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  • ...ill hook up all necessary events. (all possible script events, script rez, script derez, etc)<br /> ...ipt will be processed and EventManager will tell ScriptManager to load the script.
    3 KB (400 words) - 17:45, 1 October 2021
  • ... be accessible for UDP traffic from the viewer (to exchange movement data, object information, etc.). These configuration files are found in the bin/Regions ...bles firewall. This worked. I created 2 rules which I placed in a firewall script, before my NAT rule. The rules were:
    19 KB (2,931 words) - 14:58, 19 September 2020
  • ! Time Zone<br />(UTC) ! Time Zone<br />(UTC)
    25 KB (3,301 words) - 10:26, 19 March 2024
  • 37 B (3 words) - 01:45, 4 May 2011
  • ...or while loading shared libraries: libgthread-2.0.so.0: cannot open shared object file === ...stem.NullReferenceException: Object reference not set to an instance of an object
    34 KB (5,041 words) - 16:49, 26 September 2023
  • [11:15] Justin Clark-Casey: That's the first time I've seen the console for this region, and it doesn't look so pretty<br /> [11:26] Kurt Stringer: colorado skiing - wolf creek this time<br />
    18 KB (2,880 words) - 02:07, 4 March 2012
  • ... chat channel. The second part is taken from in-world, and has a different time zone. [11:01] <WrightPla> <Stefan Andersson in Wright Plaza>: Yeah; meybe it's time somebody went for a 'I can has skinz kthxbai' drive in the SL community<br
    69 KB (11,006 words) - 02:05, 4 March 2012
  • ...ems like in SL they move you into position manually if you're close to the object <br /> [10:56] Teravus Ousley: It's got a time in milliseconds to drop frames gracefully.. and the 'ignore prim collission
    51 KB (8,183 words) - 02:06, 4 March 2012
  • [11:18] Charles Krinkeb: I could suggest that a second "Test Hour" at a time favoring Europe/Australia/Japan would be appropriate.<br /> ...] More Wright: with your sun module do we now have console commands to set time?<br />
    39 KB (6,163 words) - 02:06, 4 March 2012
  • [11:00] Nebadon Izumi: i havent seen textures here in quite some time<br /> ...s Krinkeb: I have noticed that more then one avatar logging in at the same time appears to be a problem.<br />
    36 KB (5,538 words) - 02:06, 4 March 2012
  • <br>[10:54] Kayaker Magic: He had crazy things like a script with no default state, and it sill ran in XEngine. ...yaker Magic: Yeah, but they had another project fail on them and have some time to do the OpenSim merge now.
    38 KB (6,199 words) - 21:02, 7 January 2020
  • [11:01] Bubbles Journey: we get together all the time [11:02] Hippo Finesmith: i thought it was about time I attended one of these meetings lol
    32 KB (4,906 words) - 22:32, 25 October 2015
  • timer() // do these instructions every time the timer event occurs. // to set object color.
    2 KB (165 words) - 03:31, 4 March 2012
  • timer() // do these instructions every time the timer event occurs. // to increment the starting position and reposition the object.
    2 KB (147 words) - 03:31, 4 March 2012
  • if( ( curDisplacement > 30. ) && // then object is too far away, and llSay( 0, "Force removed; object in free flight." );
    2 KB (204 words) - 03:32, 4 March 2012
  • | width="90" height="13" | Test Script | valign="bottom" | Hello world script
    4 KB (469 words) - 06:41, 4 March 2012
  • // This is a script designed to orbit its owner. // calculate next object position relative both to the Owner's
    2 KB (197 words) - 03:30, 4 March 2012
  • ...imulator then a non-terminal sqlite storage exception will be thrown every time the viewer updates the stats (each viewer does this every 5 minutes). ...t of a parcel to build even when the general parcel setting is to disallow object creation. See OpenSim.ini.example for more details.
    5 KB (820 words) - 03:27, 9 July 2015
  • * [[Asset Formats]] - OpenSimulator asset formats. This includes serialized object formats and appearance formats. * [[OpenSim: Permissions]] — Notes on how object permissions are handled on the client.
    11 KB (1,470 words) - 15:44, 27 November 2023
  • ...rles Krinkeb: So, next week: 1800UTC or 1900UTC. We did a daylight savings time that Europe did not and I am suggesting we keep with UTC ... meeting starting in 30 minutes. And next week, we will be at noon pacific time, but will stay with UTC at 1900UTC
    47 KB (7,060 words) - 02:08, 4 March 2012
  • ...6] Ubit Umarov: was trying to chat with Rye from alchemy and lost track of time :) <br />[11:29] Kayaker Magic: I have been away from home, haven't had time to work on my Pi.
    24 KB (3,730 words) - 20:29, 11 February 2020
  • == How to implement your own script engine == Creating a new script engine for OpenSimulator is simple (haha).<br />
    8 KB (1,181 words) - 06:48, 4 March 2012
  • <br /> [11:05] Charles Krinkeb: Maybe we script one of the bottles and teleport to the secret skybox? ...keb: I think we have come a long ways on scripting. It is fun to visit the script building that Pablo is building over by the treehouse.
    36 KB (5,628 words) - 02:07, 4 March 2012
  • <br />[11:07] More Wright: hmm , this is the first time in quite a while, I've seen the grey ruths ...arles Krinkeb: Would I be correct in assuming that regaining stability and script functionality is probably fairly important?
    39 KB (5,991 words) - 02:08, 4 March 2012
  • | Sets the prim to a private HTTP:// url for use by this script. The http_request() event would be | To convert a char into its binary value. Will only convert 1 char at a time.
    34 KB (4,859 words) - 17:38, 28 November 2020
  • ...meeting on software development. We have another meeting on Saturday, same time, same place where anything goes. In the meantime, Freenode for IRC, channel <br />[11:22] Teravus Ousley: Time dilation has already dropped a bit
    33 KB (5,200 words) - 02:08, 4 March 2012
  • ...ultaneous execution of large scores (hundreds, thousands) of scripts. Each script runs in a limited, controlled environment. ...ing a script after a certain amount of time to allocate the CPU to another script) or built-in delays (like in SL) are inevitable.
    1 KB (202 words) - 23:39, 10 June 2011
  • ...sted for collisions with avatars and other objects, reducing physics frame time and increasing performance. ...ains the number of ticks. When you want to convert this value into elapsed time, use code such as this:
    29 KB (4,562 words) - 10:41, 4 December 2023
  • ...ient restart), but I don't think much of significance happened before that time -- [[User:Justincc|Justincc]] 12:06, 4 March 2008 (PST) <br /> [11:21] Neas Bade: I seem to be spending all my runder time in updateCull
    28 KB (4,153 words) - 02:08, 4 March 2012
  • ...l, full featured script engine which supports persistent script states and script state serialization. For each unique script asset, XEngine will create up to 4 files. These are:
    10 KB (1,440 words) - 21:16, 8 January 2015
  • <br /> [11:34] You: Well, I have a hard time imaging that happening, but I hope OpenViewer to be able to resolve "Office <br /> [11:42] You: Dont we get a lot of traffic on IRC about editing a script on a prim directly?
