[11:05] Dahlia.Trimble @grid.wwweb3d.net:8002 is Online
[11:05] BlueWall.Slade @gateway.bluewallvirtual.net:8002 is Online
[11:05] Connecting to in-world Voice Chat...
[11:05] Connected
[11:06] BlueWall.Slade @gateway.bluewallvirtual.net:8002 is Online
[11:06] Michael Cerquoni is Online
[11:06] Jak Daniels is Online
[11:06] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hey everybody
[11:06] Nebadon.Izumi @cc.opensimulator.org:8002: hello
[11:06] Nebadon.Izumi @cc.opensimulator.org:8002: server froze up
[11:06] Nebadon.Izumi @cc.opensimulator.org:8002: i had to log into the iDrac and reboot it
[11:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: lol
[11:07] Richardus.Raymaker @hypergrid.org:8002: hi
[11:07] Nebadon.Izumi @cc.opensimulator.org:8002: probably had not been rebooted in over a year
[11:07] Richardus.Raymaker @hypergrid.org:8002: gi robert
[11:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I hate when remote servers go on the fritz.
[11:07] Nebadon.Izumi @cc.opensimulator.org:8002: ya luckily was easy
[11:07] Nebadon.Izumi @cc.opensimulator.org:8002: nice to have a KVM built in
[11:07] Nebadon.Izumi @cc.opensimulator.org:8002: hehe
[11:07] Shez.Oyen @mirage.duckdns.org:9038: ohhhhhh, nice new chairs :)
[11:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: ohhh yeah, sweet
[11:08] Nebadon.Izumi @cc.opensimulator.org:8002: Justin can't make it today he said
[11:08] Arielle.Popstar @bound2.dyndns.org:8002: this seat might be a bit off
[11:09] Robert.Adams @pc.virtualportland.org:14559: you are all tuened around, arielle
[11:09] Nebadon.Izumi @cc.opensimulator.org:8002: try standing and sitting again Arielle
[11:09] Nebadon.Izumi @cc.opensimulator.org:8002: might have selected a different peice
[11:09] Richardus.Raymaker @hypergrid.org:8002: aha, well its nice to have finaly smooth flying in opensim with 0.8.1. only keyframemotion is not smooth. especially compared to sl
[11:09] Nebadon.Izumi @cc.opensimulator.org:8002: probably wanst fully rezzed yet
[11:09] Arielle.Popstar @bound2.dyndns.org:8002: ahh there
[11:09] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Arielle is twisted
[11:09] Richardus.Raymaker @hypergrid.org:8002: hi arielle
[11:09] Arielle.Popstar @bound2.dyndns.org:8002: hi hi
[11:09] Arielle.Popstar @bound2.dyndns.org:8002: i am twisted
[11:09] Richardus.Raymaker @hypergrid.org:8002: keyframemotion looks a bit yerky on my var
[11:09] Arielle.Popstar @bound2.dyndns.org:8002: according to the rumours :)
[11:09] Robert.Adams @pc.virtualportland.org:14559: has anyone seen the bounty for llLookAt and llMoveToTarget (speaking of smoothness)
[11:09] Aine.Caoimhe @refugegrid.com:8002: wow...room full of unknown users...this should make it fun
[11:10] Dahlia.Trimble @grid.wwweb3d.net:8002 is Online
[11:10] Nebadon.Izumi @cc.opensimulator.org:8002: really?
[11:10] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I did see it
[11:10] Nebadon.Izumi @cc.opensimulator.org:8002: clear you cache and relog
[11:10] Shez.Oyen @mirage.duckdns.org:9038: lol.. geeks anonymous
[11:10] Richardus.Raymaker @hypergrid.org:8002: mhy you want to use that, except it accepts coordinates. still love keyframemotion more
[11:10] Nebadon.Izumi @cc.opensimulator.org:8002: i see everyones name
[11:10] Richardus.Raymaker @hypergrid.org:8002: thats doing pretty the same
[11:10] Dahlia.Trimble @grid.wwweb3d.net:8002: hi
[11:10] Aine.Caoimhe @refugegrid.com:8002: the only 2 names I see are Arielle and Bluewall
[11:10] Nebadon.Izumi @cc.opensimulator.org:8002: he
[11:10] Nebadon.Izumi @cc.opensimulator.org:8002: hello dahlia :)
[11:10] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Justin said those didn't really effect vehicles - was that right?
