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  • 37 B (3 words) - 01:55, 4 May 2011
  • | water and water texture | create prim
    18 KB (2,368 words) - 11:16, 4 December 2023
  • | Texture pipeline, Groups, ObjectUpdates | Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS mai
    25 KB (3,301 words) - 10:26, 19 March 2024
  • [11:29] You: ok is there anything that can be done in our end to block the texture steal<br /> [11:31] Justin Clark-Casey: what is texture stealing?<br />
    18 KB (2,880 words) - 02:07, 4 March 2012
  • [11:08] <WrightPla> <Nebadon Izumi in Wright Plaza>: yea theres a texture bug<br /> [11:08] <WrightPla> <Neas Bade in Wright Plaza>: what is the texture bug?<br />
    69 KB (11,006 words) - 02:05, 4 March 2012
  • <br /> [10:19] Teravus Ousley: If you sit on a prim, you won't be able to talk. :D We found that out yesterday :D <br /> [10:30] Teravus Ousley: If you sit on a prim, you won't be able to chat
    51 KB (8,183 words) - 02:06, 4 March 2012
  • ...ates about where 'you' are otherwise, you'd freeze in place until all that texture data is downloaded The types are: Resend, Land, Task, wind, clouds, texture, and asset types.
    9 KB (1,577 words) - 01:33, 26 November 2014
  • [11:06] Adam Frisby: a sim should have a copy of every texture in prims in it<br /> ...Teravus Ousley: Land packets.. wind packets, cloud packets, asset packets, texture packets, task packets, ..<br />
    19 KB (3,016 words) - 02:06, 4 March 2012
  • [10:58] Charles Krinkeb: Maybe we should head out into the "Texture Garden" for this meeting?<br /> [11:00] Justin Clark-Casey: mw is working on texture download, isn't he?<br />
    36 KB (5,538 words) - 02:06, 4 March 2012
  • <br>[12:04] Ubit Umarov: ie direct apply a baked texture UUID on a mesh face <br>[12:05] Gavin.Hird @grid.xmir.org:8002: how did you obtain the baked texture you applied to the mesh surface?
    38 KB (6,199 words) - 21:02, 7 January 2020
  • ...ents' - and pounced on it; when I saw that first void region with a single prim and blood red sun on my client I realized that "this is epic. This is the f ...t to DeepGrid and I could build things. Of course, I could not walk on any prim as there were no collisions, but nonetheless if was fun and interesting to
    18 KB (3,161 words) - 21:03, 8 January 2022
  • <br /> [11:06] Monk Zymurgy: i had lots of prim loss..until mySQL..all very stable now ...[Scene]: NullReferenceException in ... ' over and over again each time the prim storage routine runs.
    47 KB (7,060 words) - 02:08, 4 March 2012
  • ...[11:13] Teravus Ousley: It's possible.. the count gets decreased when the 'texture complete' callback gets called <br />[11:13] Teravus Ousley: it gets increased when a texture request starts
    39 KB (5,991 words) - 02:08, 4 March 2012
  • | Sets the prim to a private HTTP:// url for use by this script. The http_request() event w triggered & the prim would serve as a "prim-server" for the private HTTP:// url. Also Returns a key that is the handle
    34 KB (4,859 words) - 17:38, 28 November 2020
  • <br />[11:07] Teravus Ousley: how are the asset/texture stats? <br />[11:09] You: teravus: were you talking to me re: asset/texture stats?
    33 KB (5,200 words) - 02:08, 4 March 2012
  • ...lt in a poor experience for viewers, at least until they have received all texture data. The requirement for upload bandwidth peaks when a viewer enters a re ...s UDP movement messages from connected avatars. However, in comparison to texture download, the bandwidth required is trivial - an approximate rule of thumb
    29 KB (4,562 words) - 10:41, 4 December 2023
  • * [[Drawing commands]] - How to use the texture draw functions supported in OSSL. * [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.
    12 KB (1,818 words) - 12:05, 6 June 2023
  • <br /> [10:53] Ken West: hehe, is the script on the webpage prim available some where if we want to try the script on our sim? <br /> [11:00] You: Thank you for putting the web page on a prim back up, Tx Oh.
    32 KB (5,025 words) - 02:09, 4 March 2012
  • ...h purging stuff that negative is it might be a negative offset from a root prim in a group perhaps? <br /> [10:58] Teravus Ousley: linksets have prim that are a wide variety locations
    55 KB (8,371 words) - 02:10, 4 March 2012
  • <br /> [10:24] Teravus Ousley: hmm, potentially. But I don't know the texture pipeline beyond the texturesending module .. so .. Unable to tell you. <br /> [10:48] Teravus Ousley: well, at some point I'm going to rework the texture pathways on the server through clientview... but work is absorbing a signif
    53 KB (7,993 words) - 02:10, 4 March 2012
  • ... factor in every last vertex and shape it into something nifty and easy to texture <br /> [10:43] Teravus Ousley: .. visualizing the output of prim-->mesh in physics for OpenSimulator
    81 KB (12,032 words) - 02:14, 4 March 2012
  • <br /> [10:35] Kay Douglas: Upload Texture it's possible ? ...Kay Douglas: Actually i'm to linden lab but it's more expensive and upload texture loool
    40 KB (5,914 words) - 02:15, 4 March 2012
  • ...ularity (Alpha) and LSL scripts. Sometimes when I edit the script inside a prim, the script reverts to an earlier version when I do the save. ...e and linke child prim with Omega rotation everything stops working in the prim
    27 KB (4,025 words) - 04:59, 25 October 2015
  • '''Primshapes''' ''Describes prim shapes, colors and textures ''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to | Texture || longblob || YES || || NULL ||
    4 KB (513 words) - 06:25, 31 July 2022
  • * set terrain heights <corner> <min> <max> [<x>] [<y>] - Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it * set terrain texture <number> <uuid> [<x>] [<y>] - Sets the terrain <number> to <uuid>, if <x> o
    28 KB (4,382 words) - 14:56, 22 March 2024
  • * No form of prim equivalence is implemented for meshes. ...ote locations on reattach. Such editing is still imperfect since the root prim location is not preserved properly.
    21 KB (3,278 words) - 00:14, 25 January 2014
  • [11:06] Cuteulala Artis: we need a real prim moon that we can program rockts to fly to :P and take a few days to gt ther [11:30] Mata Hari: all it needs to do is choke on one texture send and the tp will fail because all assets haven't been received at the d
    32 KB (4,988 words) - 22:21, 25 October 2015
  • [11:29] posh prim is online. [11:42] Sarah Kline: stop everybody thinking gosh its only 1 prim!
