Chat log from the meeting on 2018-06-12

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- fun with scripts stopping after HG-teleport
- question if meshes losing their physics properties are a known issue
- mentioning the httptests branch as the currend de facto master again :-)

[11:13] Sheera Khan: Development of Opensim seems to have slowed down a bit...
[11:13] Andrew.Hellershanks What would you like to talk about this week? I haven't had much to say as I've been working on a personal software project this past couple of weeks.
[11:14] Sheera Khan: I see just 1 entry in httptests for the last week
[11:14] Andrew.Hellershanks Ubit mentioned last week that he wasn't going to have as much time to work on it for a while.
[11:14] Sheera Khan: I hope that's good news for him ;-)
[11:15] Sheera Khan: as in: having something to do that fills the bucket ...
[11:15] Andrew.Hellershanks nods
[11:17] Andrew.Hellershanks Bill, IIRC, you knew some people who were doing some tests to try and narrow down the source of the leaks in Robust. Any news on that front?
[11:18] Bill.Blight no, not really
[11:18] Bill.Blight because it does not do it consistently
[11:18] Bill.Blight some systems leak, some don't
[11:18] Bill.Blight so not sure it is actually the OS code
[11:18] Bill.Blight could be combinations of kernels, mono, and opensim
[11:20] Sheera Khan: Might it be a good idea to collect some data on what Linux distibutions are used, kernel releases, mono versions?
[11:20] Andrew.Hellershanks Right. It is going to be a hard thing to pin down.
[11:20] Sheera Khan: maybe we could release a recommendation based on that
[11:22] unregi Resident: i know that this is not my personal tech support here... but ;)... how do you guys deal with the problem of scripts in attachments getting frozen after a hypergrid tp? I always have to detach and attach them again to get them working.
[11:23] Arielle.Popstar same as my solution
[11:23] Sheera Khan: hmmm, I didn't experience that often...
[11:23] Arielle.Popstar dont remember that being a problem in past
[11:23] Arielle.Popstar i think it was fine on .8.2
[11:23] Sheera Khan: but I'm relativly low in scripts
[11:23] Andrew.Hellershanks I don't often wear attachments or do HG TP's so not a problem for me.
[11:24] unregi Resident: oh... i always have that... i thought that this is normal
[11:24] Bill.Blight that is a viewer issue unregi, firestorm is supposed to have fixes in that
[11:24] Arielle.Popstar can tell on any scripted ao
[11:24] unregi Resident: it also happens when i am not high-complexity ;)
[11:24] Arielle.Popstar doesnt happen on Sing?
[11:24] Arielle.Popstar think it does actually
[11:24] Sheera Khan: I use the built in AO ...
[11:24] unregi Resident: and it happens with HUDs that do nothing more than wait for a touch event.... no state_entry and no on_rez or whatever
[11:26] Andrew.Hellershanks unregi, I'm guessing that the regions you are HG TPing to don't have the region set to scripts being disabled?
[11:26] Sheera Khan: It's no lesson, it's a meeting of developers and users of OpenSim :-)
[11:27] unregi Resident: Andrew, no, they have scripts allowed
[11:27] Andrew.Hellershanks unregi, ok. Just had to point that out as it might be an issue depending on the destination.
[11:27] unregi Resident: anyway, good to know that this actually isn't supposed to happen ^^
[11:28] Bill.Blight I do think it is a viewer issue, not informing the region of your scripts so they get compiled and started when you land ..
[11:28] unregi Resident: i will try to break it down... but it really happens everywhere for me.... i will just observe this a bit more, maybe i find a sim i can tp too without freezing all scripts
[11:28] Arielle.Popstar ok just was informed by a dedicated Singularity user that it doesnt always stall on it
[11:29] Bill.Blight I do think if it was OS code related, then it would not matter if it was a HG tp or not
[11:29] unregi Resident: i am using Firestorm5.0.11
[11:29] Andrew.Hellershanks unregi, It happens on every HG TP regardless of which version of grid code is in the region you left and the one in the region where you arrived?
[11:29] TG.Lucan have you reduced a scripts complexity?
[11:29] Arielle.Popstar could be something in the permissions for HG visitors
[11:30] unregi Resident: Andrew, i think so, yes, it happens pretty much all the time, so i thought that it is an general thing and didn't observe it too much, because i was already used to even the simplest HUD breaking
[11:31] Arielle.Popstar you use firestorm unregi?
