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key osGetRegionMapTexture(string regionName)
This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim.
Threat Level High
Permissions ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Delay 1 seconds
//Example Usage:
default {
    state_entry() {
        key map = osGetRegionMapTexture(llGetRegionName());
        llSetTexture(map, 0);
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