Chat log from the meeting on 2015-02-24

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[10:59]  Nebadon Izumi: its on the University Network
[10:59]  Arielle.Popstar well no doubt but we got to get him to document his configs ;)
[11:00]  Nebadon Izumi: University of California Irvine
[11:00]  Aine.Caoimhe waves
[11:00]  Richardus.Raymaker hi aine. all
[11:00]  Shez.Oyen Hiya Aine :)
[11:00]  Richardus.Raymaker hi jcc
[11:00]  Justin Clark-Casey: hello
[11:00]  Arielle.Popstar Hi Justin and Aine
[11:00]  Shez.Oyen Hi Justin
[11:01]  Nebadon Izumi: so I have some good news
[11:01]  Jak Daniels: Hi all
[11:01]  Alicia.Raven hello
[11:01]  Shez.Oyen yay!
[11:01]  Nebadon Izumi: OSgrid is back up
[11:01]  Arielle.Popstar Hi Jak and Alicia
[11:01]  Nebadon Izumi: logins are not completely open yet
[11:01]  Nebadon Izumi: but I was thinking we could Hypergrid to Wright Plaza today
[11:01]  Nebadon Izumi: if you guys want
[11:01]  Richardus.Raymaker If a server running in a grid refuse to let you login or TP to that region (happens sometimea) but stats look fine. except consople shows slow handlin g. its simside or grid side ?. restart btw fix the problem. it happend a few times now
[11:01]  Jak Daniels: cool
[11:01]  Arielle.Popstar ok
[11:01]  Nebadon Izumi: testing has been great
[11:01]  Nebadon Izumi: I experience no loss of inventory
[11:01]  Nebadon Izumi: my IAR saved without hassle
[11:01]  Nebadon Izumi: 3.5gb
[11:02]  Shez.Oyen wonderful!
[11:02]  Nebadon Izumi: all the plazas are back up as well as my own and couple other testers regions
[11:02]  Nebadon Izumi: surprisingly Dahlia had a region running the entire outage
[11:02]  Nebadon Izumi: and she logged right back into it without a restart
[11:02]  Nebadon Izumi: running for 190 days
[11:02]  Shez.Oyen wow
[11:03]  Arielle.Popstar using her own asset and inventory databases?
[11:03]  Nebadon Izumi: no
[11:03]  Nebadon Izumi: the grid is fully back up now
[11:03]  Jak Daniels: was the asset cache set to never expire?
[11:03]  Nebadon Izumi: her region just sat idle and was never restarted
[11:03]  Richardus.Raymaker wich asset storage ?
[11:03]  Jak Daniels: region
[11:03]  Nebadon Izumi: fsassets
[11:03]  Nebadon Izumi: Melanies asset server
[11:03]  Nebadon Izumi: she is still cleaning up the code a bit
[11:03]  Richardus.Raymaker still think its better way.
[11:03]  Nebadon Izumi: it will be in core soon
[11:04]  Richardus.Raymaker i think fassets give less corruption,
[11:04]  Richardus.Raymaker i hope its in 0.8.1
[11:05]  Richardus.Raymaker Still like to know if theres a way to speedup xengine or make the sensors more reliable
[11:05]  Nebadon Izumi: should we jump over?
[11:05]  Arielle.Popstar so we could have had the meeting at wright plaza?
[11:05]  Nebadon Izumi: I will leave my local avatar here
[11:05]  Nebadon Izumi: I have my OSgrid avatar waiting at Wright Plaza
[11:05]  Nebadon Izumi: if anyone else shows up I can redirect them
[11:06]  Richardus.Raymaker in OS at soem point something get wrong, but not sure when. i can say maby more when my own 0.8.1 grid is running
[11:06]  Nebadon Izumi: Wright Plaza
[11:06]  Nebadon Izumi: in your map search
[11:06]  BlueWall.Slade is Online
[11:06]  Richardus.Raymaker"Wright Plaza
[11:06]  No regions found with that name.
[11:06]  Richardus.Raymaker Plaza
[11:06]  BlueWall.Slade is Online
[11:06]  Aine.Caoimhe kk...see you there
[11:06]  Teleport completed from https://opensimcc/region/Staff%20Zone%201/141/63/85
[11:07]  Connecting to in-world Voice Chat...
[11:07]  Hiro Protagonist: hiya Shez
[11:07]  Connected
[11:07]  Shez.Oyen Mornin' Hiro :)
[11:07]  Connecting to in-world Voice Chat...
[11:07]  Connected
[11:07]  Hiro Protagonist: Heya Rich, Justin
[11:07]  Aine.Caoimhe just got hit with a ton of "unable to fetch profile data at this time" that expected?
[11:07]  Shez.Oyen Slow pokes!
[11:07]  Hiro Protagonist: Arielle, how goes :)
[11:07]  Justin Clark-Casey: hello
[11:07]  Shez.Oyen Rotten eggs!