[11:31] unregi Resident: yes
[11:31] unregi Resident: on Linux, if that is relevant
[11:31] Sheera Khan: me too, and it works ...
[11:32] Arielle.Popstar but Sheera, you are on a .8.2 grid mostly?
[11:32] Sheera Khan: FS 5.0.11 64 Bit
[11:32] TG.Lucan so, this is you with a script attachment that does not work when arriving at a HG destination, until you reattach (at that destination)?
[11:32] unregi Resident: yes, same veresion here as Sheera
[11:33] Sheera Khan: mostly yes, but at least now I'm on a 0.9 grid
[11:33] unregi Resident: TG, exactly, and the script doesnt do more than waiting for a touch event
[11:33] Andrew.Hellershanks ubit, the current topic is one raised by unregi -> how do you guys deal with the problem of scripts in attachments getting frozen after a hypergrid tp? I always have to detach and attach them again to get them working.
[11:33] unregi Resident: like a HUD with just one single button
[11:33] Arielle.Popstar i experience the same thing with FS on windows
[11:34] Arielle.Popstar getting it now in fact
[11:34] Ubit Umarov: that happens on all HG tps no matter the versions?
[11:34] TG.Lucan What if you remove all the other code in the script, leaving just the touch event part?
[11:34] Sheera Khan: scripts are disabled here though^^
[11:34] unregi Resident: TG, i can try
[11:34] Arielle.Popstar i think it works ok when jumping to .8.2 grids
[11:34] TG.Lucan I have not seen that issue
[11:35] unregi Resident: as i said, it happened since i first joined OpenSim, so i thought that this is something completely normal to happen
[11:35] unregi Resident: i didn't test it too much
[11:35] TG.Lucan more info is always useful
[11:35] unregi Resident: of course
[11:36] unregi Resident: will tell you next week
[11:36] unregi Resident: ^^
[11:36] Eldovar.Lamilton raises hand
[11:36] Andrew.Hellershanks Go ahead, Eldovar
[11:37] unregi Resident: Ubit, pretty much all my HG tps are from my sim 0.9.1 dev to some sims with 0.8.x
[11:37] Eldovar.Lamilton Thank you. I am Eldovar Lamilton from 3rd Rock Grid, and I am happy to be able to attend this meeting here.
[11:37] Eldovar.Lamilton I have observed for a long time now a problem with mesh objects. Mesh objects seem to "forget" their physics definition if they are not used (= no collision detection) for a longer time (= a few days, or weeks). Then the physics is set to a surrounding plain box, which is awkward for stairs or for walls with a holoe for a door. The "fix" is, just to take them into "edit" mode for a second, then the defined physics is restored again.

This effect is independent from the viewer, and it is not specific to my avatar, as everyone experiences it the same when it takes effect. So far I have only been able to test and verify this on 0.8.[012] versions.

Is this a know bug? Has anyone else observed a similar effect?
[11:37] unregi Resident: (sorry just saw your question now)
[11:38] Ubit Umarov: thats on bullet or ubode?
[11:38] Eldovar.Lamilton bullet
[11:38] Ubit Umarov: well i think bullet does that really
[11:38] Bill.Blight .8x so not ubODE
[11:38] Arielle.Popstar there was no ubode on .8
[11:38] Eldovar.Lamilton Is there a chance for a fix, or is there a known workaround?
[11:39] Arielle.Popstar Ubit is new here :p
[11:39] Sheera.Khan I don't think 0.8x will get a fix ...
[11:39] Andrew Hellershanks: :)
[11:39] TG.Lucan if you can attach a 9.x region that has ubode available, a comparison would be useful
[11:40] Eldovar.Lamilton ok, thank you. Will do that
[11:40] Eldovar.Lamilton Is ubode preferrable over bullet?
[11:40] Arielle.Popstar whats it going to take to get some of these grids to switch to .9?
[11:40] TG.Lucan maybe to fix your issue :)
[11:40] Eldovar.Lamilton :)
[11:41] Sheera.Khan regrettably Mister Blue isn't with us today, he might be able to tell more about that issue
[11:41] TG.Lucan Andrew crash ?
[11:41] Arielle.Popstar does it happen on Ode Eldovar?
