Chat log from the meeting on 2015-05-19

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[11:02]  Nebadon.Izumi hello
[11:02]  Dahlia.Trimble hi
[11:02]  Richardus.Raymaker oh. hi neb. your wheels are stolenm
[11:02]  Kayaker Magic: I see the wheels
[11:02]  Richardus.Raymaker oh, then the mesh errors are the wheels
[11:02]  Richardus.Raymaker don't load here
[11:02]  Nebadon.Izumi probably your cache
[11:03]  Aine.Caoimhe I see them
[11:03]  Richardus.Raymaker grid -> wright -> sandbox -> wright where my route today
[11:03]  Dahlia.Trimble I see them
[11:04]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..
[11:04]  McLaren MP4-12C v1.41: BURNOUT
[11:04]  Nebadon.Izumi lol
[11:04]  Dahlia.Trimble coughs
[11:05]  Aine.Caoimhe didn't your mother ever tell you to play with your motorized toys outdoors, Neb?
[11:05]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..
[11:05]  Nebadon.Izumi lol
[11:05]  Richardus.Raymaker graphics preference changes crashed the viewer
[11:05]  Richardus.Raymaker but still no wheels
[11:06]  Andrew Hellershanks: wow. It seems very laggy here
[11:06]  Nebadon.Izumi wierd
[11:06]  Nebadon.Izumi lower draw distance a bit here
[11:06]  Nebadon.Izumi might help
[11:06]  Nebadon.Izumi very congested area :)
[11:06]  Richardus.Raymaker Not so weird. very old bug/problem with opensim and mesh + teleporting
[11:06]  Nebadon.Izumi yea
[11:06]  Andrew Hellershanks: I'm already at 64m draw distance
[11:06]  Richardus.Raymaker problem is only why ?
[11:06]  Nebadon.Izumi usually i only experience that when i have similar content on the 2 grids
[11:07]  Nebadon.Izumi from what I hear its a viewer problem
[11:07]  Nebadon.Izumi maybe only Singularity / Replex issue
[11:07]  Richardus.Raymaker oh, thats my default this days 64meters. for some reason higher makes it less smooth
[11:07]  Richardus.Raymaker mabey..
[11:07]  Andrew Hellershanks: I see part of car
[11:07]  Kayaker Magic: I saw the whole car right after I first got here. No problems
[11:07]  Nebadon.Izumi maybe never finished rezzing?
[11:08]  Andrew Hellershanks: yeah
[11:08]  Entering god mode, level 255
[11:09]  Dahlia.Trimble no Justin today?
[11:09]  Nebadon.Izumi not sure
[11:09]  Nebadon.Izumi so far no, he is not on skype
[11:09]  Nebadon.Izumi though he hasnt been on skype for many weeks
[11:09]  vegaslon plutonian is reminded to get on skype to see if any messages
[11:10]  Richardus.Raymaker just tested movement with parameters fast and not_at_target. but it dont move smooth and get steady interupted :( so no smooth movement
[11:10]  Dahlia.Trimble I log into skype about once every 3 months lol
[11:10]  Nebadon.Izumi hehe
[11:10]  Richardus.Raymaker Ketframemotion is not reliable enough or its opensim LSL.
[11:11]  Nebadon.Izumi I dont have any expereience with Keyframe motion
[11:12]  Ci Sense: oooh it's a motor show ... hi all
[11:12]  Dahlia.Trimble me either, but I have some physical thingies that move very well
[11:12]  Nebadon.Izumi I should probably try it out one of these days
[11:12]  Aine.Caoimhe can anyone shed any light on HG IM issues were someone can IM you from another grid but when you attempt to respond it bounces back with "user offline", yet if I then tp to a different region in RG I can then respond
[11:12]  vegaslon plutonian: find smooth is a relative thing, the same thing will be jerky one day and smooth the next
[11:12]  Richardus.Raymaker it works good / fine if you dont do complex things.
