OsResetAllScripts
From OpenSimulator
osResetAllScripts(integer AllLinkSet)
 
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| Resets all the scripts on the same prim if AllLinkSet is FALSE( or 0) or on same linkset if AllLinkSet is TRUE ( or 1 )
 This function can be heavy, and can have negative side effects due to the asynchronous nature of script engines.  | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osResetAllScripts Script Example // integer AllLinkSet = FALSE; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osResetAllScripts reset all scripts in the inventory of this primitive."); } touch_start(integer number) { osResetAllScripts(AllLinkSet); } } // // osResetAllScripts Script Example // integer AllLinkSet = TRUE; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osResetAllScripts reset all scripts on the same link set as this primitive."); } touch_start(integer number) { osResetAllScripts(AllLinkSet); } }  | |
| Notes | |
| This function was added to 0.9.1.0, Oct 10, 2019 | |