[11:10] Aine.Caoimhe @refugegrid.com:8002: everyone else is showing Unknown SuerUMMTGUN9
[11:10] Robert.Adams @pc.virtualportland.org:14559: the G+ OpenSim group has collected $2K to pay for getting the functions working properly
[11:10] Richardus.Raymaker @hypergrid.org:8002: except keyframemotion is not moving smooth
[11:11] Shez.Oyen @mirage.duckdns.org:9038: I see everyones name.. maybe it's lag
[11:11] Nebadon.Izumi @cc.opensimulator.org:8002: nice
[11:11] Richardus.Raymaker @hypergrid.org:8002: names ? thats something i never see because its disabled to have a nice world
[11:11] Arielle.Popstar @bound2.dyndns.org:8002: didnt Dahlia sort it?
[11:11] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I saw Dahlia touched one of those a day or so ago.
[11:11] Nebadon.Izumi @cc.opensimulator.org:8002: ya I thought i saw that too
[11:11] Nebadon.Izumi @cc.opensimulator.org:8002: you going after the bounty Dahlia?
[11:11] Arielle.Popstar @bound2.dyndns.org:8002: she's a bounty hunter ;)
[11:11] Dahlia.Trimble @grid.wwweb3d.net:8002: lol
[11:11] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hahah
[11:12] Dahlia.Trimble @grid.wwweb3d.net:8002: well maybe :)
[11:12] Nebadon.Izumi @cc.opensimulator.org:8002: nice
[11:12] Nebadon.Izumi @cc.opensimulator.org:8002: that is great
[11:12] Nebadon.Izumi @cc.opensimulator.org:8002: i hope you get it :)
[11:12] BlueWall.Slade @gateway.bluewallvirtual.net:8002: go for it. you should get paid something
[11:12] Dahlia.Trimble @grid.wwweb3d.net:8002: I have a few more changes related to it coming tho
[11:12] vegaslon.plutonian @vegaslon.ddns.net:9000: yep lllookat does not play nice with llmovetotarget still
[11:13] Dahlia.Trimble @grid.wwweb3d.net:8002: it should when I finish
[11:13] Arielle.Popstar @bound2.dyndns.org:8002: was it something that used to work or just never fully implem,ented?
[11:13] BlueWall.Slade @gateway.bluewallvirtual.net:8002: :)
[11:13] Richardus.Raymaker @hypergrid.org:8002: note: make it very cxlear with 0.8.1 relkease that the some config files need to be updated.. or you betetr place a bed next to the pc :)
[11:13] vegaslon.plutonian @vegaslon.ddns.net:9000: also will need to fix it so llmovetotarget works on avatars that are standing
[11:14] Dahlia.Trimble @grid.wwweb3d.net:8002: I dont know if it ever worked, Ive never used either. I use different functions for that kind of thing
[11:14] Nebadon.Izumi @cc.opensimulator.org:8002: Richardus technically on every release you should reallly update your configs
[11:14] Robert.Adams @pc.virtualportland.org:14559: what Richardus said!! Can't use your old INI files with the new release
[11:14] Nebadon.Izumi @cc.opensimulator.org:8002: tahts pretty standard
[11:14] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I think I used it in soem scripts a long time ago and it was ok
[11:14] Nebadon.Izumi @cc.opensimulator.org:8002: but i admit i got bit too
[11:14] Nebadon.Izumi @cc.opensimulator.org:8002: had to ask for help lol
[11:14] BlueWall.Slade @gateway.bluewallvirtual.net:8002: or either I did something to compensate for the wonky parts
[11:14] Richardus.Raymaker @hypergrid.org:8002: i compared mine, but where not complete awake :O so the tiny change escaped my mind.
[11:15] Nebadon.Izumi @cc.opensimulator.org:8002: i made the mistake of carrying over grid.ini and gridhypergrid.ini
[11:15] Nebadon.Izumi @cc.opensimulator.org:8002: bad mistake
[11:15] Nebadon.Izumi @cc.opensimulator.org:8002: never do that
[11:15] BlueWall.Slade @gateway.bluewallvirtual.net:8002: The last I remember trying to use it, the event syste wa too slow to service it in time
[11:15] Richardus.Raymaker @hypergrid.org:8002: yup. needed to copy to parts over from new to old to
[11:15] Nebadon.Izumi @cc.opensimulator.org:8002: I was asking for trouble
[11:15] Richardus.Raymaker @hypergrid.org:8002: just want to say thats going to give lots of prob;em
[11:15] Nebadon.Izumi @cc.opensimulator.org:8002: I havent heard much complaining yet
[11:16] Nebadon.Izumi @cc.opensimulator.org:8002: only 1 or 2 other people besides myself so far
[11:16] Richardus.Raymaker @hypergrid.org:8002: wait untilk the release :O
[11:16] Richardus.Raymaker @hypergrid.org:8002: i test the rc1 on 2 var regions
[11:16] Richardus.Raymaker @hypergrid.org:8002: except keyframemotion,. im pretty happy sofar.