[11:13]  Richardus.Raymaker any news about the HG offlineIM ?
[11:13]  Andrew Hellershanks wonders what the sort of orangey pyramid is for near the back end of the car
[11:13]  Richardus.Raymaker andrew mesh error = not loading
[11:13]  Richardus.Raymaker i see 4 of them
[11:14]  Nebadon.Izumi I have not heard anything Richardus
[11:14]  Andrew Hellershanks: ok
[11:14]  Nebadon.Izumi though I havent had any time to really follow up with it
[11:14]  Andrew Hellershanks: yeah, now I see a ton of them
[11:14]  Richardus.Raymaker click the car and possible you get 4
[11:14]  Richardus.Raymaker a ton ?
[11:14]  Richardus.Raymaker /eep
[11:14]  Andrew Hellershanks: 20 or more as a guess? I didn't have time to count them before they disappeared again
[11:14]  Nebadon.Izumi yea cache gets wierd some times
[11:15]  Nebadon.Izumi
[11:15]  Andrew Hellershanks: ok, happened again. Count was closer to 40
[11:15]  Nebadon.Izumi
[11:15]  Nebadon.Izumi
[11:15]  Nebadon.Izumi
[11:15]  Hiro Protagonist: o/
[11:16]  Nebadon.Izumi should be able to take a copy
[11:16]  Nebadon.Izumi im not quite done with it yet
[11:16]  Nebadon.Izumi but it works pretty good
[11:16]  Nebadon.Izumi whats cool is the tires
[11:16]  Andrew Hellershanks: Phew. Just remembered I'm supposed to be bidding on an eBay item. Still 16 minutes left to go so I haven't lost out (yet)
[11:16]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..
[11:16]  Dahlia.Trimble \&
[11:16]  Andrew Hellershanks: I see part of the main body. No tires
[11:17]  Nebadon.Izumi mesh tires that actually spin
[11:17]  Nebadon.Izumi as they turn too
[11:17]  Ci Sense: looks road worthy to me
[11:17]  Richardus.Raymaker how do you drive from the backseat :P :)
[11:17]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..
[11:18]  Nebadon.Izumi yea needs a little work still
[11:18]  Ci Sense: does it come in OSG yellow?
[11:18]  Nebadon.Izumi lol
[11:18]  Nebadon.Izumi should be able to make it any color you want
[11:19]  vegaslon plutonian: that using materials for shine?
[11:19]  Nebadon.Izumi nothing fancy though
[11:19]  Richardus.Raymaker hi robert
[11:19]  Ci Sense: nice respray
[11:19]  Basil Sosides: good Evening all
[11:19]  Nebadon.Izumi yea
[11:19]  Nebadon.Izumi its just a solid white texture
[11:19]  Robert Adams: hello all
[11:20]  Nebadon.Izumi hello Robert
[11:20]  Aine.Caoimhe hi Robert
[11:20]  Ci Sense: I see it has GPS too ... HG enabled?
[11:20]  Nebadon.Izumi lol
[11:21]  valerie llauke: grrrr lost all of myself ..
[11:22]  vegaslon plutonian: that would be kind of cool, a car that when you get going fast enough it teleports you
[11:23]  Chris Small: Anyone else feeling this lag?
[11:23]  Andrew Hellershanks: I was Chris.
[11:23]  Chris Small: Apparently misogyny is illegal. I wonder what bitches pushed that law through.
[11:23]  Basil Sosides: yes
[11:23]  Ci Sense: chat lag, yes
[11:23]  valerie llauke: yes
[11:23]  Robert Adams: My chat is very laggy but I presumed it was my network connection
[11:23]  Dahlia Trimble: lol cant move
[11:24]  Simulator Version v0.5 shouts: OpenSim Dev        6a48c87: 2015-05-13 15:59:58 -0700 (Unix/Mono)
[11:24]  Chris Small: Seems to be taking me time to move as well. Though my internet is fine, 72mbps download.
