Chat log from the meeting on 2013-07-30

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[2013/07/30 10:58]  Nebadon Izumi: hello
[2013/07/30 10:58]  vegaslon plutonian: hello9
[2013/07/30 10:58]  Vivian Klees: hello
[2013/07/30 10:58]  Tiffany Magic: Hello all
[2013/07/30 10:59]  Richardus Raymaker: hello
[2013/07/30 10:59]  logger sewell: Hi Andrew :-)
[2013/07/30 10:59]  Andrew Hellershanks: Hello everyone
[2013/07/30 10:59]  Richardus Raymaker: hi andrew
[2013/07/30 11:00]  Andrew Hellershanks: I found something odd re: regionhandles. I found a file that seems to indicate the order of X and Y in the handle is opposite to what I find from region handles obtained via Datasnapshot.
[2013/07/30 11:00]  Nebadon Izumi: that should be easy to fix I would think
[2013/07/30 11:01]  Nebadon Izumi: Justin won't be here today btw everyone
[2013/07/30 11:01]  Andrew Hellershanks: OpenSim/Framework/Location.cs -> lines 47 and 48
[2013/07/30 11:02]  Andrew Hellershanks: It shows y as being handle >> 32 but my actual handles indicate x is in upper 32 bits.
[2013/07/30 11:03]  Andrew Hellershanks: I need to decode region handles to obtain region x/y grid coordinates for the web page I'm working on to create/edit/delete event listings.
[2013/07/30 11:04]  Nebadon Izumi: so this only effects Datasnapshot then?
[2013/07/30 11:04]  Andrew Hellershanks: This past week I commited changes to ossearch that allow event markers to appear on the world map.
[2013/07/30 11:04]  Andrew Hellershanks: Nebadon, I'm not sure which is wrong at this point. I only just noticed the discrepancy in the last hour or so.
[2013/07/30 11:05]  Nebadon Izumi: ok, ya I am also not sure
[2013/07/30 11:05]  Andrew Hellershanks: I wondered if there is some utility function to make handles to avoid issues like this.
[2013/07/30 11:06]  Andrew Hellershanks: I'll take a look at Datasnapshot later and see if it makes the regionhandles or gets them from somewhere else.
[2013/07/30 11:06]  Robert Adams: check out Util.BuildFakeParcelID() and friends
[2013/07/30 11:06]  Andrew Hellershanks: Robert, ok, ty. I forgot about that function.
[2013/07/30 11:06]  Andrew Hellershanks: Haven't looked at it in ages.
[2013/07/30 11:07]  Fred.Appleby Has anyone have plans to move groups from Flotsam (V1) to the V2, given that group chat is now available only in the later version?
[2013/07/30 11:07]  Nebadon Izumi: Group chat works in both
[2013/07/30 11:08]  Nebadon Izumi: it just doesnt work as well in Flotsam currently
[2013/07/30 11:08]  Fred.Appleby Does that mean no plans?
[2013/07/30 11:08]  Nebadon Izumi: do you mean for OSGrid?
[2013/07/30 11:08]  Nebadon Izumi: or just in general?
[2013/07/30 11:08]  Robert Adams: until someone volunteers....
[2013/07/30 11:09]  Richardus Raymaker: i think V2 groups only mean its build in opensim.
[2013/07/30 11:09]  Fred.Appleby I mean any grid operator
[2013/07/30 11:09]  Nebadon Izumi: I have V2 groups setup on the CC grid
[2013/07/30 11:09]  Nebadon Izumi: but i did not migrate
[2013/07/30 11:09]  Nebadon Izumi: i started fresh
[2013/07/30 11:10]  Nebadon Izumi: migrating should be possible if someone works out the sql queries to do it
[2013/07/30 11:10]  Nebadon Izumi: the databases are not the same at all
[2013/07/30 11:10]  Andrew Hellershanks: Diva(?) asked me about apply latest groups changes to Flotsam groups but I haven't worked on Flotsam groups code. It isn't on forge so I don't know if I could submit changes.
[2013/07/30 11:10]  Nebadon Izumi: its on github
[2013/07/30 11:10]  Nebadon Izumi: if you submit a pull request it probably will get put in
[2013/07/30 11:10]  Nebadon Izumi: Justin can
[2013/07/30 11:11]  Andrew Hellershanks: nebadon, probably something for me to look at sometime having worked out how the groups data is handled in Flotsam.
