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  • ... factor in every last vertex and shape it into something nifty and easy to texture <br /> [10:43] Teravus Ousley: .. visualizing the output of prim-->mesh in physics for OpenSimulator
    81 KB (12,032 words) - 02:14, 4 March 2012
  • <br /> [10:35] Kay Douglas: Upload Texture it's possible ? ...Kay Douglas: Actually i'm to linden lab but it's more expensive and upload texture loool
    40 KB (5,914 words) - 02:15, 4 March 2012
  • ...ularity (Alpha) and LSL scripts. Sometimes when I edit the script inside a prim, the script reverts to an earlier version when I do the save. ...e and linke child prim with Omega rotation everything stops working in the prim
    27 KB (4,025 words) - 04:59, 25 October 2015
  • '''Primshapes''' ''Describes prim shapes, colors and textures ''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to | Texture || longblob || YES || || NULL ||
    4 KB (513 words) - 06:25, 31 July 2022
  • * set terrain heights <corner> <min> <max> [<x>] [<y>] - Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it * set terrain texture <number> <uuid> [<x>] [<y>] - Sets the terrain <number> to <uuid>, if <x> o
    28 KB (4,382 words) - 14:56, 22 March 2024
  • * No form of prim equivalence is implemented for meshes. ...ote locations on reattach. Such editing is still imperfect since the root prim location is not preserved properly.
    21 KB (3,278 words) - 00:14, 25 January 2014
  • [11:06] Cuteulala Artis: we need a real prim moon that we can program rockts to fly to :P and take a few days to gt ther [11:30] Mata Hari: all it needs to do is choke on one texture send and the tp will fail because all assets haven't been received at the d
    32 KB (4,988 words) - 22:21, 25 October 2015
  • [11:29] posh prim is online. [11:42] Sarah Kline: stop everybody thinking gosh its only 1 prim!
    25 KB (3,693 words) - 22:21, 25 October 2015
  • ...e to see the limit of how big a physical prim can be removed if the linked prim that is larger then 64 meters is set as physics none? [11:13] Richardus Raymaker: Nebadon, mesh or prim one ? mabty the collisions ?
    20 KB (3,061 words) - 22:22, 25 October 2015
  • [11:16] Mata Hari: it's prim karma....they were very good in their previous life so they get reincarnate [11:22] fine.Dreadlow @come.2fine.de:8002: hmm how do you know it? 1 prim per minute ? :D
    42 KB (6,479 words) - 22:23, 25 October 2015
  • ...ert Adams: I think the floating problem is terrain height -- standing on a prim works but terrain is displayed a little low ...y gets sent once as a texture for column #1 and the other 19 just get sent prim params
    42 KB (6,441 words) - 22:23, 25 October 2015
  • [2014/04/22 11:10] posh prim: is offline. [2014/04/22 11:12] Nebadon Izumi: if i dont erase that prim it always comes back next door and the one where its supposed to be is gone
    26 KB (3,419 words) - 22:25, 25 October 2015
  • ...P messages to appropriate handling code (e.g. selection handling code if a prim is selected). ...ronously due to issues if they are processed out of order (e.g. multi-face texture changes not occuring properly). Others may be synchronous by default where
    6 KB (981 words) - 12:01, 4 December 2023
  • ...ences on FS, in the Rendering page, there is an option to restrict maximum texture resolution to 512px. How does that work? Does the server downsample 1024 te <br />[11:36] Gavin.Hird @grid.xmir.org:8002: as they us 4x the memory per texture
    28 KB (4,405 words) - 20:28, 17 November 2020
  • | The maximum dimensions of a physical prim. This is a single number which applies to X, Y and Z co-ordinates. This wil | The maximum dimensions for a non-physical prim. This is a single number which applies to X, Y and Z co-ordinates. This wil
    7 KB (1,077 words) - 03:20, 29 December 2021
  • [11:41] Andrew Hellershanks: It can skip any texture that is only on a prim in the vertical plane. [12:11] Justin Clark-Casey: tbh though, script size is dwarfed by texture and serialized object sizes
    36 KB (5,439 words) - 22:28, 25 October 2015
  • ...TP URL a client will use to perform a particular action, for example get a texture data.<br> | GetTexture || used to get texture data via HTTP instead of via UDP.
