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  • 37 B (3 words) - 01:55, 4 May 2011
  • | water and water texture | create prim
    18 KB (2,368 words) - 11:16, 4 December 2023
  • * Make prim unlinking work. <b>Done</b> * Complete connection of script editor to allow editing a prim directly
    5 KB (820 words) - 02:29, 30 December 2010
  • | Texture pipeline, Groups, ObjectUpdates | Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS mai
    25 KB (3,301 words) - 10:26, 19 March 2024
  • [11:29] You: ok is there anything that can be done in our end to block the texture steal<br /> [11:31] Justin Clark-Casey: what is texture stealing?<br />
    18 KB (2,880 words) - 02:07, 4 March 2012
  • [11:08] <WrightPla> <Nebadon Izumi in Wright Plaza>: yea theres a texture bug<br /> [11:08] <WrightPla> <Neas Bade in Wright Plaza>: what is the texture bug?<br />
    69 KB (11,006 words) - 02:05, 4 March 2012
  • <br /> [10:19] Teravus Ousley: If you sit on a prim, you won't be able to talk. :D We found that out yesterday :D <br /> [10:30] Teravus Ousley: If you sit on a prim, you won't be able to chat
    51 KB (8,183 words) - 02:06, 4 March 2012
  • ...ates about where 'you' are otherwise, you'd freeze in place until all that texture data is downloaded The types are: Resend, Land, Task, wind, clouds, texture, and asset types.
    9 KB (1,577 words) - 01:33, 26 November 2014
  • [11:06] Adam Frisby: a sim should have a copy of every texture in prims in it<br /> ...Teravus Ousley: Land packets.. wind packets, cloud packets, asset packets, texture packets, task packets, ..<br />
    19 KB (3,016 words) - 02:06, 4 March 2012
  • [10:58] Charles Krinkeb: Maybe we should head out into the "Texture Garden" for this meeting?<br /> [11:00] Justin Clark-Casey: mw is working on texture download, isn't he?<br />
    36 KB (5,538 words) - 02:06, 4 March 2012
  • <br>[12:04] Ubit Umarov: ie direct apply a baked texture UUID on a mesh face <br>[12:05] Gavin.Hird @grid.xmir.org:8002: how did you obtain the baked texture you applied to the mesh surface?
    38 KB (6,199 words) - 21:02, 7 January 2020
  • ...ents' - and pounced on it; when I saw that first void region with a single prim and blood red sun on my client I realized that "this is epic. This is the f ...t to DeepGrid and I could build things. Of course, I could not walk on any prim as there were no collisions, but nonetheless if was fun and interesting to
    18 KB (3,161 words) - 21:03, 8 January 2022
  • <br /> [11:06] Monk Zymurgy: i had lots of prim loss..until mySQL..all very stable now ...[Scene]: NullReferenceException in ... ' over and over again each time the prim storage routine runs.
    47 KB (7,060 words) - 02:08, 4 March 2012
  • ...ould define a transparent phantom prim, and anything spacially within this prim is subject to its security settings (can enter space, can see/interact-with ...with an URL to a destination region/grid. The prim would be like a phantom prim, and when looked at, the user would see the destination, a doorway, like a
    16 KB (2,709 words) - 10:26, 10 June 2014
  • ...[11:13] Teravus Ousley: It's possible.. the count gets decreased when the 'texture complete' callback gets called <br />[11:13] Teravus Ousley: it gets increased when a texture request starts
    39 KB (5,991 words) - 02:08, 4 March 2012
  • | Sets the prim to a private HTTP:// url for use by this script. The http_request() event w triggered & the prim would serve as a "prim-server" for the private HTTP:// url. Also Returns a key that is the handle
    34 KB (4,859 words) - 17:38, 28 November 2020
  • <br />[11:07] Teravus Ousley: how are the asset/texture stats? <br />[11:09] You: teravus: were you talking to me re: asset/texture stats?
