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  • * Supports inworld scripting using LSL/OSSL. ... related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen regis
    5 KB (677 words) - 20:19, 25 April 2024
  • <br>[11:29] Bill Blight: Gavin have you looked at the lsl syntax xml that is now in master <br>[11:30] Bill Blight: seems to me makes more sense to pull the lsl/ossl syntax from the version of opensimulator you are running than hope you
    32 KB (5,308 words) - 20:55, 12 February 2019
  • | Patches, scripting improvements, LSL compiler | Implementation of LSL functions and other scripting tidbits.
    25 KB (3,301 words) - 10:26, 19 March 2024
  • ... displayed grahically in the worldmap, the server console shows some error related to openjpeg, the current session freezes... This can occur if a thread converting a script from LSL to C# runs out of room on the stack. It particularly effects Windows 64-bi
    34 KB (5,041 words) - 16:49, 26 September 2023
  • ...ou need to install "mono-complete" for some OpenSimulator features such as LSL script commands. = Related Software =
    6 KB (813 words) - 15:42, 27 November 2023
  • * [[LSL:PrimitiveParams]] — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields * [[LSL Status]] — A list of LSL-functions that are available in OpenSimulator.
    11 KB (1,470 words) - 15:44, 27 November 2023
  • ...es fonctionnalités d'OpenSimulator, comme par exemple certaines commandes LSL. Vous devez également utiliser au moins la version Mono V2.4.2 (Ubuntu 10. * [[Related Software|Section logiciels associés]].
    5 KB (664 words) - 08:45, 2 March 2022
  • ...t has made a number of changes to the OS code again this week. Several are related to handling of notecards. <br />[11:43] Ubit Umarov: possible related to their own sistems?
    24 KB (3,730 words) - 20:29, 11 February 2020
  • ...of scripts as well as speed up the development of llFunctions for the main LSL script engine. It currently has some advantages and disadvantages versus th * 100% NOT LSL compatible - It does not resemble LSL/C/C# at all.
    13 KB (2,152 words) - 23:16, 21 November 2018
  • ...language supports a subset of the Linden Labs Second Life script language (LSL) plus its own extensions (OSSL). == LSL in a nutshell ==
    12 KB (1,818 words) - 12:05, 6 June 2023
  • This is a page which lists software packages that are related to OpenSimulator but are not part of the core project. Opensimulator is not * A list of alternative LSL editors is at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors#Notepad
    12 KB (1,855 words) - 12:36, 3 July 2023
  • [11:00] Nebadon Izumi: for LSL anyway ...Hellershanks: Kayaker, I was having a problem with Singularity (Alpha) and LSL scripts. Sometimes when I edit the script inside a prim, the script reverts
    27 KB (4,025 words) - 04:59, 25 October 2015
  • [11:17] Freaky.Tech @freakytech.spdns.de:8002: related to Bob, they recently updated to 0.7.6 on their grid ...Tech @freakytech.spdns.de:8002: I encountered a few cases but it is mostly related to asset transfers
    68 KB (10,560 words) - 22:18, 25 October 2015
  • ...lark-Casey: it's a brainstorming meeting, no formal agenda as long as it's related to opensimulator ...ic: I asked a few weeks ago if mega regions are depricated, 'cause lots of LSL frunctions DON"T WORK there. Justin said not depricated yet...
    45 KB (6,729 words) - 22:19, 25 October 2015
  • <br>[11:12] Kayaker.Magic @grid.kitely.com:8002: I use FS for the LSL pre-processor. ...aves: I suspect the problem is with the computation of child regions as it related to a users set draw distance, the servers 'default view distance' and comm
    21 KB (3,339 words) - 21:30, 24 January 2017
  • [11:11] Mata Hari: a related issue....if more people start using mesh and the full mats capabilities the ...ata, sounds like wherever you have been visiting has some other issues not related specifically to materials
    41 KB (6,299 words) - 22:20, 25 October 2015
  • ...shanks @hg.osgrid.org: The default at the moment. i haven't changed any GC related setting. ...org: yea, that's all it should be for the most part. Possibly some terrain related issues.
    14 KB (2,384 words) - 20:39, 29 November 2016
  • ...] Robert Adams: There were a bunch of changes to appearance and baking and related... that's a way of collecting problems it may have caused [11:43] Richardus Raymaker: the normal parametersfats lsl
    29 KB (4,397 words) - 22:21, 25 October 2015
  • [11:32] Dahlia Trimble: or maybe there's even a LSL finction? llGetVel()? cant remember [11:43] Key Gruin: that's a basic fault of lsl
    20 KB (3,061 words) - 22:22, 25 October 2015
  • [2014/04/08 11:05] Justin Clark-Casey: so, any opensim or related topics to discuss this week? ...s/omissions that might be why some of the errors exist (or are allowed) in LSL scripts.
    40 KB (5,356 words) - 22:24, 25 October 2015
  • ... I'm trying to figure out how to retrieve data from external websites. The LSL script and the external PHP script worked in 0.6.9 and still work in Avinat ...Andrew Hellershanks: The PHP script gets the data and sends the reply. The LSL script in world never receives the reply.
    20 KB (3,099 words) - 22:26, 25 October 2015
  • [11:16] Nebadon Izumi: ya no doubt related to something with osx ...ill start playing instantly, so it also might be a new viewer bug with the LSL code changes
    30 KB (4,486 words) - 22:26, 25 October 2015
  • ...4 11:03] Justin Clark-Casey: If I were to guess, I think the lag might be related to all those failing inventory requests [2014/10/14 11:44] Justin Clark-Casey: andrew: btw, I found the compiled lsl parser fails mysteriously when compiled under mono 3.2.4....