[11:24]  valerie llauke: i see no buildings
[11:24]  Nebadon.Izumi hmm ya
[11:24]  valerie llauke: when i cant move .. i just dont
[11:25]  valerie llauke: :P
[11:25]  Robert Adams: I can't move either
[11:25]  Chris Small: Its this region specifically (or estate)
[11:25]  Andrew Hellershanks: Must be the place. My frame rate is only about 36fps
[11:25]  Ci Sense: sim FPS is about 10 .. no way it will be enough for a VR set
[11:25]  Richardus.Raymaker frozen too
[11:25]  Sarah Kline: its my hair
[11:25]  Nebadon.Izumi wierd console looks ok
[11:25]  Hiro Protagonist: I seem stuck too
[11:25]  Richardus.Raymaker laggy now
[11:25]  Chris Small: Was fine yesterday. Maybe it's having issues or could just use a good restart.
[11:26]  Richardus.Raymaker mabey some bad connection problem ?
[11:26]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..
[11:26]  Aine.Caoimhe @Neb, if you have access to console do a check for reams and reams of resends
[11:26]  Richardus.Raymaker sim fps is very low neb
[11:26]  Nebadon.Izumi hmm ya threads or something
[11:26]  Hiro Protagonist: no guess it was laggage
[11:26]  Aine.Caoimhe this is exactly the issue we've been reporting where a single latent viewer will be able to kill a region
[11:26]  Chris Small: I dont see why itwould screw up overnight
[11:26]  Nebadon.Izumi well it came back
[11:26]  Ci Sense: will OpenSim run at 60/90 fps?
[11:26]  Nebadon.Izumi no errors
[11:26]  Chris Small: Ah
[11:26]  Nebadon.Izumi i did see a single thread time out
[11:26]  Richardus.Raymaker physics same it wherre just 5fps. now back to 11
[11:26]  valerie llauke: waves hello to everyone
[11:26]  Richardus.Raymaker 3 fps
[11:26]  Nebadon.Izumi oh just saw a bunch more now
[11:27]  Dahlia Trimble: stats look terrible
[11:27]  Richardus.Raymaker and 7fps
[11:27]  Richardus.Raymaker That's what i where hoping you would say aine
[11:27]  Aine.Caoimhe we captured lots of data on if and sent it to Justin a few months ago
[11:27]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..
[11:27]  Dahlia Trimble: time dilation should go down when physics fps goes down yet it stays at 1.0
[11:28]  valerie llauke: is it me?
[11:28]  Robert Adams: wonder if we'll see Justin back sometime
[11:28]  Aine.Caoimhe if whoever's viewer is latent stays, the sim will eventually hit a point where it is so overwhelmed with resends that it kicks eveyrone
[11:29]  Hiro Protagonist: if that is going to happen, we want it to happen now
[11:29]  Aine.Caoimhe do a check of resends and unackb for users in the region
[11:29]  Nebadon.Izumi looking at the stats no one is standing out
[11:29]  Aine.Caoimhe one will have very, very high numbers
[11:29]  Chris Small: Is it me or is the chat skipping more than it should...
[11:29]  Andrew Hellershanks: How can you determine which viewer is causing the problem?
[11:29]  Aine.Caoimhe in the oder of 5k+ per minute they've been here
[11:29]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..
[11:29]  vegaslon plutonian: know you can bring a server to its knees using the world map, but it does recover eventually if you stop
[11:30]  Nebadon.Izumi I probably should have restarted the region before the meeting
[11:30]  Nebadon.Izumi its using a lot of memory
[11:31]  Chris Small: Is anyone here from the US able to check out my region for me? I just want to see how well a UK based server works.
[11:31]  Dahlia Trimble: I fixed the map thing by increasing MONO_THREADS_PER_CPU
[11:31]  Robert Adams: the console can display the output queues I think
[11:31]  valerie llauke: wonders why the mettings are in such a heavy spot anyhoo
[11:31]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..
