Chat log from the meeting on 2008-09-23
From OpenSimulator
 [12:02] Visitor List Recorder v1.1: Visitor List:
 [12:02] Visitor List Recorder v1.1: Nebadon Izumi
 [12:02] Visitor List Recorder v1.1: Sylvian Sapwood
 [12:02] Visitor List Recorder v1.1: Kay Douglas
 [12:02] Visitor List Recorder v1.1: sacha Magne
 [12:02] Visitor List Recorder v1.1: Foobar Lindman
 [12:02] Visitor List Recorder v1.1: Fran Koolhoven
 [12:02] Visitor List Recorder v1.1: Francisco Koolhoven
 [12:02] Visitor List Recorder v1.1: Charles Krinkeb
 [12:02] Visitor List Recorder v1.1: Lexa Sands
 [12:02] Visitor List Recorder v1.1: Homer Horwitz
 [12:02] Visitor List Recorder v1.1: BlueWall Slade
 [12:02] Visitor List Recorder v1.1: Jesus Christ
 [12:02] Visitor List Recorder v1.1: Cel Edman
 [12:02] Visitor List Recorder v1.1: Warin Cascabel
 [12:02] Visitor List Recorder v1.1: Neas Bade
 [12:02] Visitor List Recorder v1.1: Justin Clark-Casey
 [12:02] Visitor List Recorder v1.1: Melanie Milland
 [12:02] Visitor List Recorder v1.1: Whump Linden
 [12:02] Visitor List Recorder v1.1: Reena Bismuth
 [12:02] Visitor List Recorder v1.1: Chris D
 [12:02] Visitor List Recorder v1.1: Richardus Raymaker
 [12:02] Visitor List Recorder v1.1: Admin UCI
 [12:02] Visitor List Recorder v1.1: Nitsuj Yesac-Kralc
 [12:02] Visitor List Recorder v1.1: Martin Rysavy
 [12:02] Visitor List Recorder v1.1: Neelam Onyx
 [12:02] Visitor List Recorder v1.1: Teravus Ousley
 [12:02] Visitor List Recorder v1.1: Johanna Hyacinth
 [12:02] Visitor List Recorder v1.1: Chris Down
 [12:02] Visitor List Recorder v1.1: Ven Zimer
 [12:02] Visitor List Recorder v1.1: 
 [12:02] Visitor List Recorder v1.1: Total = 30
 [10:30] sacha Magne: hehe
 [10:30] Foobar Lindman: hi nebadon
 [10:30] Kay Douglas: lag here
 [10:30] Kay Douglas: lol
 [10:31] UUID Speaker: Foobar Lindman, your key is 1a567098-3295-49de-9b21-6858df01ee25
 [10:31] sacha Magne: nebadon ?
 [10:31] Nebadon Izumi: hello
 [10:31] sacha Magne: hi
 [10:31] sacha Magne: i got a personal issue to solve now
 [10:31] Sylvian Sapwood: Hi Nebadon
 [10:31] sacha Magne: i won't be here for the meeting
 [10:31] Nebadon Izumi: k
 [10:31] sacha Magne: if the wiki is today
 [10:32] sacha Magne: or thursday ?
 [10:32] Nebadon Izumi: thrusday
 [10:32] Nebadon Izumi: today is the office hours meeting
 [10:32] sacha Magne: and the wiki is thursday ?
 [10:32] Nebadon Izumi: yes
 [10:32] sacha Magne: ok
 [10:32] Nebadon Izumi: i need to make a schedule board
 [10:32] Nebadon Izumi: for this region
 [10:32] Foobar Lindman: what is the diff between office hour meeting and wiki ?
 [10:33] sacha Magne: i need to catch my son in paris. he is stuck in the station.
 [10:33] Nebadon Izumi: wiki will be a wiki cleanup session
 [10:33] Nebadon Izumi: this is more a general discussion meeting
 [10:33] Foobar Lindman: greves ?
 [10:33] Nebadon Izumi: open to everyone
 [10:33] sacha Magne: yes greves
 [10:33] sacha Magne: he waited his train 3h
 [10:34] Sylvian Sapwood: Is this a weekly meeting
 [10:34] Nebadon Izumi: yes
 [10:34] Nebadon Izumi: every tuesday
 [10:34] Nebadon Izumi: noon PST
 [10:34] Sylvian Sapwood: I'm just a casual visitor but it's good to know when it's a good time to visit and find people here
 [10:35] Nebadon Izumi: yea its usually pretty busy here during the meetings
 [10:35] Nebadon Izumi: 10-30 people
 [10:35] Sylvian Sapwood: Is there room here for all of them ;-)
 [10:35] Nebadon Izumi: hehe yea we jam everyone in usually
 [10:35] Nebadon Izumi: hehe
 [10:35] Kay Douglas: Upload Texture it's possible ?
 [10:36] Nebadon Izumi: 32 is the record
 [10:36] Nebadon Izumi: sure
 [10:36] Nebadon Izumi: upload is possible
 [10:36] Foobar Lindman: nebadon : are you involved inthe web interface dev ?
 [10:36] Nebadon Izumi: you might need to buy some L$
 [10:36] Nebadon Izumi: i am
 [10:36] Nebadon Izumi: the l$ is fake
 [10:36] Nebadon Izumi: and doesnt cost any real money
 [10:36] Nebadon Izumi: but click the blue circle L$ upper right corner
 [10:36] Nebadon Izumi: enter an ammount
 [10:36] Nebadon Izumi: it will credit you
 [10:37] Nebadon Izumi: its all just testing right now
 [10:37] Nebadon Izumi: but if you have 0L on the plazas
 [10:37] Nebadon Izumi: you can not upload
 [10:37] Kay Douglas: What Client do you used to connect on OSGrid ?
