Chat log from the meeting on 2015-06-02

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[11:06] Alicia.Raven robert, have you seen my mantis about parcel lines?
[11:06] Sarah Kline: I dont see Neb on IRC or Hiro so maybe we have our own meeting :)
[11:07] Fearghus McMahon kommt in Chat-Reichweite (18.66 m).
[11:07] Robert Adams: I did see that... not sure if it is some problem with the extended packets for larger regions or what
[11:07] Fearghus McMahon kommt in Chat-Reichweite (18.06 m).
[11:07] Richardus.Raymaker We have still robert sarah
[11:08] Alicia.Raven they went away after i disabled the new update by distance feature
[11:08] Robert Adams: the problem with the 256 view distance for adjacent regions is probably a problem with child regions being different than home regions
[11:08] Fearghus McMahon: hi all
[11:08] Robert Adams: I'll have time to look at that stuff this weekend
[11:08] Sarah Kline: thats exactly what I mean Richard
[11:08] Sheera Khan: Hi Fear :-)
[11:08] Sheera Khan silent mode on
[11:08] Alicia.Raven hi fear
[11:09] Robert Adams just stepped away to make a donation to OSGrid
[11:10] Robert Adams: back
[11:10] Fearghus McMahon: wb
[11:11] Sarah Kline: wb
[11:11] Robert Adams: so, other than a few little problems, OpenSim is running great?
[11:11] Dahlia Trimble: no bugs, only featyres :)
[11:11] Richardus.Raymaker Nah.. i think it can run betetr. still to maney (scripting) problems i not see in SL. i think Opensim LSL is just slow
[11:11] Robert Adams: the script engine is at the top of most people's lists?
[11:12] Richardus.Raymaker testing now with higher minimum thread setting for xengine
[11:12] BlueWall Slade kommt in Chat-Reichweite (7.65 m).
[11:12] Richardus.Raymaker see if KFM is doing still weird then
[11:12] Sarah Kline: there was talk of overhauling it?
[11:12] Fearghus McMahon: well there is one big nuisance....hypergrid friendship request.....wondering how we as users can help with trying to get that fixed. Since it does touch the social part of opensim.
[11:13] Richardus.Raymaker HG is bigger thing that need fixing. Friends online. OfflienIM
[11:13] Alicia.Raven also knowing when hg friends are online or offline falls apart when they or you hg tp
[11:13] Robert Adams: HG friends should go away after a time also.... I see error messages on my regions trying to connect to HG frields I haven't seen in a long time (domain doesn't exist any more)
[11:14] Fearghus McMahon: nod that i noticed too...errors cause a grid shut down.
[11:14] Fearghus McMahon: but what you mean with should go away?
[11:14] Fearghus McMahon: no cross grid friends?
[11:14] BlueWall Slade: purge ones with errors - many errors?
[11:14] Robert Adams: cross grid friends are good
[11:15] Shez Oyen: Yes.. maybe afte a half dozen fails.. ask if the person wants to remove the friend
[11:15] Robert Adams: I mean I am friended to and a year later doesn't resolve any more... and never will again... what to do with that friend link?
[11:16] Alicia.Raven i wouldnt wand a friend to be removed automaticaly if there was an error, what if it was temp or a grid that isnt always online? how would opensim know? should be down to the user to remove friends that dont exist anymore
[11:16] Sarah Kline: cross grid IM's are good but friends seems a lot of difficulties
[11:16] Richardus.Raymaker SHez, until you send offlineIM. it gets torted in my database but never send to avatar. thats wit 0.8.1
[11:16] Fearghus McMahon: the ones I run into most is that currently when you get a friendship request whileat another need to open a second viewer...login at your homegrid...and you might get the friendship request there to to accept......otherwise the next time you login the friend is poof gone again
[11:16] Robert Adams: ya... one error getting to a friend shouldn't cause delete.... but after a while....