[2013/07/30 11:11]  Nebadon Izumi: mcortez still will as well even though he isn't working on it anymore
[2013/07/30 11:11]  Nebadon Izumi: as long as its not to complicated anyway
[2013/07/30 11:11]  Andrew Hellershanks: Once I finish the last few things I'm doing for events with 075 I can switch to git master and see what changes has been made in core groups.
[2013/07/30 11:11]  Richardus Raymaker: flotsam not on force ?
[2013/07/30 11:12]  Nebadon Izumi: it is not on forge
[2013/07/30 11:12]  Nebadon Izumi:
[2013/07/30 11:12]  Andrew Hellershanks: I don't think I have a github account. I can always file bug reports with patches .
[2013/07/30 11:12]  Richardus Raymaker: hmm thats phpcode
[2013/07/30 11:13]  Nebadon Izumi: of of the flotsam groups code is in core already
[2013/07/30 11:13]  Nebadon Izumi: there are no dlls for groups
[2013/07/30 11:13]  Nebadon Izumi: its already part of core
[2013/07/30 11:13]  Andrew Hellershanks: Richardus, Support in the OS source tree for flotsam groups is under the optional modules section.
[2013/07/30 11:13]  Richardus Raymaker: still like to know whats not in core.. so what you need to add manual
[2013/07/30 11:14]  Richardus Raymaker: ok andrew
[2013/07/30 11:15]  Richardus Raymaker: as example. is the land buy helper also in core already ? or do you still need to php code ?
[2013/07/30 11:15]  Robert Adams: groups and estates are problems
[2013/07/30 11:15]  Andrew Hellershanks: The only tricky part of converting a db from flotsam groups to core groups is the handling of the binary bucket data.
[2013/07/30 11:16]  Robert Adams: events, classified and search are so problems.... not in core proper but needed for a grid
[2013/07/30 11:16]  Andrew Hellershanks: landbuy helper is one of several "helper" functions that are PHP based. They are separate from groups/search/profile, AFAIK
[2013/07/30 11:16]  paulie Flomar is Offline
[2013/07/30 11:17]  Andrew Hellershanks: mutelist is another one of those things but mutelist isn't really supported yet.
[2013/07/30 11:18]  Robert Adams: I would like something like wifi was in the core source distribution but replaceable for people who wanted to do more/different.... but that's not going to happen any time soon
[2013/07/30 11:18]  Nebadon Izumi: I think mutelist would actually work if it were tied into the proper PHP
[2013/07/30 11:18]  Nebadon Izumi: or proper response from robust
[2013/07/30 11:18]  Nebadon Izumi: ya having a web interface in core, I cant see that happening anytime soon either
[2013/07/30 11:18]  Andrew Hellershanks: nebadon, it is something else I want to look at after events.
[2013/07/30 11:18]  Nebadon Izumi: plus it would really bloat it up quite a bit
[2013/07/30 11:19]  Richardus Raymaker: i know andrew. just wated to know if its still. so groups and if im right profiles are now in core
[2013/07/30 11:19]  Andrew Hellershanks: I have some plans to do somethings more re: object search which may come before mutelist.
[2013/07/30 11:19]  Nebadon Izumi: nice
[2013/07/30 11:19]  Dahlia Trimble is Online
[2013/07/30 11:20]  Andrew Hellershanks: Problem with trying to do object search stuff is I run in to a bug in Singularity where it won't save the search URL in grid info.
[2013/07/30 11:20]  Nebadon Izumi: ah for like a web based search?
[2013/07/30 11:21]  Nebadon Izumi: does that work in other viewers though?
[2013/07/30 11:21]  Andrew Hellershanks: It is sort of like that.
[2013/07/30 11:21]  Andrew Hellershanks: not sure. I was going to get another viewer to try, or use a different viewer on one of my other machines.
[2013/07/30 11:21]  Nebadon Izumi: k, ya some of that stuff is Hard coded to LL
[2013/07/30 11:21]  Nebadon Izumi: im not sure if thats one of them
[2013/07/30 11:21]  Andrew Hellershanks: When I pull up grid info it keeps showing me search url for 3rd rock grid.
[2013/07/30 11:22]  Nebadon Izumi: that is wierd
[2013/07/30 11:22]  Marcus Llewellyn is Online
[2013/07/30 11:22]  Andrew Hellershanks: yeah. I've changed it, saved it, and it always seems to revert to 3rd rock grid setting.