    108 KB (13,487 words) - 22:37, 25 October 2015
  • ...] Mata Hari: I only brought it up because the same cause of that could be related to the change event not correctly working for CHANGED_REGION [2014/11/11 11:45] Mata Hari: I do that a bit via the LSL http functions and a home server
    34 KB (4,571 words) - 22:40, 25 October 2015
  • [11:36] Justin Clark-Casey: bluewall: not related ...53] BlueWall.Slade @gateway.bluewallvirtual.net:8002: nothing performance related, just features.
    36 KB (5,378 words) - 22:40, 25 October 2015
  • [11:02] Nebadon Izumi: there is LSL for that maybe? [11:02] Justin Clark-Casey: yeah, lsl will probably be necessary
    32 KB (4,589 words) - 22:44, 25 October 2015
  • [11:09] Aine.Caoimhe @refugegrid.com:8002: I think it might also be related to the one AiAustin opened re issues on inventory transfer as well [11:09] Seth.Nygard @refugegrid.com:8002: yes, it may very well be related to that
    38 KB (5,351 words) - 22:44, 25 October 2015
  • ...er @hypergrid.org:8002: PhysX can be intressting. but it need to work with lsl the same as SL. and then you can expand it with OSSL ... Kayaker Magic: I don't understand that argument: Why must PhysX work with LSL the way SL does? ODE does not. BulletSim does not. Why not PhyX also?
    53 KB (8,056 words) - 22:46, 25 October 2015
  • ...14] Richardus.Raymaker @hypergrid.org:8002: your sure thats just not slow lsl and a busy simulator ? [11:40] Jak Daniels: but I can see how that is related to the walk look up/down bug
    51 KB (7,553 words) - 22:45, 25 October 2015
  • ...ygard @refugegrid.com:8002: Ubit and I worked last night to find a problem related to any server that has aliases. They are responsible for many of "Unable t ... engine but actaully have no idea what they do, not even documented on the lsl wiki
    32 KB (4,849 words) - 20:27, 3 November 2015
  • [11:16] Aine.Caoimhe @refugegrid.com:8002: is the folder mismatchc perhaps related to the FS bridge? ... @grid.spellscape.co.uk: the physics is ok, just doesnt always trigger the lsl event, maybe its xengine thats at fault
    41 KB (5,918 words) - 22:52, 25 October 2015
  • ... @hypergrid.org:8002: Ketframemotion is not reliable enough or its opensim LSL. ...drew Hellershanks didn't understand the question and how a program version related to the FPS number
    31 KB (4,543 words) - 22:52, 25 October 2015
  • ...tetr. still to maney (scripting) problems i not see in SL. i think Opensim LSL is just slow ...ks: I don't do any work involving HG so I'm not set up to test anything HG related.
    17 KB (2,604 words) - 22:53, 25 October 2015
  • ...ertem Paket ausgeliefert, um jedoch einige OpenSimulator Features, wie die LSL Script Kommandos, nutzen zu können, müssen Sie „mono-complete“ instal * [[Related Software|Verwandte Software Abschnitt]] - Hier können Sie Näheres zu Open
    6 KB (907 words) - 09:29, 23 April 2024
  • {{Quicklinks|Related Software}}{{ReleaseInfo}} * Eine Liste von alternativen LSL Editoren finden sie hier: http://wiki.secondlife.com/wiki/LSL_Alternate_Edi
    9 KB (1,249 words) - 14:40, 5 March 2023
  • ...riable UseLlCastRayV3 = false by default, as well as several new variables related to llCastRay ** Ignore the time the script spends sleeping. Many LSL functions have a sleep-delay at the end.
    9 KB (1,399 words) - 18:35, 21 November 2015
  • [11:25] Nebadon Izumi: I know in megas too alot of LSL didnt work right [11:39] Nebadon Izumi: not just LSL stuff
    29 KB (4,422 words) - 22:57, 25 October 2015
  • [11:20] Ubit Umarov: neighbors region is related to viewrange ...ossing code but people would look forward to it working without a bunch of lsl hacks
    32 KB (5,016 words) - 22:59, 25 October 2015
  • ... to the asp.net apps... maybe that will fix all the compatibility problems related to mono but im not sure [11:13] Marcus Llewellyn: LSL is a nuisance. ;)
    34 KB (5,156 words) - 04:12, 28 October 2015
  • [11:46] Nebadon Izumi: and support much more in terms of LSL [12:02] Aine.Caoimhe @refugegrid.com:8002: and the errors are profile-related for some weird reason
    40 KB (6,161 words) - 04:15, 28 October 2015
  • [10:32] BlueWall Slade: that camera thing might be related to the way we handle the avatar in the linkset [10:33] Eno Pix: well not for lsl for example
    27 KB (4,052 words) - 22:20, 24 October 2015
  • [10:56] BlueWall Slade: I like using gvim for an LSL editor!!! [11:04] Nebadon Izumi: and no Firestorm is not related to Spoton3d
    19 KB (2,808 words) - 22:21, 24 October 2015
  • [11:21] Andrew Hellershanks: After I finish some map related stuff in Search, profile will be next. What I really want to do is make sea ...maker: im curious to see a working script. from that i can try things. the lsl ones seems to fail
    32 KB (4,754 words) - 22:26, 24 October 2015
  • [2011/11/22 11:19] Nebadon Izumi: the other issues i saw were 100% related to the collision stuff [2011/11/22 11:33] Richardus Raymaker: loves LSL. feels like basic and delphi. :o still need to dig in C#
    54 KB (6,650 words) - 22:27, 24 October 2015
  • [2012/01/03 11:04] Justin Clark-Casey: video card related I suspect ... Nebadon Izumi: no doubt though some of the appeareance issues are driver related
    59 KB (7,296 words) - 22:32, 24 October 2015
  • [2012/01/24 11:20] Richardus Raymaker: lsl and timeings. have fun ! :O [2012/01/24 11:25] BlueWall Slade: it has to be someting related to time
    33 KB (4,297 words) - 22:35, 24 October 2015
  • ...hats going on anyone have anything they wanted to talk about opensimulator related? [11:19] Nebadon Izumi: but even LSL stuff seems and just trying to play animations in general
    26 KB (3,780 words) - 22:37, 24 October 2015
  • ...] Richardus Raymaker: sofar i know it worked fine. but i now always change lsl with space and save. then i get objects reset [10:26] Nebadon Izumi: anyone else have anything opensimulator related they wanted to bring up?
