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  • 37 B (3 words) - 01:55, 4 May 2011
  • | water and water texture | create prim
    18 KB (2,368 words) - 11:16, 4 December 2023
  • | Texture pipeline, Groups, ObjectUpdates | Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS mai
    25 KB (3,301 words) - 10:26, 19 March 2024
  • [11:29] You: ok is there anything that can be done in our end to block the texture steal<br /> [11:31] Justin Clark-Casey: what is texture stealing?<br />
    18 KB (2,880 words) - 02:07, 4 March 2012
  • [11:08] <WrightPla> <Nebadon Izumi in Wright Plaza>: yea theres a texture bug<br /> [11:08] <WrightPla> <Neas Bade in Wright Plaza>: what is the texture bug?<br />
    69 KB (11,006 words) - 02:05, 4 March 2012
  • <br /> [10:19] Teravus Ousley: If you sit on a prim, you won't be able to talk. :D We found that out yesterday :D <br /> [10:30] Teravus Ousley: If you sit on a prim, you won't be able to chat
    51 KB (8,183 words) - 02:06, 4 March 2012
  • ...ates about where 'you' are otherwise, you'd freeze in place until all that texture data is downloaded The types are: Resend, Land, Task, wind, clouds, texture, and asset types.
    9 KB (1,577 words) - 01:33, 26 November 2014
  • [11:06] Adam Frisby: a sim should have a copy of every texture in prims in it<br /> ...Teravus Ousley: Land packets.. wind packets, cloud packets, asset packets, texture packets, task packets, ..<br />
    19 KB (3,016 words) - 02:06, 4 March 2012
  • [10:58] Charles Krinkeb: Maybe we should head out into the "Texture Garden" for this meeting?<br /> [11:00] Justin Clark-Casey: mw is working on texture download, isn't he?<br />
    36 KB (5,538 words) - 02:06, 4 March 2012
  • <br>[12:04] Ubit Umarov: ie direct apply a baked texture UUID on a mesh face <br>[12:05] Gavin.Hird @grid.xmir.org:8002: how did you obtain the baked texture you applied to the mesh surface?
    38 KB (6,199 words) - 21:02, 7 January 2020
  • ...ents' - and pounced on it; when I saw that first void region with a single prim and blood red sun on my client I realized that "this is epic. This is the f ...t to DeepGrid and I could build things. Of course, I could not walk on any prim as there were no collisions, but nonetheless if was fun and interesting to
    18 KB (3,161 words) - 21:03, 8 January 2022
  • <br /> [11:06] Monk Zymurgy: i had lots of prim loss..until mySQL..all very stable now ...[Scene]: NullReferenceException in ... ' over and over again each time the prim storage routine runs.
    47 KB (7,060 words) - 02:08, 4 March 2012
  • ...[11:13] Teravus Ousley: It's possible.. the count gets decreased when the 'texture complete' callback gets called <br />[11:13] Teravus Ousley: it gets increased when a texture request starts
    39 KB (5,991 words) - 02:08, 4 March 2012
  • | Sets the prim to a private HTTP:// url for use by this script. The http_request() event w triggered & the prim would serve as a "prim-server" for the private HTTP:// url. Also Returns a key that is the handle
    34 KB (4,859 words) - 17:38, 28 November 2020
  • <br />[11:07] Teravus Ousley: how are the asset/texture stats? <br />[11:09] You: teravus: were you talking to me re: asset/texture stats?
    33 KB (5,200 words) - 02:08, 4 March 2012
  • ...lt in a poor experience for viewers, at least until they have received all texture data. The requirement for upload bandwidth peaks when a viewer enters a re ...s UDP movement messages from connected avatars. However, in comparison to texture download, the bandwidth required is trivial - an approximate rule of thumb
    29 KB (4,562 words) - 10:41, 4 December 2023
  • * [[Drawing commands]] - How to use the texture draw functions supported in OSSL. * [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.
    12 KB (1,818 words) - 12:05, 6 June 2023
  • <br /> [10:53] Ken West: hehe, is the script on the webpage prim available some where if we want to try the script on our sim? <br /> [11:00] You: Thank you for putting the web page on a prim back up, Tx Oh.