[2013/07/30 11:22]  Dahlia Trimble: hi
[2013/07/30 11:22]  Nebadon Izumi: hello Dahlia
[2013/07/30 11:22]  logger sewell: Hi Dahlia
[2013/07/30 11:22]  Richardus Raymaker: hi dahlia
[2013/07/30 11:22]  Andrew Hellershanks: I was going to report it to the singularity devs
[2013/07/30 11:23]  Nebadon Izumi: ya let Lkalif know
[2013/07/30 11:23]  Richardus Raymaker: Andrew, singularity loseing many times password to
[2013/07/30 11:23]  Fred.Appleby Mantis 6606 covers group chat, and the developer comments Flotsam groups' chat is seriously broken.
[2013/07/30 11:23]  Nebadon Izumi: yes its broken Fred, but not in a way that prevents it from working
[2013/07/30 11:23]  Andrew Hellershanks: Richardus, I found you have to change your name when changing grids. You can't just keep name setting same and change grid entry. If you do that, you wind up with "wrong" password.
[2013/07/30 11:23]  Nebadon Izumi: its just inefficient how it works
[2013/07/30 11:24]  Nebadon Izumi: it needs to be refactored to work differently
[2013/07/30 11:24]  Richardus Raymaker: No i change always name entry. but if you stay on 1 grid selected its loseing the next day the password (once) again. then it works fione 1 day
[2013/07/30 11:24]  Andrew Hellershanks: Richardus, change name by using the selection beside the name field as it keeps name/grid as the "name"
[2013/07/30 11:24]  Richardus Raymaker: well, kokua have so lots of i cant remember habbits to
[2013/07/30 11:24]  Nebadon Izumi: Andrew are you doing this testing on 3rd Rock grid?
[2013/07/30 11:25]  Nebadon Izumi: or you made a new entry for a different grid and its still pointing to 3Rd Rock?
[2013/07/30 11:25]  Richardus Raymaker: yes andrew.. you think if password fiel is empty it come shback. hmm can try
[2013/07/30 11:25]  Andrew Hellershanks: Richardus, I haven't seen that. I'm bouncing between several grids all the time and haven't had a problem with password once I realized I cant just change only the grid name.
[2013/07/30 11:25]  Nebadon Izumi: you can not edit the default grids that come pre-programmed in the viewer
[2013/07/30 11:25]  Andrew Hellershanks: Nebadon, no. I wanted to test on my Standalone, or another grid I work on.
[2013/07/30 11:25]  Nebadon Izumi: if you have to do that you need to make a 2nd entry for that grid
[2013/07/30 11:25]  Nebadon Izumi: ok
[2013/07/30 11:25]  Nebadon Izumi: thats very odd then
[2013/07/30 11:25]  Andrew Hellershanks: Its annoying.
[2013/07/30 11:25]  Andrew Hellershanks: :)
[2013/07/30 11:25]  Nebadon Izumi: ya
[2013/07/30 11:26]  Andrew Hellershanks: I even hacked the grid settings URL and it was ok at first but changed again later.
[2013/07/30 11:26]  Richardus Raymaker: andrew, if i logout before sleep its almost the whole day fine. the next day the password is dissapeared
[2013/07/30 11:26]  Andrew Hellershanks: I would hack the code to send the URL as part of the login response packet but I'm not sure where that is sent out now.
[2013/07/30 11:26]  Richardus Raymaker: i just think something strange in singularity. not happen with any of the other 4 or 5 viewers
[2013/07/30 11:27]  Nebadon Izumi: ask BlueWall when you see him Andrew
[2013/07/30 11:27]  Nebadon Izumi: he would know
[2013/07/30 11:27]  Andrew Hellershanks: Richardus, strange. I haven't had any issues once I figured out how to handle bouncing between grids with that viewer.
[2013/07/30 11:27]  Andrew Hellershanks: s/grid settings URL/grid settings xml file/
[2013/07/30 11:28]  Armenious.Resident gave you For Neb.
[2013/07/30 11:28]  logger sewell: hey Neb is there a tutorial on how to setup media on a prim so anyone can see it ?
[2013/07/30 11:29]  Andrew Hellershanks: Just had a senior moment. ;) Talk to lkalif about search URL or talk to Bluewall about it?
[2013/07/30 11:29]  Richardus Raymaker: well, im a bit at the pioint that V1 viewers start slowly to move in my bsolete range.