[11:07]  Arielle.Popstar Hey Hiro
[11:07]  Hiro Protagonist: yah y'all need ta get some real intertubes
[11:07]  Hiro Protagonist: :p
[11:07]  Alicia.Raven same profile warning popups here also
[11:08]  Shez.Oyen :)
[11:08]  Arielle.Popstar hair and attachments here too?
[11:08]  Nebadon Izumi: hello everyone :)
[11:08]  Nebadon Izumi: we are running old profiles here
[11:08]  Hiro Protagonist: Hiya Kayaker
[11:08]  Nebadon Izumi: so not totally surprising
[11:08]  Nebadon Izumi: however i never got those same messages
[11:08]  Nebadon Izumi: so kind of wierd
[11:08]  Aine.Caoimhe ah, it's 1 for each person
[11:08]  Shez.Oyen I couldn't log in with my OSG Ahez
[11:08]  Shez.Oyen Shez*
[11:08]  Nebadon Izumi: Logins are not up
[11:08]  Shez.Oyen right
[11:08]  Nebadon Izumi: only admins at the moment
[11:08]  Aine.Caoimhe when Billy arrived I got another one
[11:09]  Hiro Protagonist: goons only for teh moment
[11:09]  Shez.Oyen Arielle.. your parts are intact
[11:09]  Billy.Bradshaw got what?
[11:09]  Shez.Oyen are mine?
[11:09]  Arielle.Popstar yay
[11:09]  Aine.Caoimhe and again just now with Bluewall arriving
[11:09]  Richardus.Raymaker HG is more easy
[11:09]  Nebadon Izumi: ok well we are still dusting off stuff here
[11:09]  Arielle.Popstar looks fine to me Shez
[11:09]  Nebadon Izumi: but so far things have been good
[11:09]  Shez.Oyen :)
[11:09]  Richardus.Raymaker only need some waxing and polish
[11:09]  Aine.Caoimhe an "Unable to fetch profile data at this time" message
[11:09]  Hiro Protagonist: its fairly dusty, but we're still findin stuff under it
[11:09]  Nebadon Izumi: my guess that has something to do with v1 vs v2 profiles
[11:09]  Arielle.Popstar blue is white
[11:09]  Hiro Protagonist: yah
[11:09]  Billy.Bradshaw loads of unknown users showing for me
[11:10]  Nebadon Izumi: hmm did Justin make it I wonder?
[11:10]  Arielle.Popstar i saw him
[11:10]  Hiro Protagonist: yeah he's ovar
[11:10]  Justin Clark-Casey: I am here
[11:10]  Nebadon Izumi: oh haha
[11:10]  Nebadon Izumi: not in your usual spot
[11:10]  Nebadon Izumi: lol
[11:10]  Nebadon Izumi: too funny
[11:10]  BlueWall.Slade good work guys
[11:10]  Nebadon Izumi: ya it was very painful amount of work, but totally worth it
[11:10]  Hiro Protagonist: You need to tell that to Melanie and Allen Kerensky
[11:10]  Billy.Bradshaw same old paint job
[11:10]  Shez.Oyen I see all the names ok.. no unknowns
[11:10]  Kayaker.Magic Hey, I recognise the stuff on the table!
[11:10]  BlueWall.Slade ++5
[11:11]  Nebadon Izumi: there was a point when we thought maybe we wasted a lot of money and time
[11:11]  Arielle.Popstar ping is high
[11:11]  Arielle.Popstar ok settling
[11:11]  Shez.Oyen those donuts are prob pretty stale
[11:11]  Nebadon Izumi: but thankfully the restoration service came through a few days after we thought it was a completley lost cause
[11:11]  Hiro Protagonist: lol SHez!
[11:11]  Nebadon Izumi: murphys law
[11:11]  Richardus.Raymaker dont eat them shez
[11:11]  Nebadon Izumi: so as you decide things are dead and move on thats when murphy strikes
[11:11]  Nebadon Izumi: lol
[11:12]  BlueWall.Slade I ueed to work with a guy named Murphy
[11:12]  Hiro Protagonist: well hey, we got that basterd goin' our way for a change
[11:12]  BlueWall.Slade wanted to shoot him about every other day
[11:12]  Billy.Bradshaw I still do!
[11:12]  Richardus.Raymaker any problems in 0.8.1rc1 ?
[11:13]  Richardus.Raymaker maby missed soemthing
[11:13]  Hiro Protagonist: I've not had any, works great
[11:13]  Nebadon Izumi: we are running Master git here now
[11:13]  Hiro Protagonist: just like buttah
[11:13]  Nebadon Izumi: i upgraded Robust last night
[11:13]  Nebadon Izumi: the plazas are a few days back
[11:13]  Aine.Caoimhe other than HG transfer being completely borked?
[11:13]  Nebadon Izumi: my local regions here are on master too
[11:13]  Nebadon Izumi: ya something is very off with HG
[11:13]  Nebadon Izumi: attachments go missing
[11:13]  Arielle.Popstar everyone showed up with full attachments here
[11:14]  Hiro Protagonist: I've not been able to jump at all, but blame my self
[11:14]  Richardus.Raymaker it looks fine for me.