    33 KB (4,918 words) - 02:09, 4 March 2012
  • <br /> [10:53] Charles Krinkeb: Time clock on the server from bash says 11:52AM, so its a little slow, but not a <br /> [10:53] Xantor Welesa: time to install ntps?
    39 KB (5,991 words) - 02:09, 4 March 2012
  • <br /> [10:22] Teravus Ousley: Shouldn't.. but it adds 150-250ms to the frame time ...elesa: was just the first thing coming to mind, those context switches eat time
    53 KB (7,993 words) - 02:10, 4 March 2012
  • ...carrier rather than UDP. These tend to be used for messages which are not time critical and are often used for moving large amounts of data in newer viewe ...ration checks, but the meat of it is the instantiation of an '''OpenSim''' object, calling its Startup() method (which gets things rolling in separate thread
    9 KB (1,288 words) - 10:34, 4 December 2023
  • ...just trying to figure out how to set my sim up onto the grid.. it seems to time out on registering <br /> [9:24] You: I think she got launched that time
    65 KB (9,862 words) - 02:11, 4 March 2012
  • <br /> [10:08] Justin Clark-Casey: hmm, quite a high frame time <br /> [10:15] You: with fixed script
    39 KB (5,827 words) - 02:11, 4 March 2012
  • :** 6 - Object :** 10 - LSLText (aka a script)
    4 KB (570 words) - 21:32, 1 June 2023
  • <br /> [11:06] Nebadon Izumi: Homers script works awesome <br /> [11:06] Nebadon Izumi: the sqlite2mysql script
    40 KB (5,847 words) - 02:12, 4 March 2012
  • <br /> [10:59] You: was quite a pain in the ass last time <br /> [11:08] You: yea biggest problem is the time differnce with them
    57 KB (8,511 words) - 02:13, 4 March 2012
  • <br /> [10:28] Nebadon Izumi: you cant do multi object items <br /> [10:29] Nebadon Izumi: heh, i dont have the time to be honest
    81 KB (12,032 words) - 02:14, 4 March 2012
  • <br /> [10:50] Nebadon Izumi: its just so time consuming ...:50] Teravus Ousley: well, the solution is to turn it into a 'producer' of time.. that way you have more of it!
    60 KB (8,842 words) - 02:14, 4 March 2012
  • <br /> [11:05] Altbot Obscure: Altbot Obscure notices the high frame time with only 11 avies <br /> [11:05] Hiro Protagonist: hee hee, movie time?
    25 KB (3,695 words) - 02:15, 4 March 2012
  • ...1] Sheera Khan: well, Metro uses a relativly early 0.8.2-DEV that's from a time just about when 0.8.1-postfixes was released [11:15] Nebadon Izumi: my time is very limited this year
    33 KB (4,974 words) - 04:18, 28 October 2015
  • ...lpha) and LSL scripts. Sometimes when I edit the script inside a prim, the script reverts to an earlier version when I do the save. [11:10] Mircea Kitsune: The whole thing behaves like one single physical object
    27 KB (4,025 words) - 04:59, 25 October 2015
  • [11:13] Justin Clark-Casey: andrew: did you test with the notecard and script in that matnis? I ask because I have a regression test which actually tests ...ustin, the default perms module should be a default setting but isn't last time I looked.
    39 KB (5,852 words) - 04:58, 25 October 2015
  • ...to this sim to come to office hour, my AO wasn't working, althoug hthe HUD object was attached. Only after 10 minutes it started to work again [11:20] Vivian Klees: if you landed in a no script zone then yes the ao/hud won't work
    68 KB (10,560 words) - 22:18, 25 October 2015
  • [11:07] Richardus.Raymaker @hypergrid.org:8002: yup. the absorb all your time ...if random, perhaps it's similiar to the ddosing of the asset server during object import floods?
    60 KB (9,104 words) - 22:51, 25 October 2015
  • ...ontaining objects will place more initial stress on the bot connections as object data is downloaded (and textures if this option is active). ...count a non-random UUID for later debugging purposes. The lines that this script generated can be pasted directly into the OpenSimulator console.
    8 KB (1,294 words) - 11:42, 4 December 2023
  • * command-script [scriptfile] - Runs a command script containing console commands. * show uptime - show server startup time and uptime. Before OpenSimulator 0.7.5 this is only available on the simul
    28 KB (4,382 words) - 14:56, 22 March 2024
  • [11:08] Freaky.Tech @freakytech.spdns.de:8002: maybe not a long time but at least some [11:10] Dahlia Trimble: the converter failed, and I didnt have time to fix it. So I just made it so old ones will still display but you can onl
    41 KB (6,299 words) - 22:20, 25 October 2015
  • ...dmin_exists_user XmlRpcAdmin call now properly returns the last user login time in the lastlogin field rather than a jumble of unspecified fields. ... users online in the grid (including Hypergrid visitors) at any particular time. This is not guaranteed to be 100% accurate as it will not count users tha
    21 KB (3,278 words) - 00:14, 25 January 2014
  • ... Nebadon.Izumi @: as of right now vegaslon even if its set none the entire object wont become physical? [11:11] Robert Adams: and it is time to either fix the old SL limitations or get off the bus
    20 KB (3,061 words) - 22:22, 25 October 2015
  • ... to see fixed is the reporting of line numbers where errors are located in script files. [2014/04/08 11:07] Andrew Hellershanks: I haven't had time to get back to it but I am able to build the programs/tools.
