OsGetRegionMapTexture

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key osGetRegionMapTexture(string regionNameOrID)
This function retrieves the key of the texture used to represent a region on the world map. regionNameOrID can be the region UUID or its name. If empty string, will return the current region map texture key, but in that case you should use osGetMapTexture().
Threat Level High
Permissions ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 1 seconds
Example(s)
//
// osGetRegionMapTexture Script Exemple
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osGetRegionMapTexture usage.");
    }
 
    touch_start(integer number)
    {
        string region = llGetRegionName();
        key texture = osGetRegionMapTexture(region);
 
        llSetTexture(TEXTURE_BLANK, ALL_SIDES);
 
        if (texture != NULL_KEY)
        {
            llSetTexture(texture, ALL_SIDES);
            llSay(PUBLIC_CHANNEL, "Region map texture applied with success ...");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Region map texture applied without success ...");
        }
    }
}
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