Chat log from the meeting on 2019-04-16

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[11:00] Telehub: Welcome back to, Dev Outreach, Andrew Hellershanks.
[11:00] Andrew Hellershanks: Hello, everyone.
[11:00] Gavin.Hird Hi Andrew
[11:01] Bill Blight: Hello Andrew
[11:01] Bob.Wellman Hello Andrew
[11:01] Gavin.Hird Hi Selby
[11:01] Selby.Evans hi everyone
[11:01] Andrew Hellershanks: Hi, Selby.
[11:02] Bill Blight: Howdy Selby
[11:03] Kayaker Magic: Booo!
[11:03] Gavin.Hird Hi Kayaker
[11:04] Kayaker Magic: Hello all!
[11:04] Andrew Hellershanks: Hello, Kayaker.
[11:05] Bob.Wellman Hi Kayaker
[11:06] Kayaker Magic: Anyone know if Ubit can make it today?
[11:06] Gavin.Hird no idea
[11:06] Bill Blight: He'll be here I think
[11:06] Andrew Hellershanks: Kayaker, you can kick us off today. IIRC, you had two questions remaining from last weeks meeting.
[11:06] Andrew Hellershanks: I don't know. A message was posted to the IRC channel.
[11:06] Kayaker Magic: heehe, I was kidding about having 6 questions last week. I have 3 left for today
[11:07] Leighton.Marjoram whispers: hello everyone
[11:07] Gavin.Hird Hi Arielle and Leighton
[11:08] Arielle.Popstar Hi Gavin, Hi Leighton
[11:08] Arielle.Popstar and Bill and Bob and Kayaker, Selby and Andrew
[11:09] Arielle.Popstar and Hi Royale
[11:09] Andrew Hellershanks: Hello, Arielle.
[11:09] Royale.Mobian hello
[11:09] Andrew Hellershanks: We have been waiting a few moments to see if Ubit was going to join us.
[11:09] Gavin.Hird Hi Royale
[11:09] Gavin.Hird he just logged
[11:09] Selby.Evans Hi Arielle, Leighton, and everone
[11:09] Andrew Hellershanks: Just as I say that, he just logged in to the gird.
[11:10] Ubit Umarov: hi all, filling viewer cache..
[11:10] Andrew Hellershanks: Kayaker, Once he arrives you can start with the first of your two questions.
[11:10] Gavin.Hird Evening Ubit
[11:10] Kayaker Magic: EEeeeeyyyooooooobit!
[11:10] Andrew Hellershanks: Hello, Royale.
[11:10] Andrew Hellershanks: Hello, Ubit.
[11:10] Royale.Mobian sorry about that
[11:10] Royale.Mobian cat stepped on my mouse lol
[11:10] Andrew Hellershanks: Ubot, Kayaker is going to start things off as he had two questions held back from last week.
[11:10] Ubit Umarov: oops questions for me?
[11:11] Andrew Hellershanks: well, possibly for you.
[11:11] Andrew Hellershanks: Go ahead, Kayaker.
[11:11] Gavin.Hird Ubot? :-)
[11:11] Arielle.Popstar oh i like that..."Ubot"
[11:11] Andrew Hellershanks: hehe
[11:11] Ubit Umarov: seems i have many names :p
[11:11] Kayaker Magic: When I build OpenSim, the build file scrolls by 1000s of lines and many of them say something about using mono/4.5 framework. What gives with that, when I have mono 5.10 installed on my Linux system?
[11:11] Bill Blight: I see a name for a new NPC brewing
[11:11] Arielle.Popstar and all good !!
[11:12] Ubit Umarov: or possible none, like those arya friends
[11:12] Andrew Hellershanks: Bill, :)
[11:12] Ubit Umarov: well she did kill one of them.. not much friends, right Bill ?
[11:13] Andrew Hellershanks: Kayaker, is that when you are using msbuild to build OS?
[11:14] Ubit Umarov: it should be 4.6
[11:14] Kayaker Magic: No, I use xbuild,it whines that it is depricated, when I try msbuild it doesn't like the makefiles for OpenSim. Unless that has been fixed recenty?
[11:14] Ubit Umarov: mb time to update your mono ? :)
[11:14] Ubit Umarov: yes but xbuild still works
[11:14] Andrew Hellershanks: I'm trying a build right now with msbuild and mono 5.20
[11:14] Ubit Umarov: But.. you can use msbuild now
[11:14] Bill Blight: xbuild does not understand newer mono
[11:14] Bill Blight: not really
[11:15] Kayaker Magic: I have the latest version of mono installed, 5.10 I think.