[11:31]  Nebadon.Izumi im restarting some of the other regions
[11:31]  Nebadon.Izumi i think box was swapping
[11:31]  Nebadon.Izumi why it got slow
[11:31]  Andrew Hellershanks: htop could tell you if its using swap.
[11:32]  Ci Sense wonders if the 34,811 objects in this region may be responsible
[11:32]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..
[11:32]  Richardus.Raymaker nah, only 34K :)
[11:32]  Andrew Hellershanks: Ci, it is usually better than it is now
[11:32]  Dahlia Trimble: I dont have swap on my servers
[11:32]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..
[11:32]  Nebadon.Izumi this region is using a ton of memory
[11:33]  Robert Adams: some people have complained about crashes after running for awhile.... do we have a memory leak?
[11:33]  Chris Small: 34k is roughly a 2 to 3gb ram server isnt it?
[11:33]  Nebadon.Izumi MEMORY STATISTICS
Heap allocated to OpenSim : 4361 MB
Last heap allocation rate : 24.016 MB/s
Average heap allocation rate: 33.197 MB/s
Process memory : 7352 MB
[11:33]  Nebadon.Izumi i probably should have restarted it
[11:33]  Nebadon.Izumi lol
[11:33]  Hiro Protagonist: lmao
[11:33]  BlueWall Slade: about like running M$ Word
[11:33]  Richardus.Raymaker but if you never forgot to restart tehre's no fun and new info
[11:34]  Nebadon.Izumi memory leaks away
[11:34]  Nebadon.Izumi its very likely xengine
[11:34]  Nebadon.Izumi all the visitors we get here bringing in their scripted attachments
[11:34]  Richardus.Raymaker i would blame mono
[11:34]  BlueWall Slade: It would be good to place transient scripts in their own
[11:34]  Dahlia Trimble: probably the McLaren scrpts :P
[11:35]  BlueWall Slade: that is a problem with the appdomain setting
[11:40]  [2015/05/19 11:33]  Nebadon.Izumi MEMORY STATISTICS
[11:40]  Heap allocated to OpenSim : 4361 MB
[11:40]  Last heap allocation rate : 24.016 MB/s
[11:40]  Average heap allocation rate: 33.197 MB/s
[11:40]  Process memory : 7352 MB
[11:40]  [2015/05/19 11:33]  Nebadon.Izumi i probably should have restarted it
[11:40]  [2015/05/19 11:33]  Nebadon.Izumi lol
[11:40]  [2015/05/19 11:33]  Hiro Protagonist: lmao
[11:40]  [2015/05/19 11:33]  BlueWall Slade: about like running M$ Word
[11:40]  [2015/05/19 11:33]  Richardus.Raymaker but if you never forgot to restart tehre's no fun and new info
[11:40]  [2015/05/19 11:34]  Nebadon.Izumi memory leaks away
[11:40]  [2015/05/19 11:34]  Nebadon.Izumi its very likely xengine
[11:40]  [2015/05/19 11:34]  Nebadon.Izumi all the visitors we get here bringing in their scripted attachments
[11:40]  [2015/05/19 11:34]  Richardus.Raymaker i would blame mono
[11:40]  [2015/05/19 11:34]  BlueWall Slade: It would be good to place transient scripts in their own
[11:40]  [2015/05/19 11:34]  Dahlia Trimble: probably the McLaren scrpts :P
[11:40]  [2015/05/19 11:35]  BlueWall Slade: that is a problem with the appdomain setting
[11:40]  [2015/05/19 11:35]  Basil Sosides: not all
[11:40]  [2015/05/19 11:35]  Hiro Protagonist: yer killin me smalls :p
[11:40]  [2015/05/19 11:35]  BlueWall Slade: .
[11:40]  [2015/05/19 11:35]  Nebadon.Izumi maybe I should restart it we could relog?