    32 KB (5,025 words) - 02:09, 4 March 2012
  • ...h purging stuff that negative is it might be a negative offset from a root prim in a group perhaps? <br /> [10:58] Teravus Ousley: linksets have prim that are a wide variety locations
    55 KB (8,371 words) - 02:10, 4 March 2012
  • <br /> [10:24] Teravus Ousley: hmm, potentially. But I don't know the texture pipeline beyond the texturesending module .. so .. Unable to tell you. <br /> [10:48] Teravus Ousley: well, at some point I'm going to rework the texture pathways on the server through clientview... but work is absorbing a signif
    53 KB (7,993 words) - 02:10, 4 March 2012
  • ... factor in every last vertex and shape it into something nifty and easy to texture <br /> [10:43] Teravus Ousley: .. visualizing the output of prim-->mesh in physics for OpenSimulator
    81 KB (12,032 words) - 02:14, 4 March 2012
  • <br /> [10:35] Kay Douglas: Upload Texture it's possible ? ...Kay Douglas: Actually i'm to linden lab but it's more expensive and upload texture loool
    40 KB (5,914 words) - 02:15, 4 March 2012
  • ...ularity (Alpha) and LSL scripts. Sometimes when I edit the script inside a prim, the script reverts to an earlier version when I do the save. ...e and linke child prim with Omega rotation everything stops working in the prim
    27 KB (4,025 words) - 04:59, 25 October 2015
  • '''Primshapes''' ''Describes prim shapes, colors and textures ''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to | Texture || longblob || YES || || NULL ||
    4 KB (513 words) - 06:25, 31 July 2022
  • * set terrain heights <corner> <min> <max> [<x>] [<y>] - Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it * set terrain texture <number> <uuid> [<x>] [<y>] - Sets the terrain <number> to <uuid>, if <x> o
    28 KB (4,382 words) - 14:56, 22 March 2024
  • * No form of prim equivalence is implemented for meshes. ...ote locations on reattach. Such editing is still imperfect since the root prim location is not preserved properly.
    21 KB (3,278 words) - 00:14, 25 January 2014
  • [11:06] Cuteulala Artis: we need a real prim moon that we can program rockts to fly to :P and take a few days to gt ther [11:30] Mata Hari: all it needs to do is choke on one texture send and the tp will fail because all assets haven't been received at the d
    32 KB (4,988 words) - 22:21, 25 October 2015
  • [11:29] posh prim is online. [11:42] Sarah Kline: stop everybody thinking gosh its only 1 prim!
    25 KB (3,693 words) - 22:21, 25 October 2015
  • ...e to see the limit of how big a physical prim can be removed if the linked prim that is larger then 64 meters is set as physics none? [11:13] Richardus Raymaker: Nebadon, mesh or prim one ? mabty the collisions ?
    20 KB (3,061 words) - 22:22, 25 October 2015
  • [11:16] Mata Hari: it's prim karma....they were very good in their previous life so they get reincarnate [11:22] fine.Dreadlow @come.2fine.de:8002: hmm how do you know it? 1 prim per minute ? :D
    42 KB (6,479 words) - 22:23, 25 October 2015
  • ...ert Adams: I think the floating problem is terrain height -- standing on a prim works but terrain is displayed a little low ...y gets sent once as a texture for column #1 and the other 19 just get sent prim params
    42 KB (6,441 words) - 22:23, 25 October 2015
  • [2014/04/22 11:10] posh prim: is offline. [2014/04/22 11:12] Nebadon Izumi: if i dont erase that prim it always comes back next door and the one where its supposed to be is gone
    26 KB (3,419 words) - 22:25, 25 October 2015
  • ...P messages to appropriate handling code (e.g. selection handling code if a prim is selected). ...ronously due to issues if they are processed out of order (e.g. multi-face texture changes not occuring properly). Others may be synchronous by default where
    6 KB (981 words) - 12:01, 4 December 2023
  • ...ences on FS, in the Rendering page, there is an option to restrict maximum texture resolution to 512px. How does that work? Does the server downsample 1024 te <br />[11:36] Gavin.Hird @grid.xmir.org:8002: as they us 4x the memory per texture
    28 KB (4,405 words) - 20:28, 17 November 2020
  • | The maximum dimensions of a physical prim. This is a single number which applies to X, Y and Z co-ordinates. This wil | The maximum dimensions for a non-physical prim. This is a single number which applies to X, Y and Z co-ordinates. This wil
    7 KB (1,077 words) - 03:20, 29 December 2021
  • [11:41] Andrew Hellershanks: It can skip any texture that is only on a prim in the vertical plane. [12:11] Justin Clark-Casey: tbh though, script size is dwarfed by texture and serialized object sizes
    36 KB (5,439 words) - 22:28, 25 October 2015
  • ...TP URL a client will use to perform a particular action, for example get a texture data.<br> | GetTexture || used to get texture data via HTTP instead of via UDP.