[11:15] Ubit Umarov: no longer works?
[11:15] Gavin.Hird is the latest stable
[11:15] Royale.Mobian actually 5.20.1 is
[11:15] Kayaker Magic: I have not tried msbuild in a while, I'll give it a spin
[11:15] Ubit Umarov: wait i asked my cat to get out the front of my linux ssh term
[11:15] Andrew Hellershanks: With xbuild I get an initial message that the xbuild tool is deprecated and no other messages of concern after that.
[11:16] Bill Blight: no , but it still does not understand .NET 4.6
[11:16] Ubit Umarov: well no reason to use xbuild now
[11:16] Andrew Hellershanks: Habit. ;)
[11:16] Gavin.Hird is the latest stable for use with VS. Otherwise 5.20.1 as you said
[11:17] Andrew Hellershanks: It has been a few weeks since I last built OS. I don't remember if I have fully switched over to msbulid.
[11:17] Kayaker Magic: gog burned with msbuild, afraid to try it again
[11:17] Ubit Umarov: ...
[11:17] Ubit Umarov: .../Region/ScriptEngine/YEngine/MMRScriptCodeGen.cs | 2 +-
OpenSim/Region/ScriptEngine/YEngine/XMRInstAbstract.cs | 36 +++++++++++-----------
5 files changed, 67 insertions(+), 42 deletions(-)
ld@LDLinuxBox:~/opensim$ msbuild /p:Configuration=Release
[11:17] Ubit Umarov: ...
[11:17] Bill Blight: /reference:/usr/lib/mono/4.6-api/System.Data.dll
[11:17] Bill Blight: with msbuild
[11:18] Ubit Umarov: yeap same here
[11:18] Andrew Hellershanks: Kayaker, I don't see any problems using xbuild.
[11:18] Ubit Umarov: ...
[11:18] Kayaker Magic: I am trying msbuild as we speak
[11:18] Ubit Umarov: /utf8output Clients/Grid/GridClient.cs Clients/InstantMessage/IMClient.cs Clients/Inventory/InventoryClient.cs Clients/Presence/PresenceClient.cs Clients/UserAccounts/UserAccountsClient.cs Server/DemonServer.cs "/tmp/.NETFramework,Version=v4.6.AssemblyAttributes.cs"
[11:18] Bill Blight: using outdated tools, kind of precludes any real debugging of issues, if it is not compiling right in the first place
[11:18] Bill Blight: because it runs does not mean it is right
[11:19] Ubit Umarov: Microsoft (R) Build Engine version ( Wed Sep 5 19:32:44 UTC 2018) for Mono
Copyright (C) Microsoft Corporation. All rights reserved.
[11:19] Ubit Umarov: mono --version
Mono JIT compiler version (tarball Wed Jan 16 09:10:58 UTC 2019)
Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors.
[11:19] Andrew Hellershanks: Bill, That sounds like something you would read on a poster or T-shirt. :)
[11:19] Ubit Umarov: ok thats what i have.. also lazy on updates :)
[11:20] Ubit Umarov: do not forget to install the complete thing
[11:20] Andrew Hellershanks: xbuild completed with no problems. Deprecation warning at start and report of 2 warnings in build summary.
[11:20] Ubit Umarov:
[11:20] Kayaker Magic: Always the complete thing.
[11:20] Bill Blight: yes Andrew but it is not building .net 4.6 truly
[11:20] Bill Blight: again, just because it builds does not mean it is right
[11:21] Kayaker Magic: I just checked, I have the same Mono that Ubit has!
[11:21] Ubit Umarov: oops The latest Stable Mono release is: 5.20.1 Stable (
[11:21] Ubit Umarov: my box is a boit outdated :)
[11:21] Andrew Hellershanks: Bill, I was just pointing out that there are no odd messages when using xbuild. I don't know why Kayaker would have some something out of the ordinary unless he was missing something.
[11:21] Ubit Umarov: and a bit
[11:22] Bill Blight: well it says it is depreciated, which should tell you that after the date of depreciation , it does not truly understand anything that came after ..
[11:22] Kayaker Magic: With msbuild I see this going by: /reference:/usr/lib/mono/4.6-api/mscorlib.dll I could swear with xbuild it as 4.4
[11:22] Bill Blight: that is most likely true Kayaker
[11:23] Ubit Umarov: well msbuild is the thing to use now
[11:23] Bill Blight: Xbuild does not even know anything over I think 4.5 exists, so how could it use it
[11:23] Kayaker Magic: Yes, just finished building opensim with it, no warnings (thanks for that Ubit) and no errors.