    33 KB (5,200 words) - 02:08, 4 March 2012
  • ...lt in a poor experience for viewers, at least until they have received all texture data. The requirement for upload bandwidth peaks when a viewer enters a re ...s UDP movement messages from connected avatars. However, in comparison to texture download, the bandwidth required is trivial - an approximate rule of thumb
    29 KB (4,562 words) - 10:41, 4 December 2023
  • * [[Drawing commands]] - How to use the texture draw functions supported in OSSL. * [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.
    12 KB (1,818 words) - 12:05, 6 June 2023
  • 53 members (2 subcategories, 0 files) - 18:50, 23 November 2010
  • <br /> [10:53] Ken West: hehe, is the script on the webpage prim available some where if we want to try the script on our sim? <br /> [11:00] You: Thank you for putting the web page on a prim back up, Tx Oh.
    32 KB (5,025 words) - 02:09, 4 March 2012
  • ...h purging stuff that negative is it might be a negative offset from a root prim in a group perhaps? <br /> [10:58] Teravus Ousley: linksets have prim that are a wide variety locations
    55 KB (8,371 words) - 02:10, 4 March 2012
  • <br /> [10:24] Teravus Ousley: hmm, potentially. But I don't know the texture pipeline beyond the texturesending module .. so .. Unable to tell you. <br /> [10:48] Teravus Ousley: well, at some point I'm going to rework the texture pathways on the server through clientview... but work is absorbing a signif
    53 KB (7,993 words) - 02:10, 4 March 2012
  • ... factor in every last vertex and shape it into something nifty and easy to texture <br /> [10:43] Teravus Ousley: .. visualizing the output of prim-->mesh in physics for OpenSimulator
    81 KB (12,032 words) - 02:14, 4 March 2012
  • <br /> [10:35] Kay Douglas: Upload Texture it's possible ? ...Kay Douglas: Actually i'm to linden lab but it's more expensive and upload texture loool
    40 KB (5,914 words) - 02:15, 4 March 2012
  • ...ularity (Alpha) and LSL scripts. Sometimes when I edit the script inside a prim, the script reverts to an earlier version when I do the save. ...e and linke child prim with Omega rotation everything stops working in the prim
    27 KB (4,025 words) - 04:59, 25 October 2015
  • '''Primshapes''' ''Describes prim shapes, colors and textures ''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to | Texture || longblob || YES || || NULL ||
    4 KB (513 words) - 06:25, 31 July 2022
  • * set terrain heights <corner> <min> <max> [<x>] [<y>] - Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it * set terrain texture <number> <uuid> [<x>] [<y>] - Sets the terrain <number> to <uuid>, if <x> o
    28 KB (4,382 words) - 14:56, 22 March 2024
  • * No form of prim equivalence is implemented for meshes. ...ote locations on reattach. Such editing is still imperfect since the root prim location is not preserved properly.
    21 KB (3,278 words) - 00:14, 25 January 2014
  • === Prim === === Prim Drawing / Dynamic Texture ===
    264 members (11 subcategories, 0 files) - 20:30, 5 March 2024
  • ...LOBAL SYSTEMS" Multi-Passenger Physical Flight Vehicle, complete with root prim engine script, multiple special effects scripts, animations, interlock syst 2. "Physical Flight Vehicle Script Engine (c)2012 LANI GLOBAL SYSTEMS" root prim, open source script, pilot animation. copy/mod/trans.
    85 KB (10,728 words) - 01:51, 28 October 2017
  • [11:06] Cuteulala Artis: we need a real prim moon that we can program rockts to fly to :P and take a few days to gt ther [11:30] Mata Hari: all it needs to do is choke on one texture send and the tp will fail because all assets haven't been received at the d
    32 KB (4,988 words) - 22:21, 25 October 2015
  • [11:29] posh prim is online. [11:42] Sarah Kline: stop everybody thinking gosh its only 1 prim!
    25 KB (3,693 words) - 22:21, 25 October 2015
  • ...e to see the limit of how big a physical prim can be removed if the linked prim that is larger then 64 meters is set as physics none? [11:13] Richardus Raymaker: Nebadon, mesh or prim one ? mabty the collisions ?