[2013/07/30 11:29]  Nebadon Izumi: there might be some tutorials on the LL wiki
[2013/07/30 11:29]  Nebadon Izumi: they call it Shared Media
[2013/07/30 11:29]  Nebadon Izumi: let me look
[2013/07/30 11:29]  Simulator Version v0.5 shouts: OpenSim 0.7.6 Dev          ba9daf8: 2013-07-26 22:52:08 +0100 (Unix/Mono)
[2013/07/30 11:29]  Nebadon Izumi: have a look here >
[2013/07/30 11:30]  logger sewell: i can get it to work with it as i can only see it but no one else like you can here '
[2013/07/30 11:30]  Nebadon Izumi: thats odd
[2013/07/30 11:30]  Nebadon Izumi: need to make sure they are using a MOAP viewer
[2013/07/30 11:30]  Nebadon Izumi: i dont recall having to do anything special
[2013/07/30 11:30]  logger sewell: ok most have sing or imp
[2013/07/30 11:30]  Nebadon Izumi: right
[2013/07/30 11:30]  Nebadon Izumi: neither of those have it
[2013/07/30 11:30]  Nebadon Izumi: you need Singularity alpha
[2013/07/30 11:30]  Nebadon Izumi: for MOAP
[2013/07/30 11:31]  Nebadon Izumi: and Imprudence is dead
[2013/07/30 11:31]  Nebadon Izumi: needs to be burried
[2013/07/30 11:31]  Nebadon Izumi: lol
[2013/07/30 11:31]  logger sewell: ok thanks
[2013/07/30 11:31]  Nebadon Izumi: next Singularity release will have MOAP
[2013/07/30 11:31]  Nebadon Izumi: plus many other cool new things :)
[2013/07/30 11:31]  Nebadon Izumi: like ability to export regular prims as collada
[2013/07/30 11:32]  Andrew Hellershanks: They should fix some of the other more basic things first. :)
[2013/07/30 11:33]  Richardus Raymaker: thre lots of problems i think the need to fix
[2013/07/30 11:33]  Andrew Hellershanks: I have one of the recent alpha releases of Sing. I haven't tried it yet.
[2013/07/30 11:33]  Nebadon Izumi: I am using it right now
[2013/07/30 11:33]  Nebadon Izumi: works well
[2013/07/30 11:33]  Nebadon Izumi: im on Linux though
[2013/07/30 11:33]  Andrew Hellershanks: Richardus, perhaps they have been taking lessons from LL on how to do development. ;)
[2013/07/30 11:33]  Richardus Raymaker: in osgrid i use kokua
[2013/07/30 11:33]  Nebadon Izumi: i switch around
[2013/07/30 11:33]  Andrew Hellershanks: Nebadon, I'm almost always on Linux. I booted to Windows for the first time in 55 days so I could scan some slides.
[2013/07/30 11:34]  OtakuMegane Desu: I've pretty much settled on Singularity for now. Liked Imp but as stated, it's good and dead now.
[2013/07/30 11:34]  Nebadon Izumi: ya everyone using Imprudence really needs to stop
[2013/07/30 11:34]  Richardus Raymaker: ? and the working on make a new version
[2013/07/30 11:34]  Andrew Hellershanks: Otaku, Same here
[2013/07/30 11:34]  Nebadon Izumi: there is no good reason anymore
[2013/07/30 11:35]  Nebadon Izumi: well
[2013/07/30 11:35]  Richardus Raymaker: but i want to move to V3.
[2013/07/30 11:35]  Nebadon Izumi: acutally there is 1 good reason
[2013/07/30 11:35]  Andrew Hellershanks: IIRC, Impy doesn't support mesh so that killed it for me.
[2013/07/30 11:35]  Nebadon Izumi: to upload old XML exports
[2013/07/30 11:35]  Nebadon Izumi: but other than that there is no good reason to be regularly using Imprudence
[2013/07/30 11:35]  Marcus Llewellyn: Unfortunately, Imp still gets the occasional bug fix, leading some people to think it's still a going concern.
[2013/07/30 11:35]  Andrew Hellershanks: oh, yea. That was one reason I had Impy still around. I haven't resaved xml using Sing.
[2013/07/30 11:35]  Nebadon Izumi: ya some people are just stubborn
[2013/07/30 11:35]  Nebadon Izumi: heh
[2013/07/30 11:36]  OtakuMegane Desu: I hate the V2/V3 interfaces though. FIrestorm can set up enough to be tolerable but it still has annoyances for me.