 [10:37] Nebadon Izumi: Hippo
 [10:37] Foobar Lindman: 1000 credit good
 [10:37] Kay Douglas: I test Hippo and OpenSim Launcher
 [10:38] Nebadon Izumi: launcher is for the server
 [10:38] Nebadon Izumi: not clients
 [10:38] Kay Douglas: nop
 [10:38] Kay Douglas: for the client
 [10:38] Nebadon Izumi: ah yea i havent tried that, the one on forge?
 [10:38] Foobar Lindman: i tried to upload an image
 [10:38] Nebadon Izumi: any luck?
 [10:39] Foobar Lindman: i try again after crediting ...
 [10:39] Nebadon Izumi: ah ok
 [10:39] Nebadon Izumi: yea i just tried and it is working
 [10:39] Foobar Lindman: the cost is $0
 [10:39] Kay Douglas: I used this http://lab.newworldgrid.com/index.php/OpenSim_Launcher
 [10:40] Kay Douglas: Do you know the creator of OSGrid ?
 [10:40] Nebadon Izumi: there are several of us
 [10:41] Kay Douglas: The latency problem the grid is not dispached all the world for example i'm in europe
 [10:41] Kay Douglas: bug lag to connect on server Grid 200ms
 [10:41] Nebadon Izumi: yea thats a little high, our grid servers are in NYC
 [10:42] Nebadon Izumi: but each region is not owned by the grid
 [10:42] Nebadon Izumi: some could be in china
 [10:42] Nebadon Izumi: some could be in UK
 [10:42] Nebadon Izumi: its spread all over the world
 [10:42] Nebadon Izumi: my servers are in southern california
 [10:42] Nebadon Izumi: as is this server we are on now
 [10:42] Kay Douglas: You used big server for launch this Sim ?
 [10:43] Nebadon Izumi: this server runs 2 simuolators
 [10:43] Nebadon Izumi: its a Core2Duo 2ghz
 [10:43] Nebadon Izumi: 2gb ram
 [10:43] Kay Douglas: Great :)
 [10:43] Kay Douglas: big server yes :)
 [10:43] Nebadon Izumi: the other plaza serer is 2ghz Quad Core with 2gb ram
 [10:43] Nebadon Izumi: and the Grid/WEb server is 2.4 ghz Quad Core with 4gb ram
 [10:44] Kay Douglas: i hope the interop of virtual world
 [10:45] Charles Krinkeb is Online
 [10:45] Nebadon Izumi: yea thats being worked out now, some of the osgrid citizens are testing that now
 [10:45] Nebadon Izumi: but the grid is not officially supporting it just yet
 [10:45] Kay Douglas: Actually i'm to linden lab but it's more expensive and upload texture loool
 [10:45] Nebadon Izumi: hehe yea
 [10:45] Nebadon Izumi: it can get expensive over there
 [10:45] Nebadon Izumi: hello charles
 [10:46] Charles Krinkeb: morning. just inhaling my lunch
 [10:46] Nebadon Izumi: hehe
 [10:46] Lexa Sands: :)
 [10:46] Nebadon Izumi: say list
 [10:46] Nebadon Izumi: say list
 [10:46] Visitor List Recorder v1.1: Visitor List:
 [10:46] Visitor List Recorder v1.1: Sylvian Sapwood
 [10:46] Visitor List Recorder v1.1: Kay Douglas
 [10:46] Visitor List Recorder v1.1: sacha Magne
 [10:46] Visitor List Recorder v1.1: Foobar Lindman
 [10:46] Visitor List Recorder v1.1: Fran Koolhoven
 [10:46] Visitor List Recorder v1.1: Francisco Koolhoven
 [10:46] Visitor List Recorder v1.1: Charles Krinkeb
 [10:46] Visitor List Recorder v1.1: Lexa Sands
 [10:46] Visitor List Recorder v1.1: Total = 8
 [10:47] Lexa Sands pokes Visitor List Recorder
 [10:47] Nebadon Izumi: theres a issue currently with lllisten
 [10:47] Nebadon Izumi: theres a race condition between the 2 script engines
 [10:47] Nebadon Izumi: sometimes lllisten jams up
 [10:47] Nebadon Izumi: this list only responds to the owner though
 [10:47] Homer Horwitz: Hi :)
 [10:47] Nebadon Izumi: hello homer
 [10:48] BlueWall Slade is Online
 [10:48] Charles Krinkeb: how is it looking with the scriptengine changes other then that?
 [10:48] Nebadon Izumi: good
 [10:48] Nebadon Izumi: so far thats the only thing ive seen
 [10:49] Nebadon Izumi: melanie seems to know why too
 [10:49] Nebadon Izumi: so its just a matter of time before its fixed proper
 [10:49] Charles Krinkeb: I was reading some folks having config issues over the last two days. Does it look like that has calmed down?
 [10:49] Nebadon Izumi: yes i think so, i think this is one of those updates requires fresh checkout
 [10:49] Nebadon Izumi: or you have issues
 [10:49] Nebadon Izumi: that seems to remedy most
 [10:49] Charles Krinkeb: Great. So, full speed ahead and darn the torpedoes?