[11:14]  Nebadon Izumi: again must be the Awesome admin!!!
[11:14]  Nebadon Izumi: lol
[11:14]  Nebadon Izumi: jk
[11:14]  Shez.Oyen Hi Andrew :)
[11:14]  Hiro Protagonist: lol
[11:14]  Andrew.Hellershanks Cool. This is like a sense of deja vu (sort of)
[11:14]  Andrew.Hellershanks grins
[11:14]  Nebadon Izumi: honestly I don't know why OSgrid and OSCC have less troubles than other grids
[11:14]  Arielle.Popstar can we see the awesome configs?
[11:14]  Andrew.Hellershanks Hey, everyone
[11:14]  BlueWall.Slade I installed Make Human the other day. I think I want to amke me a mesh avatar to test with.
[11:14]  BlueWall.Slade Hi Andrew
[11:15]  Nebadon Izumi: Arielle we could show the configs i have no problem with that
[11:15]  Nebadon Izumi: however its very far from a stock configuration
[11:15]  Richardus.Raymaker yes make human looks good. but the mess stuff is still a puzzle
[11:15]  Nebadon Izumi: we run 2 grid services for regions
[11:15]  Nebadon Izumi: 1 login service
[11:15]  Nebadon Izumi: 3 presence services
[11:15]  Nebadon Izumi: 5 inventory services
[11:15]  Nebadon Izumi: and 1 maptile service
[11:15]  Nebadon Izumi: its very split up
[11:15]  BlueWall.Slade Hi Dahlia
[11:16]  Dahlia.Trimble hi
[11:16]  Hiro Protagonist: I think that is the salient difference between this and many other installations, is that we run a relatively large number of service instances
[11:16]  Andrew.Hellershanks Interesting. Justin is sitting on the right hand end of the couch for a change
[11:16]  Alicia.Raven hi dahlia
[11:16]  Nebadon Izumi: hahah
[11:16]  Nebadon Izumi: Andrew you noticed too
[11:16]  Nebadon Izumi: thats hilarious
[11:16]  Nebadon Izumi: i said same thing
[11:16]  Richardus.Raymaker JUstin ? whats the timeout for login or telkeport ist by accident around 10000ms ?
[11:16]  Justin Clark-Casey: rich: I don't know what you're talking about
[11:16]  Shez.Oyen Hi Dahlia :)
[11:17]  Hiro Protagonist: whoops!
[11:17]  Hiro Protagonist: coffee time, brb
[11:17]  Aine.Caoimhe Neb, rez a cube, put a *new* script in it, then rez another cube (box #2) and put another *new* script in it and or stuff into it, then put box #2 inside box #1 then try to send it to anyone in any other grid or have anyone from another grid buy or make a copy of #2 will have no contents and will fail to rez unless ALL the assets inside it pre-existed on the destination grid
[11:17]  Nebadon Izumi: hmm
[11:17]  Nebadon Izumi: ok i will test that out
[11:17]  Nebadon Izumi: never noticed that before
[11:17]  Aine.Caoimhe = anything that is for sale, boxed will not transfer
[11:17]  Nebadon Izumi: so basically stuff that is deeply nested?
[11:18]  BlueWall.Slade is it some configuration issue?
[11:18]  Aine.Caoimhe anything that is 1 nest
[11:18]  Alicia.Raven
[11:18]  BlueWall.Slade somethnig with perms
[11:18]  Nebadon Izumi: let me try that now and send it over to my OSCC avatar
[11:18]  Nebadon Izumi: 1 sec
[11:18]  Justin Clark-Casey: it's li,kely a gathering bug. I will fix it
[11:18]  Primitive: Script running
[11:18]  Richardus.Raymaker try to figure out why my sim sometimes not respond on TP or login anymore. last time i looked clsoer and seen slow warnings around 10000ms and message like.
[11:18]  Richardus.Raymaker Slow JSON-RPC request 1839 POST to <URL>took 10172ms, 0ms writing, {"agent_id":"ec3f598a-87e4-4df7-8570-ee3e1e0be10a","caps_path":"73a7a7af-0c66-4ce5-9a09-4cd673449b84","children_seeds":[{"handle":"8531110721900544","seed":"8b521267-961e-4fc6-8528-c2f3728657a6"},{"ha
2015-02-24 00:24:31,866 DEBUG - OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule [ENTITY TRANSFER MODULE]: Teleport of Richardus Raymaker from Astro to Trains was refused because
[11:18]  Primitive: Script running
[11:18]  Richardus.Raymaker [ENTITY TRANSFER STATE MACHINE]: Agent ec3f598a-87e4-4df7-8570-ee3e1e0be10a cleared from transit in Astro
[11:18]  Justin Clark-Casey: nebadon: If you use a default script the assets likely already exist on each end
[11:19]  03: Script running
[11:19]  BlueWall.Slade I fixed the llGiveInventory to work across the grid this weekend.