    31 KB (4,600 words) - 22:38, 24 October 2015
  • [11:35] Allen Kerensky: the LSL calls are not even stable yet [11:59] Nebadon Izumi: my guess is its something network related, but I can not be 100% certain of that
    40 KB (6,210 words) - 22:39, 24 October 2015
  • [2012/07/03 11:19] Justin Clark-Casey: it quite possibly was leap second related ...rk-Casey: the problem is timers are run on the same loop as a lot of other lsl stuff
    30 KB (3,799 words) - 22:41, 24 October 2015
  • ...ymaker: question, think it can only be done with sensors. are there opther lsl command to read uuid from remote NOT linked prim ? ...s. are there opther lsl command to read uuid from remote NOT linked prim ? lsl collision dont work on llsetpos
    31 KB (4,985 words) - 22:44, 24 October 2015
  • [11:19] Andrew Hellershanks: That would tell you if the problem is related to that call or something else. ...ichardus Raymaker: whats the osSetPrimitiveParmas() have extra compared to LSL one ?
    24 KB (3,612 words) - 22:47, 24 October 2015
  • ...nyone have anything pressing they wanted to talk about thats OpenSimulator related? [2012/10/02 11:32] Andrew Hellershanks: Allen, that is probably what the LSL Wiki states for llSleep()
    45 KB (5,888 words) - 22:48, 24 October 2015
  • [11:06] Richardus Raymaker: Firestorm have broken LSL editor. but yes for iupload thats only choice. or zen [11:21] Andrew Hellershanks: I find it odd that it seems related to an avatar
    70 KB (10,526 words) - 22:48, 24 October 2015
  • [11:20] Justin Clark-Casey: nbeadon: I wonder if that's related to the wrong mouse look position ... Raymaker: i know robert. but that where with ODE. i have some error in my lsl code ...
    49 KB (7,405 words) - 22:49, 24 October 2015
  • ...aymaker: firestorm is terrible. if you can login you still have the broken LSL editor otaku. ...] Richardus Raymaker: Justin, the mass.cp error is nothing thats wrong in lsl code ? possible a wrog parameter that opensim cant handle ?
    25 KB (3,639 words) - 22:49, 24 October 2015
  • [11:09] Andrew Hellershanks: On a related note, I've been wondering why a grid running 073PF that is not enabled for [11:14] Nebadon Izumi: ya sounds like it might be HG related, hard to say for sure
    33 KB (4,911 words) - 04:37, 25 October 2015
  • [11:49] Nebadon Izumi: via LSL [11:56] Nebadon Izumi: well like i said its not related to physics
    45 KB (6,898 words) - 04:38, 25 October 2015
  • [11:45] Justin Clark-Casey: we;ll, it's there fore me as well, so it's not related to sit [11:51] Justin Clark-Casey: and that's how our lsl behaves
    29 KB (4,442 words) - 04:39, 25 October 2015
  • ...08] Aine.Caoimhe @refugegrid.com:8002: I notice that one of Ubit's "fixes" related to oar import of sit targets [11:14] Shy Robbiani: are there any changes with LSL?
    31 KB (4,807 words) - 20:02, 17 November 2015
  • [11:16] Justin Clark-Casey: moving wva lsl params commands as a member of a linkset? [11:39] Justin Clark-Casey: but then the problem may not have been related to that - need more data
    25 KB (3,662 words) - 05:07, 25 October 2015
  • [11:11] Nebadon Izumi: its HG related [11:35] Richardus Raymaker: yes.. but it dont load the lsl engine
    22 KB (3,186 words) - 04:45, 25 October 2015
  • ...n't know 0- having to put all my available time into working on conference related issues atm [11:32] Richardus Raymaker: uhmm, well wait until you see debug lsl error. then you know it :)
    25 KB (3,715 words) - 04:49, 25 October 2015
  • ...ndns.org:8002: is there anyone other then Diva doing coding on anything HG related? [11:46] Justin Clark-Casey: andrew: what are the other lsl functions using a link num?
    33 KB (4,859 words) - 04:51, 25 October 2015
  • ... Seems to me that the list of supported function in the Wiki is behind the LSL implimentation now. [11:48] Kayaker Magic: I'll do a pass over that list of LSL functions and see if I can update it.