    25 KB (3,693 words) - 22:21, 25 October 2015
  • ...e to see the limit of how big a physical prim can be removed if the linked prim that is larger then 64 meters is set as physics none? [11:13] Richardus Raymaker: Nebadon, mesh or prim one ? mabty the collisions ?
    20 KB (3,061 words) - 22:22, 25 October 2015
  • [11:16] Mata Hari: it's prim karma....they were very good in their previous life so they get reincarnate [11:22] fine.Dreadlow @come.2fine.de:8002: hmm how do you know it? 1 prim per minute ? :D
    42 KB (6,479 words) - 22:23, 25 October 2015
  • ...ert Adams: I think the floating problem is terrain height -- standing on a prim works but terrain is displayed a little low ...y gets sent once as a texture for column #1 and the other 19 just get sent prim params
    42 KB (6,441 words) - 22:23, 25 October 2015
  • [2014/04/22 11:10] posh prim: is offline. [2014/04/22 11:12] Nebadon Izumi: if i dont erase that prim it always comes back next door and the one where its supposed to be is gone
    26 KB (3,419 words) - 22:25, 25 October 2015
  • ...P messages to appropriate handling code (e.g. selection handling code if a prim is selected). ...ronously due to issues if they are processed out of order (e.g. multi-face texture changes not occuring properly). Others may be synchronous by default where
    6 KB (981 words) - 12:01, 4 December 2023
  • ...ences on FS, in the Rendering page, there is an option to restrict maximum texture resolution to 512px. How does that work? Does the server downsample 1024 te <br />[11:36] Gavin.Hird @grid.xmir.org:8002: as they us 4x the memory per texture
    28 KB (4,405 words) - 20:28, 17 November 2020
  • | The maximum dimensions of a physical prim. This is a single number which applies to X, Y and Z co-ordinates. This wil | The maximum dimensions for a non-physical prim. This is a single number which applies to X, Y and Z co-ordinates. This wil
    7 KB (1,077 words) - 03:20, 29 December 2021
  • [11:41] Andrew Hellershanks: It can skip any texture that is only on a prim in the vertical plane. [12:11] Justin Clark-Casey: tbh though, script size is dwarfed by texture and serialized object sizes
    36 KB (5,439 words) - 22:28, 25 October 2015
  • ...TP URL a client will use to perform a particular action, for example get a texture data.<br> | GetTexture || used to get texture data via HTTP instead of via UDP.
    11 KB (1,507 words) - 12:33, 31 March 2021
  • ... terrain heights <coin> <min> <max> [<x>] [<y>] - Définit les hauteurs de texture du terrain sur le coin #<corner> à <min>/<max>, si <x> ou <y> sont spécif * set terrain texture <numéro> <uuid> [<x>] [<y>] - Définit le terrain <numéro> à <uuid>, si
    34 KB (5,530 words) - 09:23, 11 September 2021
  • * No form of prim equivalence is implemented for meshes. ...ect with textures now also creates a user inventory item for each uploaded texture.
    7 KB (1,014 words) - 14:37, 31 January 2015
  • ...11:31] Allen.Kerensky @icemoon.no-ip.org:8002 pictures a test av with 255-prim link sets on every attachment and HUD point, all prims scripted with 0.5s t ...1:32] Allen.Kerensky @icemoon.no-ip.org:8002: "Teleport Denied - you're a prim hog - strip and try again"
    71 KB (8,843 words) - 22:35, 25 October 2015
  • [2014/10/07 11:46] Nebadon Izumi: we have 4 texture robust consoles running ... only way to do it is manually right-click every single one and use viewer texture refresh
    67 KB (8,268 words) - 22:36, 25 October 2015
  • [2014/09/23 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: materials texture UUIDs used to be referenced in scene object dynamic properties but that cha ...8002: so, then the only referenced asses would be in script, notecards and prim contents?
    68 KB (8,499 words) - 22:36, 25 October 2015
  • ... Aine.Caoimhe @aine.x64.me:10000: total of body + clothing (but excluding prim/scupt hair) is probably in the 150k-200k range at a guess ... Dahlia.Trimble @grid.wwweb3d.net:8002: viewer probably had to load a big texture or something that made the spike
    108 KB (13,487 words) - 22:37, 25 October 2015
  • ...ade @gateway.bluewallvirtual.net:8002: the normal map should look like the texture map (UV) ? ...lyn @grid.verymad.net:8002: Yeah... UV maps need to be the same across all texture maps.
    122 KB (15,207 words) - 22:38, 25 October 2015
  • ...ue: Edit > Preferences > Auido & Video > turn on automatic play Parcel and Prim media ...and heard it in singularity. Didn't need either of the "automatically play prim/parcel media" options set.
    125 KB (15,357 words) - 22:39, 25 October 2015
  • ... Wright Plaza has an insane number of textures. I had the info windows for texture queue and sim stats up, and I could see that when I had a full textures que [2014/11/18 11:34] Aine.Caoimhe @refugegrid.com:8002: it's that 20k-prim roller coaster you built....and it's physical :p
    45 KB (6,107 words) - 22:40, 25 October 2015
  • ;; Do we want to mesh sculpted prim to collide like they look? ;; If you are seeing sculpt texture decode problems
    4 KB (648 words) - 08:55, 28 May 2023
  • ...02: can be a texture, a sculpt or a mesh but I haven't seen it happen with prim attachments [2015/01/06 11:42] Nebadon Izumi: vs avatar with just prim attachments
    34 KB (4,588 words) - 22:42, 25 October 2015
  • * No form of prim equivalence is implemented for meshes. * Textures from uploaded meshes now show up as texture items in the user's inventory.