 [10:50] Jesus Christ: i am immobilized
 [10:50] Nebadon Izumi: yea seems to be moving forward
 [10:50] BlueWall Slade is Offline
 [10:50] Nebadon Izumi: give it a minute to load
 [10:50] Jesus Christ: ok
 [10:51] Nebadon Izumi: these mass logins can cause some jamups
 [10:51] Nebadon Izumi: it will stabilze in a few minutes
 [10:51] Kay Douglas: lol record ahahah
 [10:51] BlueWall Slade is Online
 [10:52] Charles Krinkeb: I wonder if offering log files for Wright Plaza and the userserver to one or more developers right after Office Hour might let someone understand more of the simultaneous login issue?
 [10:53] Nebadon Izumi: ok hes banned
 [10:53] Nebadon Izumi: moron
 [10:53] Homer Horwitz: Did I miss something?
 [10:53] Nebadon Izumi: was changing his appearnce 100 times a second
 [10:53] Homer Horwitz: Oh.
 [10:53] Nebadon Izumi: trying to crash region no doubt
 [10:53] Charles Krinkeb: Are there any OSGrid issues we should speak about before the devs all arrive in 5 minutes.
 [10:54] BlueWall Slade: llListen / listen seems broken
 [10:54] Homer Horwitz: Yep, known issue with the script-engine harmonization. Melanie is working on it, I've read.
 [10:54] Charles Krinkeb: thats ok. we rarely listen to each other anyway.
 [10:54] BlueWall Slade: k
 [10:54] Homer Horwitz: lol
 [10:54] Nebadon Izumi: lol
 [10:54] Charles Krinkeb: <grin>
 [10:55] Homer Horwitz: Without voice support, I just can't seem to manage it.
 [10:55] Homer Horwitz: Need a text-to-speech system ;)
 [10:55] Warin Cascabel: Hello, all
 [10:55] Kay Douglas: It's possible to transfer inventory from Linden Grid to another Grid and to another Grid to Linden Grid ?
 [10:55] Charles Krinkeb: I thought the 3di folks had a team working on voice support.
 [10:55] Charles Krinkeb: not at this time, Kay.
 [10:56] Homer Horwitz: No idea actually; I'm a no-voice person :)
 [10:56] Kay Douglas: and to OpenSimulator Grid to another OpenSimulator Grid ?
 [10:56] Charles Krinkeb: other then with somethinkg like secondinventory, but you would need to speak to them about that
 [10:57] Kay Douglas: I know a soft Second Inventory to backup inventory but :)
 [10:57] Neas Bade is Online
 [10:57] Charles Krinkeb: I would actually say 'sorta', but I would also say that our thrust is getting OpenSim finished and transferring inventory is down th eroad a bit.
 [10:58] Charles Krinkeb: morning, neas.
 [10:58] Charles Krinkeb: you want to conduct this 3-ring circus today, Neas?
 [10:58] Nebadon Izumi: hello
 [10:58] Homer Horwitz: Hi, wherever you are
 [10:59] Neas Bade: nice outfit neb
 [10:59] Neas Bade: is there a good place with chairs?
 [11:00] Justin Clark-Casey is Online
 [11:00] Neas Bade: I'd like to move us out of just standing around here
 [11:00] Neas Bade: maybe go upstairs?
 [11:00] Kay Douglas: Import 3D Mesh it's possible in OpenSimulator ?
 [11:00] Nebadon Izumi: not yet no
 [11:00] Nebadon Izumi: sure
 [11:00] Nebadon Izumi: lets head upstairs
 [11:00] Kay Douglas: I see on RealXtend
 [11:00] Neas Bade: kay, no, it doesn't work that way
 [11:00] Charles Krinkeb: upstairs?
 [11:00] Nebadon Izumi: yea Realxtend is not compatiible
 [11:00] Jesus Christ: ok where's a good sim to change shapes?
 [11:00] Nebadon Izumi: unfortuable
 [11:00] Kay Douglas: ok
 [11:00] Nebadon Izumi: unfortunatly
 [11:00] Nebadon Izumi: that is
 [11:00] Nebadon Izumi: hehe
 [11:00] Justin Clark-Casey: hello folks
 [11:01] Homer Horwitz: Hi Justin
 [11:01] Nebadon Izumi: meeeting upstairs?
 [11:01] Neas Bade: are there chairs upstairs?
 [11:01] Nebadon Izumi: yes
 [11:01] Neas Bade: /shout come upstairs all
 [11:01] Neas Bade shouts: come upstairs all
 [11:02] Nebadon Izumi: sit on seat cusion
 [11:02] Nebadon Izumi: you might need to click ti 1st
 [11:02] Nebadon Izumi: to be safe
 [11:02] Neas Bade: nice
 [11:02] Neas Bade: very cool butter fly
 [11:02] Charles Krinkeb: ah, much better to sit on the seat then the back.
 [11:02] Nebadon Izumi: nice this works well
 [11:02] Neas Bade: yep, I agree
 [11:02] Lexa Sands: :)
 [11:02] Neas Bade: good that we can finally sit in opensim :)
 [11:02] Nebadon Izumi: yea
 [11:03] Nebadon Izumi: heheh lexa
 [11:03] Nebadon Izumi: have you been to the other plazas recently sean?
 [11:03] Melanie Milland is Online
 [11:03] Neas Bade: no, I haven't
 [11:03] Charles Krinkeb: Is the butterfly design to indicate we are metamorphosing from a worm to something truly beautiful?
 [11:03] Neas Bade: I've been lame of late and just working on unit tests
 [11:03] Chris D is Online
 [11:04] Homer Horwitz: Hm, or that thingy that causes all those bad storms?