    11 KB (1,507 words) - 12:33, 31 March 2021
  • ... terrain heights <coin> <min> <max> [<x>] [<y>] - Définit les hauteurs de texture du terrain sur le coin #<corner> à <min>/<max>, si <x> ou <y> sont spécif * set terrain texture <numéro> <uuid> [<x>] [<y>] - Définit le terrain <numéro> à <uuid>, si
    34 KB (5,530 words) - 09:23, 11 September 2021
  • * No form of prim equivalence is implemented for meshes. ...ect with textures now also creates a user inventory item for each uploaded texture.
    7 KB (1,014 words) - 14:37, 31 January 2015
  • ...11:31] Allen.Kerensky @icemoon.no-ip.org:8002 pictures a test av with 255-prim link sets on every attachment and HUD point, all prims scripted with 0.5s t ...1:32] Allen.Kerensky @icemoon.no-ip.org:8002: "Teleport Denied - you're a prim hog - strip and try again"
    71 KB (8,843 words) - 22:35, 25 October 2015
  • [2014/10/07 11:46] Nebadon Izumi: we have 4 texture robust consoles running ... only way to do it is manually right-click every single one and use viewer texture refresh
    67 KB (8,268 words) - 22:36, 25 October 2015
  • [2014/09/23 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: materials texture UUIDs used to be referenced in scene object dynamic properties but that cha ...8002: so, then the only referenced asses would be in script, notecards and prim contents?
    68 KB (8,499 words) - 22:36, 25 October 2015
  • ... Aine.Caoimhe @aine.x64.me:10000: total of body + clothing (but excluding prim/scupt hair) is probably in the 150k-200k range at a guess ... Dahlia.Trimble @grid.wwweb3d.net:8002: viewer probably had to load a big texture or something that made the spike
    108 KB (13,487 words) - 22:37, 25 October 2015
  • ...ade @gateway.bluewallvirtual.net:8002: the normal map should look like the texture map (UV) ? ...lyn @grid.verymad.net:8002: Yeah... UV maps need to be the same across all texture maps.
    122 KB (15,207 words) - 22:38, 25 October 2015
  • ...ue: Edit > Preferences > Auido & Video > turn on automatic play Parcel and Prim media ...and heard it in singularity. Didn't need either of the "automatically play prim/parcel media" options set.
    125 KB (15,357 words) - 22:39, 25 October 2015
  • ... Wright Plaza has an insane number of textures. I had the info windows for texture queue and sim stats up, and I could see that when I had a full textures que [2014/11/18 11:34] Aine.Caoimhe @refugegrid.com:8002: it's that 20k-prim roller coaster you built....and it's physical :p
    45 KB (6,107 words) - 22:40, 25 October 2015
  • ;; Do we want to mesh sculpted prim to collide like they look? ;; If you are seeing sculpt texture decode problems
    4 KB (648 words) - 08:55, 28 May 2023
  • ...02: can be a texture, a sculpt or a mesh but I haven't seen it happen with prim attachments [2015/01/06 11:42] Nebadon Izumi: vs avatar with just prim attachments
    34 KB (4,588 words) - 22:42, 25 October 2015
  • * No form of prim equivalence is implemented for meshes. * Textures from uploaded meshes now show up as texture items in the user's inventory.