    40 KB (5,356 words) - 22:24, 25 October 2015
  • [11:08] Nebadon Izumi: i can give you a demo on one of my grids maybe some time if you want [11:16] Richardus Raymaker: i have only 2 problems seen the last time, http://opensimulator.org/mantis/view.php?id=7104
    43 KB (6,598 words) - 22:25, 25 October 2015
  • [11:04] TBG Renfold: Hi there everyone, first time I've been in these meetings and my machine is about to melt! :( [11:06] Justin Clark-Casey: Last time I clean my laptop fan out it helped a lot
    20 KB (3,099 words) - 22:26, 25 October 2015
  • ...on of a coalesced object set in inventory is now applied only to the first object rezzed rather than all of them. * The permissions of a coalesced object set in inventory are now the lowest common denominator of all the contained
    14 KB (2,244 words) - 18:26, 27 December 2014
  • ...ri: if only we could get seated avi to not drop through the floor half the time when they stand up again.... :p [11:19] Nebadon Izumi: you could script it to push avatar up when you stand
    24 KB (3,538 words) - 22:26, 25 October 2015
  • * Even if the malicious host doesn't access your items by itself, every time you access items in your inventory while you are in that region, those item ...-world object. This does NOT allow scripts to be copied, though, since the script is only interpreted on the server and is never sent for interpretation by t
    7 KB (1,199 words) - 12:50, 6 August 2018
  • ...that is controlling a couples dance ball....for some reason about half the time one of the 2 avi isn't getting either 1 or both of the animations while the [11:26] Justin Clark-Casey: dahlia: hoping I fixed that script attachment issue
    30 KB (4,486 words) - 22:26, 25 October 2015
  • [11:04] Andrew Hellershanks: The script in it is just called "New script"?? [11:07] Ubit Umarov: well guess you need to do the log the hard way this time :(
    16 KB (2,570 words) - 17:46, 18 May 2022
  • ... script to an object no other group member can edit it even if you set the script perm with the "share group" flag [11:03] Mata Hari: they can still edit the rest of the object though
    36 KB (5,439 words) - 22:28, 25 October 2015
  • ** To specify the length of time between automatic backups. ** To invoke an external shell script or binary when a backup is taken (e.g. to transport to an offsite backup ov
    13 KB (2,081 words) - 16:15, 8 July 2014
  • [2014/07/08 11:18] Justin Clark-Casey: yeah, it's a question of time, though I might have e bit more in the coming weeks ...m can be mitigated by not sending parcel packets multiple times in a small time period
    74 KB (9,790 words) - 22:32, 25 October 2015
  • [11:08] Nebadon.Izumi @hg.osgrid.org: it was a script that did some cleanup [11:19] Richardus Raymaker: vacation time
    71 KB (10,941 words) - 22:34, 25 October 2015
  • * command-script [fichier de script] - Exécuter un script de commandes contenant des commandes de console. * delete object creator <UUID> - Supprimer de la scène les objets d'un créateur. La comma
    34 KB (5,530 words) - 09:23, 11 September 2021
  • [11:09] Nebadon.Izumi @cc.opensimulator.org:8002: I havent had time [11:22] Justin Clark-Casey: but never find time
    33 KB (4,728 words) - 22:34, 25 October 2015
  • ...region modules when the simulator is being shutdown. This has been a long time regression. * Uploading a mesh object with textures now also creates a user inventory item for each uploaded text
    7 KB (1,014 words) - 14:37, 31 January 2015
  • ... Nebadon Izumi: ya i always upload avatars in much higher LOD than static object would [2014/08/26 11:11] Nebadon Izumi: and its my object
    39 KB (4,726 words) - 22:35, 25 October 2015
  • <br />[11:02] Ubit Umarov: one time a lot of talk at #opensim-dev <br />[11:15] Kayaker Magic: I seem to recall that the script engines have their own floating point class, different from the one libomv
    19 KB (2,998 words) - 19:09, 16 June 2020
  • [2014/10/07 11:04] Justin Clark-Casey: in terms of not having them time out still ...there any documentation about how "Get Top Scripts" works? How it measures script usage? (In the Region/Estate->Debug dialog).
    67 KB (8,268 words) - 22:36, 25 October 2015
  • [2014/09/23 11:14] Justin Clark-Casey2: I have had little time to properly dig into issues in the last weeks, that will change now and unt [2014/09/23 11:16] Justin Clark-Casey2: but I will now have time to dig into exactly what's happening - there are other bot issues as well t
    68 KB (8,499 words) - 22:36, 25 October 2015
  • [2014/10/14 11:01] Justin Clark-Casey: hoepfuilly might get a smidgen of time to look at problem if I'm insane enough to feel ok about the big show [2014/10/14 11:02] Justin Clark-Casey: did you update this region the first time neb?
    108 KB (13,487 words) - 22:37, 25 October 2015
  • ...3] BlueWall.Slade @gateway.bluewallvirtual.net:8002: if the creator of an object tries to edite it, he can ...10:58] BlueWall.Slade @gateway.bluewallvirtual.net:8002: no, If I make an object and give it to another - who owns a region, Then they can rez it and I can
    122 KB (15,207 words) - 22:38, 25 October 2015
  • [2014/11/11 11:13] Mata Hari: I saw one commit earlier today with script pin mentioned [2014/11/11 11:13] BlueWall.Slade @gateway.bluewallvirtual.net:8002: the script pin issue I think
    34 KB (4,571 words) - 22:40, 25 October 2015
  • [11:02] Richardus.Raymaker @hypergrid.org:8002: its really time you add the : in the slurl ...le but the time I have spent on opensim recently has been absorbed in some script attachment issues
    54 KB (7,903 words) - 22:41, 25 October 2015
  • The selection of physics engine happens at region start time. It is specified per simulator with the following INI settings: ...led before each simulation step) and change the physical parameters of the object. The currently implemented actors are:
    7 KB (1,108 words) - 21:08, 12 January 2022
  • [11:05] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I spend some time on that a while back, but I had to break off ... ...Slade @gateway.bluewallvirtual.net:8002: I lost soem hardware here and had time constraints
    30 KB (4,156 words) - 22:42, 25 October 2015
  • ...gateway.bluewallvirtual.net:8002: I think I used it in soem scripts a long time ago and it was ok ... I remember trying to use it, the event syste wa too slow to service it in time
    30 KB (4,273 words) - 22:44, 25 October 2015
  • [11:03] Primitive: Script running [11:04] Primitive: Script running
    32 KB (4,589 words) - 22:44, 25 October 2015
  • ... BlueWall.Slade @gateway.bluewallvirtual.net:8002: I have memories of some script server. [11:02] Richardus.Raymaker @hypergrid.org:8002: i have a new train. script https://www.youtube.com/watch?v=1CEys8XcMcw works fine. expcept smoothness
    38 KB (5,351 words) - 22:44, 25 October 2015
  • ...wasn't until well after the meeting was over that I remembered it was that time of week. <br>[11:15] Sheera Khan: Metro has switched to SSL some time ago and we had some issues with it too, but it got sorted out
    21 KB (3,394 words) - 19:33, 3 October 2017
  • ...com:8002: just got hit with a ton of "unable to fetch profile data at this time" messages....is that expected? ...ine.Caoimhe @refugegrid.com:8002: an "Unable to fetch profile data at this time" message
    39 KB (5,467 words) - 22:45, 25 October 2015
  • ...ould* it be recompiling a script contained in an object that is inside the object you use that on? ...oblem is if you give an item that isn't full perm that's inside a box, the script in that item can never be made to work
    34 KB (4,977 words) - 22:45, 25 October 2015
  • [11:13] Robert Adams: and, while it would be nice if their engineer time could be spent on improving what we already have, they are going to do thei ... what is it that makes them want to go that route rather than spending the time expanding/improving Bullet?