 [11:04] Nebadon Izumi: ah no worries, they are coming along nicely though
 [11:04] Neas Bade: yeh, I need to go check them out later this week
 [11:04] Kay Douglas: lol lag
 [11:04] Nebadon Izumi: the grid is becoming quite large
 [11:04] Neas Bade: charles, I see that you tagged 0.5.10
 [11:04] Charles Krinkeb: I was able to make an llSensor controlled door out in the sandbox behind the building this last weekend.
 [11:04] Nebadon Izumi: try lowering your draw distance
 [11:04] Nebadon Izumi: and reducing particle counts
 [11:04] Neas Bade: nice
 [11:04] Nebadon Izumi: that might help with lag
 [11:05] Nebadon Izumi: also set your bandwith for 250-350
 [11:05] Nebadon Izumi: you would think higher = better
 [11:05] Homer Horwitz shouts: Meeting is upstairs
 [11:05] Charles Krinkeb: Yes, r6419 is the tagged 0.5.10. The revision before the scriptengine changes on Sunday evening.
 [11:05] Nebadon Izumi: but in opensim its just not so
 [11:05] BlueWall Slade: shiny / bum map off helps too
 [11:05] Neelam Onyx is Online
 [11:06] Richardus Raymaker is Online
 [11:06] Whump Linden: Afternoon, everyone.
 [11:06] Nebadon Izumi: hello Whump
 [11:06] BlueWall Slade: hi
 [11:06] Neas Bade: hey folks
 [11:06] Lexa Sands: hey, all :)
 [11:06] Homer Horwitz: Hi
 [11:06] Reena Bismuth is Online
 [11:06] Justin Clark-Casey: hi
 [11:06] Neas Bade: hmmm... sticky animation
 [11:06] Melanie Milland: hi
 [11:06] Melanie Milland: 2.21 forced a cache clear on me
 [11:07] Melanie Milland: all sculpts are balls
 [11:07] Nebadon Izumi: ah yea slow
 [11:07] Melanie Milland: and everything is grey
 [11:07] Nebadon Izumi: might need a relog, but i just think things are slow with this kind of load
 [11:07] Nebadon Izumi: 16 agents
 [11:07] Nebadon Izumi: memory usage is high
 [11:07] Nebadon Izumi: 1.2gb on Top
 [11:08] Nebadon Izumi: 615 mb on show stats
 [11:08] Nebadon Izumi: 768 now
 [11:08] Nebadon Izumi: seems to be bouncing
 [11:08] Neas Bade: yeh, some of the recent changes definitly put us a bit slower and heavier
 [11:08] Homer Horwitz: Drops down when GC hits, I guess
 [11:08] Nebadon Izumi: yea
 [11:08] Nebadon Izumi: it should stablize a bit
 [11:08] Nebadon Izumi: after a few
 [11:09] Nebadon Izumi: im shuting down lbsa plaza
 [11:09] Charles Krinkeb: I thnk this is a good day to just let the technical discussion flow without a lot of structure *unless* we get off on a tangent too long. Ok with all?
 [11:09] Nebadon Izumi: that might help a little
 [11:09] Foobar Lindman: any recommendation concerning max bandwidth ?
 [11:09] Charles Krinkeb: I'll just try to prod us along once in a while.
 [11:09] Neas Bade: works for me
 [11:09] Homer Horwitz: Sure
 [11:10] Chris D: It is upsatirs Richardus
 [11:10] Richardus Raymaker: ok
 [11:10] Charles Krinkeb: Lets let the developers have priority on the floor for subjects they need to describe or ask help on from testers.
 [11:10] Neas Bade: so, once I figure out why bamboo broke, I've been working on getting the unit tests for sqlite to trigger mysql
 [11:10] Nebadon Izumi: on the seats make sure your sitting on the seat cushion in the center
 [11:10] Melanie Milland: why don't we get seats with poses?
 [11:11] Nebadon Izumi: hehe i havent tried that yet
 [11:11] Foobar Lindman: who are the people on the picture ?
 [11:11] Nebadon Izumi: i was keeping it basic
 [11:11] Nebadon Izumi: for now
 [11:11] Nebadon Izumi: normally these couches ran on the MLP scripts
 [11:11] Neas Bade: foobar, that's a bunch of the opensim dev team
 [11:11] Nebadon Izumi: and had 46 poses in each cushion
 [11:11] Foobar Lindman: hi richardus
 [11:11] Richardus Raymaker: oh wow. finaly i got video
 [11:12] Richardus Raymaker: hi foobar
 [11:12] Neas Bade: neb, can you make a few more couches?
 [11:12] Nebadon Izumi: yea
 [11:12] Jesus Christ: press play
 [11:12] Foobar Lindman: its amazing
 [11:12] Nebadon Izumi: i have more already made
 [11:12] Richardus Raymaker: video is only short
 [11:12] Nebadon Izumi: i just need to get them here
 [11:12] Neas Bade: right, I just meant for now
 [11:13] Nebadon Izumi: oh
 [11:13] Neas Bade: rez a few more
 [11:13] Nebadon Izumi: lol
 [11:13] Nebadon Izumi: hmm
 [11:13] Nebadon Izumi is scared
 [11:13] Nebadon Izumi: to rez
 [11:13] Nebadon Izumi: lol
 [11:13] Neas Bade: :)
 [11:13] Neas Bade: don't fear the reaper
 [11:13] Whump Linden: Royxsopp, cool.