[11:17] Dahlia Trimble: maybe it shouldnt be an error
[11:17] Richardus.Raymaker Feargus. TP home accept frioendship and then logout must work. i dont know if people logout before the TP home and accept the friendship
[11:17] BlueWall Slade: maybe a failed count in the table, and some process to scan that on occasion
[11:18] Fearghus McMahon: people normally accept a friendship where they are at the time
[11:18] Richardus.Raymaker No feargus, you accept the final friednship when you at your home grid
[11:18] BlueWall Slade: yeah, the mechanism should go through the gatekeeper somehow to allow instant acceptance
[11:18] Richardus.Raymaker tit's 2 step friendship in HG
[11:18] Dahlia Trimble: if my grid failed for a few months and then came back (osgrid) I'd still like my friends to work
[11:18] Fearghus McMahon: the only work around is stay at where you are....accept friendship a second viewer...login at home....and sometimes need to do that twice.....accept the friendship and then it usually sticks
[11:18] BlueWall Slade: shouldn't really have to go back
[11:18] Fearghus McMahon: but
[11:19] BlueWall Slade: ++ Dahlia
[11:19] Fearghus McMahon: that only works for one request at a time
[11:19] Fearghus McMahon: if you get 2 then the second one is in vain
[11:19] Richardus.Raymaker Bluewall. yes but thats the only way it works. i dont think it's good idea to login with second viewer on homegrid. just TP home
[11:19] Fearghus McMahon: the problem usually seems that only one of the 2 records in the friends table is created
[11:19] Alicia.Raven all i have to do is accept on the remote grid, then either go home and accept again, or accept next time i log in, i dont understand the need for two viewers
[11:19] Richardus.Raymaker Owww. thats bad
[11:20] Fearghus McMahon: the popup will not come
[11:20] Fearghus McMahon: also i think it matters if you went directly from home to the other grid...or had some hops in between.......not 100% sure about that
[11:21] Richardus.Raymaker Anyway, the HG part need to work much better.
[11:21] Fearghus McMahon: I've been able to manually create the table records...and that fixes it partly.....but you don't have the correct random hexnumber then.....which might be why online/offline doesn't work...or part of it
[11:22] Fearghus McMahon: i don't know by far enough of the code to know how the communication works ;)
[11:24] Andrew Hellershanks kommt in Chat-Reichweite (6.86 m).
[11:25] Andrew Hellershanks: I distracted myself and almost forgot about the meeting. 25 minutes later I remember again. :)
[11:25] Alicia.Raven hi andrew
[11:25] Andrew Hellershanks: Hey, Alicia
[11:25] Fearghus McMahon: heya Andrew
[11:25] Sarah Kline: hi Andrew
[11:25] Andrew Hellershanks: Hey, Fearghus.
[11:25] Andrew Hellershanks: Hey, Sarah.
[11:26] Andrew Hellershanks: Hey, everyone else. :)
[11:26] Richardus.Raymaker hi andrew
[11:26] Shez Oyen: :)
[11:26] Andrew Hellershanks: Have I missed part of the meeting or has it not started yet?
[11:27] Sarah Kline: just been talking about HG problems
[11:27] Andrew Hellershanks: oh ok
[11:27] Fearghus McMahon: just me mentioning hg friendship requests ;)
[11:29] Richardus.Raymaker did bluewall did you got time to check your results with offlineIM HG ?
[11:29] BlueWall Slade: no, I rebuilt my server and it is sitting there turned off most of the time :/
[11:30] BlueWall Slade: have been very busy the past few weeks
[11:30] Richardus.Raymaker ok
[11:30] Fearghus McMahon: offline hgim? you mean cause you only receive them when you arrive at the grid where the offline originates?
[11:32] BlueWall Slade: Robert Adams, I have been following the Macaroons project since you mentioned it a while back.
[11:32] Richardus.Raymaker Feargush. the OfflineIM is send to my grid. stored in database. but never send to avatar
[11:32] BlueWall Slade: They have libraries now for C#, python, etc.
[11:33] Andrew Hellershanks: Richardus, how is the IM recipient stored in the db for HG offline IMs?
[11:33] Fearghus McMahon: oh ok so it is stored in your database....interesting
[11:34] BlueWall Slade: maybe your avatar carries a different id when you login?
[11:34] Alicia.Raven i tried to reproduce the problem richardus has but it works ok for me
[11:34] Richardus.Raymaker if i remeber , yes. grid is offline.