[11:19]  BlueWall.Slade Can we put that in the RC?
[11:19]  Justin Clark-Casey: rich: are you using rc1?
[11:19]  Justin Clark-Casey: blue: yes
[11:19]  Aine.Caoimhe I've tested it since then, Bluewall
[11:19]  Aine.Caoimhe nested still = brorked
[11:19]  Richardus.Raymaker yes rc1 justoin on both regions
[11:19]  Simulator Version v0.5 shouts: OpenSim Dev        1f04e1b: 2015-01-17 00:08:16 +0000 (Unix/Mono)
[11:20]  BlueWall.Slade I attached a mantis to the inventory one, but I think it's probably a different issue.
[11:20]  Justin Clark-Casey: richrardus: use mster. there are issues in rc1 that have been addressed in master
[11:20]  Dahlia.Trimble can my llLookAt stuff go into the rc also?
[11:20]  Richardus.Raymaker grid side i dont know. thats not mine right now
[11:20]  Justin Clark-Casey: dahlida: yes
[11:20]  Aine.Caoimhe Justin's .NET fix last week now allows the 1st level stuff to send from my region but not the nested stuff
[11:20]  Nebadon Izumi: hmm ya interesting
[11:20]  BlueWall.Slade :)
[11:20]  Richardus.Raymaker Ok. justin. know enough
[11:20]  Nebadon Izumi: i get Unable to Rez, could not find asset
[11:20]  Nebadon Izumi: on the 3rd level of nesting
[11:20]  Nebadon Izumi: that is not good
[11:20]  Justin Clark-Casey: it's a bug, I will fix it
[11:20]  Aine.Caoimhe even on 2nd level nesting you'll get it
[11:20]  Nebadon Izumi: ok thanks
[11:21]  Nebadon Izumi: second level worked ok for me
[11:21]  Aine.Caoimhe not as single item I have out in my region for "sale" will transfer to other grids currently
[11:21]  Aine.Caoimhe whispers: because I "
[11:21]  Aine.Caoimhe I"sell" a copy of the box
[11:22]  Aine.Caoimhe so the contents are nested
[11:22]  BlueWall.Slade I thought about an osGiveInventory that would send items to other grids.
[11:22]  Nebadon Izumi: hmm ya ok
[11:22]  Nebadon Izumi: well hopefully justin can patch that up nicely
[11:22]  BlueWall.Slade not 100% sure about what is involved, but I think it could work
[11:22]  Aine.Caoimhe crosses fingers
[11:23]  Nebadon Izumi: nice BlueWall that would be cool
[11:23]  Nebadon Izumi: Kitely is delivering content to HG destinations from their store are they not?
[11:23]  Nebadon Izumi: how are they doing it?
[11:23]  Richardus.Raymaker are the ossl permissions already polished a bit ? or still need sometimes high levels ?
[11:23]  BlueWall.Slade I thin kwith a module
[11:23]  BlueWall.Slade this would just be a prim vendor :)
[11:23]  Nebadon Izumi: k so only the sender needs the module then?
[11:23]  Nebadon Izumi: yea
[11:23]  Nebadon Izumi: sounds good
[11:24]  Nebadon Izumi: would be nice to make Hypergrid run a bit better
[11:24]  Aine.Caoimhe one thisn with OSSL perms that would be really nice is to be able to put in ini : Allow_ESTATE_OWNER = all
[11:24]  Nebadon Izumi: it does seem a bit flakey at times
[11:24]  Nebadon Izumi: the attachment thing
[11:24]  Nebadon Izumi: i saw it today myself coming here from OSCC
[11:24]  BlueWall.Slade it needs to be smooth as jumping within a grid.
[11:24]  Nebadon Izumi: I ended up putting my entire appearance in the suitcase
[11:24]  Richardus.Raymaker i think its important to put more energy in HG to
[11:24]  Dahlia.Trimble I'd think giving across grids would be difficult to make reliable
[11:24]  Nebadon Izumi: and that seems to help
[11:24]  Aine.Caoimhe or Allow_PARCEL_MANAGER = High
[11:25]  BlueWall.Slade We have a lot of work to make that happen, but tat is what we should think about and shoot for.
[11:25]  Nebadon Izumi: Justin I have another issue that we talked about before
[11:25]  Aine.Caoimhe so you could globally set a level for one of the "flags" it recognizes
[11:25]  Nebadon Izumi: with NPC
[11:25]  Arielle.Popstar its been smoother in past]
[11:25]  Nebadon Izumi: and their inability to run scripts unless basically everyone can run scripts
[11:25]  Nebadon Izumi: we really need a rule for OSSL
[11:25]  Nebadon Izumi: for NPC to run OSSL
[11:26]  Nebadon Izumi: like you can specify ESTATE_MANAGER and PARCEL_OWNER
[11:26]  Nebadon Izumi: we need NPC
[11:26]  BlueWall.Slade can the prim be owned by an allowed group?