[2013/07/30 11:36]  Tiffany Magic: Can anyone here tell me why if we terraform on a region it will go phantom?
[2013/07/30 11:36]  Richardus Raymaker: at some point you get nts from different viewers with interfaces. if you use V3 its between most for many things the same
[2013/07/30 11:36]  Nebadon Izumi: the terrain goes phantom?
[2013/07/30 11:36]  Tiffany Magic: Yes
[2013/07/30 11:36]  Nebadon Izumi: ive never seen that
[2013/07/30 11:36]  Marcus Llewellyn: I don't really think you can throw V3 in with V2. It's definitely improved, even if it isn't perfect.
[2013/07/30 11:36]  Nebadon Izumi: my guess would be cpu lag maybe?
[2013/07/30 11:36]  Tiffany Magic: We fall through
[2013/07/30 11:36]  Andrew Hellershanks: Nebadon, that would be in 075PF
[2013/07/30 11:36]  Nebadon Izumi: are you running BulletSim?
[2013/07/30 11:37]  Andrew Hellershanks: nebadon, yes
[2013/07/30 11:37]  Nebadon Izumi: hmm not sure, ive never seen that, Robert?
[2013/07/30 11:37]  Nebadon Izumi: i would file a mantis for sure
[2013/07/30 11:37]  Tiffany Magic: Not just one person, but anyone on the sim falls through. And, yes we are running BulletSIM
[2013/07/30 11:37]  Nebadon Izumi: do you bounce back?>
[2013/07/30 11:37]  Nebadon Izumi: or do you get stuck under?
[2013/07/30 11:38]  Tiffany Magic: You are stuck under unless you fly up
[2013/07/30 11:38]  Nebadon Izumi: huh
[2013/07/30 11:38]  Nebadon Izumi: thats new to me
[2013/07/30 11:38]  OtakuMegane Desu: Didn't like the V2, not a fan of V3 either. I like my independent, optional windows and simple menus. :)
[2013/07/30 11:38]  Andrew Hellershanks: I haven't seen that but I haven't terraformed in a while.
[2013/07/30 11:38]  Andrew Hellershanks: Otaku, my main problem with the V3 viewer is trying to open the attachments to group notices.
[2013/07/30 11:38]  Nebadon Izumi: ya that is a strange one, it must be some kind of timing issue
[2013/07/30 11:38]  Marcus Llewellyn: Kokua has addressed some of that with V3, but not enough of it yet.
[2013/07/30 11:39]  Richardus Raymaker: i hope in 0.7.6 terrain edit works better to. but there some many other things that i dont need to have much hope.
[2013/07/30 11:39]  Nebadon Izumi: are you seeing really high CPU
[2013/07/30 11:39]  Nebadon Izumi: as you terraform?
[2013/07/30 11:39]  Andrew Hellershanks: Otaku, I usually can't seem to figure out how to do it, or I just get lucky.
[2013/07/30 11:39]  Nebadon Izumi: we rreally need to get a grip on terraforming
[2013/07/30 11:39]  Nebadon Izumi: throttle the network traffic
[2013/07/30 11:39]  Nebadon Izumi: its way to nasty
[2013/07/30 11:39]  Nebadon Izumi: it could be that if the terraforming is maxing out your cpu
[2013/07/30 11:39]  Tiffany Magic: No, Nebadon. CPU is not high.
[2013/07/30 11:39]  logger sewell: what happens is when you do heavy terraforming the whole region will turn Phantom and if your not flying you will fall to below the water level
[2013/07/30 11:39]  Nebadon Izumi: that things are not happening in a timely fashion
[2013/07/30 11:39]  Andrew Hellershanks: Nebadon, another area to optimizething you do work on with some others
[2013/07/30 11:39]  OtakuMegane Desu: I don't use tabs in web browsers either though aside from special cases so perhaps take my complaints with a grain of salt.
[2013/07/30 11:39]  Nebadon Izumi: ok, ya I am not sure then
[2013/07/30 11:40]  Richardus Raymaker: logger mysql or sqlite ?