    20 KB (3,061 words) - 22:22, 25 October 2015
  • [11:16] Mata Hari: it's prim karma....they were very good in their previous life so they get reincarnate [11:22] fine.Dreadlow @come.2fine.de:8002: hmm how do you know it? 1 prim per minute ? :D
    42 KB (6,479 words) - 22:23, 25 October 2015
  • ...ert Adams: I think the floating problem is terrain height -- standing on a prim works but terrain is displayed a little low ...y gets sent once as a texture for column #1 and the other 19 just get sent prim params
    42 KB (6,441 words) - 22:23, 25 October 2015
  • [2014/04/22 11:10] posh prim: is offline. [2014/04/22 11:12] Nebadon Izumi: if i dont erase that prim it always comes back next door and the one where its supposed to be is gone
    26 KB (3,419 words) - 22:25, 25 October 2015
  • ...P messages to appropriate handling code (e.g. selection handling code if a prim is selected). ...ronously due to issues if they are processed out of order (e.g. multi-face texture changes not occuring properly). Others may be synchronous by default where
    6 KB (981 words) - 12:01, 4 December 2023
  • ...ences on FS, in the Rendering page, there is an option to restrict maximum texture resolution to 512px. How does that work? Does the server downsample 1024 te <br />[11:36] Gavin.Hird @grid.xmir.org:8002: as they us 4x the memory per texture
    28 KB (4,405 words) - 20:28, 17 November 2020
  • | The maximum dimensions of a physical prim. This is a single number which applies to X, Y and Z co-ordinates. This wil | The maximum dimensions for a non-physical prim. This is a single number which applies to X, Y and Z co-ordinates. This wil
    7 KB (1,077 words) - 03:20, 29 December 2021
  • [11:41] Andrew Hellershanks: It can skip any texture that is only on a prim in the vertical plane. [12:11] Justin Clark-Casey: tbh though, script size is dwarfed by texture and serialized object sizes
    36 KB (5,439 words) - 22:28, 25 October 2015
  • ...TP URL a client will use to perform a particular action, for example get a texture data.<br> | GetTexture || used to get texture data via HTTP instead of via UDP.
    11 KB (1,507 words) - 12:33, 31 March 2021
  • ... terrain heights <coin> <min> <max> [<x>] [<y>] - Définit les hauteurs de texture du terrain sur le coin #<corner> à <min>/<max>, si <x> ou <y> sont spécif * set terrain texture <numéro> <uuid> [<x>] [<y>] - Définit le terrain <numéro> à <uuid>, si
    34 KB (5,530 words) - 09:23, 11 September 2021
  • * No form of prim equivalence is implemented for meshes. ...ect with textures now also creates a user inventory item for each uploaded texture.
    7 KB (1,014 words) - 14:37, 31 January 2015
  • ...11:31] Allen.Kerensky @icemoon.no-ip.org:8002 pictures a test av with 255-prim link sets on every attachment and HUD point, all prims scripted with 0.5s t ...1:32] Allen.Kerensky @icemoon.no-ip.org:8002: "Teleport Denied - you're a prim hog - strip and try again"
    71 KB (8,843 words) - 22:35, 25 October 2015
  • [2014/10/07 11:46] Nebadon Izumi: we have 4 texture robust consoles running ... only way to do it is manually right-click every single one and use viewer texture refresh
    67 KB (8,268 words) - 22:36, 25 October 2015
  • [2014/09/23 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: materials texture UUIDs used to be referenced in scene object dynamic properties but that cha ...8002: so, then the only referenced asses would be in script, notecards and prim contents?
    68 KB (8,499 words) - 22:36, 25 October 2015
  • ... Aine.Caoimhe @aine.x64.me:10000: total of body + clothing (but excluding prim/scupt hair) is probably in the 150k-200k range at a guess ... Dahlia.Trimble @grid.wwweb3d.net:8002: viewer probably had to load a big texture or something that made the spike
    108 KB (13,487 words) - 22:37, 25 October 2015
  • ...ade @gateway.bluewallvirtual.net:8002: the normal map should look like the texture map (UV) ? ...lyn @grid.verymad.net:8002: Yeah... UV maps need to be the same across all texture maps.