[11:34] BlueWall Slade: like you are on a 192.168.*** net and the im addresses to your outside id?
[11:34] Richardus.Raymaker Alice OfflineIM V2 ?
[11:34] Alicia.Raven yes
[11:35] Andrew Hellershanks: Richardus, if the recipient for an IM isn't stored as a simple UUID I would suspect that is why you don't see the IMs when you login.
[11:35] Richardus.Raymaker I know it's failing for more. offcorse port 8003 if im right is blocked from outside. but offlineIM dont use that port. otherwise time for change
[11:35] Fearghus McMahon: does the offline im stay in the database Richardus?
[11:35] Robert Adams: Bluewall... haven't looked at Macaroons for a bit but I'd love to use them.... if they are creating libraries I'll be all over it :)
[11:35] Richardus.Raymaker oh wait i can check the database
[11:36] Richardus.Raymaker im_offline
[11:36] BlueWall Slade: Robert, they are
[11:37] Richardus.Raymaker Principial and fromID are in the database
[11:37] BlueWall Slade: I think that is a really good way to secure HG communications
[11:37] Robert Adams: my weekend project is separating physics from the main OpenSimulator process space... I'm creating BulletThrift (using the THrift protocol system) to move the C++ part of Bullet into a different process
[11:37] Richardus.Raymaker Yes fgeargush it stay in the database
[11:37] Robert Adams: that will allow me to test the new versions of Bullet as well as the multi-threaded versions
[11:37] BlueWall Slade: ohhh, it will run in it's own thread?
[11:38] Richardus.Raymaker it did aleady bvluewall ?
[11:38] Andrew Hellershanks: I never seem to get an answer to the question about how the HG IM's are stored in a DB.
[11:38] BlueWall Slade: yes, I remember now
[11:38] Robert Adams: In its own process... potentially on a different computer
[11:38] Robert Adams: we'll see how it performs....
[11:38] BlueWall Slade: RiRa, I sede nothing about our ip or fqdn in the im, so it must be another issues.
[11:38] Richardus.Raymaker i have 4 fields PrinipialID, fromID , jMessage and TMstamp
[11:39] BlueWall Slade: Robert, will the moses stuff tripp you up?
[11:39] Andrew Hellershanks: Richardus, You need to check that the IM's are stored with a UUID only that will match the intended recipient.
[11:39] Robert Adams: not at all... I'm working with them.... they are following the existing physics module interfaces so they will just plug in
[11:40] BlueWall Slade: ok, cool
[11:40] Andrew Hellershanks: If they are stored with just the recipients UUID you should get the offline IM's.
[11:40] Andrew Hellershanks: If you dont get offline IM's from HG users more digging would need to be done as to why. Perhaps the offline IM system doesn't like messages that come from a user not in the grid.
[11:40] Richardus.Raymaker depends if opensim read the json file. it did not get send and i never got answhere if there's debug info available
[11:41] Richardus.Raymaker Andrew. i think thats the porblem. i know it failed for more grid owners
[11:41] Richardus.Raymaker suggestion while ago wehre opensim cannot find the HG user
[11:41] Andrew Hellershanks: Richardus, I don't have an HG set up so I can't test. Without knowing what an HG offline IM looks like in the DB I can't offer much additional help.
[11:41] Fearghus McMahon: does anybody know if the random number that is stored with hg friends is actually used to verify the comunication?
[11:42] Richardus.Raymaker the json (message) is posted in the mantis. the other 3 dields are pretty simple
[11:42] Andrew Hellershanks: What is the mantis #?
[11:42] BlueWall Slade: hmm, that looks like xml to me
[11:43] Richardus.Raymaker in the past i used the php version and that worked. but not want to runa webserver only for that
[11:43] Richardus.Raymaker
[11:43] BlueWall Slade: If the message is there, then ther must be a failure to trigger it when you login for some reason
[11:44] Alicia.Raven what random number fear? whats the table name u mean
[11:45] Fearghus McMahon: friends table.....with hypergrid friends it stores 4 values. uuid, grid uri, avatar name, random hex number
[11:46] Richardus.Raymaker Yes. only message in opensim log (OpenSim.OfflineIM.OfflineIMRegionModule [OfflineIM.V2]: Retrieving stored messages for ) <uuid> thats all
[11:46] Andrew Hellershanks: Richardus, after you login you don't get the offline IM's but are the offline IM's still removed automatically from the DB upon login?