[11:24] Ubit Umarov: well runtime errors are another story :)
[11:24] Ubit Umarov: ok that was one question.. any other?
[11:24] Ubit Umarov: ahh do use bin/ to start it
[11:24] Kayaker Magic: What is mysqldataasset? Where is it?
[11:24] Ubit Umarov: or your own version of it
[11:25] Ubit Umarov: ( in linux i mean )
[11:25] Kayaker Magic: Looking at documentaion for LaNani's version, she says to delete that before switching to her branch.
[11:26] Andrew Hellershanks: Kayaker, I see 4.6 referenced when using either xbuild or msbuild.
[11:26] Ubit Umarov: her problem
[11:26] Andrew Hellershanks: /reference:/usr/lib/mono/4.6-api//mscorlib.dll
[11:26] Ubit Umarov: her version.. her problem, go ask her
[11:26] Kayaker Magic: OK, but it existed before her version, so where did it exist?
[11:26] Kayaker Magic: Is this robust thing or a region thing?
[11:27] Ubit Umarov: it sets things needed for mono and starts opensim.exe
[11:27] Ubit Umarov: like the stack size for ubode
[11:27] Ubit Umarov: ( so you don't need to mess with ulimit etc etc )
[11:28] Kayaker Magic: mysqldataasset starts opensim.exe? I thought it was a database table?
[11:28] Ubit Umarov: ..but you may need to increase the value on the .sh on heavy regions
[11:28] Ubit Umarov: im talking about bin/
[11:29] Ubit Umarov: where had you seen mysqldataasset ?
[11:30] Kayaker Magic: You don't want to talk about it but apparently LaNani made changes to it from the Master version.
[11:31] Kayaker Magic: I just want to go look at it (before and after).
[11:31] Ubit Umarov: well how do you want me to talk about her version ???
[11:31] Bill Blight: she added a mysql asset cache, which does not exist in master
[11:31] Kayaker Magic: Ah, ok. That is good to know.
[11:31] Ubit Umarov: next you are going to ask me about halcyon details also? :p
[11:31] Andrew Hellershanks: :)
[11:32] Kayaker Magic: No, I'm good.
[11:32] Bill Blight: but since she does not share patches , only finished code, hard to even really examine it without running her whole version, so you would need to talk to her
[11:32] Ubit Umarov: or sl servers? :p
[11:32] Kayaker Magic: Knowing it is not in your version explains why I cannot find it. Thank you.
[11:32] Arielle.Popstar why isn't it in master?
[11:33] Ubit Umarov: yes arielle Phalox is not on master either.. go figure
[11:33] Gavin.Hird because it is not needed?
[11:33] Ubit Umarov: Bahh :p
[11:33] Bill Blight: yeah not needed
[11:33] Arielle.Popstar is it helpful?
[11:33] Ubit Umarov: seems phalox is helpfull for halcyin yes
[11:33] Ubit Umarov: phanlox?
[11:34] Ubit Umarov: whatever that thing..
[11:34] Arielle.Popstar msql asset cache
[11:34] Bill Blight: but inversely if she created actual patches , it might be able to be tested , as it is now, with her version it is all or nothing
[11:34] Kayaker Magic: Phalic, I mean PhyloX
[11:34] Ubit Umarov: ok, whatever.. more opensim questions ?
[11:34] Arielle.Popstar am assuming it wouldnt be hard to duplicate
[11:35] Bob.Wellman Ubit..I see you recentlt commited a change to testure size used by warp3d. While in thta area of the code could you please take a look at mantis 7869 which is where warp3d flips textures east/west on the map
[11:35] Ubit Umarov: it flips ?
[11:35] Bob.Wellman yep
[11:35] Bill Blight: I don't see that with current warp
[11:36] Bob.Wellman I expalain in the mantis
[11:36] Ubit Umarov: yeap looking to this map i dont see that
[11:36] Bill Blight: that mantis is 3 years old
[11:36] Bob.Wellman yes
[11:36] Bob.Wellman can someone confirm on latest dev version if thats still wrong?
[11:36] Bill Blight: I don't see that, even had textures with text on them, and can read them fine when rendered with warp
[11:37] Bill Blight: so not flipped
[11:37] Bob.Wellman wierd
[11:37] Ubit Umarov: not sure that mantis is up to date with current warp3d
[11:37] Ubit Umarov: yeap not text does show fine
[11:37] Ubit Umarov: NOW
[11:37] Bob.Wellman when I wrote the mantis it flipped and still does on latest release I have now
[11:37] Bob.Wellman so been fixed since then?