 [11:14] Homer Horwitz: Yay! :)
 [11:14] Whump Linden: very, SL like, with better graphics
 [11:14] Jesus Christ: juicy feet
 [11:14] Melanie Milland: i have no video capability
 [11:14] Nebadon Izumi: there stadium seats
 [11:14] Nebadon Izumi: hehe
 [11:15] Neas Bade: heh
 [11:15] Nebadon Izumi: nice
 [11:15] Nebadon Izumi: that went well
 [11:15] Jesus Christ: it won't let me sit
 [11:15] Jesus Christ: ok there
 [11:15] Nebadon Izumi: there ya go
 [11:15] Nebadon Izumi: :D
 [11:15] Neas Bade: yep
 [11:15] Richardus Raymaker: hmm video still only run a few sec. good. :(
 [11:15] Neas Bade: so charles, what do you think our big issues prior to 0.6 are?
 [11:16] Charles Krinkeb: stability mostly.
 [11:17] Teravus Ousley is Online
 [11:17] Justin Clark-Casey: are there issues with listeners at the moment?
 [11:17] BlueWall Slade: si
 [11:17] Warin Cascabel: Yes.
 [11:17] Justin Clark-Casey: in scripting?
 [11:17] Foobar Lindman: is it possible to TP from one grid to another ?
 [11:18] Justin Clark-Casey: Is this with XEngine, DotNetEngine or both?
 [11:18] Warin Cascabel: Yes, they're not getting triggered all the time.
 [11:18] Warin Cascabel: Boty.
 [11:18] Warin Cascabel: Er, both.
 [11:18] Warin Cascabel: Both.
 [11:18] Melanie Milland: the issue with listeners is a race condition
 [11:18] Charles Krinkeb: apparently xengine and dotnetengine battle with each other on events a little bit with the recent changes. But I would not say that is a showstopper.
 [11:18] Melanie Milland: to clear it up, simply disable one engine
 [11:18] BlueWall Slade: http://opensimulator.org/mantis/view.php?id=2241
 [11:18] BlueWall Slade: trird, didn't work
 [11:18] BlueWall Slade: tried
 [11:18] Justin Clark-Casey: that sounds like a bad thing to have both script engines enabled by default
 [11:18] Melanie Milland: tried Enable=false
 [11:19] Melanie Milland: ?
 [11:19] Justin Clark-Casey: at least until/if the problem is fixed
 [11:19] BlueWall Slade: 1 sec
 [11:19] Charles Krinkeb: I would also say we need a concentrated effort to decrease the number of open Mantis. The open list just keeps growing.
 [11:19] Richardus Raymaker: i think there some doubles in the mantis too
 [11:19] Neas Bade is Offline
 [11:19] Neas Bade is Offline
 [11:20] Charles Krinkeb: Additionally, I think using well-known script examples from pundits on the internet could help our scripting Mantis reporting.
 [11:20] Justin Clark-Casey: are there thoughts in progress to deal with the script engine race condition?
 [11:20] BlueWall Slade: ok, inside 
 [ScriptEngine.DotNetEngine] i have enabled = false
 [11:21] Charles Krinkeb: Lets stipulate there is a problem and move on. It is fair to Mantis llListen and other issues but we only have an hour for this meeting.
 [11:21] Melanie Milland: I'm working on the issues
 [11:21] Charles Krinkeb: we know, Melanie. And that is appreciated by all.
 [11:21] Melanie Milland: the surefire way to get it working for now is to delete the dll of the engine you don't want
 [11:22] Homer Horwitz: Was an answer to Justin, I guess :)
 [11:22] Charles Krinkeb: Its no fun to have ones logic "sorta" work.
 [11:22] BlueWall Slade: ok
 [11:22] Justin Clark-Casey: Otherwise it's bug report city
 [11:22] Justin Clark-Casey: Melanie: if we can't fix it quickly, can we stop it being the default case?
 [11:22] Charles Krinkeb: Perhaps a wiki entry with a work around?
 [11:22] Justin Clark-Casey: hmm, my test chat is coming out in the wrong order
 [11:22] Melanie Milland: there is some static class nastiness. i need to unravel it
 [11:23] Melanie Milland: deleting one of the DLLs makes the other work properly, though
 [11:23] Charles Krinkeb: Justin: Is the 0.5.10 looking good for your work?
 [11:23] Melanie Milland: so we have a workaround
 [11:23] Melanie Milland: and i hope ti have a fix real soon
 [11:23] Justin Clark-Casey: does starting both script engine have any significant memory impact?
 [11:23] Justin Clark-Casey: Melanie: cool
 [11:23] Charles Krinkeb: Since the scriptengine changes are not in the release of 0.5.10, we have until either 0.5.11 or 0.6 to work them out.
 [11:23] Jesus Christ: joy, so when i get my opensim working i can connect it up to osgrid?
 [11:23] Nebadon Izumi: ive seen no change in memory
 [11:23] Justin Clark-Casey: Charles: well, it just so happens that we are sitting on r2419 at the moment, because I didn't want to risk the new script engine stuff (purely from a stability pov)
 [11:24] Charles Krinkeb: Jesu, certainly. Look at the wiki and osgrid.org and the instructions are there.
 [11:24] Justin Clark-Casey: so I think r2419 is a good revision for 0.5.10 - that was a good call
 [11:24] Jesus Christ: ckrinke: thanks
 [11:24] Charles Krinkeb: 0.5.10 does not include the scriptengine changes.
 [11:24] Charles Krinkeb: It was Adam's call, but I will take credit for it.