[11:26]  Aine.Caoimhe are you sure, Neb?
[11:26]  Nebadon Izumi: not if the NPC is wearing it
[11:26]  BlueWall.Slade the rezzer
[11:26]  Aine.Caoimhe I thought NPC script perms were inherited from the script that rezzed it
[11:26]  Nebadon Izumi: if the NPC is wearing the item you cant join NPC to a group
[11:27]  Aine.Caoimhe ah
[11:27]  BlueWall.Slade ohhh, ok. I'm thinking about jusdt getting it in-world.
[11:27]  Nebadon Izumi: right
[11:27]  Nebadon Izumi: that works fine
[11:27]  BlueWall.Slade I understand
[11:27]  Aine.Caoimhe yeah, anything that requires it to respond seems to bork
[11:27]  Aine.Caoimhe which isn't surprising
[11:28]  Nebadon Izumi: its very unsafe because the only way to make it work
[11:28]  Nebadon Izumi: is let everyone run those same functions
[11:28]  BlueWall.Slade how about an os function that passes off the npc key along with 0x encoded perms
[11:28]  BlueWall.Slade when you rez the npc, run that function to enable the list for the key
[11:28]  Nebadon Izumi: hmm maybe, but just having a rule for OSSL that says let all NPCs run it would be better
[11:29]  BlueWall.Slade the rezzer would do that
[11:29]  BlueWall.Slade yeah
[11:29]  Nebadon Izumi: like osAllowGetSimulatorVersion = NPC
[11:29]  Nebadon Izumi: etc..
[11:29]  Hiro Protagonist: both features would be good to have in my opinion
[11:30]  BlueWall.Slade yeha like llTakeControl
[11:30]  Nebadon Izumi: right now the only option is osAllowGetSimulatorVersion = true
[11:30]  BlueWall.Slade s
[11:30]  Nebadon Izumi: anyway something thats been needed for a long time for sure
[11:31]  Aine.Caoimhe would also be nice to get the scriptable advanced mats in
[11:31]  Nebadon Izumi: ya i dont know why LL didnt allow that in SL
[11:31]  Aine.Caoimhe LSL has had it for ~18+ months now
[11:31]  Aine.Caoimhe it is
[11:31]  Nebadon Izumi: really?
[11:31]  Aine.Caoimhe it's there and coded
[11:31]  Nebadon Izumi: I didnt think you could
[11:31]  Aine.Caoimhe works perfectly
[11:31]  Nebadon Izumi: what script functions?
[11:32]  Aine.Caoimhe llSelLinkPrimitivePAramsFast()
[11:32]  Nebadon Izumi: ok so nothing new
[11:32]  Aine.Caoimhe Dahlia added the constants about a year ago
[11:32]  Nebadon Izumi: just added on to existing ones
[11:32]  Aine.Caoimhe but Opensim doesn't use them
[11:32]  Nebadon Izumi: yea
[11:32]  Aine.Caoimhe so it can't retrieve or update them
[11:32]  Hiro Protagonist: do we have llSetRegionPos()?
[11:32]  Nebadon Izumi: i think so
[11:33]  Kayaker.Magic Yes, llSetRegionPos works great
[11:33]  Hiro Protagonist: awesome thanks Kayaker
[11:34]  Hiro Protagonist: tell me, is there a corresponding llSetRegionRot()?
[11:34]  Richardus.Raymaker dont think so,
[11:34]  Richardus.Raymaker cannot find it in lsl code to
[11:35]  Kayaker.Magic Well, llSetRot sets your region rotation if in the root prim.
[11:36]  Richardus.Raymaker for now i only wish i could speedup lsl or some events like moving_end
[11:37]  Aine.Caoimhe I have a question about the various LSL functions that have built-in sleeps (like llSetTexture)....are those hard-coded thead sleeps that are there just to discourage people from using it repeatedly and, if so, can they be removed?
[11:37]  Richardus.Raymaker ubnless soemthing else weird happen
[11:37]  Hiro Protagonist: Kayaker, have you done anything with surfing/waves under bullet?
[11:37]  Nebadon Izumi: I think removing that would probably not go well
[11:37]  Kayaker.Magic No, I do surfing/waves without physics. So it works everywhere.
[11:38]  Justin Clark-Casey: aine: set [Xengine] ScriptDelayFactor to something other than 1.0
[11:38]  Hiro Protagonist: interesting. Do you have any surfing on osgrid?
[11:38]  Aine.Caoimhe would it accept 0.0?
[11:38]  Justin Clark-Casey: yes
[11:38]  Richardus.Raymaker hmm. what measn the 1.0 ?
[11:38]  Aine.Caoimhe oh...interesting
[11:38]  Richardus.Raymaker and why its 1.0 ?
[11:39]  Aine.Caoimhe but then llSleep() would cease to function, right?
[11:39]  Richardus.Raymaker maby its set higher in OS then SL ?