    53 KB (8,056 words) - 22:46, 25 October 2015
  • ...2 wonders if I'll top last DFriday's "unable to fetch profile data at this time" error message count today ... Billy.Bradshaw @hg.viewtwo.net:8600: I saw an update that addressses the script status when HG TP, for me it still fails
    51 KB (7,553 words) - 22:45, 25 October 2015
  • [11:22] Dahlia Trimble: Alicia that's one way but would require a script ...: as of right now it totally clobbers models with more than 8 matrials per object
    36 KB (5,420 words) - 22:47, 25 October 2015
  • ;; Time a thread must be idle (in seconds) before it dies ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNorma
    12 KB (1,336 words) - 21:02, 15 October 2019
  • ...nd texture xxx for object yyyy.....if you don't happen to know what region object YYY is in it can be a PITA [11:10] Robert Adams: oh... that could be bad.... might be one for each script
    42 KB (6,432 words) - 22:48, 25 October 2015
  • [11:02] Justin Clark-Casey: still busy but a fraction more time right now ...imhe @refugegrid.com:8002: that way there's an appreciable movement of the object under your cursor when it activates
    53 KB (8,132 words) - 22:50, 25 October 2015
  • ... I bought the system I told the guy "I need a UPS that will give me enough time to shut down" and that's what he gave me.....for all I know it could be a c [11:17] Aine.Caoimhe @refugegrid.com:8002: well, last time Seth tested on the RG test set-up he said there's a folder count mismatch
    41 KB (5,918 words) - 22:52, 25 October 2015
  • Stabilität und Sicherheit: siehe [[Script Sandbox|Script werden in einer Sandbox ausgeführt]]. <!--The current procedure to get a script working in OpenSimulator is:
    13 KB (1,838 words) - 16:48, 19 October 2020
  • [11:02] Andrew Hellershanks wishes he had more time to use Blender [11:06] Aine.Caoimhe @refugegrid.com:8002: almost every time it's far more efficient to model them in Blender
    47 KB (7,219 words) - 22:54, 25 October 2015
  • [2015/07/14 11:17] Aine.Caoimhe @refugegrid.com:8002: but the script aspect isn't ... rate) and a data structure access problem (getting to materinal info ffom script context)?
    38 KB (5,086 words) - 22:55, 25 October 2015
  • <br />[11:07] Ubit Umarov: well jump and dance was jsut last script.. just adding a dance anim command <br />[11:12] Kayaker Magic: I've been out of town for two weeks, so no time to generate questions for this meeting.
    19 KB (2,903 words) - 20:10, 4 February 2020
  • [11:14] Nebadon Izumi: he posted IAR of the object [11:14] Nebadon Izumi: he removed object
    29 KB (4,313 words) - 22:56, 25 October 2015
  • [10:56] Kayaker Magic: I'm spending a lot of time on Kitely, planning on porting things from there to VH ...ams: The colllsions would have to be made available.... collisions are per object and saved in collection between ticks
    20 KB (3,112 words) - 22:56, 25 October 2015
  • ...t errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .stat * Fix detach event not being fired until the next time the object is attached. This allows scripts such as AOs to remove animations when deta
    9 KB (1,399 words) - 18:35, 21 November 2015
  • [11:11] Alicia.Raven @grid.spellscape.co.uk: loaded ok this time, looking good for webgl [11:13] Nebadon Izumi: without spending alot of time realigning things in world
    28 KB (4,222 words) - 22:57, 25 October 2015
  • ...02] Andrew Hellershanks: bbiab. I have a cat calling for me (at the worst time, as always) ... exist a way to manipulate the content of a child non scripted prim with a script on the root? manipulate mean get/set data like name key... thx for the answ
    34 KB (5,156 words) - 04:12, 28 October 2015
  • [10:05] Justin Clark-Casey: hi penny, long time no see ...er.Discordia @www.griffonsnest.com: but yeah sorry its opensim time not g+ time
    46 KB (6,955 words) - 22:20, 24 October 2015
  • [10:22] Justin Clark-Casey: I'd prefer not to spend time compiling drivers ...24] Justin Clark-Casey: what should it be using - the child prim with the script?
    27 KB (4,052 words) - 22:20, 24 October 2015
  • [10:12 AM] Justin Clark-Casey: ok. I probably won't get time to look before end of this week, though [10:19 AM] Nebadon Izumi: on master git at the time
    26 KB (4,023 words) - 22:21, 24 October 2015
  • [18:13] Andrew Hellershanks: Golden, no need. Meeting is this time every week. [18:13] Ralf Schlegel: Golden: they are every week at the same date/time
    51 KB (7,860 words) - 22:23, 24 October 2015
  • [11:01] Richardus Raymaker: sometimes it works fine. other time you try it fails ...hardus Raymaker: it works sometimes fine. i see it go wrong most the first time i use it
    42 KB (6,457 words) - 22:26, 24 October 2015
  • [2011/11/22 11:07] sim core: :-J I know it was a one time 10usd fee, to register more than one avatar before so it may be on that [2011/11/22 11:13] Richardus Raymaker: dont set psyics object phantom
    54 KB (6,650 words) - 22:27, 24 October 2015
  • [11:06] Richardus Raymaker: ]Hi justin, can i give you a box with particle script , thats doing weird here. especiallyu if you step further away from it [11:06] Justin Clark-Casey: you can give me a box but I have no time at the moment to look at such issues
    25 KB (3,856 words) - 22:34, 24 October 2015
  • [11:10] Nebadon Izumi: i just havent had time or much desire to upgrade osgrid boxes ...now - I have a chance to look at any issues again tomorro wthough today my time is tied up elsewhere
    27 KB (4,019 words) - 22:36, 24 October 2015
  • [11:01] Richardus Raymaker: i see your latest script works fine nebadon [11:18] Richardus Raymaker: thats what i thinked the first time to justin. i think when does neb takje a stair ??
    32 KB (4,594 words) - 22:37, 24 October 2015
  • ...clined to try and first find out why it's a problem on windows but I don't object to someone putting in an auto switch ...ve having to answer a bunch of questions about scripts not working all the time
    25 KB (3,636 words) - 22:37, 24 October 2015
  • [10:17] Richardus Raymaker: and i hear script problems are still present to [10:18] Nebadon Izumi: ya no ones fixed all the "script problems" Richardus.. lol
    44 KB (6,546 words) - 22:38, 24 October 2015
  • ...11] Andrew Hellershanks: Sensors used to be hard on OS but that was a long time ago [10:18] Nebadon Izumi: several npc's would hit thier waypoints at same time
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  • [2012/06/12 11:14] xstorm Radek: may be a griefer neb using a load attack script [2012/06/12 11:17] Andrew Hellershanks: neb, anything in the logs at crash time?
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  • [11:05] Nebadon Izumi: i never liked TortoiseGit, only time i ever use it is to search the logs ...29] Nebadon Izumi: worst case is we get the avination port in a few months time
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  • [11:07] FrannyDJ Dean: script not full perm though ? [11:08] VivK Lowlag: there is a boat script on the forums
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  • [2012/07/03 11:10] Nebadon Izumi: heh totally wasnt paying attention to the time [2012/07/03 11:27] Justin Clark-Casey: do you observe frame time numbers during these tests?