    11 KB (1,507 words) - 12:33, 31 March 2021
  • ... terrain heights <coin> <min> <max> [<x>] [<y>] - Définit les hauteurs de texture du terrain sur le coin #<corner> à <min>/<max>, si <x> ou <y> sont spécif * set terrain texture <numéro> <uuid> [<x>] [<y>] - Définit le terrain <numéro> à <uuid>, si
    34 KB (5,530 words) - 09:23, 11 September 2021
  • * No form of prim equivalence is implemented for meshes. ...ect with textures now also creates a user inventory item for each uploaded texture.
    7 KB (1,014 words) - 14:37, 31 January 2015
  • ...11:31] Allen.Kerensky @icemoon.no-ip.org:8002 pictures a test av with 255-prim link sets on every attachment and HUD point, all prims scripted with 0.5s t ...1:32] Allen.Kerensky @icemoon.no-ip.org:8002: "Teleport Denied - you're a prim hog - strip and try again"
    71 KB (8,843 words) - 22:35, 25 October 2015
  • [2014/10/07 11:46] Nebadon Izumi: we have 4 texture robust consoles running ... only way to do it is manually right-click every single one and use viewer texture refresh
    67 KB (8,268 words) - 22:36, 25 October 2015
  • [2014/09/23 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: materials texture UUIDs used to be referenced in scene object dynamic properties but that cha ...8002: so, then the only referenced asses would be in script, notecards and prim contents?
    68 KB (8,499 words) - 22:36, 25 October 2015
  • ... Aine.Caoimhe @aine.x64.me:10000: total of body + clothing (but excluding prim/scupt hair) is probably in the 150k-200k range at a guess ... Dahlia.Trimble @grid.wwweb3d.net:8002: viewer probably had to load a big texture or something that made the spike
    108 KB (13,487 words) - 22:37, 25 October 2015
  • ...ade @gateway.bluewallvirtual.net:8002: the normal map should look like the texture map (UV) ? ...lyn @grid.verymad.net:8002: Yeah... UV maps need to be the same across all texture maps.
    122 KB (15,207 words) - 22:38, 25 October 2015
  • ...ue: Edit > Preferences > Auido & Video > turn on automatic play Parcel and Prim media ...and heard it in singularity. Didn't need either of the "automatically play prim/parcel media" options set.
    125 KB (15,357 words) - 22:39, 25 October 2015
  • ... Wright Plaza has an insane number of textures. I had the info windows for texture queue and sim stats up, and I could see that when I had a full textures que [2014/11/18 11:34] Aine.Caoimhe @refugegrid.com:8002: it's that 20k-prim roller coaster you built....and it's physical :p
    45 KB (6,107 words) - 22:40, 25 October 2015
  • ;; Do we want to mesh sculpted prim to collide like they look? ;; If you are seeing sculpt texture decode problems
    4 KB (648 words) - 08:55, 28 May 2023
  • ...02: can be a texture, a sculpt or a mesh but I haven't seen it happen with prim attachments [2015/01/06 11:42] Nebadon Izumi: vs avatar with just prim attachments
    34 KB (4,588 words) - 22:42, 25 October 2015
  • * No form of prim equivalence is implemented for meshes. * Textures from uploaded meshes now show up as texture items in the user's inventory.
    14 KB (2,126 words) - 22:42, 16 March 2015
  • ...53] Dahlia.Trimble @grid.wwweb3d.net:8002: oh? I do edit scripts with the prim editor closed ....wwweb3d.net:8002: its usually not a problem to edit/save scripts with the prim editor closed for me
    32 KB (4,589 words) - 22:44, 25 October 2015
  • [12:09] BlueWall.Slade @gateway.bluewallvirtual.net:8002: texture uuid? [12:10] posh prim: hello
    51 KB (7,553 words) - 22:45, 25 October 2015
  • ... viewers, au moins, jusqu'à ce qu'ils aient reçu toutes les données de texture. Les besoins de bande passante de transfert sont au maximum quand un viewer Elements d'objets ~= # prim
    33 KB (5,244 words) - 10:42, 4 December 2023
  • ...ahlia, u could have an osl method to pass the uuid of the uploaded maptile texture? ...ne mesh with 30k faces and a single mat starts to look really weird when a texture only gets applied to one face by mistake/viewer glitch
    36 KB (5,420 words) - 22:47, 25 October 2015
  • ... to make a script that will deactivate or clear them, and use them in that prim. ...mated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]
    13 KB (1,838 words) - 16:48, 19 October 2020
  • [10:57] Nebadon Izumi: just standard texture on faces type of stuff [10:58] Nebadon Izumi: 1 prim each
    47 KB (7,219 words) - 22:54, 25 October 2015
  • [2015/07/14 11:28] Richardus.Raymaker @hypergrid.org:8002: well, material texture = asset. but. ...id.org: does anyone know what the Texture blending stuff is on the Diffuse texture tab?