[11:16] Nebadon.Izumi @cc.opensimulator.org:8002: yea, its bound to happen now and then, we just have to roll with it, make sure people know about it
[11:16] BlueWall.Slade @gateway.bluewallvirtual.net:8002: when did the configs change?
[11:17] Nebadon.Izumi @cc.opensimulator.org:8002: some stuff diva did
[11:17] Aine.Caoimhe @refugegrid.com:8002: it's the "make sure peopel know about it" part that's important
[11:17] Nebadon.Izumi @cc.opensimulator.org:8002: for loading modules or something
[11:17] BlueWall.Slade @gateway.bluewallvirtual.net:8002: a week ago?
[11:17] Nebadon.Izumi @cc.opensimulator.org:8002: nah bit more than that
[11:17] BlueWall.Slade @gateway.bluewallvirtual.net:8002: ohhh, all that, yes
[11:17] Richardus.Raymaker @hypergrid.org:8002: yes, thats what i mean. in the release notes just make it clear
[11:17] Nebadon.Izumi @cc.opensimulator.org:8002: ok well when we get close to release be sure to remind Justin
[11:17] Richardus.Raymaker @hypergrid.org:8002: i think 2 months ago bluewall. i remember soemthing.
[11:17] BlueWall.Slade @gateway.bluewallvirtual.net:8002: yeah, fun, fun, fun.
[11:18] BlueWall.Slade @gateway.bluewallvirtual.net:8002: when she setup thngs for the mono-addins modules in OpenSim.exe
[11:18] Nebadon.Izumi @cc.opensimulator.org:8002: ya those darn Encitra people, always breakin stuff
[11:18] Nebadon.Izumi @cc.opensimulator.org:8002: lol
[11:18] BlueWall.Slade @gateway.bluewallvirtual.net:8002: haha - on the move
[11:19] Nebadon.Izumi @cc.opensimulator.org:8002: Just wait until Diva is on her Sebatical
[11:19] Nebadon.Izumi @cc.opensimulator.org:8002: that will be fun :)
[11:19] BlueWall.Slade @gateway.bluewallvirtual.net:8002: she was talking about putting the inventory all in Robust - making some caps on the server to secure it.
[11:19] BlueWall.Slade @gateway.bluewallvirtual.net:8002: That will be nice to have that.
[11:20] Nebadon.Izumi @cc.opensimulator.org:8002: yea we have a lot of plans for some really cool stuff
[11:20] Nebadon.Izumi @cc.opensimulator.org:8002: very excited to see where OnLook viewer goes
[11:20] BlueWall.Slade @gateway.bluewallvirtual.net:8002: yes
[11:20] Richardus.Raymaker @hypergrid.org:8002: is the new robust file storage easy to use ? maby like to try that when i setup own mini grid again
[11:20] Nebadon.Izumi @cc.opensimulator.org:8002: it should be, I havent seen it yet, soon though
[11:21] Richardus.Raymaker @hypergrid.org:8002: i hope you can configure the storage path or how it works
[11:21] Nebadon.Izumi @cc.opensimulator.org:8002: we are still transfering files
[11:21] Nebadon.Izumi @cc.opensimulator.org:8002: you can
[11:21] Nebadon.Izumi @cc.opensimulator.org:8002: its very similar to SRAS
[11:21] Richardus.Raymaker @hypergrid.org:8002: for you :)) never used sras
[11:21] Nebadon.Izumi @cc.opensimulator.org:8002: it will be fully configurable
[11:21] Dahlia.Trimble @grid.wwweb3d.net:8002: did Melania install her asset code in osgrid?