[11:40]  [2015/05/19 11:35]  BlueWall Slade: chat messages transposed
[11:40]  [2015/05/19 11:35]  Nebadon.Izumi let me restart it come back in like 5 minutes?
[11:40]  [2015/05/19 11:35]  Kayaker Magic: CHAT LAG!
[11:40]  [2015/05/19 11:35]  Andrew Hellershanks: sim fps went up slightly with the car bone
[11:40]  [2015/05/19 11:35]  Kayaker Magic: I hear voice
[11:40]  [2015/05/19 11:35]  Hiro Protagonist is bailin'
[11:40]  [2015/05/19 11:35]  Kayaker Magic: I hear voice
[11:40]  [2015/05/19 11:35]  Chris Small: Anyone messed with breedable pets yet?
[11:40]  [2015/05/19 11:35]  Nebadon.Izumi ok see you in 5
[11:40]  [2015/05/19 11:35]  Connecting to in-world Voice Chat...
[11:40]  [2015/05/19 11:36]  Connected
[11:40]  RegionReady v4: Region Ready Processed on Teravus Plaza @ 2015-05-19T18:36:02.7986050Z UTC
[11:40]  Connecting to in-world Voice Chat...
[11:40]  Connected
[11:41]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..
[11:41]  Connecting to in-world Voice Chat...
[11:41]  Connected
[11:41]  Nebadon.Izumi much betta
[11:41]  Alicia.Raven hi
[11:41]  Nebadon.Izumi hello
[11:42]  Nebadon.Izumi everyone logging in at once
[11:42]  Nebadon.Izumi little laggy
[11:42]  Nebadon.Izumi memory is a lot better now
[11:42]  Nebadon.Izumi I forgot to restart it before meeting
[11:43]  BlueWall Slade: yeah, if we had a way to separate transient scripts from the main appdomain it would be better for high traffic areas
[11:43]  Andrew Hellershanks: The region feels a lot better now
[11:43]  Richardus.Raymaker something wrong on wright, crashed again. and it's laggy for eme right now
[11:43]  Nebadon.Izumi yea
[11:43]  Nebadon.Izumi Justin was talking about giving each avatar their own appdomain
[11:43]  Nebadon.Izumi and then killing it once they leave
[11:43]  BlueWall Slade: yes
[11:43]  BlueWall Slade: that is a good solution
[11:43]  Andrew Hellershanks: Dang, I'm annoyed that I missed putting in another bid on the item due to being distracted by the meeting. :P
[11:44]  valerie llauke: wb everyone
[11:44]  Nebadon.Izumi so now that we can chat normally again
[11:44]  Nebadon.Izumi was there anything else anyone wanted to talk about?
[11:45]  Andrew Hellershanks: Has anyone experienced issues with particles in a var not working outside the root 256mx256m area of the var?
[11:45]  Andrew Hellershanks: Not working properly.
[11:45]  Nebadon.Izumi not that I recall
[11:45]  valerie llauke: well talk .. i know 4 people whose avies borked and i keep losing skin and shape ... just and FYI .....
[11:45]  Nebadon.Izumi but then again I dont really recall trying Andrew
[11:45]  Richardus.Raymaker nerver got to that point. as long im stuck with othger things andrew
[11:46]  Nebadon.Izumi they just dont work at all?
[11:46]  Nebadon.Izumi I will have to test that
[11:46]  Nebadon.Izumi would surprise me though
[11:46]  vegaslon plutonian: I see them work fine
[11:46]  Nebadon.Izumi because I know the partciles in the McLaren racer work fine
[11:46]  valerie llauke: particle are fine on mine
[11:46]  Andrew Hellershanks: Nebadon, ok. I pointed out to someone that their candle effect didn't look good and that I had a better one. They said it starts out ok but deteriorates after a while in the var.