    14 KB (2,126 words) - 22:42, 16 March 2015
  • ...53] Dahlia.Trimble @grid.wwweb3d.net:8002: oh? I do edit scripts with the prim editor closed ....wwweb3d.net:8002: its usually not a problem to edit/save scripts with the prim editor closed for me
    32 KB (4,589 words) - 22:44, 25 October 2015
  • [12:09] BlueWall.Slade @gateway.bluewallvirtual.net:8002: texture uuid? [12:10] posh prim: hello
    51 KB (7,553 words) - 22:45, 25 October 2015
  • ... viewers, au moins, jusqu'à ce qu'ils aient reçu toutes les données de texture. Les besoins de bande passante de transfert sont au maximum quand un viewer Elements d'objets ~= # prim
    33 KB (5,244 words) - 10:42, 4 December 2023
  • ...ahlia, u could have an osl method to pass the uuid of the uploaded maptile texture? ...ne mesh with 30k faces and a single mat starts to look really weird when a texture only gets applied to one face by mistake/viewer glitch
    36 KB (5,420 words) - 22:47, 25 October 2015
  • ... to make a script that will deactivate or clear them, and use them in that prim. ...mated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]
    13 KB (1,838 words) - 16:48, 19 October 2020
  • [10:57] Nebadon Izumi: just standard texture on faces type of stuff [10:58] Nebadon Izumi: 1 prim each
    47 KB (7,219 words) - 22:54, 25 October 2015
  • [2015/07/14 11:28] Richardus.Raymaker @hypergrid.org:8002: well, material texture = asset. but. ...id.org: does anyone know what the Texture blending stuff is on the Diffuse texture tab?
    38 KB (5,086 words) - 22:55, 25 October 2015
  • [11:15] Aine.Caoimhe @refugegrid.com:8002: it's all keyframe type texture calls....no dynamic draws [11:16] Aine.Caoimhe @refugegrid.com:8002: it uses a texture with the alphabet and numbers on it
    29 KB (4,313 words) - 22:56, 25 October 2015
  • [11:04] Richardus.Raymaker @hypergrid.org:8002: jcikups gone. but my skin texture too [11:10] Kayaker Magic: filling in one texture at a time
    14 KB (2,178 words) - 22:56, 25 October 2015
  • [11:12] Nebadon Izumi: than make it the root prim [11:17] Aine.Caoimhe @refugegrid.com:8002: it's a "click on this and texture it"
    28 KB (4,222 words) - 22:57, 25 October 2015
  • ...aw suits like that make more money off the suit than they ever would off a texture [11:33] Marcus.Llewellyn @users.osgrid.org: The creator of the texture may care, and has very real legal rights over it.
    68 KB (10,426 words) - 04:10, 28 October 2015
  • ...ncogrid.org: exist a way to manipulate the content of a child non scripted prim with a script on the root? manipulate mean get/set data like name key... th [11:08] Web.Rain @hg.francogrid.org: not the child prim but its inventory
    34 KB (5,156 words) - 04:12, 28 October 2015
  • ...wants vehicles to move freely through them. Presumably he will control the prim content and visitors will not bring a lot of content. ...e.Caoimhe @refugegrid.com:8002: I hope it's 99% prim cubes with a building texture on it
    40 KB (6,161 words) - 04:15, 28 October 2015
  • [11:03] Nebadon Izumi: I saw that happen when texture pipeline is disrupted ...grid.com:8002: so you think somehow inventory transfer interferes with the texture pipeline for her?
    36 KB (5,249 words) - 23:02, 25 October 2015
  • This script will put a region map on the containing prim, and will instantly teleport the user to the map location that they clicked // Put a region map on a prim, and use that to teleport around.
    3 KB (402 words) - 10:53, 14 December 2017
  • ... enfants ne pivotent plus si une rotation est appliquée uniquement sur la prim racine. * Les scripts qui sont supprimés d'une prim sont placés dans la poubelle au lieu de disparaître.
    15 KB (2,393 words) - 22:14, 24 October 2015
  • ...badon Izumi: my understanding about physics is thats passed as part of the prim property [10:52] Nebadon Izumi: and how to interpret the physics data from prim properties
    46 KB (6,955 words) - 22:20, 24 October 2015
  • [10:23] Nebadon Izumi: it uses the root prim position for camera [10:24] Nebadon Izumi: or also if i make the seat cushion the root prim its fine
    27 KB (4,052 words) - 22:20, 24 October 2015
  • [10:42] Nebadon Izumi: prim animation [10:42] Nebadon Izumi: texture animation
    19 KB (2,808 words) - 22:21, 24 October 2015
  • [10:15 AM] Nebadon Izumi: these avatars only use one texture [10:17 AM] Nebadon Izumi: thing is though these avatars only use 1 texture
    26 KB (4,023 words) - 22:21, 24 October 2015
  • [10:18 AM] Justin Clark-Casey: possible the sculpt texture isn't properly loaded when the mesher wants to mesh [10:25 AM] Nebadon Izumi: the texture gets distored
    25 KB (3,713 words) - 22:21, 24 October 2015
  • [10:41] Nebadon Izumi: like a prim got moved 100's of meters from her [10:45] Nebadon Izumi: not realizing they have select prim
    24 KB (3,620 words) - 22:24, 24 October 2015
  • [11:10] Marcus Llewellyn: I tried to copy a script from the child prim of a linkset into an inventory folder. It just didn't happen. [11:12] Marcus Llewellyn: You can't copy a script from a child prim in a linkset to inventory?
    42 KB (6,457 words) - 22:26, 24 October 2015
  • [11:14] Richardus Raymaker: yup. but try to cross a border with a prim. "evil" [11:19] Richardus Raymaker: ok, prim count seems to fail to on mega
    24 KB (3,494 words) - 22:27, 24 October 2015
  • [2012/01/03 10:48] Nebadon Izumi: that just move the prim around [2012/01/03 11:19] Justin Clark-Casey: sounds like a texture download that hasn't completed
    59 KB (7,296 words) - 22:32, 24 October 2015
  • [11:29] Richardus Raymaker: for now the best fix seems more scip[ts in 1 prim if you need speed ...more inpartciles. some fairy one did not do anything. maby because missing texture. need to jump in that more
    35 KB (5,164 words) - 22:34, 24 October 2015
  • ...t, I just had a lot of login lag for everyone and when I unlinked the 300+ prim object it seemed to go better for everyone ...ndrew Hellershanks: It has to rebuild the array everytime it (un?)linked a prim.