[11:38] Andrew Hellershanks: What release are you using?
[11:38] Bob.Wellman 9.0.0
[11:38] Ubit Umarov: oops that is old bob.Wellman
[11:38] Bob.Wellman yes Its the latest offical release
[11:39] Ubit Umarov: that world be but also old now
[11:39] Bob.Wellman sorry I have
[11:39] Ubit Umarov: ok
[11:39] Gavin.Hird but fixed in 0.9.1 dev which is not a release version yet
[11:39] Ubit Umarov: but warp3d changed a bit since then
[11:39] Bob.Wellman so that expalins it
[11:39] Arielle.Popstar speaking of which.....
[11:39] Bob.Wellman fixed in next release
[11:39] Ubit Umarov: ppl now complain about how slow it is now :)
[11:40] Bob.Wellman thx Ubit
[11:40] Ubit Umarov: you can see this region map
[11:40] Ubit Umarov: to see how it looks now
[11:40] Bob.Wellman an trying to get a dev latest region running in my grid to test VOC
[11:40] Ubit Umarov: there is a way to get updated..
[11:40] Ubit Umarov: get osgrid bins..
[11:41] Bill Blight: f2d4b6e7c4cf7ae2c47639ea41a55a76.png
[11:41] Bob.Wellman I have to upgrade my unbuntu/mono it seems
[11:41] Ubit Umarov: and replace the ini files by the example ones
[11:41] Andrew Hellershanks: Bob.Wellman, VOC?
[11:41] Bill Blight: image not flipped
[11:41] Ubit Umarov: then edit and fix to your case
[11:41] Bob.Wellman Viewer Object Cache
[11:41] Ubit Umarov: its running here also
[11:42] Bob.Wellman tested it here and seems to work Ok but I have some heavy load sims to test on in Pmgrid to see the size of benefit
[11:42] Andrew Hellershanks: I have never experienced terrain flipping when using Warp3D with any version of code.
[11:42] Ubit Umarov: but this region is getting very outdated.. gezz 3 commits behind master
[11:42] Bob.Wellman not terrain flipping
[11:42] Ubit Umarov: hmm was terrain or prims ?
[11:42] Bill Blight: Hey I was napping, up all night
[11:42] Andrew Hellershanks: s/terrain/texture/
[11:42] Bob.Wellman texture on prim
[11:42] Bill Blight: that link shows a prim I just created, you can see it above
[11:43] Ubit Umarov: well warp should not do things right, including planar mapping
[11:43] Bill Blight: texture is not flipped
[11:43] Ubit Umarov: ...should NOW..
[11:43] Ubit Umarov: it just does not do ll vegetation :(
[11:43] Bob.Wellman well hello world looks fine
[11:43] Andrew Hellershanks: Typos are catching.  ;)
[11:43] Bob.Wellman yes my typing is atrocious
[11:44] Gavin.Hird oh, the thing they call trees?
[11:44] Bill Blight: yet he spells atrocious right
[11:44] Bill Blight: :P
[11:44] Andrew Hellershanks: hehe
[11:44] Bob.Wellman lol
[11:44] Bob.Wellman I checked very very carefully that time
[11:44] Andrew Hellershanks: At least he isn't using autocorrect
[11:44] Bill Blight: No not sure why your textures are flipping bob
[11:45] Bob.Wellman can I ask another ting about the map
[11:45] Andrew Hellershanks: Go ahead
[11:45] Bob.Wellman does it handle wavws ok now too
[11:45] Ubit Umarov: wavws ?
[11:45] Bob.Wellman yes I have waves in the sea
[11:46] Bob.Wellman semi transparent prims with white wave texture
[11:46] Ubit Umarov: well not moving possible :p
[11:46] Gavin.Hird on older warps they look like yellow blobs
[11:46] Bob.Wellman the testure is animated to they rollin
[11:46] Ubit Umarov: well you need to test
[11:46] Bob.Wellman yep.. they do look yellow exatly
[11:46] Bob.Wellman is that still true?