[11:46]  Nebadon.Izumi the burnout smoke works fine in all my vars
[11:46]  vegaslon plutonian: one of the first things I tested on a var
[11:47]  Nebadon.Izumi that would be wierd Andrew
[11:47]  Nebadon.Izumi unless maybe its reliant on wind
[11:47]  Andrew Hellershanks: yea, that's what I thought. I haven't confirmed it yet.
[11:47]  Andrew Hellershanks: no, the particles were rising straight up
[11:48]  Nebadon.Izumi but then again i dont know of any issues with wind if there are any in vars
[11:48]  Dahlia Trimble: I used to have trouble with particle limits in SL, you only get so many particles and other emitters can degrade your emitter
[11:48]  Nebadon.Izumi ya maybe its just the viewer
[11:48]  Andrew Hellershanks: Dahlia, That is more a viewer limitation.
[11:48]  Nebadon.Izumi perhaps having trouble rendering
[11:48]  Nebadon.Izumi as more stuff loads
[11:48]  Andrew Hellershanks: Upper limit is about 4,000 particles.
[11:48]  Dahlia Trimble: so I'd think a long draw distance in a var with lots of emitters would screw things up
[11:48]  Richardus.Raymaker 4096
[11:49]  Richardus.Raymaker but i cans et mine higher
[11:49]  Richardus.Raymaker i think 8192 is max
[11:49]  Richardus.Raymaker yup. max for me is 8192
[11:53]  Basil Sosides: FPS onBulletphysics, can we get some more ?
[11:53]  Nebadon.Izumi sorry was afk phone
[11:53]  Nebadon.Izumi you mean the 11fps?
[11:53]  Nebadon.Izumi that is being worked on
[11:53]  Basil Sosides: yes
[11:54]  Nebadon.Izumi its a fairly complex problem
[11:54]  Dahlia Trimble: do we need more?
[11:54]  Andrew Hellershanks: I thought that was just a case of real stats instead of the older ones.
[11:54]  Nebadon.Izumi we need all the FPS's!!!
[11:54]  Nebadon.Izumi yea nothings changed in terms of performance
[11:54]  Nebadon.Izumi before we were just multiplying the number
[11:54]  Dahlia Trimble: what should it be?
[11:55]  Richardus.Raymaker 44 ?
[11:55]  Nebadon.Izumi right now the max is 11fps
[11:55]  Basil Sosides: OK#
[11:55]  Andrew Hellershanks: I thought 11 was the proper number under the new stats.
[11:55]  Nebadon.Izumi yes
[11:55]  Aine.Caoimhe 11.3
[11:55]  Richardus.Raymaker yes 11 is right for new stats
[11:55]  Nebadon.Izumi the only thing that kind of sucks about it now
[11:55]  Nebadon.Izumi is the viewers report that the simulators are running below optimial levels
[11:55]  vegaslon plutonian: veiwer lag meter always shows red for the server
[11:55]  Nebadon.Izumi i dont think it causes any problems
[11:55]  Nebadon.Izumi ya
[11:55]  Nebadon.Izumi you just get a warning
[11:55]  BlueWall Slade: as I understand it, OpenSim does things differently also, so the frame rate is not the whole story.
[11:56]  Basil Sosides: why show the Singu Viewer on 0.8.1 50 FPS, not 11 ???
[11:56]  BlueWall Slade: Like mpore things happen in a frame.
[11:56]  BlueWall Slade: Not sure though.
[11:56]  Richardus.Raymaker basil, mine does
[11:56]  Nebadon.Izumi basil maybe your looking at the GPU fps?
[11:56]  Nebadon.Izumi for rendering?
[11:56]  Andrew Hellershanks didn't understand the question and how a program version related to the FPS number
[11:56]  Richardus.Raymaker 1.8.6 ?
[11:56]  Dahlia Trimble: Basil, viewer fps and sim fps and physics fps are all different things
[11:57]  Andrew Hellershanks: The old stats used to show 53 or so FPS but the corrected stats will show 11.
