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float osGetHealth(string avatar)
Gets an avatars health by key and returns the value as a float.

See also OsCauseDamage, OsCauseHealing.

Threat Level None
Permissions Use of this function is always allowed by default
Delay 0 seconds
    touch(integer t)
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
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