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  • [11:09] xstorm Radek: i am on Ubuntu at this time testing [11:27] xstorm Radek: thats the time outs i been looking at with inventory calls over hypergrid and UUID calls l
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  • [2012/07/31 10:58] Nebadon Izumi: what kind of script load? ...ctive (i think, becausde memory usage drop) opensim show red messages with time-out warnings
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  • [2012/08/14 11:06] BlueWall Slade: time for people to give up their tin-foil hats ...06] Nebadon Izumi: ya what kind of upsets me a bit, is they will take the time to figure out how to ban viewers
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  • [11:13] BlueWall.Slade @gateway.bluewallvirtual.net:8002: one script could do it [11:13] Richardus Raymaker: Well, if i cant run scipts i cant test the object
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  • ...te (and llsetpos to) is leaking memory. or the backend. made a simple test script. http://opensimulator.org/mantis/view.php?id=6279 [11:11] Douglas Maxwell: Hi Justin, long time no see
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  • [11:03] Richardus Raymaker: hi justin ?! i see more clouds the last time [11:10] Richardus Raymaker: what viewer tiffany. i did something stupid last time and looked at inworldz. with imprudence. well thats for me slow rezzing. op
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  • ...4] Justin Clark-Casey: I want to write something but I keep running out of time ...ellershanks: There is a foreach on group chat sending where it makes a new object each iteration but the only thing that changed was the receipient.
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  • [11:06] Monet Fitzgerald: that does sound like a fun time Lani [11:09] Lani Global: how is your ping time?
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  • ...tin Clark-Casey: yeah - I shouldn't be using this - just I haven't had the time to update stuff [11:11] Richardus Raymaker: on;y new errer i saw last time , where slow assets. but thats not so strange to now its busy.
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  • ... will be at 1900 UTC. This will mean that the US will keep the same local time, Europeans will go back to 7pm (having been at 6pm this week) and people in [11:20] Walter Balazic: the response time is 1062ms
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  • ...a Californian, I would like to personally appologise for Daylight Wastings Time. [11:09] Azah Tabor: Mike, do you know if Tiffany and Logger know its at this time today?
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  • ...s a few limitations in building and such so I'm stuck with Imp most of the time. [11:06] dan banner: my firestorm script editor works fine
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  • [11:23] OtakuMegane Desu: An object is an object to the physics engine. By itself it can't distinguish an avatar from a plyw ...r other object, smack with a hand or arm while spinning around and see the object move or fall over. :-)
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  • ...me sappears straight back again. maby lag. so i need to delete it a second time. ... that script saveing sometimes seems to fail or load so slow that the next time am opening the scipt i see the old code.
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  • [11:03] Nebadon Izumi: when you re-rez the object all the objects in it are reset to no one can copy [11:04] Nebadon Izumi: no i am talking about when you re-rez the object
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  • ...ustin Clark-Casey: and I think some people ran the release candidates this time, which is nice ...ustin Clark-Casey: dan: yes - I think soon I will ask you to try the co-op script termination flag
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  • [11:07] Teravus Ousley: script abort -> script time coop [11:07] Justin Clark-Casey: though I personally still think it's a script abort issue
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  • ...ps able to access group modules on different standalones/grids at the same time? ...hat it might be difficult to limit to chat. The groups system extends into object owenship as well
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  • [10:56] Nebadon Izumi: ya the problem is time chance in EU is like 2 weeks apart [10:57] Robert Adams: my bedside clock changing daylight savings time automatically but it is old enough that it uses the old schedule
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  • ...ueWall.Slade @gateway.bluewallvirtual.net:8002: dan was there - was a long time ago [11:21] Nebadon Izumi: 100% of the time
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  • [11:08] BlueWall Slade: the land doens't have a return time set does it? [11:12] Teravus Ousley: One suggestion that I've heard of is to write an object state every couple of minutes and when something goes missing, compare.
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  • ...Andrew Hellershanks: Richardus, I am and will continue to do so until such time as you can run a 64-bit machine without need for any 32-bit libraries. ..., you can't leave your sim, unless you want to reapply the materials every time you return to it or another materials enabled simulator. ;)
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  • [11:00] Nebadon Izumi: it may however break from time to time [11:16] Tiffany Magic: Has been for a long time.
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  • ...tw, is there a way to get rid of the "Unable to fetch profile data at this time." message that keeps popping up in osgrid? ... that the merge has happened? I got an instance up and running but after a time it just crashes, no errors or anything.
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  • ...he mesh upload panel because it is breaking physics so if using them, your object will be as phantom and you will see a "[MESH]: No recognized physics mesh f ...p she wrote which can convert the mesh files from the database to an object file so it can be reuploaded
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  • [11:08] Richardus Raymaker: just got time to install 0.7.6dev sandbox. what poblems neb. [11:12] Primitive: Script running
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  • [11:08] Richardus Raymaker: i needed to ask kitto the first time to :O [11:11] Nebadon Izumi: apparantly Robert, if an object is moving
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  • [11:06] logger sewell: it's summer time [11:10] Nebadon Izumi: but the time zone thing is very problematic
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  • ...ple who wanted to do more/different.... but that's not going to happen any time soon ...0 11:19] Andrew Hellershanks: I have some plans to do somethings more re: object search which may come before mutelist.
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  • [11:05] Richardus Raymaker: Right-click on the object and select Edit. Click your telehub object again, and click Connect telehub.
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  • [11:06] logger sewell: ok thanks they are having trouble with a train script stopping after a restart of the region [11:07] Richardus Raymaker: !ohh tran script. what type of train ? physics simple pois ?
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  • ...] Andrew Hellershanks: Justin, another day or two and I'll be finished the script I'm working on. After that I will take a break and start dealing with bug r [11:10] Justin Clark-Casey: andrew: yes,. some time ago afair
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  • ... a side bonus to these fixes, now when you sit on a child prim on a moving object, like a vehicle, your avatar no longer bounces around like crazy [11:11] Andrew Hellershanks: only time I've seen non-smooth flying is if there is region lag
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  • ...takes llCastRay >600 ms to run in 0.8.2.0 but here it is a more reasonable time, sort of like it used to be before 0.8.2.0 in Kitely [11:03] Richardus.Raymaker @hypergrid.org:8002: oh well, good time to update/ it's only the code that need to be replaced
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  • ...tting any changes these days so not likely they will add bones support any time soon. [11:21] Nebadon Izumi: ya singularity hasnt been updated in some time
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  • [11:19] Nebadon Izumi: we spent a lot of time trying to fix it [11:20] Nebadon Izumi: it just happens it can happen anywhere at any time really
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  • [11:04] albertlr Landar: And I am retired, but I do have time. [11:06] albertlr Landar: Is what ever time to devote to the opensimulator project can be deducted from taxes you may p
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  • [11:05] Billy.Bradshaw @hg.viewtwo.net:8600: Clock time have changed for US but not europe [11:19] Kayaker Magic: There is a way for a script to find the size of the var without OSSL by calling llGetParcelDetails, but
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  • * command-script <script> - Startet Scriptbefehle aus einer Datei. * delete object creator <UUID> - Lösche ein Szenenobjekt nach Ersteller UUID
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  • <br>[11:10] Gavin.Hird @grid.xmir.org:8002: I don't think collisions with object set to phantom has been fixed ...1] Gavin.Hird @grid.xmir.org:8002: HypergridBusiness Maria's HG teleporter script is one that is affected
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  • ...display incorrect results. Please reopen Region/Estate, or select one at a time. ...t errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .stat
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  • ...tball Championship i set out ot make a mesh football. Once done I found a script that made it kickable. The problem was a tiny kick sent it across the sim, ...eObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Ice Fae Forest Foot - Left Lower Leg*
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  • ....zetaworlds.com:8002: I don't see the appeal in changing your name all the time, it just confuses people. Call me old, but I can't keep track of the few do ... the ability to change them more often, but would never do that for a full time grid ..