[2013/07/30 11:40]  logger sewell: Sql
[2013/07/30 11:40]  logger sewell: on windows
[2013/07/30 11:40]  Nebadon Izumi: its definitely a bug
[2013/07/30 11:40]  Nebadon Izumi: the terrain should never turn phantom
[2013/07/30 11:40]  logger sewell: there are quads with 32 gig of ram so its not that
[2013/07/30 11:40]  Nebadon Izumi: file a mantis and assign it to robert
[2013/07/30 11:40]  Nebadon Izumi: also
[2013/07/30 11:40]  Andrew Hellershanks: They have discovered quicksand in OS :D
[2013/07/30 11:40]  Nebadon Izumi: if you dont mind switch to ODE
[2013/07/30 11:40]  Tiffany Magic: Gotta love that word "should". *grin*
[2013/07/30 11:40]  Nebadon Izumi: and see if ODE does same thing
[2013/07/30 11:41]  Nebadon Izumi: and make note of that in the mantis
[2013/07/30 11:41]  Marcus Llewellyn files that under April 1st ideas... phantom terrain.
[2013/07/30 11:41]  logger sewell: ok I'll swith a region over and see what it does
[2013/07/30 11:41]  vegaslon plutonian: since this is in the pf it could just be something small forgotten
[2013/07/30 11:41]  Nebadon Izumi: if ODE does same thing then that rules out a huge swath of code
[2013/07/30 11:42]  Nebadon Izumi: does the same thing happen if its just 1 avatar?
[2013/07/30 11:42]  Nebadon Izumi: or is it only happening when groups?
[2013/07/30 11:42]  Tiffany Magic: Yes
[2013/07/30 11:42]  Nebadon Izumi: ok
[2013/07/30 11:42]  Tiffany Magic: One avatar or many. Only happens with extensive terraforming.
[2013/07/30 11:43]  Nebadon Izumi: ok we do need to improve that
[2013/07/30 11:43]  Tiffany Magic: Minor little touches don't cause it.
[2013/07/30 11:43]  Nebadon Izumi: terraforming can really overwhelm the simulator right now
[2013/07/30 11:43]  OtakuMegane Desu: ^
[2013/07/30 11:43]  Nebadon Izumi: it throws an ungodly amount of packets and we respond to all of them
[2013/07/30 11:43]  Nebadon Izumi: try to anyway
[2013/07/30 11:43]  Nebadon Izumi: we need to discard like 95% of them
[2013/07/30 11:44]  logger sewell: I'll test it and document it and ask andrew to file a mantis for us
[2013/07/30 11:44]  Nebadon Izumi: the viewer does some really funky things like that in many areas
[2013/07/30 11:45]  Nebadon Izumi: LL manages all of that on the back end, and basically lets their viewer do whatever the hell it wants
[2013/07/30 11:45]  Nebadon Izumi: the last few weeks we have been getting a better grid on that, but there are more areas we need to address
[2013/07/30 11:45]  Nebadon Izumi: better grip*
[2013/07/30 11:46]  Nebadon Izumi: this is one of the same problems Flotsam Groups has
[2013/07/30 11:46]  Nebadon Izumi: that we were discussing earlier
[2013/07/30 11:46]  Nebadon Izumi: in that mantis
[2013/07/30 11:46]  Nebadon Izumi: its been fixed in v2
[2013/07/30 11:46]  Tiffany Magic: Well, we have no problems with group chat.
[2013/07/30 11:46]  Richardus Raymaker: cool
[2013/07/30 11:46]  Nebadon Izumi: ya with just a few people its not a problem
[2013/07/30 11:47]  Nebadon Izumi: its when you have 50+ people
[2013/07/30 11:47]  Nebadon Izumi: its noticeable
[2013/07/30 11:47]  Tiffany Magic: Can't terraform without drowning.... but group chat works. lol
[2013/07/30 11:47]  Richardus Raymaker: well or use a innertoob. or fly tiffany :)
[2013/07/30 11:48]  Nebadon Izumi: heh ya i was going to suggest that for now you stand on prims while terraforming
[2013/07/30 11:48]  Nebadon Izumi: not a solution but atleast you wont sink
[2013/07/30 11:48]  Tiffany Magic: Yes... we do alot of flying when we want to terraform, Richardus. *grin*
[2013/07/30 11:48]  Richardus Raymaker: lol. im most static place when i terraform
[2013/07/30 11:49]  Robert Adams: could be a timing thing... the terrain mesh gets rebuilt over and over when terraforming
[2013/07/30 11:49]  Robert Adams: I'll look into the mantis
[2013/07/30 11:49]  Robert Adams: are we doing a stress test today, Nebadon?