    33 KB (5,026 words) - 04:54, 25 October 2015
  • ...in: The problem you described though is the same one I'm getting. It's not related to sinergy ...asey: ha, bet you wish I worked on this instead of stopping people creatie LSL with the wrong number of args ;)
    41 KB (6,352 words) - 04:57, 25 October 2015
  • [12:03] Nebadon Izumi: LSL here should work the same way as SL [12:03] Nebadon Izumi: we have never had 100% LSL compatibility this merge gets us closer
    62 KB (9,093 words) - 20:40, 5 January 2016
  • [11:36] Andrew Hellershanks: There was a viewer related panel at the OSCC where someone had talked about a viewer they were working [11:47] Richardus Raymaker: LSL is terrible for years in opensim. i would say useless compared to SL
    43 KB (6,673 words) - 20:43, 2 February 2016
  • [11:19] Richardus.Raymaker @hypergrid.org:8002: Andrew, LSL still slow. mesh uploader is sometimes tricky. [11:20] Richardus.Raymaker @hypergrid.org:8002: oh no, LSL is really terrible in opensim. compared with the same thing in sl
    37 KB (5,828 words) - 22:06, 23 February 2016
  • [http://opensimulator.org/wiki/LSL_OSSL_Standards LSL OSSL Standards] [http://opensimulator.org/wiki/LSL_Status LSL Status]
    30 KB (3,815 words) - 12:27, 22 April 2016
  • [http://opensimulator.org/wiki/LSL_OSSL_Standards LSL OSSL Standards] [http://opensimulator.org/wiki/LSL_Status LSL Status]
    30 KB (3,818 words) - 12:25, 22 April 2016
  • * new bento attachment points added to LSL * Several new LSL and OSSL functions added like: llSetAnimationOverride, llResetAnimationOver
    10 KB (1,600 words) - 16:20, 9 December 2022
  • ...y machine to bigger hard drives so I haven't had a lot of time for OpenSim related activities. <br>[11:10] Andrew Hellershanks: I have gone through the list of implemented LSL functions and added some that were missing from the list.
    17 KB (2,730 words) - 20:20, 28 November 2018
  • ...:20] Andrew.Hellershanks @hg.osgrid.org: Sheera, I would have to check the LSL and OSSL functions. I'm not sure if there is a method of specifying a rotat <br>[11:32] James.Atlloud @grid.kitely.com:8002: Is this the related issue? http://opensimulator.org/mantis/view.php?id=7931
    21 KB (3,499 words) - 20:21, 30 August 2016
  • <br>[11:22] Ubit Umarov: depending on the aspects.. LSL script functions and inworld contents we will try to follow more <br>[11:37] Andrew Hellershanks: There are some permissions related issues. Another is an ongoing problem with llCastRay being very slow. There
    18 KB (3,087 words) - 19:24, 4 October 2016
  • <br>[11:16] James.atLLOUD @hg.osgrid.org: weather related @ Andrew? <br>[11:46] Kayaker.Magic @grid.kitely.com:8002: aren't there regular LSL calls to do that?
    14 KB (2,216 words) - 05:40, 20 October 2016
  • ...nabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local ; internal_object_host = lsl.opensim.local
    57 KB (7,101 words) - 15:24, 8 November 2016
  • ...8002: Oh I've noticed that there are a few syntax differences between SL's LSL parser and the one here, so there are a lot of scripts that fail to compile <br>[11:29] Ubit Umarov: its a problem on the parser we use to convert lsl to c#
    13 KB (2,192 words) - 20:44, 6 December 2016
  • ...@hg.osgrid.org: It would be nice if there was a way to catch exceptions in LSL scripts ... Kayaker, Before using OSSL functions check whether there is an equivalent LSL one you could use instead. If there isn't, you need to check the default pe
    20 KB (3,258 words) - 21:43, 28 February 2017
  • ...Equus: I'll sit tight and see if Blamgate will get sorted. seem very much related to what Ubit is doing <br>[11:19] Kayaker.Magic @grid.kitely.com:8002: I submitted a Mantis about LSL lists being slow, it turns out the slow behavior only happens on Microsoft
    16 KB (2,596 words) - 19:14, 4 April 2017
  • <br>[11:50] Andrew Hellershanks: I suspect that most of the avatar key related script functions only work properly in the local grid. The name to key func ...2] Mike.Lorrey @grid.kitely.com:8002: "Prohibiting" the proper use of any lsl function is by definition not about security but anal retentive paranoia
    34 KB (5,580 words) - 18:14, 19 April 2017
  • ...5] Andrew Hellershanks: diva has made some more progress on testing object related perms and setting up automated testing. <br>[11:25] Andrew Hellershanks: diva and Ubit have been working on object related perms and additional fixes have been applied to git master in the last week
    24 KB (3,938 words) - 20:10, 9 May 2017
  • ...: Some HG related changes, some changes related to land, and a few changes related to pgSQL. <br>[11:17] Mike.Lorrey @grid.kitely.com:8002: without all the accepted LSL functions working, so not a valid load test
    22 KB (3,489 words) - 19:35, 16 May 2017
  • ...a test capability to support the development and selection of open sim and related code. ...s: Selby, Diva was writing some automated tests that will check for object related perms testing, IIRC.
    18 KB (2,885 words) - 19:34, 30 May 2017
  • <br>[11:38] James.atLLOUD @hg.osgrid.org: related? http://opensimulator.org/mantis/view.php?id=6494 ...2:07] Bill.Blight @grid.opensim.life:8002: you can do those functions with lsl but you have to use the dataserver and it is slow and a lot more code ..