[11:41] Sheera.Khan looks quite so
[11:41] unregi Resident: RIP Andrew
[11:41] Eldovar.Lamilton We have all Bullet physics, Arielle
[11:41] Arielle.Popstar ok
[11:42] Bill.Blight .9x has bullet
[11:42] Eldovar.Lamilton :-)
[11:42] Bill.Blight updated bullet actually
[11:42] Ubit.Umarov well it did work arring at lbsa
[11:42] Ubit.Umarov not with the extra tp here lol
[11:42] TG.Lucan magic show nice :)
[11:43] Arielle.Popstar what didnt work?
[11:43] Bill.Blight yes, when I tp'd to the sandbox here, my scripts still worked ,
[11:43] Sheera.Khan LBSA has scripts enabled
[11:43] Sheera.Khan Hurliman does not
[11:43] Ubit.Umarov the touch
[11:43] Ubit.Umarov oops it does not??
[11:43] Ubit.Umarov yeack that is a good reason
[11:43] Ubit.Umarov damm
[11:43] Arielle.Popstar try grid.hgluv,com:8302
[11:43] Sheera.Khan nope, at least not for me
[11:44] TG.Lucan what if you now return to lbsa?
[11:44] unregi Resident: i will tp a bit
[11:44] Ubit.Umarov well i did enable then and no good
[11:45] Ubit.Umarov damm
[11:45] Object: Ubit.Umarov DONT TOUCH ME!!!
[11:46] Ubit Umarov: nice fs crashed lol
[11:46] Arielle.Popstar yw and ty :)
[11:48] Arielle.Popstar so any advancement on the branch/master?
[11:48] Ubit.Umarov well yeah.. HG
[11:48] TG.Lucan ubit 2 wearing the latest prim fashions :)
[11:49] Eldovar.Lamilton lol
[11:49] Ubit.Umarov wel it did work the first time i did tp from my grid to lbsa
[11:49] Ubit.Umarov not anymore :)
[11:50] Ubit.Umarov funny it did reset the script
[11:50] Andrew Hellershanks: Thanks. I hit some key combo on the keyboard and my screen went to all pale orange. I couldn't get it back to normal again so I've returned to my main computer.
[11:50] Ubit.Umarov well it was also a tp from Yengine to Xengine
[11:50] Ubit.Umarov yeack forgot that :)
11:51] Ubit.Umarov hmm reset does not mk it work ?
[11:51] Arielle.Popstar just rewear it
[11:51] Ubit.Umarov ohh what hell.. this is not the source script
[11:51] Ubit.Umarov lol
[11:53] Ubit Umarov: odd i did lost the script changes i made
[11:54] TG.Lucan Only attach scripts we use are animated head stuff, don't think we use touch events. Will give it a test for next time
[11:56] Ubit.Umarov ok again worked at lbsa not here
[11:57] Arielle.Popstar so when is the new master going to replace the old one?
[11:58] TG.Lucan are the eyes working for everyone else?
[11:59] Sheera.Khan yes mostly...
[11:59] Sheera.Khan after refreshing the textures
[12:00] Andrew Hellershanks: Arielle, if you mean when is the httptests branch going to be the new master that won't happen until some updates are made on the server that does the test builds of OS.
[12:00] TG.Lucan Millie came from httptests sim
[12:01] Ubit Umarov: well on my tp back i even lost the script source :(
[12:01] Ubit Umarov: HG funny..
[12:02] Ubit Umarov: but my test as i said was also btw Xengine and Yengine.. so more things going on
[12:02] TG.Lucan the head animations continued to work for the millie avi on return to home
[12:02] unregi Resident: i had a pretty good success rate with HG tps between >=0.9.1 sims... the simple script got broken 2 times (and one of them was probably because i wasn't patient enough)
[12:02] Ubit Umarov: well those are on viewer
[12:02] Ubit Umarov: scripts are about changing them..