[11:57]  Basil Sosides: i run two versions with Bullet, 0.8.1 shows 52 FPS, 0.8.2 11FPS
[11:57]  Dahlia Trimble: 52 sounds low
[11:57]  Andrew Hellershanks: 0.8.2 shows proper stats, not inflated ones as were shown before
[11:58]  Dahlia Trimble: but 11 is good
[11:58]  Nebadon.Izumi yea it would have been 55fps
[11:58]  Andrew Hellershanks: Dahlia, Phy FPS was always a little lower than Sim FPS
[11:58]  Nebadon.Izumi there is a refactoring in progress for how stats are gathered
[11:58]  Nebadon.Izumi and possibly to see if these levels can indeed be increased
[11:58]  Richardus.Raymaker not shocking lower
[11:58]  Dahlia Trimble: Andrew, I see 11.3 for physics and 11 for sim right now
[11:59]  Andrew Hellershanks: Basil, you must have missed the mention of this in the release notes
[11:59]  Nebadon.Izumi if you run bulletsim in its own thread
[11:59]  Basil Sosides: but its OK#, new Version is good at all
[11:59]  Nebadon.Izumi you wont get any proper fps
[11:59]  Nebadon.Izumi it will show 11 always
[11:59]  Nebadon.Izumi that is also being worked on
[11:59]  Richardus.Raymaker 11 oir lower
[11:59]  Nebadon.Izumi not if your running bullet in its own thread
[11:59]  Nebadon.Izumi it wont ever go lower than 11
[11:59]  Nebadon.Izumi because its not wired in
[12:00]  Richardus.Raymaker hmm, oh. and why you not run it in own thread on wright ?
[12:00]  Dahlia Trimble: I bet it will :)
[12:00]  vegaslon plutonian: see it go lower then 11 all the time
[12:00]  Nebadon.Izumi Diva was going to talke a look at that
[12:00]  Nebadon.Izumi well maybe it will if the sim heartbeat does
[12:00]  Andrew Hellershanks: Dahlia, ok. I'm seeing the same. Sim is 11 and Phys is bouncing around 11 give or take about 3 points
[12:00]  Nebadon.Izumi but its not actually becasue of physics
[12:00]  Nebadon.Izumi the only way to get proper physics stats right now is to not run bullet in its own thread
[12:01]  Nebadon.Izumi but then of course peformance tanks
[12:01]  Nebadon.Izumi its being worked on
[12:01]  Dahlia Trimble: 11 is the new 55 :)
[12:01]  Nebadon.Izumi lol
[12:01]  Basil Sosides: my Viewer shows me 11.3 FPS for Wright Plaza, so its Bullet here
[12:01]  Andrew Hellershanks: Does the LSL script that gets FPS numbers return 11 or still returns the older 55 range number?
[12:02]  Nebadon.Izumi yes all the plazas are bullet
[12:02]  Nebadon.Izumi in their own thread
[12:02]  Richardus.Raymaker oh
[12:02]  Aine.Caoimhe the old number was 56.5 at number os 11.3
[12:02]  Aine.Caoimhe the "fudge factor" was 5x
[12:02]  Basil Sosides: i think Bullet are modern Physics
[12:02]  Basil Sosides: verry good
[12:02]  Nebadon.Izumi yea bullet is the best choice right now
[12:03]  Nebadon.Izumi likely will be for the forseeable future
[12:03]  Richardus.Raymaker you know have a few extra options in SL ?
[12:03]  Nebadon.Izumi wouldnt surprise me if ours isnt fully implemented Richardus
[12:03]  Nebadon.Izumi is there a mantis?
[12:03]  vegaslon plutonian: patches on the mantis for that
[12:04]  Richardus.Raymaker No, nebadon. i just remember it again
[12:04]  Nebadon.Izumi cool
[12:04]  Nebadon.Izumi what number vegaslon?
[12:04]  vegaslon plutonian: whole bunch of them
[12:04]  Nebadon.Izumi oh
[12:04]  Nebadon.Izumi new or old?