[2013/07/30 11:49]  Tiffany Magic: Thank you Robert.
[2013/07/30 11:49]  Nebadon Izumi: yes Robert
[2013/07/30 11:50]  Nebadon Izumi: right after this meeting
[2013/07/30 11:50]  Nebadon Izumi: about 11 minutes :)
[2013/07/30 11:50]  Fred.Appleby Tiffany just to clarify your groups is based on the Flotsam system?
[2013/07/30 11:50]  Richardus Raymaker: i jump once over to check something
[2013/07/30 11:50]  OtakuMegane Desu: That would be messy if it's constantly rebuilding during terraform.
[2013/07/30 11:50]  Richardus Raymaker: or jump a few times
[2013/07/30 11:50]  Tiffany Magic: Andrew.... can you answer that please?
[2013/07/30 11:52]  Robert Adams: there is no start-of-terraforming/end-of-terraforming event so it just keeps sending updates
[2013/07/30 11:52]  Tiffany Magic: Well, maybe when he gets back.
[2013/07/30 11:52]  Teravus Ousley is Online
[2013/07/30 11:52]  Nebadon Izumi: ya thats another good reason we need to discard like 95% of the terraforming packets
[2013/07/30 11:52]  Robert Adams: one existing problem is it sends way too many updates to the viewer (and maybe the physics engine)
[2013/07/30 11:52]  Nebadon Izumi: lol
[2013/07/30 11:52]  Robert Adams: it needs throttling
[2013/07/30 11:52]  Nebadon Izumi: yea
[2013/07/30 11:52]  Richardus Raymaker: still would be nice to have that in 0.7.6
[2013/07/30 11:53]  Tiffany Magic: The only other big complaint areas we run into on our grid are.... no ability to cross simlines on vehicles.... and the poor vehicle scripts.
[2013/07/30 11:53]  Nebadon Izumi: hello Teravus
[2013/07/30 11:53]  Richardus Raymaker: and yes it looks like that way. it works the first 10sec fine. and then its going on the break and slowdown
[2013/07/30 11:53]  Teravus Ousley: Hello, sorry i"m late.
[2013/07/30 11:53]  OtakuMegane Desu: Darn viewer has no concept of TMI :P
[2013/07/30 11:53]  Teravus Ousley: Good work in getting the grid up by the meeting today
[2013/07/30 11:53]  Richardus Raymaker: hmm. im still going for mega tiffany.
[2013/07/30 11:53]  Nebadon Izumi: :)
[2013/07/30 11:54]  Andrew Hellershanks: sorry, I had to go afk for a bit. Let me catch up.
[2013/07/30 11:54]  Tiffany Magic: Doesn't work well on a commercial grid, Richardus.
[2013/07/30 11:54]  Nebadon Izumi: ya hopefully we can convince Melanie to get the border crossing stuff in soon
[2013/07/30 11:54]  Richardus Raymaker: but simborders. work or not works. keep bad for verhicles
[2013/07/30 11:54]  Nebadon Izumi: its not a simple move a patch over though
[2013/07/30 11:54]  Nebadon Izumi: there is lots of cleanup to make it work in core
[2013/07/30 11:55]  Richardus Raymaker: im not sure how good simborders can works. besides its compleet mystery how to scipt a verhcile border crossing.
[2013/07/30 11:55]  Andrew Hellershanks: To answer Tiffany's question, yes, it is Flotsam groups in use.
[2013/07/30 11:55]  Teravus Ousley: She mostly doesn't want to make core unstable by introducing a new border crossing state module before tagging the next version.
[2013/07/30 11:55]  Nebadon Izumi: ya
[2013/07/30 11:55]  Teravus Ousley: So.. I'd expect it after the release version is tagged
[2013/07/30 11:56]  Nebadon Izumi: and Justin doesnt want to tag it until the Uknown user thing is a bit cleaner
[2013/07/30 11:56]  Nebadon Izumi: few more weeks i suspect
[2013/07/30 11:56]  Nebadon Izumi: its worth it though
[2013/07/30 11:56]  Richardus Raymaker: only problem with mega.. difficult to convert back. question
[2013/07/30 11:57]  Richardus Raymaker: i tried once something. not sure if there problems
[2013/07/30 11:57]  Nebadon Izumi: yes
[2013/07/30 11:57]  Nebadon Izumi: very difficult if you have stuff stradeling borders
[2013/07/30 11:57]  Nebadon Izumi: like my Universal Campus
[2013/07/30 11:57]  Nebadon Izumi: id love to convert that to non mega
[2013/07/30 11:57]  Nebadon Izumi: but very difficult
[2013/07/30 11:57]  Nebadon Izumi: 1/2 the builds become phantom
[2013/07/30 11:57]  Richardus Raymaker: created a mega as normal regions loaded oar's seperate and the enabled combined . that worked fine and i think faster toi. so its some crosisng between mega and normal ?