 [11:24] Richardus Raymaker: r2419 ?
 [11:24] Justin Clark-Casey: heh, you've blown it now :)
 [11:24] Homer Horwitz: 2419??? That's about 4000 revisions ago?
 [11:25] Justin Clark-Casey: oooops
 [11:25] Justin Clark-Casey: r6419
 [11:25] Charles Krinkeb: r6419 is the 0.5.10 release.
 [11:25] Homer Horwitz: And I was wondering... ;)
 [11:25] Justin Clark-Casey: My brain is the the drain today
 [11:25] Kay Douglas: A redesign of the osgrid website is planned ?
 [11:25] Charles Krinkeb: We are either headed towards 0.5.11 or 0.6 in 30 days. Thats my story and I am sticking to it.
 [11:25] Nebadon Izumi: hehe
 [11:26] Charles Krinkeb: It can evolve, Kay. Chat with Nebadon on IRC about any proposed web site changes.
 [11:26] Justin Clark-Casey: where did Neas go - he didn't bother to relog?
 [11:26] Nebadon Izumi: has everyone seen the new addition to the website?
 [11:26] Kay Douglas: on freenode ?
 [11:26] Nebadon Izumi: http://osgrid.org/index.php?&page=smodul&id=23&btn=23
 [11:26] Charles Krinkeb: Yes. FreeNode, channels are #opensim & #osgrid.
 [11:27] Kay Douglas: ok
 [11:27] Charles Krinkeb: I'm going to try to move us a little by asking "Are there things the developers need from the testers to make their lives easier in the next week?"
 [11:28] Justin Clark-Casey: no
 [11:28] Justin Clark-Casey: :)
 [11:29] Melanie Milland: DotNetEngine types testing
 [11:29] Melanie Milland: I converged the LSL_Types
 [11:29] Melanie Milland: there is now only one copy in tree
 [11:29] Justin Clark-Casey: cool - that's really good
 [11:29] Melanie Milland: need to be dure that caused no regressions
 [11:29] Melanie Milland: sure*
 [11:30] Charles Krinkeb: So, reports and Mantis on those testing and using dotnetengine would help us.
 [11:30] Charles Krinkeb: I suggest concentrating on the "grobe kan-ed" scripts first as these are a stable set of test and example scripts.
 [11:31] Foobar Lindman: would it be an idea to have a python engine or is it stupid ?
 [11:31] Jesus Christ: wrhmm... i tried take copy on the sculpted toilet and didn't get one
 [11:31] Reena Bismuth: Melanie: What is the easiest way to find out which types need to be tested?
 [11:31] Charles Krinkeb: Foobar. Patches are encouraged.
 [11:32] Charles Krinkeb: And others have already suggested Python. I just dont think it in our mainstream at this point.
 [11:32] Charles Krinkeb: Whump is here. Lets see what he might wish to share on the intereop with us.
 [11:32] Melanie Milland: lsl has 4 types. integer, float, string/key, and list
 [11:32] Admin UCI: once people discover it, server-side programming will replace a lot of prim scripts
 [11:32] Melanie Milland: the most complex interactions are with lists
 [11:34] Melanie Milland: Admin UCI: there will be region scripts and libraries soon
 [11:34] Reena Bismuth: thanks, I'll see what I can do.
 [11:34] Whump Linden: kk, we're finishing up work on the Draft 3 updates to our implementation of the AD and Region Domain
 [11:34] Charles Krinkeb: coolness, Whump.
 [11:34] Neas Bade is Online
 [11:34] Whump Linden: We'll have new viewers up shortly. You'll need to rev your OpenSim instances to r6453 or later
 [11:35] Admin UCI: Melanie: C# scripting interfaces? We've just been adding dll's to the bin folder, for things like traffic simulations
 [11:35] Whump Linden: Teravus also has in support for specifying which region on an instance you want to rez on.
 [11:35] Whump Linden: So notes and wikis on that going out this afternoon.
 [11:35] Charles Krinkeb: Neas is back.
 [11:35] Melanie Milland: Admin UCI: that means you have to compile in-tree. Not feasible for binary release users
 [11:36] Whump Linden: Also, we're pushing out an errata to draft 3 which clairifies how you request rez_avatar/request caps since the draft 3 doc is sparse on that
 [11:37] Admin UCI: thanks Melanie, I'll be interested to see the region scripts when they come out too
 [11:37] Whump Linden: and finally, the OGP Beta Office hour will be on OS Grid this *thursday* instead of Wednesday, so that Dalhia can host us on her OGP enabled regions, so I encourage as many to try and drop by as you can so we can have a good stress tess
 [11:37] Whump Linden: er, stress test
 [11:38] Charles Krinkeb: Nice chair, Jesu.
 [11:38] Whump Linden: let's not stress Tess, as she has a lot of plates in the air
 [11:38] Jesus Christ: thank Warin Cascabel for it ;)
 [11:38] Jesus Christ: you could tickle tess, or the inverse
 [11:39] Neas Bade: oh, something else to bring up
 [11:40] Neas Bade: this thursday we are going to do the first "wiki office hours"
 [11:40] Neas Bade: here
 [11:40] Neas Bade: same time
 [11:40] Neas Bade: anyone interested in helping to increase the quality of our wiki is welcome to come
 [11:40] Neas Bade: and help :)
 [11:40] Neas Bade: we'll be handing out homework
 [11:40] Reena Bismuth: same time as now?