[12:04]  vegaslon plutonian: new
[12:04]  Dahlia Trimble: lol OBJECT_RENDER_WEIGHT
[12:05]  Nebadon.Izumi ok i'll take a look at those when i can
[12:05]  Nebadon.Izumi unless someone beats me to it :)
[12:06]  Dahlia Trimble: go for it! :D
[12:06]  Richardus.Raymaker i cannot find the artifle with the list of new ones
[12:06]  Andrew Hellershanks: I ran across some things missing from another LSL function. I've got a code change I haven't pushed yet.
[12:06]  Nebadon.Izumi soon as I finish setting up my new phone
[12:06]  Nebadon.Izumi lol
[12:06]  Nebadon.Izumi upgraded from Galaxy Note 2 to Galaxy Note 4
[12:07]  Dahlia Trimble: I have a very cheap and old android phone which works better than I need it to
[12:07]  Andrew Hellershanks: llGetEnv() can return values for a few strings which currently return just an empty string.
[12:07]  vegaslon plutonian: lol you already applied to patch nebadon
[12:07]  Sarah Kline: night all
[12:07]  Nebadon.Izumi heh ya well if company wasnt getting me them id still be using my 19$ Wallgreens Nokia phone
[12:07]  Nebadon.Izumi lol
[12:08]  Dahlia Trimble: I dont like newer smartphones, too much spyware for my taste
[12:08]  Richardus.Raymaker
[12:08]  Aine.Caoimhe @Dev Random.....since you recently were looking at the code related to terrain, I don't suppose you might be able to locate where the terraforming tools were broken, would you?
[12:08]  Richardus.Raymaker llgetenv seems to have updates too
[12:09]  Nebadon.Izumi yea i saw the patch for llgetenv
[12:09]  Nebadon.Izumi i'll look at those later
[12:09]  Richardus.Raymaker ok.
[12:09]  Richardus.Raymaker i dont use it. but before people start to scream.. :O
[12:09]  Nebadon.Izumi I didnt notice a patch for LlGetObjectDetails
[12:10]  vegaslon plutonian: ya you already applied that patch
[12:10]  Nebadon.Izumi oh heh
[12:10]  Nebadon.Izumi ok
[12:10]  Nebadon.Izumi oh your right i sure did
[12:10]  Nebadon.Izumi lol
[12:10]  Andrew Hellershanks: Where is there a patch for llGetEnv?
[12:11]  Nebadon.Izumi
[12:12]  Basil Sosides: sometime Assets disapears
[12:12]  Basil Sosides: but not often
[12:12]  Nebadon.Izumi asset knomes
[12:12]  Basil Sosides: yes
[12:12]  Dahlia Trimble: bye all :)
[12:12]  Andrew Hellershanks: ok. I would have called that variable RegionStartTime instead of UnixStartTime. That is one of the changes I realized is needed
[12:12]  Richardus.Raymaker bye dahlia
[12:12]  Nebadon.Izumi see you dahlia
[12:12]  Alicia.Raven bye dahlia
[12:12]  Basil Sosides: bye Dahlia
[12:12]  valerie llauke: bye dahlia
[12:12]  Nebadon.Izumi Basil chances are when that happens
[12:13]  Aine.Caoimhe bye Dahlia
[12:13]  Nebadon.Izumi its likely some kind of threading issue at the simulator
[12:13]  Nebadon.Izumi hard to say though
[12:13]  Dev Random: Aine: The terrain code I was playing with is not related to the tools. My code was for manipulating the data from the console. I took a quick look at the tools, but didn't dig deep. Tough to find time outside RL work.
[12:13]  Nebadon.Izumi I need to get going myself, supposed to be meeting my sister shortly
[12:13]  Nebadon.Izumi be back a bit later i will check out the llgetenv patch
[12:14]  Andrew Hellershanks: oh, someone only provided the llGetEnv patch today.
[12:14]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..
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