[11:21] Richardus.Raymaker @hypergrid.org:8002: i think it can be faster on ssd then mysql
[11:21] Nebadon.Izumi @cc.opensimulator.org:8002: not yet
[11:22] Arielle.Popstar @bound2.dyndns.org:8002: (everyone see everyone else with hair? )
[11:22] Nebadon.Izumi @cc.opensimulator.org:8002: we are still rsyncing the data from the recovery drive
[11:22] Nebadon.Izumi @cc.opensimulator.org:8002: I think we are about 30-35% complete
[11:22] Nebadon.Izumi @cc.opensimulator.org:8002: its rsyncing from plaza09, the Lbsa server
[11:22] BlueWall.Slade @gateway.bluewallvirtual.net:8002: did you get past the usb driver failures?
[11:22] Richardus.Raymaker @hypergrid.org:8002: only arielle dont have hair
[11:22] Nebadon.Izumi @cc.opensimulator.org:8002: to pollux, our new primary asset server
[11:22] Dahlia.Trimble @grid.wwweb3d.net:8002: resyncing into sras?
[11:23] Nebadon.Izumi @cc.opensimulator.org:8002: and as its rsyncing its simultaneously cloning the data to castor, the backup server
[11:23] Nebadon.Izumi @cc.opensimulator.org:8002: no sras is done
[11:23] Nebadon.Izumi @cc.opensimulator.org:8002: the database has been converted for new asset services
[11:23] Nebadon.Izumi @cc.opensimulator.org:8002: fsassets
[11:23] BlueWall.Slade @gateway.bluewallvirtual.net:8002: just the files
[11:23] Nebadon.Izumi @cc.opensimulator.org:8002: ya the blobs will remain unchanged
[11:23] Nebadon.Izumi @cc.opensimulator.org:8002: sras and fsassets basically use the same structure
[11:23] Dahlia.Trimble @grid.wwweb3d.net:8002: oh Ive not tried fsassets
[11:24] Nebadon.Izumi @cc.opensimulator.org:8002: ya its not in core yet, soon though
[11:24] BlueWall.Slade @gateway.bluewallvirtual.net:8002: it's not here yet.
[11:24] Nebadon.Izumi @cc.opensimulator.org:8002: we want to test it first
[11:24] Nebadon.Izumi @cc.opensimulator.org:8002: make sure its working
[11:24] Nebadon.Izumi @cc.opensimulator.org:8002: then it will hit core
[11:24] Dahlia.Trimble @grid.wwweb3d.net:8002: thats melanie's thing?
[11:24] Nebadon.Izumi @cc.opensimulator.org:8002: yes
[11:24] Richardus.Raymaker @hypergrid.org:8002: sras is looking for uuid in the mysql database and then loading the file , sounds faster then digging into a a hugh mysql database
[11:24] Nebadon.Izumi @cc.opensimulator.org:8002: sras worked wonderfully
[11:24] Richardus.Raymaker @hypergrid.org:8002: so 0.8.1 donbt have it into core
[11:25] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I would think that experts writing MySQL spend a great deal of time optimizing the code for speed.
[11:25] Nebadon.Izumi @cc.opensimulator.org:8002: for the entire time prior to the raid failure
[11:25] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I think it would be hard to beat.
[11:25] Nebadon.Izumi @cc.opensimulator.org:8002: SRAS2 never had to be restarted even once
[11:26] Nebadon.Izumi @cc.opensimulator.org:8002: sras1 different story
[11:26] Nebadon.Izumi @cc.opensimulator.org:8002: lol
[11:26] Nebadon.Izumi @cc.opensimulator.org:8002: we had a cron task that restared it every 6 hours
[11:26] Nebadon.Izumi @cc.opensimulator.org:8002: lol
[11:26] Nebadon.Izumi @cc.opensimulator.org:8002: never use Ruby on Rails :P
[11:27] Dahlia.Trimble @grid.wwweb3d.net:8002: I took a brief look at RoR before, it was really easy to get a simple site up but all that simplicity scared me away
[11:27] Nebadon.Izumi @cc.opensimulator.org:8002: things are going well though, OSgrid should be back up hopefully within the next coming weeks, i cant give any kind of firm ETA, but progress is going steady now
[11:27] Nebadon.Izumi @cc.opensimulator.org:8002: we got past the USB problem, basically put the drive into another server, setup an NFS share
[11:28] Richardus.Raymaker @hypergrid.org:8002: its time the start to make good things again. not only invento more problems
[11:28] Dahlia.Trimble @grid.wwweb3d.net:8002: usually when things are so simple like that I've found that it's easy to dig oneself into a deep hole one cannot climb out of
[11:28] BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++
[11:29] BlueWall.Slade @gateway.bluewallvirtual.net:8002: sometimes that is the case.