    122 KB (15,207 words) - 22:38, 25 October 2015
  • ...ue: Edit > Preferences > Auido & Video > turn on automatic play Parcel and Prim media ...and heard it in singularity. Didn't need either of the "automatically play prim/parcel media" options set.
    125 KB (15,357 words) - 22:39, 25 October 2015
  • ... Wright Plaza has an insane number of textures. I had the info windows for texture queue and sim stats up, and I could see that when I had a full textures que [2014/11/18 11:34] Aine.Caoimhe @refugegrid.com:8002: it's that 20k-prim roller coaster you built....and it's physical :p
    45 KB (6,107 words) - 22:40, 25 October 2015
  • ;; Do we want to mesh sculpted prim to collide like they look? ;; If you are seeing sculpt texture decode problems
    4 KB (648 words) - 08:55, 28 May 2023
  • ...02: can be a texture, a sculpt or a mesh but I haven't seen it happen with prim attachments [2015/01/06 11:42] Nebadon Izumi: vs avatar with just prim attachments
    34 KB (4,588 words) - 22:42, 25 October 2015
  • * No form of prim equivalence is implemented for meshes. * Textures from uploaded meshes now show up as texture items in the user's inventory.
    14 KB (2,126 words) - 22:42, 16 March 2015
  • ...53] Dahlia.Trimble @grid.wwweb3d.net:8002: oh? I do edit scripts with the prim editor closed ....wwweb3d.net:8002: its usually not a problem to edit/save scripts with the prim editor closed for me
    32 KB (4,589 words) - 22:44, 25 October 2015
  • [[#BAKE ON MESH]]: is a feature to use standard texture clothing on mesh body. ...ia on prim: the possibility to present a web page content on the face of a prim.
    204 KB (34,468 words) - 15:32, 20 November 2023
  • [12:09] BlueWall.Slade @gateway.bluewallvirtual.net:8002: texture uuid? [12:10] posh prim: hello
    51 KB (7,553 words) - 22:45, 25 October 2015
  • ... viewers, au moins, jusqu'à ce qu'ils aient reçu toutes les données de texture. Les besoins de bande passante de transfert sont au maximum quand un viewer Elements d'objets ~= # prim
    33 KB (5,244 words) - 10:42, 4 December 2023
  • ...ahlia, u could have an osl method to pass the uuid of the uploaded maptile texture? ...ne mesh with 30k faces and a single mat starts to look really weird when a texture only gets applied to one face by mistake/viewer glitch
    36 KB (5,420 words) - 22:47, 25 October 2015
  • ... to make a script that will deactivate or clear them, and use them in that prim. ...mated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]
    13 KB (1,838 words) - 16:48, 19 October 2020
  • [10:57] Nebadon Izumi: just standard texture on faces type of stuff [10:58] Nebadon Izumi: 1 prim each
    47 KB (7,219 words) - 22:54, 25 October 2015
  • [2015/07/14 11:28] Richardus.Raymaker @hypergrid.org:8002: well, material texture = asset. but. ...id.org: does anyone know what the Texture blending stuff is on the Diffuse texture tab?
    38 KB (5,086 words) - 22:55, 25 October 2015
  • [11:15] Aine.Caoimhe @refugegrid.com:8002: it's all keyframe type texture calls....no dynamic draws [11:16] Aine.Caoimhe @refugegrid.com:8002: it uses a texture with the alphabet and numbers on it
    29 KB (4,313 words) - 22:56, 25 October 2015
  • [11:04] Richardus.Raymaker @hypergrid.org:8002: jcikups gone. but my skin texture too [11:10] Kayaker Magic: filling in one texture at a time
    14 KB (2,178 words) - 22:56, 25 October 2015
  • [11:12] Nebadon Izumi: than make it the root prim [11:17] Aine.Caoimhe @refugegrid.com:8002: it's a "click on this and texture it"
    28 KB (4,222 words) - 22:57, 25 October 2015
  • MOAP style information display with Texture slide show option for non MOAP viewers. Default Texture override.
    37 KB (4,114 words) - 16:58, 1 July 2022
  • ...aw suits like that make more money off the suit than they ever would off a texture [11:33] Marcus.Llewellyn @users.osgrid.org: The creator of the texture may care, and has very real legal rights over it.