    22 KB (3,257 words) - 22:37, 24 October 2015
  • ...: in sl you dont get stuck on stairs. depedns on direction you walk on the prim. never tried if it still exist [11:38] dan banner: walking over a prim one way doesnt mean you can walk back across the other direction
    26 KB (3,780 words) - 22:37, 24 October 2015
  • [10:49] Sarah Kline: woot I gain one extra prim on my land ...56] Andrew Hellershanks: I need to work on some houses and finish updating texture viewers but I seldom spend time in worlds these days
    44 KB (6,546 words) - 22:38, 24 October 2015
  • ...us Raymaker: bluewall, do you know if opensim have the same linit fro Max. prim description length - 127 bytes ? [11:22] Justin Clark-Casey: well, technically it's a mesh rather than a prim
    29 KB (4,316 words) - 22:41, 24 October 2015
  • [2012/07/03 11:43] Nebadon Izumi: ive gone over the configurations and every prim in the entire sim [2012/07/03 11:46] Nebadon Izumi: low prim, low scripts
    30 KB (3,799 words) - 22:41, 24 October 2015
  • ... sensors. are there opther lsl command to read uuid from remote NOT linked prim ? ... sensors. are there opther lsl command to read uuid from remote NOT linked prim ? lsl collision dont work on llsetpos
    31 KB (4,985 words) - 22:44, 24 October 2015
  • [2012/08/14 11:11] Nebadon Izumi: and to my surprise the Animated texture bug in the viewer seems fixed [2012/08/14 11:20] Nebadon Izumi: in SL physics settings get stored in a prim property I beleive
    83 KB (10,692 words) - 22:45, 24 October 2015
  • [11:29] Arielle Popstar: i find too much texture coloring problems with v3 viewers [11:37] Justin Clark-Casey: prim inventory
    37 KB (5,542 words) - 22:45, 24 October 2015
  • ...Tesla: LinksitTargets are asking for perms if the script is in a different prim instead of autogranting them.. [11:58] Nebadon Izumi: well you could just make a collada terrain prim
    32 KB (4,887 words) - 22:46, 24 October 2015
  • [11:10] Justin Clark-Casey: tx: you're trying the new dynamic texture reuse setting? [11:17] Richardus Raymaker: well, yu need to move the prim , and this the smallest example i could make to let it run endless andrew
    24 KB (3,612 words) - 22:47, 24 October 2015
  • ...et:8002: at one point, LL started having the viewer bake the parts to keep texture theft down [11:33] Justin Clark-Casey: before expiry, the deep scan records all the texture uuids still in use and updates the times in the cache
    32 KB (4,940 words) - 22:47, 24 October 2015
  • [11:03] Nebadon Izumi: its just the mesh prim though [11:17] Richardus Raymaker: hmm that phot/texture is still white
    70 KB (10,526 words) - 22:48, 24 October 2015
  • [11:30] Hiro Protagonist: It may require more than a simple prim [11:41] Justin Clark-Casey: a higher number of max http texture cons at once, for instance
    29 KB (4,346 words) - 22:49, 24 October 2015
  • ...ans if you make a shirt, and give it to someone they might get it with the texture you added [11:26] Sarah Kline: out of the box it had a white texture blank
    25 KB (3,707 words) - 04:33, 25 October 2015
  • [11:09] BlueWall Slade: I rode my prim rocket up and when it came back to the ground I work somewhere off-world [11:53] Hiro Protagonist: yeah I havent got the texture yet either
    25 KB (3,558 words) - 04:33, 25 October 2015
  • ... way Neb, making 4 no-copy prims and then a cop prim, and setting the copy prim as the root of the coalesced? [11:45] Dahlia Trimble: well maybe not, its concievable that existing texture face descriptions could be adequate
    42 KB (6,181 words) - 04:33, 25 October 2015
  • ... if that's not fixing it then maybe it's some issue with the initial baked texture themselves.... [11:47] Hiro Protagonist: LOL I thought someone had found a prim spma sploit and its teravus ousley
    37 KB (5,468 words) - 04:34, 25 October 2015
  • [11:42] Nebadon Izumi: it could be a freebie prim you distribute as an IAR [12:09] Justin Clark-Casey: yeah. In addition to cross border texture baking not working
    33 KB (4,911 words) - 04:37, 25 October 2015
  • [11:19] Dahlia Trimble: is there supposed to be a texture on that big screen on the right? It looks all white to me [11:32] Nebadon Izumi: it usually shoots you to the root prim
    29 KB (4,442 words) - 04:39, 25 October 2015
  • [11:39] BlueWall Slade: justin - that texture is as pic of a hung avatar... [11:41] Nebadon Izumi: it was considerbly faster rezzing the 45k prim klein bottle
    40 KB (5,888 words) - 04:40, 25 October 2015
  • [11:09] Justin Clark-Casey: if only you could put everything inside a tiny prim [11:26] Tiffany Magic: Two people sitting on a prim and moving.
    33 KB (5,121 words) - 04:40, 25 October 2015
  • ...de @gateway.bluewallvirtual.net:8002: in what way are these different from prim properties? [11:41] Teravus Ousley: It's fun to keep a lot of texture byte[] references around.
    30 KB (4,416 words) - 04:41, 25 October 2015
  • ...ger sewell: oh off topic but I had a resident ask me about setting the max prim size to 1024x1024 for sim surounds what does anyone think of that good or i [11:10] Nebadon Izumi: prim physics can not go over borders
    49 KB (7,582 words) - 05:08, 25 October 2015
  • <br>[12:09] Arielle Popstar: so you cant use a no modify texture on a wearable? ...hing with it and sell it, or give it away that is totally disregarding the texture creators rights
    49 KB (7,988 words) - 06:11, 3 August 2017
  • ...costume this year that was a transparent mask to hide her head, and a neck prim that squirted out blood particles. [2015/12/01 11:32] Kayaker Magic: I almost jumped when the Simulator Version prim shouted at me!
    64 KB (8,342 words) - 19:53, 8 December 2015
  • [11:11] Nebadon Izumi: and a non-owner grabs the prim ...igured out why, when I teleport into a region I've been to many times, the texture console shows me downloading zillions of textures... it is like the cache i
    29 KB (4,359 words) - 04:46, 25 October 2015
  • [11:05] Richardus Raymaker: no scripted prim can cross at all ? well i have a trick in my mind to let it look like its c [11:05] Nebadon Izumi: heh wow Justin 38000 texture requests?
    28 KB (4,161 words) - 21:32, 21 February 2019
  • ...Andrew Hellershanks: Singularity alpha has a reference to materials on the texture tab [11:43] Andrew Hellershanks: Group position has the location of the root prim, then there is the parameter for object rotation.