 [11:41] Neas Bade: but you don't need to know how to code to participate
 [11:41] Neas Bade: yeh, same time as now
 [11:41] Nebadon Izumi: i am going to craft a schedule board for the plazas
 [11:41] Neas Bade: neb, great!
 [11:41] Reena Bismuth: yay!
 [11:41] Neas Bade: neb, you should make it link to the google calendar for opensim as well
 [11:41] Nebadon Izumi: ok
 [11:41] Neas Bade: I've been trying to keep that up to date
 [11:41] Nebadon Izumi: didnt know we had one
 [11:41] Nebadon Izumi: to be honest
 [11:41] Nebadon Izumi: hehe
 [11:41] Neas Bade: yeh, its new
 [11:42] Nebadon Izumi: ok great
 [11:42] Neas Bade: http://www.google.com/calendar/embed?src=v6e2o6vtc3mt9lv9ladn420q7k%40group.calendar.google.com&ctz=America/New_York
 [11:42] Homer Horwitz: Hi Ter :)
 [11:42] Neas Bade: hey ter
 [11:42] Teravus Ousley: Hi. You really need a sign down there
 [11:43] Nebadon Izumi: lol
 [11:43] Jesus Christ: I will show you a sign, Teravus
 [11:43] Nebadon Izumi: funny you mention that
 [11:43] Neas Bade: :)
 [11:43] Nebadon Izumi: we were just talking about that
 [11:43] Teravus Ousley 's minimap shows all of one dot up here
 [11:44] Lexa Sands: same here, 3 dots on the mini-map
 [11:44] Warin Cascabel: Anyone who's seated, their dot shows up in the <0,0> corner.
 [11:44] Charles Krinkeb: Let me ask the group the same question that Neas asked a while back: "What are the essential features for 0.6 that we are missing before we can feel like we are ready for a major release?"
 [11:44] Jesus Christ: currency is huge
 [11:44] Neas Bade: currency is out of scope
 [11:45] Nebadon Izumi: Today, a young man on acid realized that all matter is merely energy condensed to a slow vibration — that we are all one consciousness experiencing itself subjectively. There's no such thing as death, life is only a dream, and we're the imagination of ourselves. Here's Tom with the weather.
 [11:45] Warin Cascabel: Implementing more of the ll* functions?
 [11:45] Charles Krinkeb: currency is about as done as it is going to be from the OpenSim viewpoint.
 [11:45] Foobar Lindman: i'd like to setup a media cms to opensim in the same way i did with SL
 [11:45] Jesus Christ: ok so there will never be an opensim economy? :/
 [11:45] Nebadon Izumi: well, not in the svn of opensim
 [11:45] Charles Krinkeb: I believe there are about 65 left of the LSL functions to implement of which more then half are non-physical-vehicle.
 [11:46] Teravus Ousley: It'll be implemented in a project somewhere besides the OpenSim SVN..
 [11:46] Teravus Ousley: maybe on Forge.. or something
 [11:46] Nebadon Izumi: grids will addopt their own ecomonic systems
 [11:46] Richardus Raymaker: not 1 step further. that the buy option works without script. easyer for transfer
 [11:46] Charles Krinkeb: There will be grid economies, but not an OpenSim economy. Remember, we are the server software.
 [11:47] Richardus Raymaker: \hehe ok.
 [11:47] Teravus Ousley notes that Paypal XML parsing doesn't come with Apache..
 [11:47] Charles Krinkeb: When sufficient functionality exists *and* sufficient folks vote *yes*, then OSGrid may implement an economy, but not yet and not soon.
 [11:47] Melanie Milland: richardus: buy works
 [11:47] Teravus Ousley: but it does come with Perl..
 [11:47] Melanie Milland: you need certain settings in the economy
 [11:47] Jesus Christ: ok. currency and voice seem to me to be the two critical misses
 [11:48] Reena Bismuth: I vote for vehicle scripts
 [11:48] Charles Krinkeb: OSgrid is currently testing the currency logic and all are encourged to participate in that testing.
 [11:48] Richardus Raymaker: hmm groups are more needed then money
 [11:48] Charles Krinkeb: I would vote for "groups" and "mainmap blue dots", myself.
 [11:48] Neas Bade: yeh, we are talking about "small things"
 [11:48] Neas Bade: for 0.6
 [11:48] Nebadon Izumi: yea i would agree that groups has more relevence in the short term
 [11:49] Neas Bade: as in, doable in the next 2 weeks
 [11:49] Foobar Lindman: groups +1
 [11:49] Nebadon Izumi: dobt that
 [11:49] Teravus Ousley wrote some protocode for groups.. it's why we're all part of the OpenSimulator Test group. The *problem* is the group functionality is *SUPPOSED* to be implemented over EventQueue:get
 [11:49] Nebadon Izumi: lol
 [11:49] Warin Cascabel: If it's "small things", then I'd love to see the ability to set a fixed sun without a lot of trial and error, and have it stay there after a reboot. :/
 [11:49] Jesus Christ: what about groups and search and other world related features?
 [11:49] Nebadon Izumi: i suspect there are alot of frayed wires on the groups
 [11:49] Neas Bade: search requires client changes IIRC
 [11:49] Teravus Ousley: So.. If we're going Groups.. we need EventQueue:get implemented!
 [11:49] Homer Horwitz: Jesus: Definitely no small things :)
 [11:49] Neas Bade: as secondlife.com is hardcoded
 [11:49] Neas Bade: in the client
 [11:50] Charles Krinkeb: I think the 0.6 discussion should be centered around the existing roadmap on the wiki. Anything currently on the roadmap that is not implemented is fair game. Other things are 0.7.
