Dynamic textures allow scripts to create images on the fly, combining graphics loaded from the World Wide Web with text, lines, ellipses and filled or unfilled rectangles. The textures thus created are temporary, maintained by the individual region in which they are created, and are not permanently stored in the Asset Server.
In general, one creates a string containing a list of Drawing commands and parameters, either directly or with the aid of one of the "convenience" drawing functions listed below, then passes this string as a parameter to one of the osSetDynamicTexture* commands.
NOTE: If you use this feature, you have to turn on any cache. If not, you'll see complete white texture. Flotsam cache performs better than cenome cache(default).
|Graphics Primitive Drawing Functions
||Graphics Primitive Drawing Commands
Text Drawing Commands