    54 KB (8,539 words) - 21:50, 20 June 2017
  • | LSL Browser HUD * Out of band (eg. SL-related t-shirts)
    4 KB (537 words) - 18:02, 8 December 2018
  • ==LSL Constants== LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants<br />
    33 KB (4,421 words) - 17:27, 9 October 2020
  • <br>[11:28] Andrew.Hellershanks @hg.osgrid.org: Most of those are Experience related. Not sure what that is. I haven't been in SL for some time. <br>[11:31] Vincent.Sylvester @hg.zetaworlds.com:8002: Anything within LSL that is not yet working would be nice to have, it's one of the most used ar
    33 KB (5,408 words) - 20:40, 25 July 2017
  • ...m-libs until I squirrel away some changes in my source tree related to the LSL parser.
    19 KB (3,019 words) - 04:26, 16 August 2017
  • [11:16] Ubit Umarov: the lsl lists thing ? [12:09] Ubit Umarov: well the changes related to that, will make some money modules unhappy
    13 KB (2,025 words) - 19:48, 31 October 2017
  • ...w.Hellershanks @hg.osgrid.org: Net distance and geographic distance aren't related. <br>[11:57] Andrew Hellershanks: oh, Right. Something related to reverse IP lookup??
    35 KB (5,808 words) - 22:23, 9 January 2018
  • <br>[11:43] Bill.Blight @grid.opensim.life:8002: maybe not directly related to the script engine <br>[11:56] Kayaker Magic: If I recall, xengine translates LSL into C# and runs that, is there a way to compile the C# into byte codes and
    11 KB (1,722 words) - 18:30, 13 March 2018
  • ...rg: Andrew, can you describe the script engine again? I get confused with LSL, OSSL but I think that's not it. ...1:12] Andrew.Hellershanks @hg.osgrid.org: The scripting engine used to run LSL and OSSL is XEngine. The new one is called MMREngine (IIRC). I don't curren
    14 KB (2,401 words) - 20:16, 27 February 2018
  • <br>[11:57] Ubit Umarov: it is not LSL spec <br>[11:58] Ubit Umarov: well it is not LSL spec
    22 KB (3,474 words) - 19:42, 20 March 2018
  • ...o me although i haven't yet run the tests in the report or the ones on the LSL wiki. ...if they were split over services it would be easier to determine if it was related to one service
    29 KB (4,350 words) - 16:21, 4 April 2018
  • ...t Umarov: i did run a region fully on ssl.. but iwithou money modules and lsl secure http ... Andrew Hellershanks: I still think we are talking about two different but related issues. Lower limit on terrain height and lower limit on prims.
    41 KB (6,630 words) - 20:02, 10 April 2018
  • ...равляет всем. В SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language - язык сценариев Линденов)] ... поддерживает сценарии автоматизации на LSL, OSL и C#. Но имеют место ограничения:
    12 KB (1,260 words) - 16:48, 19 October 2020
  • ...er Magic: Someone needs to write an article on things you should not do in LSL scripts, and how to get the same effect more efficiently.... ...ng about an OpenSim issue: Mantis 8251 is where I discovered fetching from LSL lists was 50x slower on some versions of mono. I am trying to reproduce the
    34 KB (5,488 words) - 19:37, 29 May 2018
  • ... @hg.osgrid.org:80: had no change to really compare that to SL since its a LSL function, but sees working [13:01] Lyr.Lobo @cc.opensimulator.org:8002: ah then not related to my problem. As Ubit noted, I had earlier
    52 KB (8,276 words) - 21:22, 27 December 2022
  • [11:10] Andrew.Hellershanks @hg.osgrid.org: I don't have any coding related news this week. Only major news item is whether InWorldz will get the money <br>[11:23] Cuga Rajal: They have a great LSL script collection on their website
    18 KB (2,870 words) - 19:06, 24 July 2018
  • <br>- Discussion about configurable delays for LSL functions <br>[11:18] Bill Blight: Well the only significant changes are the variable LSL delays and the neutering of the watchdog
    28 KB (4,721 words) - 18:55, 7 August 2018
  • <br>[11:51] Ubit Umarov: i did fix that LSL secure httprequest, not in i a way also compatible with main use of SSL and <br>[11:53] Ubit Umarov: that did collide with the secure lsl http yes
    14 KB (2,345 words) - 19:27, 18 September 2018
  • ...hg.osgrid.org: I can qualify my question by adding in it should be OpenSim related. <br>[11:55] Bill Blight: stock enough, only some LSL changes testing the new llName2Key functions
    32 KB (5,277 words) - 20:04, 25 September 2018
  • <br>[11:30] Arielle.Popstar @grid.hgluv.com:8302: do i recompile in lsl or mono? <br>[11:30] Ubit Umarov: that lsl/mono is long gone
    22 KB (3,628 words) - 20:23, 6 November 2018
  • ...looking at what updates are required for the information about implemented LSL functions. ...ome to the weekly OpenSim developer meeting where we talk about all things related to Open Simulator.
    51 KB (8,099 words) - 20:33, 13 November 2018
  • ...:32] Andrew Hellershanks: This week I updated the wiki page that lists the LSL constants. It is now up to date as of the 0.9.0.1 version of OpenSim. <br>[11:55] Andrew Hellershanks: Arielle, there are some topics related to the project that should not be discussed in a public forum. I can't get
    25 KB (4,085 words) - 20:26, 20 November 2018
  • <br>[11:28] Bill Blight: LSL code <br>[11:35] Andrew.Hellershanks @hg.osgrid.org: Do we have any other news related to OpenSim development?
    25 KB (4,136 words) - 20:59, 9 September 2020
  • <br>[11:28] Bill Blight: LSL code <br>[11:35] Andrew.Hellershanks @hg.osgrid.org: Do we have any other news related to OpenSim development?