[11:39]  Justin Clark-Casey: aine: no
[11:39]  Kayaker.Magic I had some waves running, but my region went down for other reasons just before OSgrid went down, I have some work to do to clean it up.
[11:39]  Aine.Caoimhe oh....interesting
[11:39]  Justin Clark-Casey: 1 == 1
[11:39]  Hiro Protagonist: Rich
[11:39]  Hiro Protagonist: SL<>OS
[11:39]  Hiro Protagonist: they dont use our configs
[11:39]  Aine.Caoimhe so that would then eliminate the issue with people using a ton of thread-locking functions in the scripts
[11:40]  Justin Clark-Casey: aine: ?
[11:40]  Andrew.Hellershanks hhmm...iirc,that script delay value is used in the scripting engine. Changing it to 1.0 will affect the timing of some delays in LSL functions.
[11:40]  Aine.Caoimhe well, there are a ton of scripts out there that make calls to things like llSetTexture() on rapid timers and those all have this 0.2 or higher built-in sleep
[11:40]  Justin Clark-Casey: 1.0 is normal
[11:41]  Aine.Caoimhe so if those are locking up threads....
[11:41]  Richardus.Raymaker sofar i know that delay is cocded seperate for the command
[11:41]  Andrew.Hellershanks Aine, scripts like that will usually result in high script runtimes.
[11:41]  Hiro Protagonist: aine: some questions are best answered with a test region and a weird config setting ;)
[11:41]  Aine.Caoimhe yes, I know
[11:41]  Justin Clark-Casey: aine: 200 ms is not a long delay. Youa re more likely to see problems by letting people make more calls in the same amount of time
[11:42]  Dahlia.Trimble speeding up changing some things might not work very well
[11:42]  Nebadon Izumi: that is what i was thinking
[11:42]  Aine.Caoimhe I found a pair of sandals yesterday in my inventory that were using 8.023 frame time EACH
[11:42]  Dahlia.Trimble those delays were designed in for a reason
[11:42]  Nebadon Izumi: probably have the exact opposite effect you are looking for
[11:42]  Richardus.Raymaker justin, unless you move objects 200ms is terrible. lukcy theres parametersfast
[11:42]  Richardus.Raymaker AIne, stupid resizer script ?
[11:42]  Aine.Caoimhe so wearing the pair of them was using 18k+ fraome time
[11:42]  Andrew.Hellershanks Aine, check if they are trying to make a prim invisibe. I've seen that before in shoes. The script wasn't needed.
[11:42]  Justin Clark-Casey: richradus: 200 ms is for llSetTexture(). Each lslcomand has a different delay that is documented in lsl command pages
[11:43]  Aine.Caoimhe now, 12 copies of that damn invisibility prim script ffrom 2003
[11:43]  Aine.Caoimhe per shoe
[11:43]  Kayaker.Magic Ive seen blinking lights in a Xmas SIM that used llSleep for timing the blinks. Brought the server to its knees with 500 blinking lights.
[11:43]  Aine.Caoimhe so 24 scripts doing that every 0.5 sec
[11:43]  Richardus.Raymaker uhh, aine ? whaa thats bad building
[11:43]  Aine.Caoimhe and then invoking a 30 sec llSleep
[11:43]  Andrew.Hellershanks oh, yeah. that's the script. I went on a search and destroy mission to rid a grid I work on of those invisiprim script
[11:43]  BlueWall.Slade So remove all the safeguards and let the fun begin
[11:44]  BlueWall.Slade hehe
[11:44]  Aine.Caoimhe yeah...I did too....discovered yesterday that I'd missed some
[11:44]  Kayaker.Magic OH! I never thoght of that solution! ASK EVERYONE TO WRITE GOOD SCRIPTS AND GOOD BUILDS!
[11:44]  BlueWall.Slade will be fussing about the sim crashing then,
[11:44]  Andrew.Hellershanks What a concept! :D
[11:44]  Arielle.Popstar lol
[11:44]  Aine.Caoimhe trouble is there's a ton of that stuff out there
[11:44]  Richardus.Raymaker patent it ! :P
[11:44]  Hiro Protagonist: :D
[11:45]  Andrew.Hellershanks hehe... don't allow people to write scripts in a grid until they have gone through a course on writing good scripts.:)
[11:45]  Aine.Caoimhe but....I was more wondering about where those existing functions with short(ish) delays in them that everyone seems to use a lot could be made not to lock threads
[11:45]  Kayaker.Magic Jason, you were looking into co-routines?
[11:45]  Dahlia.Trimble often high end video games dont let the camera get to close to anything so you can't see the lack of detail. Too bad SL never had that "feature*
[11:45]  Richardus.Raymaker what side effect have ScriptDelayFactor ?
