OsAvatarStopAnimation
From OpenSimulator
osAvatarStopAnimation(key avatar, string animation)
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This function stops the specified animation if it is playing on the avatar given.
The value avatar is a UUID, and the animation value is either the name of an animation in the task inventory or the UUID of an animation. | |
Threat Level | VeryHigh |
Permissions | Use of this function is always disabled by default |
Extra Delay | 0 seconds |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osAvatarStopAnimation.lsl // Script Author: WhiteStar Magic // Threat Level: VeryHigh // Script Source: // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions //================================================================ // Inworld Script Line: osAvatarStopAnimation(key targetuuid, string anim); // // NOTE: anim can be the Name (if contained in prim) or UUID of the animation // default { state_entry() { // Display a message prompting users to touch the object to stop the animation llSay(0, "Touch to have Avatar STOP using the contained animation with osAvatarStopAnimation "); } touch_end(integer num) { // Get the name of the animation from the prim's inventory string anim = llGetInventoryName(INVENTORY_ANIMATION, 0); // Check if the animation exists if (anim == "") { llOwnerSay("ERROR: Animation Missing. Please drop an animation in the prim with this script"); return; } else { // Display a message indicating the animation that is being stopped llOwnerSay("Now Playing " + anim + " animation"); // Stop the specified animation on the avatar who touched the object osAvatarStopAnimation(llDetectedKey(0), anim); } } } |
See Also
- osAvatarPlayAnimation
- osAvatarStopAnimation
- OSSL_Poseball script