    29 KB (4,410 words) - 04:57, 25 October 2015
  • [11:14] Bob.Solo @avirtualworld.dyndns.org:8002: and once you get 500 prim it goes to 9 fps [11:15] Bob.Solo @avirtualworld.dyndns.org:8002: we have 1500 prim and it takes it down
    62 KB (9,093 words) - 20:40, 5 January 2016
  • ...le , and don't care if they are a fancy mesh avatar right off the bat or a prim box <br>[11:29] LaNani Sundara: you know that that 4 texture limit sends the viewer a response to tell it to try again later?
    37 KB (6,030 words) - 20:26, 9 October 2018
  • ...ent approprié (par exemple, le code du traitement de la sélection si une prim est sélectionnée.) ...r s'ils étaient traités dans l'ordre (par exemple, la modification d'une texture multi-face ne pourrait pas se faire correctement). D'autres peuvent être t
    7 KB (1,229 words) - 14:29, 23 April 2016
  • ...100 (or more) items in prim inventory it can be very slow to work with the prim contents. ... make and use texture viewers where I could have hundreds of textures in a prim it directly impacts me.
    38 KB (6,345 words) - 21:13, 5 July 2016
  • <br>[11:22] Robert Adams: prim in region counts could easily have problems. there are places where computa ...ummary we went from being able handle 30+ avs on 15k prim region with hich prim neighbours to iit falling over and load time going from few mins to 30 mins
    26 KB (4,110 words) - 04:56, 13 September 2016
  • ...o a xmas tree ribbon, the part you see of it is actually the inside of the prim after its cut ...hows on there, then when you click done, or ok, it reverts to the previous texture
    17 KB (2,832 words) - 05:41, 20 October 2016
  • ;; Minimum size where a prim can be physical. Affects resizing of ;; Maximum size where a prim can be physical. Affects resizing of
    57 KB (7,101 words) - 15:24, 8 November 2016
  • ;; Si l'option est false alors, la texture référencée par MaptileStaticUUIDsera utilisée à la place et qui peut - ;# {MaptileStaticUUID} {} {Id de l'asset pour une texture de carte statique} {} 00000000-0000-0000-0000-000000000000
    67 KB (8,887 words) - 15:04, 15 November 2016
  • <br>[10:59] Sheera Khan: there's the texture animation though <br>[11:02] Andrew.Hellershanks @hg.osgrid.org: That might be done using the texture animation function call.
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  • ...:37] Andrew.Hellershanks @hg.osgrid.org: I just completed the updates to a texture viewer I've been working on. I just need to complete the testing. ...cts show up on the map as a rectangular prim with one side missing and the texture is all white. Where the side is missing the sides end in a point. IIRC, it
    28 KB (4,601 words) - 21:22, 3 January 2017
  • [11:05 AM PT] Ubit Umarov: no.. that is a bad texture [11:05 AM PT] Ubit Umarov: i mena a bad texture for terrain
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  • One can use UUID of the texture or name of texture included in prim's inventory.<br />
    999 B (92 words) - 02:53, 6 December 2020
  • ...icrogrid-sundance.ddns.net:8002: sorry I dont mean the terrain I meant the texture <br>[11:20] Isis.Ophelia @microgrid-sundance.ddns.net:8002: sorry I meant to texture different instead of the whole VAR
    37 KB (5,855 words) - 21:51, 25 April 2017
  • ;; Mindestgröße, wo ein Prim physisch sein kann. Beeinflusst die Größenänderung von ;; Maximale Größe, wo ein Prim physisch sein kann. Beeinflusst die Größenänderung von
    67 KB (7,605 words) - 15:51, 2 May 2017
  • <br>[11:06] Arielle Popstar: actually Ubit you can force a texture refresh by r-clicking on him and select Tex refresh ... Ubit Umarov: object contents No MOD should not propagate outwards to main prim
    39 KB (6,231 words) - 22:34, 2 May 2017
  • <br>[11:05] Gavin.Hird @grid.xmir.org:8002: I just received a texture rebake <br>[11:18] Ubit Umarov: i gave a prim to my alt
    24 KB (3,938 words) - 20:10, 9 May 2017
  • <br>[10:58] Bill.Blight @grid.opensim.life:8002: No , and that causes the texture apply issue on a large linkset I think .. <br>[11:06] Kayaker.Magic @grid.kitely.com:8002: It is a prim I wear that detects the changed(REGION) event.
    26 KB (4,331 words) - 18:52, 19 June 2017
  • ...en applying a texture to multipule objects < prims > at the same time, the texture will not stick to all surfaces, sometimes not even after clicking to reappl ...rims together increases the probability of seeing one face fail to get the texture.
    54 KB (8,539 words) - 21:50, 20 June 2017
  • CommandList = osDrawText(CommandList, "A dynamic texture!"); ...tureXXXX functions in order to provide modification of an existing dynamic texture
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  • ...:8002: they know about animated but not dynamic unless they are media on a prim <br>[11:42] Gavin.Hird @grid.xmir.org:8002: shall we pull an update for the texture every frame for instance?
    32 KB (5,388 words) - 20:26, 27 June 2017
  • <br>[11:28] Bill.Blight @grid.opensim.life:8002: George, some dynamic texture things changed .. and that displays on dynamic textures <br>[11:28] Andrew Hellershanks: hm... I don't have my prim stats script in this grid
    21 KB (3,373 words) - 20:08, 8 August 2017
  • |function_syntax= osSetProjectionParams(integer projection, key texture, float fov, float focus, float ambiance)<br /> osSetProjectionParams(integer linknumber, integer projection, key texture, float fov, float focus, float ambiance)<br />
    6 KB (632 words) - 13:48, 21 March 2021
  • // Now generate the texture and apply it to the prim
    8 KB (761 words) - 17:22, 5 May 2023
  • // Example of OsSetDynamicTextureData used to render custom drawings on a prim ...n the prim containing the script and returns the UUID of the newly created texture.
    4 KB (476 words) - 03:05, 6 December 2020
  • ...g it with the texture that is already set. Only use if all faces have same texture!<br> . Returns UUID of the generated texture.
    5 KB (628 words) - 14:10, 7 November 2019
  • ...he texture that is already set for the face. Returns UUID of the generated texture. ...of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim
    6 KB (736 words) - 14:21, 25 January 2020
  • ...n the prim containing the script and returns the UUID of the newly created texture. ... feature, you have to turn on any cache. If not, you'll see complete white texture. Flotsam cache performs better than cenome cache(default).
