Category:OSSL Functions

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=== Grid Information ===
 
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Revision as of 19:36, 6 January 2017

Contents

Current OSSL Functions Implemented

Updated OSSL Functions as of OpenSim DEV 0.7.4 r/21068 17th November, 2012

! Partial Update December.10.2010 With commits of this date some functions have been corrected to use standard OSSL conventions. The previous functions are tagged as deprecated with their replacement shown. The deprecated functions will advise you with a message that they have been deprecated and to use the new os function name instead. Further updates are needed to complete the existing list of os functions.

Special Note: Some functions shown use "double" as a value instead of "float". These vary for purposes of accuracy as shown below.

(Float is short for "floating point", and just means a number with a point something on the end.)

The difference between the two is in the size of the numbers that they can hold. For float, you can have up to 7 digits in your number. For doubles, you can have up to 16 digits. To be more precise, here's the official size: ( float: 1.5 × 10-45 to 3.4 × 1038 ) ( double: 5.0 × 10-324 to 1.7 × 10308 )

Note that some functions take doubles as arguments but may be internally cast down to floats.

Each of these functions has a threat level associated with it. See Threat level for more information and an overview of each function's level.

Avatars

NPCs

Prim Manipulations

Prim Drawings

Dynamic Textures

Notecards

HTTP

Parcels

Terrains

WindLights

Grid Information

Administration

Script Permissions (Pending Peer Review)

Misc

Deprecated

See Also

Pages in category "OSSL Functions"

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