    25 KB (4,081 words) - 20:58, 8 January 2019
  • <br>[11:20] Andrew.Hellershanks @hg.osgrid.org: and issues related to it. <br>[11:47] Ubit Umarov: lsl already allows changes it should not
    17 KB (2,765 words) - 20:50, 15 January 2019
  • <br>[11:02] Andrew.Hellershanks @hg.osgrid.org: Viewer related questions today, Kayaker? ...ndrew.Hellershanks @hg.osgrid.org: Any one have some questions or comments related to OS while we are waiting to see if Gavin will be here today?
    13 KB (2,201 words) - 03:18, 23 October 2019
  • ...er Magic: It adds #include, #define, macros, #ifdef, and other features to LSL <br />[11:13] Kayaker Magic: Not writing in C, writing in LSL
    16 KB (2,373 words) - 20:25, 26 November 2019
  • ...nd I know there have been changes to the money system API and also changes related to NPCs. I suspect the module needs some sort of modification. I haven't lo <br>[11:24] Ubit Umarov: not related to money, but the try to make HG as normal users was kinda excessive.. some
    21 KB (3,563 words) - 19:21, 25 June 2019
  • ...tKeyframedMotion worked in OpenSim, I had to write my own Lerp function in LSL <br>[11:21] Kayaker Magic: In my spare time I want to do a tutorial video for LSL programmers: "How to think in rotations"
    27 KB (4,503 words) - 04:38, 18 September 2019
  • ...r of miscellaneous bug fixes to OpenSim in the last week and several fixes related to YEngine. <br>[11:28] Melanie Milland: script engines and HG are not related
    41 KB (6,834 words) - 20:39, 5 November 2019
  • ...rshanks @hg.osgrid.org: Looking at the OS change log it was mostly changes related to mono addins this past week. ...mloll @cc.opensimulator.org:8002: also no issues with compiling very large LSL scripts (closed to the maximum allowed memory limit for one script)
    19 KB (3,063 words) - 09:52, 28 November 2019
  • <br>[11:11] Andrew.Hellershanks @hg.osgrid.org: I see the voice related icon at the top of the viewer screen and it shows voice is disabled. <br>[11:26] Ubit Umarov: also does some odd lsl lists hacks needed for first lsl sl engine
    22 KB (3,570 words) - 20:33, 3 December 2019
  • <br />[11:32] Ubit Umarov: but should be used as plain LSL engine ...anks: I could make use of switch statements. I haven't needed try/catch in LSL scripts.
    27 KB (4,285 words) - 20:10, 28 January 2020
  • <br />[11:19] Ubit Umarov: well lsl floats are 64b.. don't ask why <br />[11:21] Ubit Umarov: and lsl floats are still double
    24 KB (3,853 words) - 19:30, 28 April 2020
  • ...] Andrew Hellershanks: I noticed that Ubit has been working on environment related code changes. I thought I saw a reference to being able to have it generate ...im Dev team interested in a patch that alows to display profile pics using LSL ?
    49 KB (7,661 words) - 18:39, 21 July 2020
  • <br />[11:31] Gavin.Hird @grid.xmir.org:8002: lsl bridge related crash?
    7 KB (1,177 words) - 17:59, 7 October 2020
  • ...me cases, region may refer to the regions database table which stores data related to a simulator's regions. For more on the DB usage, see [[Regions_(database ...nd '''M'''essages. Originally, the order of the letters in the acronym was related to the order in which the services needed to be started in early versions o
    13 KB (2,022 words) - 21:45, 25 September 2020
  • ...ome updates this week related to warp3D, and some updates/changes re: some LSL functions. <br />[11:12] Ubit Umarov: lsl, added llXorbase64
    19 KB (2,939 words) - 20:16, 15 December 2020
  • [11:36] Andrew Hellershanks: Some code changes were made this past week related to the handling of the maturity bits for classified ads. I also updated the [11:41] Ubit Umarov: sure.. add lsl to our wiki :p
    17 KB (2,634 words) - 17:54, 18 May 2022
  • [11:40] Andrew Hellershanks: Kayaker, your other group related issues got fixed? IIRC, you had some other issues with groups. [11:43] Andrew Hellershanks: Kayaker, have you checked the Friends related settings in the ini files under config-include?
    27 KB (4,047 words) - 17:50, 18 May 2022
  • {{Quicklinks|Related Software}} * Une liste d'éditeurs LSL alternatifs est disponible à l'adresse suivante http://wiki.secondlife.com
    15 KB (2,188 words) - 11:18, 12 May 2022
  • [11:10] Ubit Umarov: made some changes related to those lsl allowed headers on http ...rns out I do have a question. Is there a way of looking at inventory from LSL? I want to write a dedupper.