    4 KB (452 words) - 21:47, 21 October 2020
  • // width - width of the dynamic texture in pixels (example: width:256) // height - height of the dynamic texture in pixels (example: height:256)
    4 KB (494 words) - 14:12, 7 November 2019
  • // width - width of the dynamic texture in pixels (example: width:256) // height - height of the dynamic texture in pixels (example: height:256)
    5 KB (621 words) - 14:13, 7 November 2019
  • |function_syntax= osSetTerrainTexture(integer level, key texture) |description=Set the terrain texture of the estate to the texture given as key. The level can be 0, 1, 2 or 3.
    5 KB (559 words) - 14:34, 1 March 2024
  • // Displays certain region statistics in hovertext above the prim containing the script. // Displays certain region statistics in Dynamic Texture.
    6 KB (709 words) - 02:28, 23 July 2021
  • ...tion of land is a big problem. A mesh this big is a lot of vertexes, and a texture map to cover it with reasonable detail is huge. <br>[11:17] George Equus: 256x256 standard region same texture resolution must be used so 1 m = 1 pixel
    37 KB (6,026 words) - 20:36, 12 December 2017
  • ...u make the mesh lights so they only use part of the UV map, then animate a texture to slide different colors across the lights. <br>[11:13] Bill.Blight @grid.opensim.life:8002: you can just use a sliding texture ,
    18 KB (2,891 words) - 20:46, 2 January 2018
  • ...1:02] Selby.Evans @grid.kitely.com:8002: Just took a long time to load the texture <br>[11:17] Ubit Umarov: the physics mesh view per prim is also nice
    19 KB (3,156 words) - 18:29, 13 March 2018
  • <br>[11:10] LaNani Sundara: i was showing Bill and Ubit a texture issue <br>[11:11] Andrew.Hellershanks @hg.osgrid.org: LaNani, what texture issue?
    28 KB (4,620 words) - 20:41, 20 February 2018
  • <br>[11:23] Andrew.Hellershanks @hg.osgrid.org: You need to rez the prim that will be used by the module as the bird before you start the birds flyi ...Ubit Umarov: but those are totally dif beasts ( that include the diffusion texture etc )
    22 KB (3,474 words) - 19:42, 20 March 2018
  • <br>[11:19] stiofain mactomais: or 20k prim builds <br>[11:26] Ubit Umarov: add a prim to the the ship make it root and place it above 0 :p
    41 KB (6,630 words) - 20:02, 10 April 2018
  • ... to make a script that will deactivate or clear them, and use them in that prim. ...mated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]
    12 KB (1,260 words) - 16:48, 19 October 2020
  • // Example of osDrawText used to put date over a image on each face of a prim ...he draw list string using the [[drawing commands]] rather than the dynamic texture convenience functions, then specify an alternate data delimiter in the <tt>
    3 KB (396 words) - 18:37, 7 December 2018
  • <br>[11:41] Cuga Rajal: Will this improve data HTML on a prim? <br>[11:42] Bill.Blight @grid.opensim.life:8002: media on a prim is rendered viewerside
    18 KB (2,870 words) - 19:06, 24 July 2018
  • ...opstar: what is the difference in bandwidth between a fully loaded prim haired system avi and a mesh one? ...id.xmir.org:8002: there are limits for how much new mesh it can render and texture per frame
    32 KB (5,277 words) - 20:04, 25 September 2018
  • <br>[11:19] Ubit Umarov: at some point viewers relaxed limit checks on the prim torture allowing bad shapes ... have a high runtime. One bad combination is a short timer used to do some texture changes.
    51 KB (8,099 words) - 20:33, 13 November 2018
  • <br />[11:42] Andrew Hellershanks: s/terrain/texture/ <br />[11:42] Bob.Wellman @www.pmgrid.org:8002: texture on prim
    28 KB (4,385 words) - 19:29, 17 April 2019
  • // Set the prepared texture to the Prim
    2 KB (200 words) - 18:43, 5 October 2020
  • <br>[11:26] Bill Blight: Example , root prim does not have to be center of the the vehicle/physcial object, you can offs <br>[11:29] Ubit Umarov: idea is to use during prim rez/build
    28 KB (4,659 words) - 19:42, 18 June 2019
  • <br>[11:22] Ubit Umarov: and even on 0.8 should be a bit faster then lludp texture transfer, at least cleaner <br>[12:04] Misterblue Waves: Cuga says: " If a flattened cube prim on the ground has tapered front and rear edge, as you normally want for lan
    21 KB (3,529 words) - 21:37, 2 July 2019
  • <br>[11:06] Ubit.Umarov @hg.osgrid.org: its a texture thing <br>[11:08] Gavin.Hird @grid.xmir.org:8002: replace the texture with a good one
    26 KB (4,277 words) - 19:40, 6 August 2019
  • ...re coming from some intermediate jpeg file that Warp3D is making, not some texture map in one of my objects. ... Indicate where the error happens, for example when painting a particular prim?
    27 KB (4,608 words) - 19:24, 13 August 2019
  • <br>[11:19] Arielle.Popstar @grid.hgluv.com:8302: like a baked texture? <br>[11:41] Kayaker Magic: I did binary chopping to narrow it down to one texture.
    24 KB (4,087 words) - 19:30, 20 August 2019
  • <br>[11:22] Arielle.Popstar @grid.hgluv.com:8302: so thats a baked texture Bill? <br>[11:30] Ubit Umarov: but its not just to put a baked texture on a prim
    34 KB (5,608 words) - 20:40, 3 September 2019
  • <br>[12:09] Gavin.Hird @grid.xmir.org:8002: it is in the Texture tab in the Tool floater <br>[12:10] Ubit Umarov: and of course never use a texture with alpha unless really needed
    20 KB (3,357 words) - 19:35, 29 October 2019
  • <br />[11:09] Ubit Umarov: its s stuck prim somewhere <br />[11:24] Ubit Umarov: i did had a test prim with a say on script timer
    39 KB (6,323 words) - 20:02, 26 May 2020
  • <br />[11:07] Ubit Umarov: i placed a prim at lbsa with referenced to then <br />[11:10] Ubit Umarov: a hf visitor can copy/buy that prim at lbsa
    11 KB (1,788 words) - 19:08, 4 August 2020
  • ...e either an actual link number or a link constants that equate to a single prim, such as LINK_ROOT and LINK_THIS. <br />[11:43] Bill Blight: server side baking means that the actual baked texture is created by the server , not by the viewer, what we have is creation by t
    32 KB (5,052 words) - 18:49, 29 October 2020
  • ...marov: you can only send emails to creator using that, if you are the root prim and script creator... <br />[11:57] Kayaker Magic: I was editing prim positions on a var, and the jumped down to be inside the sw 256 corner.