[2013/07/30 11:58]  Teravus Ousley: If you want to convert it to non-mega.. you essentially have to start it up non mega and then 'touch' everything. It crosses borders to the sim it's supposed to be in.
[2013/07/30 11:58]  Richardus Raymaker: fix-ohantom ?
[2013/07/30 11:58]  Richardus Raymaker: fix-phantom
[2013/07/30 11:58]  Nebadon Izumi: that doesnt work
[2013/07/30 11:58]  Nebadon Izumi: if its 50% in 1 region and 50% in other
[2013/07/30 11:58]  Nebadon Izumi: its a real pain to fix
[2013/07/30 11:58]  Nebadon Izumi: means rebuilding 1/2 the buildings
[2013/07/30 11:58]  Nebadon Izumi: or moving them
[2013/07/30 11:58]  Nebadon Izumi: which is equally as painful
[2013/07/30 11:58]  Teravus Ousley: well, every object is either in one sim or the other :)
[2013/07/30 11:59]  Richardus Raymaker: hmm. but i dont know how to make nice car trips or boarts without mega. still think we need to make mega's better to
[2013/07/30 11:59]  Teravus Ousley: The object centerpoint cannot be in two sims at the same time.
[2013/07/30 11:59]  Nebadon Izumi: you cant right now Richardus
[2013/07/30 11:59]  Richardus Raymaker: or at some point converter tool
[2013/07/30 11:59]  Nebadon Izumi: its impossible at the moment
[2013/07/30 11:59]  Nebadon Izumi: avatars get stood up
[2013/07/30 11:59]  Nebadon Izumi: when your sitting on something that crosses
[2013/07/30 11:59]  Teravus Ousley: Now it will mess up script state probably :)
[2013/07/30 11:59]  Nebadon Izumi: States are fine
[2013/07/30 11:59]  Teravus Ousley: when converting from mega to non-mega and vice versa
[2013/07/30 12:00]  vegaslon plutonian: using a bit of rlv magic and special scripted vehicles you can drive a car accrossed the boarder and still drive it afterwards
[2013/07/30 12:00]  Key Gruin is Online
[2013/07/30 12:00]  Richardus Raymaker: lagggg
[2013/07/30 12:00]  Dahlia Trimble: load test today?
[2013/07/30 12:01]  Nebadon Izumi: yes major lag wtf
[2013/07/30 12:01]  Marcus Llewellyn: Yeah... we should consider jumping over to the CC grid. :) HG people are prolly already showing up there.
[2013/07/30 12:01]  Teravus Ousley was wiping down a scratch plate that had automatic transaxil fluid on it so that he's sure it's dry... so that he can tell if something is leaking
[2013/07/30 12:01]  Nebadon Izumi: ok ya why don't we head over to load test
[2013/07/30 12:02]  Richardus Raymaker: think my message got eaten
[2013/07/30 12:02]  Nebadon Izumi: 1
[2013/07/30 12:02]  Nebadon Izumi: 2
[2013/07/30 12:02]  Nebadon Izumi: 3
[2013/07/30 12:02]  Fred.Appleby np here Nebodon, must be local
[2013/07/30 12:02]  Nebadon Izumi: 4
[2013/07/30 12:02]  Nebadon Izumi: no the sim froze
[2013/07/30 12:02]  Key Gruin is Offline
[2013/07/30 12:02]  Nebadon Izumi: stats were at 0fps for a minute
[2013/07/30 12:02]  Andrew Hellershanks: I'm going to be heading out this after this meeting so I won't be at the load test today.
[2013/07/30 12:02]  Nebadon Izumi: ok lets all jump over now
[2013/07/30 12:02]  Nebadon Izumi: see you there
[2013/07/30 12:02]  Robert Adams is Offline
[2013/07/30 12:02]  Nebadon Izumi: ok Andrew
[2013/07/30 12:02]  Region found!
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