 [11:50] Whump Linden: FYI, we're still working out what the next OGP beta will cover, but for the next few weeks, we'll be working on closing bugs on our end and getting out a Draft 4 to get login and teleport close to closure.
 [11:50] Neas Bade: so any time our friends at Linden change that, we can get to it :)
 [11:50] Nebadon Izumi: i think you can change now via debug panel
 [11:50] Nebadon Izumi: but thats not ideal
 [11:50] Nebadon Izumi: we could probably dev it though
 [11:50] Foobar Lindman: i could put a ressource on the media integration
 [11:50] Teravus Ousley: supposedly search is a configurable option from the command line.. but.. we've got so much over the command line.. that the links are 3 miles long
 [11:50] Nebadon Izumi: if the back end isnt going to chagne to much
 [11:51] Neas Bade: ter, really?
 [11:51] Admin UCI: you can currently do a search of opensim's via metaverseink.com
 [11:51] Nebadon Izumi: yea neas also in the debug panel
 [11:51] Nebadon Izumi: you can set the search url
 [11:51] Neas Bade: if it is command line configureable we can get that in rezme
 [11:51] Teravus Ousley: Yeah.. with a -set command
 [11:51] Teravus Ousley: You're actually setting some variable in the client with -set supposedly
 [11:51] Neas Bade: interesting
 [11:51] Nebadon Izumi: no doubt hippo could be changed
 [11:51] Charles Krinkeb: I need to go see another "mangler", but will leave my avatar here and read the log in a little while.
 [11:52] Nebadon Izumi: to accomidate a new search
 [11:52] Neas Bade: you have the exact syntax for that?
 [11:52] Teravus Ousley: no, but MW does..
 [11:52] Admin UCI: bye Charles, we miss you at Gina's on Fridays
 [11:52] Neas Bade: ok, cool, I'll ask him
 [11:52] Teravus Ousley: he uses it for Tribal
 [11:52] Neas Bade: cool
 [11:52] BlueWall Slade is Offline
 [11:53] Neas Bade: ok, well I need to run
 [11:53] Neas Bade: but I hope to see many of you back here on thursday to help with the wiki :)
 [11:53] Neas Bade is Offline
 [11:53] Whump Linden: Zero's OO starting in a couple.
 [11:53] Nebadon Izumi: well good meeting
 [11:53] Teravus Ousley: yep
 [11:53] Nebadon Izumi: sim held up well
 [11:53] Whump Linden: We'll be talking about agent login, I believe.
 [11:54] Whump Linden: thanks Charles, Nebadon for hosting
 [11:54] Teravus Ousley: heh... failed to send me enough Course Location updates.. (they show up on the minimap!)
 [11:54] Nebadon Izumi: no problem WHump, anytime
 [11:54] Jesus Christ: nebadon, thanks for resurrecting me for the meeting ;)
 [11:54] Teravus Ousley: yay, for resurrection!
 [11:54] Whump Linden: I like that TV design, simple but classy
 [11:54] Nebadon Izumi: hehe no problem, igot itch trigger figner at meetings
 [11:54] Nebadon Izumi: finger
 [11:54] Jesus Christ: yeah, the tv is great
 [11:55] Nebadon Izumi: any other time feel free to use this sime to test things and build your avatar and appearance
 [11:56] Richardus Raymaker: \
 [11:56] Lexa Sands: thanks, Nebadon :)
 [11:56] Nebadon Izumi: there are some who do nothing but intentionally try to disrupt meetings like this
 [11:56] Admin UCI: FYI, for those interested, there will be traffic simulations running on the 3x3 UCI grid south of here 10 regiions, hopefully by this weekend
 [11:56] Nebadon Izumi: nice
 [11:57] Admin UCI: currently there is a subset of the UCI campus there
 [11:57] Reena Bismuth: Admin UCI: any web page with more information on that and the dlls?
 [11:57] Teravus Ousley: cool
 [11:58] Ven Zimer: sorry if I interuped! Didn't mean to - just TPed over from my region and things arn't rezing (being quiet now)
 [11:58] Admin UCI: not yet, I still have to get them working here, they've only been working on my home grid so far
 [11:58] Chris D is Offline
 [11:58] Admin UCI: I think we'll be releasing the source for the traffic simulations soon, with comments and some docs
 [11:59] Reena Bismuth: Thanks, that would be nice
 [12:00] Admin UCI: well, lunch is over for me, talk to you all later
 [12:00] Justin Clark-Casey: yep, I have to dash too
 [12:00] Justin Clark-Casey: see you folks
 [12:00] Richardus Raymaker: bye admin
 [12:00] Justin Clark-Casey is Offline
 [12:00] Reena Bismuth: bye Admin
 [12:00] Nebadon Izumi: bye everyone thanks for coming today
 [12:00] Admin UCI smiles
 [12:00] Warin Cascabel: Bye, all
 [12:00] Richardus Raymaker: bye justin
 [12:00] Homer Horwitz: Hopping out too. See you on IRC
 [12:00] Lexa Sands: :)
 [12:00] Kay Douglas: bye all
 [12:00] Melanie Milland: bye everyone
 [12:00] Reena Bismuth: bye everyone
 [12:00] Homer Horwitz waves and poofs
 [12:01] Richardus Raymaker: .bflip
 [12:01] Teravus Ousley is Offline
 [12:02] Richardus Raymaker: /afk
 [12:02] Lexa Sands waves and fades