[11:47] Ubit Umarov: map is also low resolution thing.. so no miracles
[11:47] Bill Blight: also depends on individual prim size as well, if they are not over the limit they don't get textured
[11:47] Bob.Wellman could animated textures be exclude from map
[11:47] Ubit Umarov: they will be used at zero state i guess
[11:47] Bob.Wellman just a thought
[11:47] Gavin.Hird I think they should be animated on the map :-O
[11:47] Bob.Wellman lol
[11:47] Bob.Wellman if only
[11:48] Bob.Wellman missing would be fine
[11:48] Ubit Umarov: hmm i dont even look to animation data
[11:48] Ubit Umarov: they will be rez with the rotation and offsets on the prim
[11:48] Bob.Wellman an animated texture will never look right on a map
[11:48] Bob.Wellman as its only one frame
[11:49] Ubit Umarov: gezz don't remember how warp3d used to look now :)
[11:49] Gavin.Hird so you might get a 4x4 animation map as the texture
[11:50] Ubit Umarov: in that case fix the prim rot and offsets
[11:50] Ubit Umarov: so stopped still looks something
[11:50] Ubit Umarov: ( ie now a texture with 4 parts etc )
[11:51] Bob.Wellman sorry if I have caused a problem guys
[11:51] Ubit Umarov: damm now my keyboard decided that not types as now and now types as not lol
[11:52] Gavin.Hird did you spill coffee in it?
[11:52] Kayaker Magic: Oh, no need to apologise Bob, trouble is what we come here for!
[11:52] Andrew Hellershanks: Swap the w and t keys. :)
[11:52] Ubit Umarov: of course i did gavin.Hird
[11:52] Ubit Umarov: :)
[11:52] Arielle.Popstar spares me causing it Bob :)\
[11:52] Gavin.Hird :-;
[11:53] Arielle.Popstar Andrew, when can we expect another release?
[11:53] Gavin.Hird I killed one completely with coffee 3 weeks ago
[11:53] Ubit Umarov: btw you need ask bill to put terrain here like it was to check dayt
[11:53] Arielle.Popstar we are like way overdue
[11:54] Arielle.Popstar must be feeding his cat :)
[11:54] Ubit Umarov: with the changes related to VOC some ppl now seem to see missing prims
[11:55] Ubit Umarov: reduce bandwidth in that case
[11:55] Arielle.Popstar see missing prims?
[11:55] Ubit Umarov: hopefully less need with last changes
[11:55] Arielle.Popstar thats a bit of a contradictionb
[11:55] Ubit Umarov: no it is now
[11:55] Ubit Umarov: NOT
[11:55] Gavin.Hird While he does, let me mention that the 64-bit macOS version of the viewer is finally out after a long standing crash in curl was sorted.
[11:55] Gavin.Hird that makes the road a 64-bit Windows build much shorter
[11:56] Gavin.Hird there is also a new build of the Windows version out today
[11:56] Gavin.Hird at the usual place
[11:56] Arielle.Popstar thx Gavin
[11:56] Gavin.Hird yw
[11:57] Ubit Umarov: i still see damm fs killing aniwaht things when a nearby region closes, no idea why still
[11:57] Ubit Umarov: ahh you noticed that nearby regions visibilty now depends on view range and avatar position ?
[11:57] Ubit Umarov: you can test that here
[11:57] Gavin.Hird IDK, their code is now quite different from mine
[11:58] Ubit Umarov: well not sititng :)
[11:59] Andrew Hellershanks: This hour went quickly. Does someone have a question/topic to raise before people start leaving?
[11:59] Arielle.Popstar scroll up andrew
[11:59] Bob.Wellman Nice to meet you all
[11:59] Bob.Wellman bye
[11:59] Gavin.Hird bye
[11:59] Arielle.Popstar tc Bob
[11:59] Andrew Hellershanks: Bye, Bob.
[11:59] Leighton.Marjoram tc bob
[11:59] Arielle.Popstar scroll up Andrew. I asked a question
[12:00] Andrew Hellershanks: Arielle, Sorry. Missed it. I was distracted by my cat wanting attention.
[12:00] Kayaker Magic: When can we expect another release?
[12:00] Arielle.Popstar yes
[12:00] Andrew Hellershanks: I don't set the release schedule.
[12:01] Andrew Hellershanks: I don't have a date for the next release.
[12:01] Arielle.Popstar well perhaps you could query those who do?
[12:01] Ubit Umarov: well master is having a few issues now
[12:01] Andrew Hellershanks: Yes. I will raise the question with the other core devs.
[12:01] Bill Blight: If I had a say, I'd say no new release until people quit spreading info on improper ways to set it up ..
