OsAddAgentToGroup

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Not implemented

osAddAgentToGroup(key AgentID, string GroupName, string RequestedRole)
Prerequisites
  • The Group must be created
  • You must have the Group UUID
  • Roles within the group must be defined (default has Everyone & Owners)
Threat Level None
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
//
// osAddAgentToGroup Script Example
//
 
string GroupToJoin = "Test Group";
string RoleToJoin = "Everyone";
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to use osAddAgentToGroup to add yourself to a group."); 
    }
 
    touch_end(integer num)
    {
        key AgentID = llDetectedKey(0);
        osAddAgentToGroup(AgentID, GroupToJoin, RoleToJoin);
    }
}
//
// osAddAgentToGroup Script Example
//
 
// Define the group and role to which avatars will be added.
string GroupToJoin = "Test Group";
string RoleToJoin = "Everyone";
 
default
{
    // This event is triggered when the script is initialized.
    state_entry()
    {
        // Send a message in public chat to inform users about the script's functionality.
        llSay(PUBLIC_CHANNEL, "Touch to use osAddAgentToGroup to add yourself to a group.");
    }
 
    // This event is triggered when an avatar touches the object containing the script.
    touch_end(integer num)
    {
        // Get the unique identifier (key) of the avatar who touched the object.
        key AgentID = llDetectedKey(0);
 
        // Use the osAddAgentToGroup function to add the avatar to a specified group and role.
        // This allows the avatar to join the group and take on the specified role.
        osAddAgentToGroup(AgentID, GroupToJoin, RoleToJoin);
    }
}
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