[11:29] BlueWall.Slade @gateway.bluewallvirtual.net:8002: (path of least resistance)
[11:29] Nebadon.Izumi @cc.opensimulator.org:8002: yea, I cant really speak to it personally, but the ranting i heard from Dave Coyle, made it sound like it was pure hell
[11:29] Dahlia.Trimble @grid.wwweb3d.net:8002: lol
[11:29] Richardus.Raymaker @hypergrid.org:8002: neb is the region 0.81.rc1 ?
[11:29] Nebadon.Izumi @cc.opensimulator.org:8002: hmmm probably not let me check what its running
[11:30] Richardus.Raymaker @hypergrid.org:8002: do you see my mesh ?
[11:30] Nebadon.Izumi @cc.opensimulator.org:8002: Version: OpenSim 0.8.1 Dev 58229a9
[11:30] Richardus.Raymaker @hypergrid.org:8002: shoes and shirt
[11:30] Nebadon.Izumi @cc.opensimulator.org:8002: no i do not
[11:30] Nebadon.Izumi @cc.opensimulator.org:8002: your mid section is invisible to me
[11:30] Richardus.Raymaker @hypergrid.org:8002: hmm.
[11:30] Richardus.Raymaker @hypergrid.org:8002: maby because its not in the suitecase ?
[11:31] Shez.Oyen @mirage.duckdns.org:9038: I don't see them either Rich.. nice socks tho :)
[11:31] Robert.Adams @pc.virtualportland.org:14559: Dahlia: is there a physics piece to llMoveToTarget?
[11:31] Nebadon.Izumi @cc.opensimulator.org:8002: might be because you came in a bit early as the region was starting up Richardus
[11:31] Nebadon.Izumi @cc.opensimulator.org:8002: i saw messages about you trying to log in before region was ready
[11:31] Nebadon.Izumi @cc.opensimulator.org:8002: might just be bad luck
[11:31] Richardus.Raymaker @hypergrid.org:8002: hmm, it is. but not active i think trying to wear suitecase
[11:31] vegaslon.plutonian @vegaslon.ddns.net:9000: llmovetotarget has a actor setup in bulletsim
[11:32] Richardus.Raymaker @hypergrid.org:8002: well i got message login disable and then after that it worked.
[11:32] vegaslon.plutonian @vegaslon.ddns.net:9000: part of the problem why lllookat and llmovetotarget do not play nice, one is using physics engine and other is not
[11:32] Richardus.Raymaker @hypergrid.org:8002: now betetr. maby wait a minute before reply ?
[11:32] Nebadon.Izumi @cc.opensimulator.org:8002: ah ya
[11:32] Nebadon.Izumi @cc.opensimulator.org:8002: now i see you
[11:32] Robert.Adams @pc.virtualportland.org:14559: I did work on a PID movement controller in BulletSim for llMoveToTarget
[11:33] Arielle.Popstar @bound2.dyndns.org:8002: ok now rira
[11:33] Richardus.Raymaker @hypergrid.org:8002: just did rewear ort something like that
[11:34] Robert.Adams @pc.virtualportland.org:14559: what does llMoveToTarget do with obstacles? That would be the reason to involve the physics engine
[11:35] Richardus.Raymaker @hypergrid.org:8002: in OS, it tsrta to spin like crtazy in the past.
[11:35] Richardus.Raymaker @hypergrid.org:8002: in SL, uhmm i frget but i think it bounce also.
[11:35] Nebadon.Izumi @cc.opensimulator.org:8002: probably depends on the obstacle itself
[11:35] Nebadon.Izumi @cc.opensimulator.org:8002: I dont recall it being very smart
[11:35] Richardus.Raymaker @hypergrid.org:8002: movetotarget need to be physics nebadon
[11:36] vegaslon.plutonian @vegaslon.ddns.net:9000: yep llmovetotarget is suppost to no go through anything. one thing we do not have in opensim is any air friction on stuff so it just continue to spin when it hits stuff
[11:36] Richardus.Raymaker @hypergrid.org:8002: thats the nly annoying part i have seen
[11:36] vegaslon.plutonian @vegaslon.ddns.net:9000: secondlife it eventually stops spinning, or people used lllookat to not allow it to spin at all
[11:37] vegaslon.plutonian @vegaslon.ddns.net:9000: in opensim the physics engine keeps letting it spin and lllookat can not stop it spinning
[11:37] Arielle.Popstar @bound2.dyndns.org:8002: i thought there was a friction parameter in opensimdefaults.ini
[11:37] Nebadon.Izumi @cc.opensimulator.org:8002: ya makes sense if its not wired to physics lllookat
[11:38] Nebadon.Izumi @cc.opensimulator.org:8002: friction is for object to object
[11:38] Nebadon.Izumi @cc.opensimulator.org:8002: not air
[11:38] Robert.Adams @pc.virtualportland.org:14559: spinning? So the thing bumps into an obstacle and gets some rotational movement and keeps rotating?