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  • ...pies of it, I get heap errors after a few hours. I'm looking for a smaller script that demonstrates the same problem. <br />[11:11] Object: Script running
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  • NPCs are controlled via a script which must be in the same region as the NPC. This could be housed in an att ...he appearance data structure to a notecard present in the same prim as the script. The required textures will be preserved when an OAR is saved and loaded.
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  • <br>[11:04] Sheera Khan: like what amount is used by script, by objects, by avatars and so on...? <br>[11:05] Sheera Khan: it was a defective mesh object
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  • ...grid.org: You want to send me to somewhere nice and tropical and I may not object. :) <br>[11:15] Nebadon Izumi: mine was generated by a script from Zonja Capalini
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  • ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 ;; For crossings where the regions are on the same simulator the script is
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  • ...002: Hey Nebanon, I'd like to talk to you about OSCC, when would be a good time? ...or two years, and there are some scripts I've left running there the whole time, but many (not all) of them suddenly stopped running recently. What is goin
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  • ...e a lot of scripts that fail to compile for that reason. The BWind sailing script is one of those, so people say "it doesn't work with upODE" but if you fix ... @grid.kitely.com:8002: llSleep locks up one of the threads for the entire time period.
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  • ...k it is all the more impressive when I think the staff didn't have as much time to prepare for the event as last year. ... James.atLLOUD @hg.osgrid.org: I am so glad there were no 'tracks' . same time presentations seem un-necessary online.
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  • ... Kayaker.Magic @grid.kitely.com:8002: Unable to fetch profile data at this time. ... a huge item on the sandbox and moved it into a neighbour region which had object entry enabled, thereby circumventing the autoreturn and management access o
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  • <br>[10:53] Sheera Khan: time to stir up our users a bit ^^ <br>[10:55] Sheera Khan: last time we had some seriously outdated 0.7.Xers complaining about malfunctions ^^
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  • [11:05 AM PT] Gavin.Hird @grid.xmir.org:8002: or make a script tat deletes log entries as fast as they are written [11:09 AM PT] Cuga.Rajal @rajal.org:9000: a script to find those would be useful
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  • ...r.Magic @grid.kitely.com:8002: I haven't done all combinations... A single script opening and removing listens forever doesn't have the problem. ...d.kitely.com:8002: No, in my test, the objects usually only exist one at a time. It still fails after the 720'th one is rezzed and deletes itself.
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  • <br>[11:10] Arielle Popstar: that object TP is neat <br>[11:12] Marcus Llewellyn: I'm still using Bullet. I haven't taken the time to figure out how ubODE does mesh physics.
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  • ....digiworldz.com:8002: Selby could not meet you today in the webworld, lost time chatting at the Coffee and Chat was fun ... I wasn't going to get too involved in that level of testing. I don't have time for that.
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  • ...Andrew Hellershanks: It is usually the same one from the same parcel every time when it does happen. <br>[11:25] Andrew Hellershanks: diva has made some more progress on testing object related perms and setting up automated testing.
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  • <br>[11:42] Andrew Hellershanks: Who has time, Ubit? ;) <br>[11:46] Ubit Umarov: 10:57] Object: FAIL test llJson2List l,0: on list entry type comparison on index 0, expec
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  • <br>[10:57] Ubit Umarov: i did not like to see 300 threads on a object select <br>[11:28] Ubit Umarov: yes but mono is installed in 64b without 32b run time
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  • ...issue : when applying a texture to multipule objects < prims > at the same time, the texture will not stick to all surfaces, sometimes not even after click ...by here has been investigating and testing < with help from a Kayaker test object > to help me find if a solution can be found and implimented to fix this
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  • ...] Kayaker Magic: What are the security issues with "trust binaries" "share script cache" and "share asset cashe" in the ini file? ...ave to find an easy way to make a region "busy", like give Ubit a scripted object and tell him to put 20 copies of it in a region.
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  • llSay(0, "Script running"); * OSTPOBJ_STOPATTARGET object is stopped at destination
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  • ...ION]] || 16384 || the set of animations playing on the avatar to whom this object is attached has been changed. ...EASE|DATA_SIM_RELEASE]] || 128 || returns the version of the simulator the script is running in; the string parameter of llRequestSimulatorData is ignored.
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  • ...ly runs Bullet and ODE -- you can choose which one you want and switch any time ... Gavin.Hird @grid.xmir.org:8002: Ideally, yes, but they are not completely script compatible
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  • |description=Invite the given user to the group the object is set to.<br> The object must have a group set and can not be group owned.<br>
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  • <br>[11:12] Bill.Blight @grid.opensim.life:8002: it has to update the db for object postion and rotation ...lershanks: I've known times like that. Lots of stuff being done in a short time frame and it all blurs together.
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  • ...g: I was interested in taking that tour. Too bad they didn't pick a better time for it. <br>[11:15] Kayaker Magic: They may start appearing one at a time...
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  • ...Popstar: well core devs been wanting a opensim only viewer for ages. The time has arrived ...d @grid.xmir.org:8002: because FS will probalby be frozen as is for a long time
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  • <br>script function to start animations <br>[10:58] Sheera Khan: Does this region take quite a long time to rezz for you too?
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  • ...ion about scripts on crossings: When I ride a vehicle across a border, the script that moved the vehicle usually survives now, but HUDs and other scripts oft <br>[11:18] Andrew.Hellershanks @hg.osgrid.org: Yes. The script runtime is affected greatly by the setting of appdomain
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  • <br>[11:02] Selby.Evans @grid.kitely.com:8002: Just took a long time to load the texture ...drew.Hellershanks @hg.osgrid.org: The chairs in this corner do take a long time to rez properly.
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  • <br>[11:12] Kayaker Magic hates Daylight Wastings Time. <br>[11:27] Kayaker Magic: In the mean time, I did find a simple fix to solve a common error in llAcos, I'll be submitt
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  • <br>[11:19] Ubit Umarov: that is a issue.. some scripts that depend on script state lose it ...] Kayaker Magic: Most of the warnings are about linking multiple copies of object files, i.e. bugs in the makefile.
