OsGetPhysicsEngineType
From OpenSimulator
string osGetPhysicsEngineType()
 
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| This function returns a string containing the name of the Physics Engine. | |
| Threat Level | High | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osGetPhysicsEngineType Script Example // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osGetPhysicsEngineType usage."); } touch_start(integer number) { string physics_engine_type = osGetPhysicsEngineType(); if (physics_engine_type == "ubODE") { llSay(PUBLIC_CHANNEL, physics_engine_type + " is detected ..."); } else { llSay(PUBLIC_CHANNEL, physics_engine_type + " is not detected ..."); } } }  | |
| Notes | |
| This function was added in 0.7.6-post-fixes
 This function does not throw an exception if the threat level is not high enough.  | |