[11:38] Richardus.Raymaker @hypergrid.org:8002: yes
[11:38] Richardus.Raymaker @hypergrid.org:8002: like crazy
[11:38] Nebadon.Izumi @cc.opensimulator.org:8002: i have a follower that does the same thing
[11:38] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I have seen that, yes.
[11:38] Robert.Adams @pc.virtualportland.org:14559: but in SL, there is some damper so the rotation either stops or is not added to the object?
[11:39] vegaslon.plutonian @vegaslon.ddns.net:9000: it has some dampener so nothing physical keeps rotation forever, think they call it energy
[11:40] Robert.Adams @pc.virtualportland.org:14559: and llLookAt does not set rotation to zero before starting the object to look?
[11:40] Nebadon.Izumi @grid.nebadon2025.com:8002 is Online
[11:40] Richardus.Raymaker @hypergrid.org:8002: ebergy = 10
[11:40] Nebadon Izumi gave you follower.
[11:40] Entering god mode, level 144
[11:40] vegaslon.plutonian @vegaslon.ddns.net:9000: ya it does not set angular velocity to zero
[11:40] Robert.Adams @pc.virtualportland.org:14559 thinks that llLookAt should take any existing rotational movement into acccount
[11:41] Nebadon.Izumi @cc.opensimulator.org:8002: ah poo, physical prims are turned off here
[11:41] Nebadon.Izumi @cc.opensimulator.org:8002: heh
[11:41] Robert.Adams @pc.virtualportland.org:14559: I'll have to look into SL 'energy'... see when it get applied
[11:41] Richardus.Raymaker @hypergrid.org:8002: really cant type today :O
[11:42] Richardus.Raymaker @hypergrid.org:8002: http://wiki.secondlife.com/wiki/Energy
[11:43] vegaslon.plutonian @vegaslon.ddns.net:9000: that does not really talk much about how fast it is removed after a inpulse is applied to a airborne object
[11:44] Richardus.Raymaker @hypergrid.org:8002: so fast not find anything else
[11:45] Nebadon.Izumi @grid.nebadon2025.com:8002 is Offline
[11:45] Dahlia.Trimble @grid.wwweb3d.net:8002: energy looks like something they came up with to prevent "orbiters"
[11:45] Dahlia.Trimble @grid.wwweb3d.net:8002: not too successful tho ;)
[11:45] vegaslon.plutonian @vegaslon.ddns.net:9000: nah people use use more then one prim to orbit
[11:45] Richardus.Raymaker @hypergrid.org:8002: hehe. yes
[11:45] Robert.Adams @pc.virtualportland.org:14559: I remember some comment about there being no rolling friction in OpenSim (a ball will roll forever) while it stops after a while in SL.... maybe there is something similar in SL for objects rotating in the air
[11:46] Robert.Adams @pc.virtualportland.org:14559: might add rotational friction of some type
[11:46] Nebadon.Izumi @cc.opensimulator.org:8002: nice
[11:47] Richardus.Raymaker @hypergrid.org:8002: just opensimdefaults paraemter so thge friction can be adjusted later
[11:48] Robert.Adams @pc.virtualportland.org:14559: BulletSim has a zillion parameters.... I don't put constants in the code :)
[11:48] Arielle.Popstar @bound2.dyndns.org:8002: pretty sure i have seen rolling friction in ode back when ubit was experimenting with it
[11:49] Dahlia.Trimble @grid.wwweb3d.net:8002: seemed rolling worked a lot better in ODE back when I first started working on physics prim shapes
[11:50] Richardus.Raymaker @hypergrid.org:8002: Dahlia did you tried keyframemotion not long ago ?