[12:02] Ubit Umarov: so a release from it will need to wait for better stabilty
[12:02] Arielle.Popstar been a lot added and sutrascted since the last one
[12:02] Arielle.Popstar well usually a prelease is the time to do that
[12:02] Arielle.Popstar RC
[12:03] Gavin.Hird you don't to a RC if it is not stable
[12:03] Gavin.Hird that is called beta at best
[12:03] Arielle.Popstar perish that word!
[12:03] Gavin.Hird hehe
[12:03] Arielle.Popstar thing is there been a lot of changes since the last release
[12:04] Gavin.Hird agreed
[12:04] Ubit Umarov: ohh only a few things
[12:04] Ubit Umarov: andrew will doc them all
[12:04] Arielle.Popstar going to be hard to stabilize it if new code just keeps getting added
[12:04] Kayaker Magic: Bill, what improper ways? Or better yet what is the definitive word on the correct way to set up new versions of OpenSim?
[12:04] Gavin.Hird tell that to LL too with the region crossing mess, haha
[12:05] Bill Blight: Oh things like, using Bullet's meshermizer with Ubode, not using new config files, just little things like that
[12:05] Arielle.Popstar knew he was going to bring that up as an excuse
[12:05] Andrew Hellershanks: Ubit, I will if I figure out what are all the changes.
[12:06] Bill Blight: not an excuse when it is actually a thing, it is a reality that some people spread BS
[12:06] Arielle.Popstar it works as per my testing for well over a year
[12:07] Arielle.Popstar others have also done so
[12:07] Bill Blight: works and works right, two different things
[12:07] Bill Blight: improper mass calculations just to name one
[12:07] Arielle.Popstar it works right for what i want it to do
[12:07] Arielle.Popstar it has no effect on your regions or grids so why worry?
[12:08] Bill Blight shakes head
[12:08] Arielle.Popstar be happy i am using ubOde and consider it the best Physics engine
[12:08] Arielle.Popstar by a wide margin
[12:09] Bill Blight: but you are killing it's mass and volume calculations that are a big part of it by not using it's mesher
[12:09] Arielle.Popstar well Bill, it doesnt seem to affect the performance of the sim
[12:09] Ubit Umarov: and few more little details.. whatever
[12:09] Bill Blight: I agree
[12:09] Andrew Hellershanks: Any other topic for today or will that do it for this meeting?
[12:10] Bill Blight: I'm still voting for not allowing the wrong mesher in future versions
[12:10] Bill Blight: I'm still voting for not allowing the wrong mesher in future versions
[12:10] Ubit Umarov: one of this days ill just make the meshm part of the engine, possible
[12:10] Arielle.Popstar control freaks
[12:10] Andrew Hellershanks: Bill, it would be easy to check the mesher setting when the physics module starts.
[12:10] Bill Blight: more like running it like it was intended freaks
[12:10] Arielle.Popstar how i run my regions is none of your business
[12:11] Bill Blight: then your bugs, and feature requests should be none of anybody elses either
[12:11] Arielle.Popstar its a platform Bill
[12:11] Arielle.Popstar what part of that are you not getting?
[12:11] Andrew Hellershanks: At the least, it can throw some red text to warn people they are not using the approved combination of physics engine and mesher.
[12:11] Arielle.Popstar i dont do mantises do i
[12:11] Bill Blight: no but you spread plenty of BS
[12:12] Arielle.Popstar no, sorry, i dont
[12:12] Ubit Umarov: yeah but telling everyone that using bullet meshm.. on ubode is the right thing to do is WRONG
[12:12] Arielle.Popstar i tell people how to fix stuff if it is broken for them
[12:12] Selby.Evans Must go -- bye all
[12:12] Arielle.Popstar i said it fixed an issue for me
[12:12] Andrew Hellershanks: tc, Selby.
[12:12] Arielle.Popstar tc Selby
[12:12] Bill Blight: How about telling them to fix the mesh , instead of using it wrong
[12:13] Gavin.Hird the motto should be "what happens on your grid, stays at your grid"
[12:13] Ubit Umarov: the stuff is broken, replace the stuff
[12:13] Arielle.Popstar if they knew how to blender then that would be a possibility
[12:13] Bill Blight: exactly
[12:14] Arielle.Popstar you maybe ought to consider a little more for backward compatibility instead of scheming how you can break stuff
[12:14] Andrew Hellershanks: I think its time to call this meeting to a close.
[12:14] Bill Blight: How about you get out of the dark ages and move forward
[12:14] Andrew Hellershanks: Thank you all for coming. See you again next week.

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