    68 KB (10,426 words) - 04:10, 28 October 2015
  • ...ncogrid.org: exist a way to manipulate the content of a child non scripted prim with a script on the root? manipulate mean get/set data like name key... th [11:08] Web.Rain @hg.francogrid.org: not the child prim but its inventory
    34 KB (5,156 words) - 04:12, 28 October 2015
  • ...wants vehicles to move freely through them. Presumably he will control the prim content and visitors will not bring a lot of content. ...e.Caoimhe @refugegrid.com:8002: I hope it's 99% prim cubes with a building texture on it
    40 KB (6,161 words) - 04:15, 28 October 2015
  • [11:03] Nebadon Izumi: I saw that happen when texture pipeline is disrupted ...grid.com:8002: so you think somehow inventory transfer interferes with the texture pipeline for her?
    36 KB (5,249 words) - 23:02, 25 October 2015
  • This script will put a region map on the containing prim, and will instantly teleport the user to the map location that they clicked // Put a region map on a prim, and use that to teleport around.
    3 KB (402 words) - 10:53, 14 December 2017
  • ... enfants ne pivotent plus si une rotation est appliquée uniquement sur la prim racine. * Les scripts qui sont supprimés d'une prim sont placés dans la poubelle au lieu de disparaître.
    15 KB (2,393 words) - 22:14, 24 October 2015
  • ...badon Izumi: my understanding about physics is thats passed as part of the prim property [10:52] Nebadon Izumi: and how to interpret the physics data from prim properties
    46 KB (6,955 words) - 22:20, 24 October 2015
  • [10:23] Nebadon Izumi: it uses the root prim position for camera [10:24] Nebadon Izumi: or also if i make the seat cushion the root prim its fine
    27 KB (4,052 words) - 22:20, 24 October 2015
  • [10:42] Nebadon Izumi: prim animation [10:42] Nebadon Izumi: texture animation
    19 KB (2,808 words) - 22:21, 24 October 2015
  • [10:15 AM] Nebadon Izumi: these avatars only use one texture [10:17 AM] Nebadon Izumi: thing is though these avatars only use 1 texture
    26 KB (4,023 words) - 22:21, 24 October 2015
  • [10:18 AM] Justin Clark-Casey: possible the sculpt texture isn't properly loaded when the mesher wants to mesh [10:25 AM] Nebadon Izumi: the texture gets distored
    25 KB (3,713 words) - 22:21, 24 October 2015
  • [10:41] Nebadon Izumi: like a prim got moved 100's of meters from her [10:45] Nebadon Izumi: not realizing they have select prim
    24 KB (3,620 words) - 22:24, 24 October 2015
  • [11:10] Marcus Llewellyn: I tried to copy a script from the child prim of a linkset into an inventory folder. It just didn't happen. [11:12] Marcus Llewellyn: You can't copy a script from a child prim in a linkset to inventory?
    42 KB (6,457 words) - 22:26, 24 October 2015
  • [11:14] Richardus Raymaker: yup. but try to cross a border with a prim. "evil" [11:19] Richardus Raymaker: ok, prim count seems to fail to on mega
    24 KB (3,494 words) - 22:27, 24 October 2015
  • [2012/01/03 10:48] Nebadon Izumi: that just move the prim around [2012/01/03 11:19] Justin Clark-Casey: sounds like a texture download that hasn't completed
    59 KB (7,296 words) - 22:32, 24 October 2015
  • [11:29] Richardus Raymaker: for now the best fix seems more scip[ts in 1 prim if you need speed ...more inpartciles. some fairy one did not do anything. maby because missing texture. need to jump in that more
    35 KB (5,164 words) - 22:34, 24 October 2015
  • ...t, I just had a lot of login lag for everyone and when I unlinked the 300+ prim object it seemed to go better for everyone ...ndrew Hellershanks: It has to rebuild the array everytime it (un?)linked a prim.