[12:03] TG.Lucan conclude: dunno
[12:03] unregi Resident: and then i tried to tp to a 0.8.2 sim on the sacrarium grid
[12:03] unregi Resident: scripts got broken, dettach attack fixed it
[12:03] TG.Lucan unregi, visit my welcome region, I have debug running see anything happening there
[12:04] Ubit Umarov: ( Arielle the answer is still we don't know whne httptests can correctly replace master )
[12:04] unregi Resident: then... after another tp from the sandbox on osgrid to a 0.8.2 sim on sacrarium, where it got broken.... i opened the script, and saved it again, then it worked again
[12:05] unregi Resident: and when i tped back with that object to the sandbox on osgrid
[12:05] unregi Resident: the sim was broken... i couldn't even edit it
[12:05] unregi Resident: it said, script not found in Database
[12:05] Arielle.Popstar so what about putting the commits to present masterr
[12:05] unregi Resident: the script was broken*
[12:05] Andrew Hellershanks: unregi, it might have started working again if you reset it.
[12:05] Ubit Umarov: yeap happened to me also
[12:05] Bill.Blight People should just do an internal translation in their heads and stop downloading "master" it is only a name ...
[12:06] Ubit Umarov: i edited the script here, and was missing when i returned to my grid :(
[12:06] Arielle.Popstar the new master is broken
[12:06] Andrew Hellershanks: grr... my cat keeps walking across my desk and across my keyboard. :P
[12:06] Ubit Umarov: define new master and broken
[12:06] Sheera.Khan that happened to me too Ubit...
[12:07] unregi Resident: so i am at least not the only one now ;)
[12:07] Arielle.Popstar well whatever you are currently committing to that cant be used
[12:07] Sheera.Khan I edited a script here while Scripts were disabled... when you enabled themI tried to run it and it was gone
[12:07] Ubit Umarov: can0t be used why ?
[12:07] Andrew Hellershanks: Arielle, the server needs to be updated before the latest code will build on the server that does the automated builds after a push of code changes.
[12:07] TG.Lucan editing and saving a script while on a destination grid has not worked, not sure if supported
[12:08] unregi Resident: but i edited the script in a region where scripts are allowed, and the script was working fine there again... and when i did tp back, it was gone
[12:08] TG.Lucan exactly
[12:08] Andrew Hellershanks: Arielle, Ubit is pushing changes to the httptests branch.
[12:08] Ubit Umarov: something on assets saving on home grid i guess
[12:08] unregi Resident: ahh, ok
[12:09] Arielle.Popstar well it doesnt look like any development is taking place because links for git point to the old/previous one
[12:09] Ubit Umarov: well i whould like to know what branch is broken and why it looks broken
[12:09] unregi Resident: but i had to edit it or detach/attach it to get it working on the other sim in the first place
[12:10] Sheera.Khan well, maybe that "stability" will convince some grids to consider upgrading ^^
[12:10] Ubit Umarov: i left the "normal" master only for bug fixes
[12:10] Bill.Blight try looking at the correct link
[12:10] Bill.Blight
[12:11] Ubit Umarov: at least ones that should go to a release
[12:11] Bill.Blight All new changes to to httptests not master
[12:12] Ubit Umarov: but again.. What is BROKEN ??
[12:12] Arielle.Popstar so if someone pulls master from git according to the links in oepnsim wiki, which will they get?
[12:12] Arielle.Popstar Jenkins>?
[12:12] Ubit Umarov: gets with fixes
[12:13] Ubit Umarov: ie future ( but does say 0.9.1 because reasons :p )
[12:14] Ubit Umarov: well reason is simple, after a release master moves to the next version..
[12:15] Arielle.Popstar now moving to a new branch
[12:15] Ubit Umarov: but it may still be the source of intermediate bug fixes
[12:16] Ubit Umarov: so ... it points to next 0.9.1 beeing actually
[12:16] Ubit Umarov: clear ? :)
[12:16] Eldovar.Lamilton :)
[12:16] Eldovar.Lamilton a milestone from 0.9.0 to 0.9.1
[12:16] Arielle.Popstar when you going to put out another release?
[12:17] Ubit Umarov: we should release a yes :(
[12:17] Arielle.Popstar shouldnt there be another for up to here:
[12:19] Arielle.Popstar whisper whisper
[12:20] Ubit Umarov: but WHAT BRANCH IS BROKEN ??? and HOW
[12:20] Arielle.Popstar the one you are working on because jenkins doesnt work on it or whatever
[12:21] Ubit Umarov: btw this are httptests inword signatures:
[12:21] Ubit Umarov: Current simulator: OpenSim Snail Dev 458fe42 (Unix/Mono)
Previous simulator: OpenSim Snail Dev (Win/.NET)]
[12:21] Ubit Umarov: well today :)

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