    14 KB (2,126 words) - 22:42, 16 March 2015
  • ...53] Dahlia.Trimble @grid.wwweb3d.net:8002: oh? I do edit scripts with the prim editor closed ....wwweb3d.net:8002: its usually not a problem to edit/save scripts with the prim editor closed for me
    32 KB (4,589 words) - 22:44, 25 October 2015
  • [12:09] BlueWall.Slade @gateway.bluewallvirtual.net:8002: texture uuid? [12:10] posh prim: hello
    51 KB (7,553 words) - 22:45, 25 October 2015
  • ... viewers, au moins, jusqu'à ce qu'ils aient reçu toutes les données de texture. Les besoins de bande passante de transfert sont au maximum quand un viewer Elements d'objets ~= # prim
    33 KB (5,244 words) - 10:42, 4 December 2023
  • ...ahlia, u could have an osl method to pass the uuid of the uploaded maptile texture? ...ne mesh with 30k faces and a single mat starts to look really weird when a texture only gets applied to one face by mistake/viewer glitch
    36 KB (5,420 words) - 22:47, 25 October 2015
  • ... to make a script that will deactivate or clear them, and use them in that prim. ...mated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]
    13 KB (1,838 words) - 16:48, 19 October 2020
  • [10:57] Nebadon Izumi: just standard texture on faces type of stuff [10:58] Nebadon Izumi: 1 prim each
    47 KB (7,219 words) - 22:54, 25 October 2015
  • [2015/07/14 11:28] Richardus.Raymaker @hypergrid.org:8002: well, material texture = asset. but. ...id.org: does anyone know what the Texture blending stuff is on the Diffuse texture tab?
    38 KB (5,086 words) - 22:55, 25 October 2015
  • [11:15] Aine.Caoimhe @refugegrid.com:8002: it's all keyframe type texture calls....no dynamic draws [11:16] Aine.Caoimhe @refugegrid.com:8002: it uses a texture with the alphabet and numbers on it
    29 KB (4,313 words) - 22:56, 25 October 2015
  • [11:04] Richardus.Raymaker @hypergrid.org:8002: jcikups gone. but my skin texture too [11:10] Kayaker Magic: filling in one texture at a time
    14 KB (2,178 words) - 22:56, 25 October 2015
  • [11:12] Nebadon Izumi: than make it the root prim [11:17] Aine.Caoimhe @refugegrid.com:8002: it's a "click on this and texture it"
    28 KB (4,222 words) - 22:57, 25 October 2015
  • ...aw suits like that make more money off the suit than they ever would off a texture [11:33] Marcus.Llewellyn @users.osgrid.org: The creator of the texture may care, and has very real legal rights over it.
    68 KB (10,426 words) - 04:10, 28 October 2015
  • ...ncogrid.org: exist a way to manipulate the content of a child non scripted prim with a script on the root? manipulate mean get/set data like name key... th [11:08] Web.Rain @hg.francogrid.org: not the child prim but its inventory
    34 KB (5,156 words) - 04:12, 28 October 2015
  • ...wants vehicles to move freely through them. Presumably he will control the prim content and visitors will not bring a lot of content. ...e.Caoimhe @refugegrid.com:8002: I hope it's 99% prim cubes with a building texture on it
    40 KB (6,161 words) - 04:15, 28 October 2015
  • [11:03] Nebadon Izumi: I saw that happen when texture pipeline is disrupted ...grid.com:8002: so you think somehow inventory transfer interferes with the texture pipeline for her?
    36 KB (5,249 words) - 23:02, 25 October 2015
  • This script will put a region map on the containing prim, and will instantly teleport the user to the map location that they clicked // Put a region map on a prim, and use that to teleport around.
    3 KB (402 words) - 10:53, 14 December 2017
  • ... enfants ne pivotent plus si une rotation est appliquée uniquement sur la prim racine. * Les scripts qui sont supprimés d'une prim sont placés dans la poubelle au lieu de disparaître.