    30 KB (4,772 words) - 19:31, 11 August 2020
  • ..., and multiple layers of clothing textures could be combined into a single texture. As part of the process, the corresponding region of the avatar may be hidd ;<span id="Prim">Prim</span>
    13 KB (2,022 words) - 21:45, 25 September 2020
  • <br />[11:54] Ada Radius: which get altered by armature, shape, texture changes, mostly from dae files <br />[12:08] Ada Radius: ya, because of the prim limits on land
    28 KB (4,416 words) - 19:45, 8 September 2020
  • <br />[11:27] Gavin.Hird @grid.xmir.org:8002: I have a separate texture instance <br />[11:53] Gavin.Hird @grid.xmir.org:8002: some prim hair has pretty big strands
    34 KB (5,326 words) - 20:55, 1 December 2020
  • ;; Do we want to mesh sculpted prim to collide like they look? ;; If you are seeing sculpt texture decode problems
    5 KB (794 words) - 18:29, 3 December 2020
  • Drop the following script inside a prim and it should change everything to the usual "normal" defaults. ...AL_MAP_TEXTURE, "822ded49-9a6c-f61c-cb89-6df54f42cdf4", // Set normal map texture
    6 KB (761 words) - 10:50, 5 March 2024
  • [11:10] Ubit Umarov: well some prim may be referencing that asset [11:27] Ubit Umarov: texture i think~
    16 KB (2,474 words) - 17:56, 18 May 2022
  • ...a.Radius @grid.kitely.com:8002: K is trying to do it without the gawdawful texture load of flexies or alphas [11:25] Ubit Umarov: the target UUID can be a avatar or a prim
    29 KB (4,579 words) - 17:53, 18 May 2022
  • ... shoes are tiny in most scenes and does not need much geometry that a good texture cannot fix ... Ada.Radius @grid.kitely.com:8002: LL's formula uses a multiplier for each prim or mesh or sculpty link that uses an alpha channel
    33 KB (5,220 words) - 17:52, 18 May 2022
  • ...s to have gone well. No immediate issues noticed. I saw reports of missing texture assets but I often see those. [11:52] Andrew Hellershanks: Kayaker, is there still a texture set in the Media tab of About Land?
    11 KB (1,675 words) - 17:50, 18 May 2022
  • ...marov: actually it was fix owner of the a prim when it is rez from another prim contents by drag into land [11:35] Ubit Umarov: if oyu see texture cache is just like that already
    15 KB (2,389 words) - 17:49, 18 May 2022
  • [11:14] Gavin.Hird @grid.xmir.org:8002: + prim beards [11:43] Ubit Umarov: viewer tells the folder for the object, and folder for texture on the upload
    14 KB (2,204 words) - 17:48, 18 May 2022
  • ...bOMV, a minor bug fix related to parcel dwell, and a change in how a users texture inventory is updated when uploading mesh objects. ...ment recently, my bug is still there if the animesh is the root or a child prim.
    19 KB (2,820 words) - 17:48, 18 May 2022
  • | Les dimensions maximales d'un prim physique. Il s'agit d'un nombre unique qui s'applique aux coordonnées X, Y | Si ce paramètre est true alors, si un viewer tente de créer une prim dont la dimension est supérieure à NonphysicalPrimMax, alors cette dimens
    8 KB (1,235 words) - 17:27, 29 December 2021
  • ....zetaworlds.com:8002: Is that based on transparency value? You can set the texture to transparent as well leaving transparency value at 0 [11:36] Ubit Umarov: no not texture
    28 KB (4,483 words) - 17:47, 18 May 2022
  • ...mated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - présenté par Peregrine Salon](lien cassé) ...mmands|Commandes de dessin]] - Comment utiliser les fonctions de dessin de texture prises en charge par OSSL.
    17 KB (2,586 words) - 12:36, 18 October 2021
  • ...t basé sur la valeur de transparence ? Vous pouvez également définir la texture en transparence en laissant la valeur de transparence à 0. [11:36] Ubit Umarov : non, pas la texture.
    35 KB (5,414 words) - 16:59, 16 December 2021
  • ... I don't use a glow more than about 30% as it wipes out any texture on the prim and all you see is white. [11:19] Ubit Umarov: set a light (or glow) is a full prim update sent to all viewers in view
    26 KB (4,208 words) - 17:46, 18 May 2022
  • ...e glow supérieur à environ 30%, au delà, la texture est effacée sur la prim ...>"J'espère que toutes les lumières de Noël utiliseront une animation de texture"</b></span>
    32 KB (5,062 words) - 13:55, 16 December 2021
  • ...rim it uses the cached version which still shows the previous state of the prim ...vester @hg.zetaworlds.com:8002: Let alone the viewer itself is editing the prim so it should know to purge it from cache and retrieve a new copy instead
    25 KB (4,065 words) - 17:46, 18 May 2022
  • ... utilise la version en cache qui montre toujours l'état précédent de la prim. [11:48] Gavin.Hird @grid.xmir.org:8002 : forcer le viewer à redessiner le prim ?
    31 KB (4,859 words) - 13:56, 16 December 2021
  • ...Je pense que je ne l'ai pas inversé correctement, il y a un paramètre de texture pour le faire correctement..... ...pamme la région avec des demandes pour chaque propriété individuelle de prim (et dépend la distance d'affichage et d'une liste de critères) (https://
    25 KB (3,859 words) - 21:53, 9 February 2022
  • [11:07] Ubit Umarov: kay that fake mirror is just a prim with a texture ...aws on map tile generation, but impossible to find in-world or even in the prim table for the region
    31 KB (4,930 words) - 17:45, 18 May 2022
  • [11:07] '''Ubit Umarov''' : car ce faux miroir est juste une prim avec une texture.