    22 KB (3,257 words) - 22:37, 24 October 2015
  • ...: in sl you dont get stuck on stairs. depedns on direction you walk on the prim. never tried if it still exist [11:38] dan banner: walking over a prim one way doesnt mean you can walk back across the other direction
    26 KB (3,780 words) - 22:37, 24 October 2015
  • [10:49] Sarah Kline: woot I gain one extra prim on my land ...56] Andrew Hellershanks: I need to work on some houses and finish updating texture viewers but I seldom spend time in worlds these days
    44 KB (6,546 words) - 22:38, 24 October 2015
  • ...us Raymaker: bluewall, do you know if opensim have the same linit fro Max. prim description length - 127 bytes ? [11:22] Justin Clark-Casey: well, technically it's a mesh rather than a prim
    29 KB (4,316 words) - 22:41, 24 October 2015
  • [2012/07/03 11:43] Nebadon Izumi: ive gone over the configurations and every prim in the entire sim [2012/07/03 11:46] Nebadon Izumi: low prim, low scripts
    30 KB (3,799 words) - 22:41, 24 October 2015
  • ... sensors. are there opther lsl command to read uuid from remote NOT linked prim ? ... sensors. are there opther lsl command to read uuid from remote NOT linked prim ? lsl collision dont work on llsetpos
    31 KB (4,985 words) - 22:44, 24 October 2015
  • [2012/08/14 11:11] Nebadon Izumi: and to my surprise the Animated texture bug in the viewer seems fixed [2012/08/14 11:20] Nebadon Izumi: in SL physics settings get stored in a prim property I beleive
    83 KB (10,692 words) - 22:45, 24 October 2015
  • [11:29] Arielle Popstar: i find too much texture coloring problems with v3 viewers [11:37] Justin Clark-Casey: prim inventory
    37 KB (5,542 words) - 22:45, 24 October 2015
  • ...Tesla: LinksitTargets are asking for perms if the script is in a different prim instead of autogranting them.. [11:58] Nebadon Izumi: well you could just make a collada terrain prim
    32 KB (4,887 words) - 22:46, 24 October 2015
  • [11:10] Justin Clark-Casey: tx: you're trying the new dynamic texture reuse setting? [11:17] Richardus Raymaker: well, yu need to move the prim , and this the smallest example i could make to let it run endless andrew
    24 KB (3,612 words) - 22:47, 24 October 2015
  • ...et:8002: at one point, LL started having the viewer bake the parts to keep texture theft down [11:33] Justin Clark-Casey: before expiry, the deep scan records all the texture uuids still in use and updates the times in the cache
    32 KB (4,940 words) - 22:47, 24 October 2015
  • [11:03] Nebadon Izumi: its just the mesh prim though [11:17] Richardus Raymaker: hmm that phot/texture is still white
    70 KB (10,526 words) - 22:48, 24 October 2015
  • [11:30] Hiro Protagonist: It may require more than a simple prim [11:41] Justin Clark-Casey: a higher number of max http texture cons at once, for instance
    29 KB (4,346 words) - 22:49, 24 October 2015
  • ...ans if you make a shirt, and give it to someone they might get it with the texture you added [11:26] Sarah Kline: out of the box it had a white texture blank
    25 KB (3,707 words) - 04:33, 25 October 2015
  • [11:09] BlueWall Slade: I rode my prim rocket up and when it came back to the ground I work somewhere off-world [11:53] Hiro Protagonist: yeah I havent got the texture yet either
    25 KB (3,558 words) - 04:33, 25 October 2015
  • ... way Neb, making 4 no-copy prims and then a cop prim, and setting the copy prim as the root of the coalesced? [11:45] Dahlia Trimble: well maybe not, its concievable that existing texture face descriptions could be adequate
    42 KB (6,181 words) - 04:33, 25 October 2015
  • ... if that's not fixing it then maybe it's some issue with the initial baked texture themselves.... [11:47] Hiro Protagonist: LOL I thought someone had found a prim spma sploit and its teravus ousley
    37 KB (5,468 words) - 04:34, 25 October 2015
  • [11:42] Nebadon Izumi: it could be a freebie prim you distribute as an IAR [12:09] Justin Clark-Casey: yeah. In addition to cross border texture baking not working
    33 KB (4,911 words) - 04:37, 25 October 2015

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