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  • <br>[10:55] tx.0h @tinkerland.icf.de:9000: there was a patch, long time ago, which allowed flexible sculpties <br>[11:08] stiofain mactomais: at the time it was fixed before in 2012 there was a lot of discussion and the outcome w
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  • ...табильность и безопасность: см [[Script Sandbox|Script Execution Песочник]]. If you have never written a script in LSL before, then please have a look at the [http://wiki.secondlife.com/w
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  • <br>[11:19] LaNani Sundara: anyway :) sorry for hogging you time guys i am sure you have more important topics ...ream references. This method invokes the Dispose method of each referenced object."
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  • ....osgrid.org: Ubit mentioned last week that he wasn't going to have as much time to work on it for a while. ...] unregi Resident: Andrew, i think so, yes, it happens pretty much all the time, so i thought that it is an general thing and didn't observe it too much, b
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  • <br>[11:07] Ubit Umarov: with all this summer time, guess this is a nicer place for a meeting :) <br>[11:20] Bill Blight: if you remember we talked about it a long time ago on Project Secret
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  • ...e on OSGrid. Working fine, but I have not seriously tested it yet. One big script worked flawlessly. <br>[11:49] Ubit Umarov: at least they are going to light the code on some time critical events, doing it async
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  • ...ayaker Magic: An upgrade path to ask is: Can I upgrade my regions one at a time to Snail while robust is running pre-snail? <br>[11:29] Arielle.Popstar @hg.osgrid.org: next time you have such an event Bill, invite me
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  • ...st have to pop in and check the grid time and compare it to your new local time to see how it affected things. ...02] Ubit.Umarov @ajld.dynip.sapo.pt:9004: now EU is considering stop using time change
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  • <br>[11:20] Kayaker Magic: Halcyon has a good script engine (Phlox) also. <br>[11:29] Bill Blight: if the script does not exist in the region then it should get recompiled
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  • ...at time/location is the OSGrid meeting that used to be Sunday at this same time? ...e an SHA sum to compute the hash. It used just the asset data so it wasn't time dependant.
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  • <br>[10:49] Bill Blight: I have a script that does that, so yeah if it was in core would be cool <br>[10:54] Kayaker Magic: OH! Has he implemented armatures for any mesh object??????!!!!
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  • <br>[10:49] Bill Blight: I have a script that does that, so yeah if it was in core would be cool <br>[10:54] Kayaker Magic: OH! Has he implemented armatures for any mesh object??????!!!!
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  • <br>[11:23] Ubit.Umarov @hg.osgrid.org: object animation <br>[11:25] Andrew.Hellershanks @hg.osgrid.org: hm... Might need to say mesh object animation as not all objects could be animated.
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  • ...2: Actually on the topic of the commits the past couple days. I spent some time going through some old stale issues on mantis trying to either confirm the ...lds.com:8002: I am partially at fault for reporting things to Ubit all the time ;)
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  • <br />[11:11] Andrew Hellershanks: ok. We'll take them one at a time. <br />[11:19] Bill Blight: You have not spent much time on the mantis have you Andrew
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  • ...n the list of implemented functions of the opensim wiki. He asked me for a script to facilitate the view of the functions implemented / not implemented. <br />[11:17] Andrew Hellershanks: Oh, that is tied in to some script profiler thing in SL.
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  • ... one version, I was the only one missing it, and one of the FS devs at the time also said he had never noticed it before. <br />[11:24] Ubit Umarov: have a test script actually runing bc tampa told Y leaks memory
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  • <br >[11:04] Bill Blight: although not trying to find LM, just spent time trying to figure out what happened to the sim <br >[11:06] Bill Blight: Not sure Ubit is going to make it today, last time I talked to him , he was not feeling well
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  • <br>[11:15] Kayaker Magic: I'm happy about animesh, although I have had no time to test it yet... :( ... the complaints from some users about why they can no longer upload a mesh object that used to be able to upload.
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  • ...Grid just got it working but say they had to write some sort of translator script. <br>[11:36] Ubit Umarov: but how many did complain at sl about that object contents issue?
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  • <br>[11:08] I'm a clock: 11:08:32 Pacific Time ...Example , root prim does not have to be center of the the vehicle/physcial object, you can offset the center of mass so the mass calculations for physical mo
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  • [11:01] Andrew.Hellershanks @hg.osgrid.org: Hm... I'm here on time. I got here before some of the other regular attendees. :) ...grid.xmir.org:8002: it actually managed to compile opensim on its own this time
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  • ... speed between 0.8 and 0.9. You replied with "0.91 link does not that that time". I didn't understand the reply. Perhaps you can clarify the statement. <br>[11:09] Ubit Umarov: just that plugh, he claimed it takes 1sec to link a object on 0.9
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  • [10:50] Kayaker Magic: Did you see I put an example script in your osSlerp documentation? <br>[11:10] Kayaker Magic: OK, back to OpenSim, I wrote a test script for the new OSSL function osSlerp, it works great! This wiggling stick ove
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  • ...st soldering the last wire on an adapter I'm building. Just got it done in time. :) <br />[11:05] Kayaker Magic: First question: Where does the viewer script editor get the help line for OSSL functions?
    25 KB (4,019 words) - 03:18, 23 October 2019
  • <br>[11:15] Andrew.Hellershanks @hg.osgrid.org: Probably not for some time. I was including that information when summarizing the megadump changes. ...re the clocks in Canada (and the US?) change. That will affect the meeting time for those of you who are not in those countries.
    20 KB (3,357 words) - 19:35, 29 October 2019
  • <br>[11:12] Melanie Milland: the time is long past to divorce from the sl viewers ... compile mono for ARM. I could give it a try on my Pi 4 if I can find some time.
    41 KB (6,834 words) - 20:39, 5 November 2019
  • <br>[11:24] Bill.Blight @hg.osgrid.org: site should be rocking and rolling in time for OSCC <br>[11:33] Ubit Umarov: "time to end meeting?"
    19 KB (3,063 words) - 09:52, 28 November 2019
  • <br>[11:14] Ubit Umarov: the object opes <br>[11:18] Ubit Umarov: each counts as a object on the viewer rendering stats
    26 KB (4,261 words) - 20:46, 17 December 2019
  • ... on the viewer screen. Debug messages show that ODE is indeed rotating the object, and sending update requests but it appears that the packet system is not t Any object or link-set that moves. It is usually rideable. It may be Physical or not.
    32 KB (3,643 words) - 23:48, 20 January 2020
  • <br />[11:08] Object: Script running ... perhaps the naimation tries to kick you in a specail direction or the sit script does
    27 KB (4,285 words) - 20:10, 28 January 2020
  • ...Saturday morning my time, but was not sure if it was quite done yet at the time ...[11:07] Gavin.Hird @grid.xmir.org:8002: I was busy building viewer at that time so did not pay attention :-)
    20 KB (3,253 words) - 20:17, 18 February 2020
  • ...didn't work. Not had problem before. only with use of that particular Mesh object <br />[11:11] George Equus: Stay on it this time, work just fine
    16 KB (2,679 words) - 20:09, 3 March 2020
  • <br />[11:16] Ubit Umarov: bill is lost at RL, also afk at irc, last time we talked, a few days ago, he was ok ...n.Hird @grid.xmir.org:8002: it collides and stuff, but impossible to place object in world from inventory - opegl error
    20 KB (3,122 words) - 19:18, 21 April 2020
  • <br />[11:09] Kayaker Magic: So many changelogs, so little time.... ...11:12] Kayaker Magic: What rezzing tool? I'm rezzing with llRezObject in a script.