    25 KB (4,061 words) - 17:50, 18 May 2022
  • [11:22] Ubit Umarov: and in fact our code didn't do line per second, was more lsl ll functions calls per seconds [11:44] Ubit Umarov: can be a fun timming related thing.. uff
    22 KB (3,454 words) - 17:50, 18 May 2022
  • [11:30] Andrew Hellershanks: Any other items today? Any news items related to viewers? [11:43] Ubit Umarov: fun.. the LSL list funtions timing stat goes sky high when VS debug is attached
    16 KB (2,500 words) - 17:50, 18 May 2022
  • ...ndrew Hellershanks: The only changes this past week seem to be mainly OSSL related. Not sure what may have broken something. [11:14] Ubit Umarov: yeah no changes related to tps
    32 KB (5,167 words) - 17:49, 18 May 2022
  • ...OS code base this past week. There were updates to libOMV, a minor bug fix related to parcel dwell, and a change in how a users texture inventory is updated w [12:22] Gavin.Hird @grid.xmir.org:8002: OK Jagga, but I would search the lsl script lib in SL first
    19 KB (2,820 words) - 17:48, 18 May 2022
  • [11:25] Ubit Umarov: even if you do proper lsl in some cases ...ess issues getting complex things to work and time right in Y when done to LSL spec, which is the whole idea behind it
    20 KB (3,106 words) - 17:47, 18 May 2022
  • ...YEngine in conjunction just a pleasure to work with given the proximity to LSL standard which makes a lot of things easier to debug ...ncent.Sylvester @hg.zetaworlds.com:8002: "Issues" there almost exclusively related to bad mesh or scripting which is mostly easy to fix if you know how
    28 KB (4,483 words) - 17:47, 18 May 2022
  • ...lershanks: There was an update to the libOMV library, and a few additional LSL script functions where added: llOrd, llChar, and llHash. [11:38] Andrew Hellershanks: Here is an OpenSim related question. What sorts of issues can result in -> System.NullReferenceExcepti
    26 KB (4,124 words) - 17:47, 18 May 2022
  • [12:10] Gavin.Hird @grid.xmir.org:8002: did you check if there is a lsl function that covers that? [12:11] Andrew Hellershanks: I find no mention of any LSL function with the word "mesh" in it.
    28 KB (4,365 words) - 17:46, 18 May 2022
  • ...] Gavin.Hird @grid.xmir.org:8002: There is a blinking lights script in the LSL library [11:33] Andrew Hellershanks: There were some changes related to CO2 but I don't know what is CO2.
    26 KB (4,208 words) - 17:46, 18 May 2022
  • ...ershanks: We are three minutes to the top of the hour. Any other questions related to OpenSim? How about you, Michael as you came in part way through this mee [1:08 PM PT] Andrew Hellershanks: I just remembered there is an LSL function for getting amount of time that passed since the function was last
    26 KB (4,415 words) - 17:46, 18 May 2022
  • [11:27] Kayaker Magic: On a related subject: The mesh assets are stored as BINARY LLSD files. Does opensim read ... you are doing something very wrong or are trying to implement a kernel in LSL
    19 KB (3,088 words) - 17:44, 18 May 2022
  • [11:09] Cuga.Rajal @rajal.org:9000: oh MrBlue might know about the physics lsl function issue [11:16] Cuga.Rajal @rajal.org:9000: yes I made it physical and call lsl to turn on physics too
    14 KB (2,130 words) - 17:44, 18 May 2022
  • [11:46] Vincent.Sylvester @hg.zetaworlds.com:8002: Entire LSL Api needs a looking at to fix some ancient code, but days aren't infinitely ...rajal.org:9000: I was seeing it continuously when walking, but not sure if related
    24 KB (3,755 words) - 17:44, 18 May 2022
  • [11:23] Andrew Hellershanks: That must be the one related to PRIM_PROJECTOR [11:27] Ubit Umarov: on most cases lsl can only display a texture ( texture, material maps, etc ) if script owner
    17 KB (2,768 words) - 18:42, 31 May 2022
  • [11:02] Ubit Umarov: ( private joke related to irc ) [11:41] Ubit Umarov: some things like null refs do happen a bt more now, related to scenepresences, ie avatars
    14 KB (2,114 words) - 07:53, 30 June 2022
  • [11:06] Ubit Umarov: i did a little commit related to a fsassets flag ... used bad list appends and such things. Fixing those and writing in proper LSL standard you get performance and less issues with memory consumption
    28 KB (4,577 words) - 19:43, 12 July 2022
  • ...ell the data from json things is not really useful for anything statistics related as it isn't reliable still ...tly does, script count is internally broken somewhere, cause sim status in lsl get the same wrong numbers
    20 KB (3,234 words) - 19:36, 2 August 2022
  • ...@hg.zetaworlds.com:8002: Most if not all the data OpenSim sends is process-related so falls outside of those regulations ...nly need that if you plan to do anything with that data other than process-related things such as sending a website back.
    23 KB (3,625 words) - 19:42, 23 August 2022
  • ...Ubit Umarov: redundant things most, but well to keep a bit in sync with ll lsl on that ... contributed code to FS and I have never made a change to the OS code base related to animations.
    25 KB (3,871 words) - 19:23, 6 September 2022
  • ...antage of this approach is that bot management may be easier in C# than in LSL/OSSL. One disadvantage is that any change to a region module requires recom ...ht" an NPC. It was used for creating "scenarios" on an educational, health-related simulator.
    3 KB (428 words) - 13:33, 19 September 2022
  • ... out what exactly broke in the first place since there are like 20 physics related commits to audit [11:45] Ubit Umarov: made a few fixes even for lsl
    19 KB (2,963 words) - 14:10, 5 October 2022
  • ...e folks learned LSL, but some of the scripts I have seen over the years... LSL is not javascript meets python -.- ...M PT] Vincent.Sylvester @hg.zetaworlds.com: I think it was with some uuid related code jit even makes a mess of making it a lot bigger in machine code than i
    32 KB (5,557 words) - 22:39, 15 November 2022
  • [12:24 PM PT] Ubit Umarov: use of lsl lists was a disaster [1:24 PM PT] Andrew Hellershanks: If the issue is database related another thing to check is database permissions for the user/password used i
    31 KB (5,239 words) - 22:39, 15 November 2022
  • [11:18] Andrew Hellershanks: Forms always makes me think of something GUI related. Where does it factor in to the backend? ...taworlds.com:8002: Only new test I managed to write thus far was running a LSL spec test script and recording the results
    18 KB (2,646 words) - 21:29, 29 November 2022
  • ...teresting to hear how people have been using Open Simulator and what other related projects are being worked on. ...Meredith: I'm working on firing up a Mastodon server/instance specifically related to opensim. Has anybody else got one going? Also, a developer has approac
    34 KB (5,685 words) - 08:26, 9 December 2022
  • ...T] Ubit Umarov: yeah at oscc i also told why i refuse to add that linkset lsl data [12:41 PM PT] Ubit Umarov: it is linkset lsl data they added :P
    29 KB (4,876 words) - 20:46, 13 December 2022
  • [12:13 PM PT] Andrew Hellershanks: That change was for the llStopAnimation LSL function. ...g close to the top of the hour. Does anyone have a question or comment not related to database issues?