[11:46] Richardus.Raymaker No
[11:46] Richardus.Raymaker the stay in the database
[11:47] BlueWall Slade: RiRa, you do see that in the console?
[11:47] Richardus.Raymaker otherwise i could not look at it right now
[11:47] Richardus.Raymaker i have not running the grid. so no.
[11:47] Richardus.Raymaker uhmmwait
[11:47] Richardus.Raymaker OpenSim.OfflineIM.OfflineIMRegionModule [OfflineIM.V2]: Retrieving stored messages for <uuid>
[11:47] Richardus.Raymaker that is from console but i picked it out of the log file
[11:47] BlueWall Slade: ok
[11:48] Richardus.Raymaker log = console right ?
[11:48] BlueWall Slade: yes
[11:50] Simulator Version v0.5 ruft: OpenSim Dev        8de65a8: 2015-06-01 20:05:51 -0700 (Unix/Mono)
[11:53] Andrew Hellershanks: Should be easy enough to determine why the IM's aren't being delivered. There aren't many lines of code involved.
[11:54] Richardus.Raymaker more debug options would be usefull to for future problems
[11:54] Robert Adams: I need to run... see you all in IRC
[11:54] Robert Adams: bye bye
[11:54] Richardus.Raymaker bye robert
[11:54] Sarah Kline: Bye Robert thanks
[11:54] Fearghus McMahon: tc robert
[11:54] Dahlia Trimble: bye Robert
[11:55] Ezio Auditore47 kommt in Chat-Reichweite (19.91 m).
[11:56] Andrew Hellershanks: OpenSim/Addons/OfflineIM/Remote/OfflineIMServiceRemoteConnector.cs
[11:56] Andrew Hellershanks: Must be a problem in the GetMessages() routine in OpenSim/Addons/OfflineIM/Remote/OfflineIMServiceRemoteConnector.cs
[11:56] Richardus.Raymaker dont forget it's V2 offlineIM
[11:56] Andrew Hellershanks: I did notice that in the console message you mentioned.
[11:57] Dahlia Trimble: I need to go too, bye all :)
[11:57] Sarah Kline: byes
[11:57] BlueWall Slade: me too
[11:57] BlueWall Slade: bye & take care all
[11:57] Andrew Hellershanks: Is it just a few grids where the HG offline IMs aren't delivered or all?
[11:58] Andrew Hellershanks: If it only happens in some, another thing to check is the format of the database table.
[11:58] Andrew Hellershanks: s/format/structure/
[11:59] Richardus.Raymaker i did only test it with mine , osgrid, metro and bubblez i im right. can only check my database
[11:59] Master Dubrovna: Good day all
[12:00] Richardus.Raymaker bye master
[12:00] Andrew Hellershanks: You need to run a debugging session see where the routine is failing.
[12:00] Richardus.Raymaker i asked for debug info on the console. sofar i know no option
[12:00] Andrew Hellershanks: Or add in extra debug statements to output more info to the console to let you see what its doing.
[12:01] Richardus.Raymaker Yes. but then we need to wait for next release i think. i cannot add it
[12:01] Alicia.Raven could u post your ini config for messages to that mantis
[12:01] Richardus.Raymaker with PHP it where more easy to get it working because more debug info
[12:01] Andrew Hellershanks: so you don't have a coder on staff. bummer.
[12:02] Richardus.Raymaker [messaging] ?
[12:02] Andrew Hellershanks: I don't do any work involving HG so I'm not set up to test anything HG related.
[12:03] Alicia.Raven yes
[12:04] Richardus.Raymaker only not hgave mutelist active because it's V2 and no mute.php or other way to point it too
[12:05] Richardus.Raymaker just posted the config
[12:05] Andrew Hellershanks: Implementing a mutelist is one of the things on my todo list.
[12:05] Alicia.Raven also the messaging section in gridcommon.ini
[12:05] Richardus.Raymaker not saying much
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