    15 KB (2,393 words) - 22:14, 24 October 2015
  • ...badon Izumi: my understanding about physics is thats passed as part of the prim property [10:52] Nebadon Izumi: and how to interpret the physics data from prim properties
    46 KB (6,955 words) - 22:20, 24 October 2015
  • [10:23] Nebadon Izumi: it uses the root prim position for camera [10:24] Nebadon Izumi: or also if i make the seat cushion the root prim its fine
    27 KB (4,052 words) - 22:20, 24 October 2015
  • [10:42] Nebadon Izumi: prim animation [10:42] Nebadon Izumi: texture animation
    19 KB (2,808 words) - 22:21, 24 October 2015
  • [10:15 AM] Nebadon Izumi: these avatars only use one texture [10:17 AM] Nebadon Izumi: thing is though these avatars only use 1 texture
    26 KB (4,023 words) - 22:21, 24 October 2015
  • [10:18 AM] Justin Clark-Casey: possible the sculpt texture isn't properly loaded when the mesher wants to mesh [10:25 AM] Nebadon Izumi: the texture gets distored
    25 KB (3,713 words) - 22:21, 24 October 2015
  • [10:41] Nebadon Izumi: like a prim got moved 100's of meters from her [10:45] Nebadon Izumi: not realizing they have select prim
    24 KB (3,620 words) - 22:24, 24 October 2015
  • [11:10] Marcus Llewellyn: I tried to copy a script from the child prim of a linkset into an inventory folder. It just didn't happen. [11:12] Marcus Llewellyn: You can't copy a script from a child prim in a linkset to inventory?
    42 KB (6,457 words) - 22:26, 24 October 2015
  • [11:14] Richardus Raymaker: yup. but try to cross a border with a prim. "evil" [11:19] Richardus Raymaker: ok, prim count seems to fail to on mega
    24 KB (3,494 words) - 22:27, 24 October 2015
  • [2012/01/03 10:48] Nebadon Izumi: that just move the prim around [2012/01/03 11:19] Justin Clark-Casey: sounds like a texture download that hasn't completed
    59 KB (7,296 words) - 22:32, 24 October 2015
  • [11:29] Richardus Raymaker: for now the best fix seems more scip[ts in 1 prim if you need speed ...more inpartciles. some fairy one did not do anything. maby because missing texture. need to jump in that more
    35 KB (5,164 words) - 22:34, 24 October 2015
  • ...t, I just had a lot of login lag for everyone and when I unlinked the 300+ prim object it seemed to go better for everyone ...ndrew Hellershanks: It has to rebuild the array everytime it (un?)linked a prim.
    22 KB (3,257 words) - 22:37, 24 October 2015
  • ...: in sl you dont get stuck on stairs. depedns on direction you walk on the prim. never tried if it still exist [11:38] dan banner: walking over a prim one way doesnt mean you can walk back across the other direction
    26 KB (3,780 words) - 22:37, 24 October 2015
  • [10:49] Sarah Kline: woot I gain one extra prim on my land ...56] Andrew Hellershanks: I need to work on some houses and finish updating texture viewers but I seldom spend time in worlds these days
    44 KB (6,546 words) - 22:38, 24 October 2015
  • ...us Raymaker: bluewall, do you know if opensim have the same linit fro Max. prim description length - 127 bytes ? [11:22] Justin Clark-Casey: well, technically it's a mesh rather than a prim
    29 KB (4,316 words) - 22:41, 24 October 2015
  • [2012/07/03 11:43] Nebadon Izumi: ive gone over the configurations and every prim in the entire sim [2012/07/03 11:46] Nebadon Izumi: low prim, low scripts
    30 KB (3,799 words) - 22:41, 24 October 2015
  • ... sensors. are there opther lsl command to read uuid from remote NOT linked prim ? ... sensors. are there opther lsl command to read uuid from remote NOT linked prim ? lsl collision dont work on llsetpos
    31 KB (4,985 words) - 22:44, 24 October 2015
  • [2012/08/14 11:11] Nebadon Izumi: and to my surprise the Animated texture bug in the viewer seems fixed [2012/08/14 11:20] Nebadon Izumi: in SL physics settings get stored in a prim property I beleive
    83 KB (10,692 words) - 22:45, 24 October 2015
  • [11:29] Arielle Popstar: i find too much texture coloring problems with v3 viewers [11:37] Justin Clark-Casey: prim inventory
    37 KB (5,542 words) - 22:45, 24 October 2015