[11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: then something happened along the way and things would stop rolling
[11:50] Richardus.Raymaker @hypergrid.org:8002: Just want to know how smooth it moves for others
[11:50] Nebadon.Izumi @cc.opensimulator.org:8002: I have found that in Bulletsim, rolling objects tend to stop and never move again
[11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: did I try it for what Richardus?
[11:50] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I have used it RiRa and it's not too bad.
[11:51] Nebadon.Izumi @cc.opensimulator.org:8002: really any kind of physical prim
[11:51] Richardus.Raymaker @hypergrid.org:8002: I dsont know dahlia. maby you used it
[11:51] Richardus.Raymaker @hypergrid.org:8002: its not bad, but SL is more smooth.
[11:51] Robert.Adams @pc.virtualportland.org:14559: nebadon, if you have a test case, I'd like to fix that.... objects not re-activating after going idle needs to be fixed
[11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: no Ive not used it. I was once looking into implementing it but someone else beat me to it.
[11:51] Richardus.Raymaker @hypergrid.org:8002: i maby post a video someday
[11:51] Nebadon.Izumi @cc.opensimulator.org:8002: yea the easiest way i have found to trigger it is prim falls
[11:52] Nebadon.Izumi @cc.opensimulator.org:8002: not single prim falls though like the ball dropper
[11:52] Nebadon.Izumi @cc.opensimulator.org:8002: like stacks of cubes or spheres
[11:52] Nebadon.Izumi @cc.opensimulator.org:8002: maybe like 100 to 1000 prims falling simulatneously can make it happen
[11:52] Nebadon.Izumi @cc.opensimulator.org:8002: not hard at all
[11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: I dont think the opensim one works the same as the SL one, the SL one I believe uses velocity and angular velocigy where the opensim one uses a bazillion updates
[11:52] Richardus.Raymaker @hypergrid.org:8002: Neb, you know if things fall from high altutude the break... ! :P
[11:52] Robert.Adams @pc.virtualportland.org:14559: last I looked at keyframe, it was pure position updating and was hard coded in places -- no events
[11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: at least it did when I looked at it after whoever committed it
[11:53] Richardus.Raymaker @hypergrid.org:8002: it now hav ethe events
[11:53] BlueWall.Slade @gateway.bluewallvirtual.net:8002: So it's basically like llSetPostion?
[11:53] vegaslon.plutonian @vegaslon.ddns.net:9000: right now yep.
[11:53] Richardus.Raymaker @hypergrid.org:8002: ask robert. i dont know. maby it is, but use less resources the llsetpos
[11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: ya that's not the way I would have done it
[11:54] vegaslon.plutonian @vegaslon.ddns.net:9000: secondlife it can do all sorts of cool things like move avatars with it
[11:54] Nebadon.Izumi @cc.opensimulator.org:8002: basically like that Robert
[11:54] Nebadon.Izumi @cc.opensimulator.org:8002: stacks of prims, set the whole thing physical and let go
[11:54] Nebadon.Izumi @cc.opensimulator.org:8002: a lot of the time 50%+ of the prims never even hit the ground
[11:54] Nebadon.Izumi @cc.opensimulator.org:8002: they freeze mid fall
[11:54] Robert.Adams @pc.virtualportland.org:14559: it seemed like LL must moved a commonly scripted operation into the simulator
[11:55] Robert.Adams @pc.virtualportland.org:14559: nebadon, I've seen that one.... and there is also a problem with the last update (zero motion) not happening for a few prims if there are many physical objects (prims slowly floating off)
[11:55] Dahlia.Trimble @grid.wwweb3d.net:8002: I dont remember there being a way to set velocity for a non-physical object in SL via a script
[11:55] Dahlia.Trimble @grid.wwweb3d.net:8002: unless something was added
[11:55] Dahlia.Trimble @grid.wwweb3d.net:8002: well KeyFrame can I believe
[11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: (indirecly)
[11:56] BlueWall.Slade @gateway.bluewallvirtual.net:8002: It's not physical though? The SL one?
[11:56] Richardus.Raymaker @hypergrid.org:8002: KFM works more with frames. never seen velocity setting. maby confiused with movetotarget
[11:57] Dahlia.Trimble @grid.wwweb3d.net:8002: no its not physical in SL I believe...