    38 KB (5,086 words) - 22:55, 25 October 2015
  • [11:15] Aine.Caoimhe @refugegrid.com:8002: it's all keyframe type texture calls....no dynamic draws [11:16] Aine.Caoimhe @refugegrid.com:8002: it uses a texture with the alphabet and numbers on it
    29 KB (4,313 words) - 22:56, 25 October 2015
  • [11:04] Richardus.Raymaker @hypergrid.org:8002: jcikups gone. but my skin texture too [11:10] Kayaker Magic: filling in one texture at a time
    14 KB (2,178 words) - 22:56, 25 October 2015
  • [11:12] Nebadon Izumi: than make it the root prim [11:17] Aine.Caoimhe @refugegrid.com:8002: it's a "click on this and texture it"
    28 KB (4,222 words) - 22:57, 25 October 2015
  • ...aw suits like that make more money off the suit than they ever would off a texture [11:33] Marcus.Llewellyn @users.osgrid.org: The creator of the texture may care, and has very real legal rights over it.
    68 KB (10,426 words) - 04:10, 28 October 2015
  • ...ncogrid.org: exist a way to manipulate the content of a child non scripted prim with a script on the root? manipulate mean get/set data like name key... th [11:08] Web.Rain @hg.francogrid.org: not the child prim but its inventory
    34 KB (5,156 words) - 04:12, 28 October 2015
  • ...wants vehicles to move freely through them. Presumably he will control the prim content and visitors will not bring a lot of content. ...e.Caoimhe @refugegrid.com:8002: I hope it's 99% prim cubes with a building texture on it
    40 KB (6,161 words) - 04:15, 28 October 2015
  • [11:03] Nebadon Izumi: I saw that happen when texture pipeline is disrupted ...grid.com:8002: so you think somehow inventory transfer interferes with the texture pipeline for her?
    36 KB (5,249 words) - 23:02, 25 October 2015
  • This script will put a region map on the containing prim, and will instantly teleport the user to the map location that they clicked // Put a region map on a prim, and use that to teleport around.
    3 KB (402 words) - 10:53, 14 December 2017
  • ... enfants ne pivotent plus si une rotation est appliquée uniquement sur la prim racine. * Les scripts qui sont supprimés d'une prim sont placés dans la poubelle au lieu de disparaître.
    15 KB (2,393 words) - 22:14, 24 October 2015
  • ...badon Izumi: my understanding about physics is thats passed as part of the prim property [10:52] Nebadon Izumi: and how to interpret the physics data from prim properties
    46 KB (6,955 words) - 22:20, 24 October 2015
  • [10:23] Nebadon Izumi: it uses the root prim position for camera [10:24] Nebadon Izumi: or also if i make the seat cushion the root prim its fine
    27 KB (4,052 words) - 22:20, 24 October 2015
  • [10:42] Nebadon Izumi: prim animation [10:42] Nebadon Izumi: texture animation
    19 KB (2,808 words) - 22:21, 24 October 2015
  • [10:15 AM] Nebadon Izumi: these avatars only use one texture [10:17 AM] Nebadon Izumi: thing is though these avatars only use 1 texture
    26 KB (4,023 words) - 22:21, 24 October 2015
  • [10:18 AM] Justin Clark-Casey: possible the sculpt texture isn't properly loaded when the mesher wants to mesh [10:25 AM] Nebadon Izumi: the texture gets distored
    25 KB (3,713 words) - 22:21, 24 October 2015

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