  • ...Tesla: LinksitTargets are asking for perms if the script is in a different prim instead of autogranting them.. [11:58] Nebadon Izumi: well you could just make a collada terrain prim
    32 KB (4,887 words) - 22:46, 24 October 2015
  • [11:10] Justin Clark-Casey: tx: you're trying the new dynamic texture reuse setting? [11:17] Richardus Raymaker: well, yu need to move the prim , and this the smallest example i could make to let it run endless andrew
    24 KB (3,612 words) - 22:47, 24 October 2015
  • ...et:8002: at one point, LL started having the viewer bake the parts to keep texture theft down [11:33] Justin Clark-Casey: before expiry, the deep scan records all the texture uuids still in use and updates the times in the cache
    32 KB (4,940 words) - 22:47, 24 October 2015
  • [11:03] Nebadon Izumi: its just the mesh prim though [11:17] Richardus Raymaker: hmm that phot/texture is still white
    70 KB (10,526 words) - 22:48, 24 October 2015
  • [11:30] Hiro Protagonist: It may require more than a simple prim [11:41] Justin Clark-Casey: a higher number of max http texture cons at once, for instance
    29 KB (4,346 words) - 22:49, 24 October 2015
  • ...ans if you make a shirt, and give it to someone they might get it with the texture you added [11:26] Sarah Kline: out of the box it had a white texture blank
    25 KB (3,707 words) - 04:33, 25 October 2015
  • [11:09] BlueWall Slade: I rode my prim rocket up and when it came back to the ground I work somewhere off-world [11:53] Hiro Protagonist: yeah I havent got the texture yet either
    25 KB (3,558 words) - 04:33, 25 October 2015
  • ... way Neb, making 4 no-copy prims and then a cop prim, and setting the copy prim as the root of the coalesced? [11:45] Dahlia Trimble: well maybe not, its concievable that existing texture face descriptions could be adequate
    42 KB (6,181 words) - 04:33, 25 October 2015
  • ... if that's not fixing it then maybe it's some issue with the initial baked texture themselves.... [11:47] Hiro Protagonist: LOL I thought someone had found a prim spma sploit and its teravus ousley
    37 KB (5,468 words) - 04:34, 25 October 2015
  • [11:42] Nebadon Izumi: it could be a freebie prim you distribute as an IAR [12:09] Justin Clark-Casey: yeah. In addition to cross border texture baking not working
    33 KB (4,911 words) - 04:37, 25 October 2015
  • [11:19] Dahlia Trimble: is there supposed to be a texture on that big screen on the right? It looks all white to me [11:32] Nebadon Izumi: it usually shoots you to the root prim
    29 KB (4,442 words) - 04:39, 25 October 2015
  • [11:39] BlueWall Slade: justin - that texture is as pic of a hung avatar... [11:41] Nebadon Izumi: it was considerbly faster rezzing the 45k prim klein bottle
    40 KB (5,888 words) - 04:40, 25 October 2015
  • [11:09] Justin Clark-Casey: if only you could put everything inside a tiny prim [11:26] Tiffany Magic: Two people sitting on a prim and moving.
    33 KB (5,121 words) - 04:40, 25 October 2015
  • ...de @gateway.bluewallvirtual.net:8002: in what way are these different from prim properties? [11:41] Teravus Ousley: It's fun to keep a lot of texture byte[] references around.
    30 KB (4,416 words) - 04:41, 25 October 2015
  • ...ger sewell: oh off topic but I had a resident ask me about setting the max prim size to 1024x1024 for sim surounds what does anyone think of that good or i [11:10] Nebadon Izumi: prim physics can not go over borders
    49 KB (7,582 words) - 05:08, 25 October 2015
  • <br>[12:09] Arielle Popstar: so you cant use a no modify texture on a wearable? ...hing with it and sell it, or give it away that is totally disregarding the texture creators rights
    49 KB (7,988 words) - 06:11, 3 August 2017
  • ...costume this year that was a transparent mask to hide her head, and a neck prim that squirted out blood particles. [2015/12/01 11:32] Kayaker Magic: I almost jumped when the Simulator Version prim shouted at me!
    64 KB (8,342 words) - 19:53, 8 December 2015

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