[11:57] vegaslon.plutonian @vegaslon.ddns.net:9000: they say it is tied to their physics engine
[11:57] Richardus.Raymaker @hypergrid.org:8002: tmovetotarget have som damping
[11:57] Richardus.Raymaker @hypergrid.org:8002: KFM is not ohysics
[11:58] Richardus.Raymaker @hypergrid.org:8002: thats very usefull, because the object can be phantom then
[11:58] Dahlia.Trimble @grid.wwweb3d.net:8002: ya it supposedly doesnt do collision well, if at all
[11:58] Robert.Adams @pc.virtualportland.org:14559: keyframe got added when LL was doing all that work with Havok... we also got the path following stuff at that time
[11:58] Richardus.Raymaker @hypergrid.org:8002: it can sofar i know only do colision with physics objects
[11:59] BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++
[11:59] vegaslon.plutonian @vegaslon.ddns.net:9000: KFM does move physical objects but it does not test collision against non physical objects nore it is effected by collisons
[11:59] BlueWall.Slade @gateway.bluewallvirtual.net:8002: maybe the physics engine does the calculations for movement, but keeps it not-phys?
[12:00] Dahlia.Trimble @grid.wwweb3d.net:8002: I doubt it uses physics at all
[12:00] Richardus.Raymaker @hypergrid.org:8002: its not physics
[12:00] Richardus.Raymaker @hypergrid.org:8002: if its physics SL complaines about it and refuse to move it
[12:01] Robert.Adams @pc.virtualportland.org:14559: what does llKeyFrame do with non-physical obstacles in SL ?
[12:01] vegaslon.plutonian @vegaslon.ddns.net:9000: it is passing a velocity to all physics objects it touches
[12:01] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I think it passes through them
[12:01] Dahlia.Trimble @grid.wwweb3d.net:8002: probably goes right thru them
[12:01] Richardus.Raymaker @hypergrid.org:8002: hmm good one. i think its ignoring the object like its phantom
[12:01] Robert.Adams @pc.virtualportland.org:14559: so a keyframed object is effectively phantom?
[12:01] Richardus.Raymaker @hypergrid.org:8002: yeah, sofar i know it see other normal prims as phantom
[12:02] Richardus.Raymaker @hypergrid.org:8002: but KFM object is default not phantom, it can push avatars
[12:02] Robert.Adams @pc.virtualportland.org:14559: that's so broken
[12:02] Dahlia.Trimble @grid.wwweb3d.net:8002: I dont think it's phantom, I think it relies on the viewer doing interpolation
[12:02] Dahlia.Trimble @grid.wwweb3d.net:8002: similar to other animations
[12:02] Dahlia.Trimble @grid.wwweb3d.net:8002: it's more like an animation system implemented across a network
[12:03] Dahlia.Trimble @grid.wwweb3d.net:8002: rather than all locally like for avatars
[12:03] Richardus.Raymaker @hypergrid.org:8002: i use KFM for my new train. its going betetr this time. only some problem with calcluatimng reversed rotation
[12:04] BlueWall.Slade @gateway.bluewallvirtual.net:8002: So a portion of the movement is actually in the viewer?
[12:04] Robert.Adams @pc.virtualportland.org:14559: LL totally lost their architectural design and planning in there somewhere
[12:04] BlueWall.Slade @gateway.bluewallvirtual.net:8002: hhaha
[12:04] Dahlia.Trimble @grid.wwweb3d.net:8002: lol
[12:05] vegaslon.plutonian @vegaslon.ddns.net:9000: it would be like having a moving platform in a game, it is not effected by physics but it has an effect on physics
[12:05] Dahlia.Trimble @grid.wwweb3d.net:8002: ya animation is sorely lacking in SL
[12:05] Robert.Adams @pc.virtualportland.org:14559: gotta run.....talk to you all in IRC
[12:05] Dahlia.Trimble @grid.wwweb3d.net:8002: cya
[12:05] Richardus.Raymaker @hypergrid.org:8002: bye robert
[12:05] BlueWall.Slade @gateway.bluewallvirtual.net:8002: see ya Robert, thanks
[12:05] Sarah Kline: bye all
[12:06] Dahlia.Trimble @grid.wwweb3d.net:8002 goes too.... bye all
[12:06] Nebadon.Izumi @cc.opensimulator.org:8002: k thanks for coming everyone
[12:06] BlueWall.Slade @gateway.bluewallvirtual.net:8002: bye /me is flying too
[12:06] Nebadon.Izumi @cc.opensimulator.org:8002: same time next week :)