    24 KB (3,853 words) - 19:30, 28 April 2020
  • ...] Kayaker Magic: Ubit: If I make a call to llGetNoteCardLine just before a script crosses a region border, Will I still get the dataserver event in the new r ...40] Kayaker Magic: While on the subject of crossings, I noticed that every time I cross a region border, llGetTime() gets reset to 0.0. There's no mention
    11 KB (1,740 words) - 19:15, 19 May 2020
  • <br />[11:07] Gavin.Hird @grid.xmir.org:8002: unless it is a worn object chatting <br />[11:08] Kayaker Magic: We should see the "sparkle" around the chatting object
    39 KB (6,323 words) - 20:02, 26 May 2020
  • * transition should be the viewer transition time to the new one. May not work on most viewers. // osReplaceParcelEnvironment Script Example
    5 KB (529 words) - 20:22, 21 December 2020
  • * transition should be the viewer transition time to the new one. May not work on most viewers. // osReplaceRegionEnvironment Script Example
    7 KB (770 words) - 20:15, 21 December 2020
  • * transition should be the viewer transition time to the new one. May not work on most viewers. // osReplaceAgentEnvironment Script Example
    5 KB (532 words) - 20:07, 21 December 2020
  • ...ollow the outdated fs build instructions, they were both still posted last time I looked ... Setting up the environment needed to do a build of a viewer for the first time isn't easy. The instructions provided on the FS (or was it sing site) has t
    26 KB (4,161 words) - 19:40, 21 July 2020
  • <br />[11:06] Object: Meeting chat logging has been enabled. <br />[11:10] Ubit Umarov: script target events where disabled by the backup code :(
    30 KB (4,772 words) - 19:31, 11 August 2020
  • <br />[11:09] Ada Radius: I just logged into SL for the first time in years, if the meetings are in the morning or early afternoon I could pro ...>[11:19] Andrew Hellershanks: If several people make a request at the same time it seems like it could me the first person making a request have to wait fo
    11 KB (1,646 words) - 18:49, 18 August 2020
  • :Acronym for '''M'''ini '''R'''egion '''M'''odule. A script engine designed by Adam Frisby to support writing scripts in C#. MRM was in ...plements some extra generic concepts in OpenSimulator, such as acting as a script container.
    13 KB (2,022 words) - 21:45, 25 September 2020
  • <br />[11:03] Gavin.Hird @grid.xmir.org:8002: not going to happen any time soon <br />[11:06] Kayaker Magic: set time to midday fixes it.
    18 KB (2,945 words) - 19:11, 1 September 2020
  • ...easingly used in the transfer of knowledge where instructors can model and script their courses in several formats such as files, videos and quizzes. In orde ... automatic synchronization and recalculation of PCC data types in discrete time distributed simulations. Through a simple push, update, and pull process, s
    36 KB (5,082 words) - 11:00, 4 December 2023
  • ...e have a default state that contains a state entry event handler. When the object enters this state, the state_entry() function is triggered automatically. This function sets text on the object. The text to be displayed is "put your text in here".
    2 KB (208 words) - 11:35, 5 March 2024
  • The '''OSFunctionThreatLevel''' setting in the script engines' configuration sections of OpenSim.ini controls what classes of fun ...n individual basis. This can be done by adding '''Allow_*''' lines to the script engine's configuration section. To permit scripts owned by anyone to access
    11 KB (1,497 words) - 22:22, 28 September 2020
  • [11:04] Andrew Hellershanks: What is that object, Kayaker? ...2: It specifically asks for my machine's IP address as part of the install script.
    18 KB (2,911 words) - 19:07, 22 June 2021
  • ...My viewer dev machine is still in the toilet, so no viewer updates for the time being... ...teners for a a lot of scripts have not had that dying listeners for a long time, was an old bug, that seemed to be fixed
    28 KB (4,416 words) - 17:55, 18 May 2022
  • ...is to get better at texturing, so I've been learning Substance Painter, no time for Bento Buddy yet. And I've been working on Chris Mooney-Singh's Singapor ...8] Andrew Hellershanks: Jagga, I agree. That is why I couldn't find it one time when I was looking for it.
    21 KB (3,389 words) - 17:56, 18 May 2022
  • [11:32] Ada.Radius @grid.kitely.com:8002: politically correct at the time [11:34] Ubit Umarov: hm made ossl object teleports work on phatom prims
    17 KB (2,634 words) - 17:54, 18 May 2022
  • ...chzendo.net:59000: I may try Cool VL. Anyways don't want to eat up meeting time with a stupid viewer issue. ...@theshire.techzendo.net:59000: Great grid too. Just visitied for the first time last week.
    30 KB (4,639 words) - 17:51, 18 May 2022
  • ...ic: When you shut down a region it "persists objects" which cn take a LONG TIME on a full region. I see in the INI files that this process is also done oft [11:12] Ubit Umarov: any change you make on a object must be stored
    23 KB (3,634 words) - 17:50, 18 May 2022
  • [11:17] Andrew Hellershanks: I've pointed out some things that could save time in the past and was told they didn't matter. ...ut about the one person who is using it when they complain you broke their script. ;)
    32 KB (5,167 words) - 17:49, 18 May 2022
  • ... is a page in the wiki about setting it up that might have helped the last time I tried to use it. ...5] Gavin.Hird @grid.xmir.org:8002: there has been a 64-bit beta for a long time Kayaker
    32 KB (5,226 words) - 17:49, 18 May 2022
  • ...would think you should be able to stop an animation as long as you own the object that is animated. [11:26] Ubit Umarov: yeah obeject animations must ne on object inventories
    14 KB (2,173 words) - 17:49, 18 May 2022
  • [11:03] Gavin.Hird @grid.xmir.org:8002: I had wiped the cache since the last time, so that might be it [11:10] Andrew Hellershanks: Kayaker, Found it. It is a once sided object. It can be seen looking out from the building but not from the outside look
    20 KB (3,147 words) - 17:48, 18 May 2022
  • [11:25] Andrew Hellershanks: or morning, grid time. [11:40] Ubit Umarov: u mean on script?
    19 KB (2,820 words) - 17:48, 18 May 2022
  • [11:02] George Equus: Lots of stuff broke this time... ...ter @hg.zetaworlds.com:8002: If you mis-use any software you'll have a bad time, just look at Windows
    28 KB (4,483 words) - 17:47, 18 May 2022
  • ...hanks: There was an update to the libOMV library, and a few additional LSL script functions where added: llOrd, llChar, and llHash. [11:29] Andrew Hellershanks: ok, Bill. See you next time.
    26 KB (4,124 words) - 17:47, 18 May 2022

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