[11:45]  Justin Clark-Casey: if you need more threads then increase script engine threads
[11:46]  Hiro Protagonist: thread locks aren't some mysterious pixie dust sprinkled into code to inconvenience users
[11:46]  Aine.Caoimhe I don't need them....I don't write crap scripts like that
[11:46]  Andrew.Hellershanks Richardus, IIRC, it is used incalculating time delaysin the scripting engine in certain places
[11:46]  Aine.Caoimhe but other people do...lots of them
[11:46]  Hiro Protagonist: they're tools - they're put there to keep parallel code from walking all over itself
[11:46]  BlueWall.Slade What happend to the sandals?
[11:46]  Justin Clark-Casey: llSleep needs to be better implemented but a good implementation is hard
[11:46]  BlueWall.Slade 0.0
[11:46]  Nebadon Izumi: yea thats the problem, allowing those things encourages people to write bad scripts
[11:46]  Nebadon Izumi: lol
[11:46]  Aine.Caoimhe and people who know nothing about scripting then "buy" those
[11:46]  Aine.Caoimhe then put 50 of them out on their sims
[11:46]  Aine.Caoimhe then complain about crappy sim performance
[11:47]  Nebadon Izumi: ya that is bound to happen no matter what we do
[11:47]  BlueWall.Slade those delays may be the only thing saving the day, lol
[11:47]  Nebadon Izumi: i cant tell you how many times people have shown up on the osgrid irc complaining about performance
[11:47]  Nebadon Izumi: only to find out they have 36 region single instance simulator running
[11:47]  Aine.Caoimhe lol
[11:47]  Hiro Protagonist: lol
[11:47]  BlueWall.Slade or 100
[11:48]  Nebadon Izumi: of a 10km2 var region
[11:48]  Hiro Protagonist: hey I resemble that remark ;)
[11:48]  BlueWall.Slade :)
[11:48]  Hiro Protagonist has a 2km var
[11:48]  Nebadon Izumi: thats the upper limit
[11:48]  Nebadon Izumi: we support up to 2048
[11:48]  BlueWall.Slade it's water though?
[11:48]  Andrew.Hellershanks I recently found trying to change clothing in a big var is a lot slower than doing it ina regular region
[11:48]  Nebadon Izumi: anything beyond that is dragonville
[11:48]  Hiro Protagonist: but, it runs slicker than hammered cat poo
[11:48]  Richardus.Raymaker still need to decidde what size i go use next time. now using 3x3
[11:49]  Richardus.Raymaker maby 5x5
[11:49]  Nebadon Izumi: ya i have decided that 768x768 is the best performance overall
[11:49]  Nebadon Izumi: for my needs anyway
[11:49]  Hiro Protagonist: I got a 5x5 on the same box
[11:49]  Hiro Protagonist: both run great
[11:49]  BlueWall.Slade 100 regions in an instance - fully loaded with prims, using temp object rezzers to pack in more prims
[11:49]  Richardus.Raymaker but 3x3 is already enough space to fill, just build smaller.
[11:49]  Nebadon Izumi: guess it depends on what your doing
[11:50]  Richardus.Raymaker temp. rerzzers. hmmbrr
[11:50]  Nebadon Izumi: if your treating your var like the equivalent amount of land as 256x256 regions
[11:50]  Nebadon Izumi: ie 15k prims and lots of scripts
[11:50]  Nebadon Izumi: then going large doesnt benefit you
[11:50]  Hiro Protagonist: the 5x5 has over 38k prims and god only knows how many scripts
[11:50]  Richardus.Raymaker i think i have set my 3x3 at max 40k prims now
[11:50]  Hiro Protagonist: but it doesn't hiccup or fuss or stutter
[11:50]  Nebadon Izumi: i meant 15k per 256 peice of land of your var
[11:50]  Hiro Protagonist: nor does the 2km, but it is actually rather lightly loaded
[11:51]  Hiro Protagonist: OH lol
[11:51]  Nebadon Izumi: if your treating a 3x3 var the same as 9 seperate regions
[11:51]  Shez.Oyen Hi Key!