    44 KB (6,364 words) - 16:35, 16 March 2022
  • [11:35 AM PT] Ubit Umarov: made the sun texture show up on library :) ...ter @hg.zetaworlds.com: There is a perfectly reasonable way to store data, Prim Description
    24 KB (4,069 words) - 17:44, 18 May 2022
  • ...ur effectuer une action particulière, par exemple obtenir des données de texture. [11:35 AM PT] '''Ubit Umarov''' : j'ai fait apparaître la texture du soleil dans la bibliothèque :)
    34 KB (5,355 words) - 16:39, 4 May 2022
  • ....zetaworlds.com:8002: Checking llGetTexture for if the prim owner has that texture in inventory is really heavy check to do ...ure ( texture, material maps, etc ) if script owner has full rights on the prim
    17 KB (2,768 words) - 18:42, 31 May 2022
  • ....com/wiki/LlGetTexture] pour savoir si le propriétaire de la prim a cette texture dans son inventaire est une vérification très lourde à faire. ...rial maps, etc) que si le propriétaire du script a tous les droits sur la prim.
    26 KB (3,733 words) - 11:53, 3 June 2022
  • [11:44] Ubit Umarov: change glow or color etc on a prim is a full update ...er seeing some bad xmas light scripts, I build some ZERO LAG ones that use texture animation to blink.
    28 KB (4,577 words) - 19:43, 12 July 2022
  • [11:40] Kayaker Magic: by asset UUID I mean the UUID in fsassets, is a texture cached in assetcashe by the same UUID? ...ations, scripts, etc are assets. You cannot create an asset just rezzing a prim
    18 KB (2,736 words) - 19:26, 26 July 2022
  • [11:44] '''Ubit Umarov''' : changer l'éclat ou la couleur etc. d'une prim est une mise à jour complète. ...bit Umarov''' : oui le clignotement doit être fait avec une animation de texture intelligente.
    41 KB (6,164 words) - 02:42, 30 July 2022
  • ...ic''' : par UUID d'asset je veux dire l'UUID dans fsassets, est-ce qu'une texture est mise en cache dans assetcache avec le même UUID ? ...nsimulator.org/wiki/Assets]. On ne peut pas créer un asset en rezzant une prim.
    25 KB (3,632 words) - 09:31, 12 August 2022
  • ...hey do collide with each other before they and while the cross apparently, prim spheres flying everywhere hehe ...vester @hg.zetaworlds.com:8002: People seem to forget you can save data on prim description as well instead of using notecards
    23 KB (3,560 words) - 19:58, 16 August 2022
  • ...login.aviworlds.com:8002''' : et on peut lire/écrire la description de la prim via un programme. [12:11] '''Ubit Umarov''' : je ne sais pas pourquoi mais une prim peut avoir 14 matériaux.
    34 KB (4,830 words) - 15:29, 23 August 2022
  • [11:18 AM PT] Ubit Umarov: like name says allows to get the uuid of a prim or sitting avatar on another linkset section, I set DisallowExport ="Unknown, Texture, ..." to prevent copybotting. It worked, we can't give anything to any HG v
    17 KB (2,776 words) - 13:06, 26 October 2022
  • ...PT] Ubit Umarov: i also don't like how a avatar can climb any mountain of prim [1:12 PM PT] Ubit Umarov: or prim
    32 KB (5,557 words) - 22:39, 15 November 2022
  • [12:42 PM PT] Ubit Umarov: but the ossl one only works per prim ...a.Rajal @rajal.org:9000: a hot tub with bubbling sound coming from a child prim
    22 KB (3,696 words) - 12:35, 15 February 2023
  • ...e visuals with just two parts. The actual standard demands every object or prim have a physics model assigned to it, so fixing older mesh by just making so ...d fix it up in blender, but the upload then requires you maintain the same prim setup if you ever want to apply the textures again, since you can only down
    33 KB (5,666 words) - 19:25, 16 May 2023
  • [11:52 AM PT] Ubit Umarov: 0.9.?.? only needs to rescan all prim contents when there is a change on those ( or their permissions ) [11:58 AM PT] Tess JL: I was focusing on the texture collection and thought maybe 200-300 would be the limit
    27 KB (4,540 words) - 19:37, 23 May 2023
  • [11:23 AM PT] Ubit Umarov: allowing LINK_SET , to a sound can play on every prim of a linkset [11:28 AM PT] Ubit Umarov: only did play, and only one prim
    31 KB (5,193 words) - 19:18, 6 June 2023
  • [11:57 AM PT] Joe Magarac: I have mesh and texture caches. [12:09 PM PT] Ubit Umarov: yeah i only do it dor 1 prim
    29 KB (4,939 words) - 19:33, 30 May 2023
  • ...dia playing all over the place make sure the texture is unique to just the prim you want to use as a view screen. [Note that svn 8118 onwards includes a de # Create a prim that will display the media.
    28 KB (2,923 words) - 23:07, 2 June 2023
  • [11:37 AM PT] Ubit Umarov: wilhe a normsl prim is like 512 meshes etc... ...incent.Sylvester @hg.zetaworlds.com: We have the impostors, not the actual texture map that gets slapped on the tree mesh
    42 KB (7,304 words) - 19:28, 13 June 2023
  • ...rward, since it was releaving you from the burden to script each and every prim in your hair. Don't laugh. You may still find such blatantly outdated scrip Later, it was recognized that the ability to access every property of a prim in a linkset from a master script was a Good Thing. It makes your applicati
    15 KB (1,691 words) - 20:20, 9 March 2024
  • [12:09 PM PT] Ubit Umarov: well regions do need to know about friends for prim edit rights.. so something on them for that [12:14 PM PT] Andrew Hellershanks: For prim edit rights there is already a mechanism for handling that unrelated to fri
    24 KB (4,096 words) - 20:16, 21 November 2023
  • [12:10 PM PT] Ubit Umarov: yeah i added a texture also on old non pbr settings [12:50 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Just prim description usually has enough space for keeping parameters
    23 KB (3,741 words) - 20:05, 19 December 2023
  • [12:31 PM PT] Ubit Umarov: once a prim has pbr they hide the other material settings [12:32 PM PT] Ubit Umarov: yeap kay i just added by hand the based color texture of pbr as difuse one
    15 KB (2,589 words) - 20:14, 16 January 2024
  • ...inspect the image for corruption or does the server spit out a message the texture is corrupt? [12:53 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Some of that is dynamic texture references
    20 KB (3,437 words) - 20:17, 20 February 2024
  • = Zugreifen auf Prim Eigenschaften = ...in großer Fortschritt, da es Sie von der Last befreit hat, jedes einzelne Prim in Ihrem Haar zu skripten. Lache nicht. Möglicherweise finden Sie solche o
    19 KB (2,225 words) - 20:24, 3 March 2024

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