    18 KB (2,994 words) - 21:03, 31 January 2023
  • ...d andrew told, last week code changes on master where the addition of some lsl methods [12:12 PM PT] Andrew Hellershanks: I will need to review the Profile related code changes to see if I need to copy some of that in to the OpenSimProfile
    19 KB (3,202 words) - 20:14, 7 February 2023
  • ...llershanks: The master branch just has changes for the addition of two new LSL functions. ...lershanks: I hope that dotnet won't mess up mono anymore than some mono(?) related update has. I've already lost the ability to run monodevelop which I find i
    22 KB (3,696 words) - 12:35, 15 February 2023
  • ... master branch of OpenSim there was only one change this past week. It was related to mantis 9060 to allow https schema on oar load. [12:10 PM PT] Ubit Umarov: well have to fix the lsl integer and double parsing, to make it as bad as sl again
    23 KB (3,935 words) - 20:19, 21 February 2023
  • [12:22 PM PT] Ubit Umarov: i«yes i changed lsl parsing of integer [12:29 PM PT] Ubit Umarov: thatr is not lsl spec
    35 KB (5,924 words) - 20:55, 28 February 2023
  • [11:31 AM PT] Gavin.Hird @grid.xmir.org:8002: I saw there are lsl chatgpt connection scripts on the SL marketplace ... chatGPT is writing working Javascript code now... wonder if it will write lsl
    34 KB (5,797 words) - 19:24, 28 March 2023
  • ...0] Vincent.Sylvester @hg.zetaworlds.com:8002: Ubit did some updates on the lsl implemented functions list on the wiki [11:11] Ubit Umarov: yeah.. s a bout code changes i did add a few lsl functions
    31 KB (4,644 words) - 19:57, 2 May 2023
  • [11:06 AM PT] Andrew Hellershanks: I see quite a few commits related to httpwebrequest ...rov: early today Misterblue did a commit:; Add physDisableDeactivation() LSL function to ExtendedPhysics.
    27 KB (4,540 words) - 19:37, 23 May 2023
  • [11:26 AM PT] Ubit Umarov: ( double there means lsl float ) ...laySound() seems to be an attempt mto consolidate nearly all sound related lsl functions. It has a flag parameter that covers msot everything
    31 KB (5,193 words) - 19:18, 6 June 2023
  • [11:14 AM PT] Ubit Umarov: we also had more changes related to httpclient use [11:18 AM PT] Ubit Umarov: ahh yes the Extra constants for physics LSL did spam a lot on several regions per instance.. Not anymore
    29 KB (4,939 words) - 19:33, 30 May 2023
  • [11:27 AM PT] Andrew Hellershanks: ok. I lost two other mono related programs in the update. I'm part way through trying to build one of them. I ...42 AM PT] Andrew Hellershanks: To get this meeting back to Open Simulator related topics, Cuga has something.
    29 KB (4,917 words) - 19:21, 4 July 2023
  • ... up 2 weeks ago with llDetectedLinkNumber(), and a question about a couple lsl functions [11:15 AM PT] Cuga.Rajal @rajal.org:9000: it goes beyond the LSL function
    20 KB (3,238 words) - 19:21, 18 July 2023
  • ...'t be trusted also becasue they told me directly they do not what anythign related to opensim [11:46 AM PT] Ubit Umarov: i did accept a little fix on lsl projector focus range
    18 KB (2,912 words) - 19:08, 26 September 2023
  • [12:00 PM PT] Ubit Umarov: what lsl changes ? [12:06 PM PT] Ubit Umarov: and about LSL, there was no new LSL code added to core... soem new functions added or proposed for SL are of q
    24 KB (4,096 words) - 20:16, 21 November 2023
  • [12:36 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Speaking of. Change in LSL spec moving llCreateLink delay from 1000ms to 100ms. I did some tests with ...MA thing. I don't remember off hand what other projects there are underway related to voice.
    10 KB (1,709 words) - 20:09, 28 November 2023
  • [12:17 PM PT] Ubit Umarov: that has never been LSL order.. ...jal.org:9000: But that was confirmed not to be coming from the DLL, so not related to this rollout
    19 KB (3,275 words) - 20:12, 5 December 2023
  • ...egrid.com:8002: When its appropriate I have something I wanted to toss out related to our work on NGC. I dont want to derail a conversation though [12:55 PM PT] Ubit Umarov: ( we wehre talking abotu c# list, not lsl list.. well i was.. )
    29 KB (4,970 words) - 20:13, 12 December 2023
  • [12:35 PM PT] Ubit Umarov: well i did add some block of teleports related to the universal wearable etc ...] Vincent.Sylvester @hg.zetaworlds.com: Meanwhile they are also extending lsl at least so we get some useful functions... well we have had them on ossl f
    14 KB (2,354 words) - 20:06, 30 January 2024

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