[11:51]  Andrew.Hellershanks Richardus, watch the console during start up to see how many scripts get loaded
[11:51]  Hiro Protagonist: no, nothing I have is anywhere near so dense
[11:51]  Nebadon Izumi: or larger than that, its going to end bad
[11:51]  Hiro Protagonist: yah
[11:51]  Key Gruin: hey folks :)
[11:51]  Arielle.Popstar Hey Key
[11:51]  Nebadon Izumi: hello Key
[11:51]  Hiro Protagonist: o/
[11:51]  BlueWall.Slade Hey Key Gruni
[11:51]  Justin Clark-Casey: hi key
[11:51]  Andrew.Hellershanks Richardus, or check parcel stats
[11:51]  Richardus.Raymaker i neve rgot sofar that i used 40k prims
[11:51]  BlueWall.Slade *Gruin
[11:51]  Key Gruin: glad to be here
[11:51]  Richardus.Raymaker hi key
[11:51]  Dahlia.Trimble hi Key
[11:52]  Key Gruin: :)
[11:52]  Billy.Bradshaw I have 20 x 20 for Geo mapping stuff, very few prims though. and some opensim tinkering
[11:52]  Richardus.Raymaker 1 region maby use 24k (not filling it) but not manys cripts
[11:52]  Andrew.Hellershanks I had a regular region of close to 30k prims once
[11:52]  Dahlia.Trimble gratz to all osgrid admins :)
[11:52]  BlueWall.Slade ++
[11:52]  Nebadon Izumi: everyone be sure to thank Melanie and AllenKerensky too
[11:52]  Hiro Protagonist: them gratz goes to Melanie T and Allen Kerensky
[11:52]  Nebadon Izumi: they played a huge role in getting things back
[11:52]  Richardus.Raymaker nope 16k
[11:53]  Hiro Protagonist: We more or less just kept them company
[11:53]  Dahlia.Trimble and Melanie and Alan
[11:53]  Shez.Oyen We should throw parties on their bdays
[11:53]  Hiro Protagonist: word
[11:53]  Jak Daniels: ++ yes thank you to all involved in getting osgrid back
[11:53]  Dahlia.Trimble *Allen
[11:53]  Hiro Protagonist: Thank each othe rtoo
[11:53]  Hiro Protagonist: doing this was not cheap
[11:53]  Andrew.Hellershanks Need a big "welcome back, osgrid" party
[11:53]  Jak Daniels: my osgrid regions have started up without any problem
[11:54]  Shez.Oyen I'll drink to that Andrew!
[11:54]  Dahlia.Trimble my region is still up lol
[11:54]  Hiro Protagonist raises his cup
[11:54]  Dahlia.Trimble I never stopped it
[11:54]  BlueWall.Slade haha Dahlia
[11:54]  Dahlia.Trimble seems to work fine
[11:54]  Nebadon Izumi: 190 days :)
[11:54]  Jak Daniels: Mine was running for about 30days after the crash.....
[11:54]  Richardus.Raymaker your console must be full off red text for months then
[11:54]  Shez.Oyen can you HG to it Dahlia?
[11:54]  Dahlia.Trimble yes
[11:54]  Shez.Oyen wowza
[11:55]  Jak Daniels: I'm going to go visit that old place I call home after this meeting ;)
[11:55]  Dahlia.Trimble I eventually shut the others down but I left that one up just for fun
[11:55]  Nebadon Izumi: Grid should be open soon for everyone
[11:55]  Nebadon Izumi: this meeting goes a long way to testing things
[11:55]  Nebadon Izumi: 17 avatars on the grid at the moment
[11:56]  Hiro Protagonist: most of them here I'm guessing ;)
[11:56]  Alicia.Raven we should all jump up and down, see if it holds lol
[11:56]  Jak Daniels: are we ok to HG around a bit, I want to see if my region looks ok still. ?
[11:56]  Nebadon Izumi: sure
[11:56]  Hiro Protagonist: everyone open inventory at once! :p j/k
[11:56]  Dahlia.Trimble everyone flush at the same time
[11:56]  Hiro Protagonist: lol dahlia
[11:56]  Nebadon Izumi: i have a few regions running
[11:56]  Richardus.Raymaker most is anyway unavailable in inventory
[11:56]  Nebadon Izumi: OKC Tower, OKC Theatre, Sisyphus
[11:56]  Hiro Protagonist: shambala is up
[11:57]  Nebadon Izumi: are all up
[11:57]  Nebadon Izumi: I think all of the Plazas are running
[11:57]  Nebadon Izumi: going to talk to danbanner later about rolling up a new release
[11:58]  Nebadon Izumi: then soon hopefully the doors will swing open for all :)
[11:59]  Shez.Oyen ::pin::
[11:59]  Nebadon Izumi: in the meantime you guys can try bringing up your regions and making an OAR
[11:59]  Nebadon Izumi: let us know right away if any wierd experiences occur
[11:59]  Nebadon Izumi: best to shout to us on IRC
[12:00]  Hiro Protagonist: Mel just logged in
[12:00]  Hiro Protagonist: Y'all be sure and let her know how much you appreciate what she did
[12:00]  Hiro Protagonist: she all but gave us avination's asset backend, and it is impressive, to put it mildly
[12:00]  Hiro Protagonist: All hail :)
[12:00]  Shez.Oyen my Guest Instance started up with no red marks
[12:00]  Justin.Clark-Casey I need to pop off
[12:01]  Nebadon Izumi: hello Allen and Melanie
[12:01]  Justin.Clark-Casey as it's top of the hour. bye everyone
[12:01]  Nebadon Izumi: ok Justin
[12:01]  Arielle.Popstar tc Justin
[12:01]  Nebadon Izumi: thanks for coming
[12:01]  Melanie Milland: hi
[12:01]  Allen Kerensky: take care Justin
[12:01]  Richardus.Raymaker bye justin
[12:01]  Hiro Protagonist: TGhanks Justin!
[12:01]  Allen Kerensky: howdy everyone
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