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  • Check [[LSL Status]] Page for currently implemented scripting features.<br /> | parcel support
    18 KB (2,368 words) - 11:16, 4 December 2023
  • | Patches, scripting improvements, LSL compiler | Implementation of LSL functions and other scripting tidbits.
    25 KB (3,301 words) - 10:26, 19 March 2024
  • ...ld implemented in standard LSL, there is no reason to make an OS function. LSL code and function code executes at the same speed in OpenSimulator. | <source lang="lsl">
    34 KB (4,859 words) - 17:38, 28 November 2020
  • [11:24] Nebadon.Izumi @hg.osgrid.org: or a parcel you own ...ic: I asked a few weeks ago if mega regions are depricated, 'cause lots of LSL frunctions DON"T WORK there. Justin said not depricated yet...
    45 KB (6,729 words) - 22:19, 25 October 2015
  • ...vements to avatar movement, collision detection, integration with relevant LSL script functions, linksets, megaregion support, mesh, physical objects, phy * The land_collision LSL event is now also triggered on physics collisions as well as land_collision
    21 KB (3,278 words) - 00:14, 25 January 2014
  • [11:20] Sarah Kline: on same 256 parcel? ...aymaker: nebadon, ionsteads LL moved soem AO stuff to the server side with lsl scripts
    36 KB (5,474 words) - 22:25, 25 October 2015
  • ...s/omissions that might be why some of the errors exist (or are allowed) in LSL scripts. [2014/04/08 11:17] Justin Clark-Casey: before the conversion of the lsl ast to c#
    40 KB (5,356 words) - 22:24, 25 October 2015
  • ... I'm trying to figure out how to retrieve data from external websites. The LSL script and the external PHP script worked in 0.6.9 and still work in Avinat ...Andrew Hellershanks: The PHP script gets the data and sends the reply. The LSL script in world never receives the reply.
    20 KB (3,099 words) - 22:26, 25 October 2015
  • * Force owner, abandon, request and reclaim updates to a parcel are now persisted. * The “Allow Scripts from Group” parcel flag no longer requires the parcel to be deeded to a group, only that it has a group set
    14 KB (2,244 words) - 18:26, 27 December 2014
  • ...ill start playing instantly, so it also might be a new viewer bug with the LSL code changes [12:10] Andrew Hellershanks: I still want to fix the handling for parcel data in the raw files.
    30 KB (4,486 words) - 22:26, 25 October 2015
  • *Les options --force-terrain et --force-parcel on été ajoutées à la commande “load oar”. Elles annulent les effets *De nombreux événements LSL vont désormais générer des erreurs de syntaxe au moment de la compilatio
    18 KB (2,899 words) - 22:15, 24 October 2015
  • [11:31] Aine.Caoimhe @refugegrid.com:8002: LSL has had it for ~18+ months now [11:34] Richardus.Raymaker @hypergrid.org:8002: cannot find it in lsl code to
    39 KB (5,467 words) - 22:45, 25 October 2015
  • ...er @hypergrid.org:8002: PhysX can be intressting. but it need to work with lsl the same as SL. and then you can expand it with OSSL ... Kayaker Magic: I don't understand that argument: Why must PhysX work with LSL the way SL does? ODE does not. BulletSim does not. Why not PhyX also?
    53 KB (8,056 words) - 22:46, 25 October 2015
  • [11:34] Robert Adams: topic: I think the os functions in LSL should be enabled by default ...ld be, yes. But the majority I don't see how they'd be any worse than what LSL could do or a look at stuff like 'About Land'.
    38 KB (5,705 words) - 22:47, 25 October 2015
  • ...aultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl ; DefaultCompileLanguage = "lsl"
    12 KB (1,336 words) - 21:02, 15 October 2019
  • ...Alicia.Raven @grid.spellscape.co.uk: robert, have you seen my mantis about parcel lines? ...tetr. still to maney (scripting) problems i not see in SL. i think Opensim LSL is just slow
    17 KB (2,604 words) - 22:53, 25 October 2015
  • ...n: Allow Residents on other parcels to see and chat with residents on this parcel won't stay ticked in the land tool... a minor annoyance [2015/07/14 11:26] Nebadon.Izumi @hg.osgrid.org: all the LSL really does is change the UUID right?
    38 KB (5,086 words) - 22:55, 25 October 2015
  • | A large percentage (though not all) of LSL is implemented by OpenSimulator. There are also OpenSimulator specific OSSL | Parcel management
    13 KB (1,762 words) - 06:30, 27 February 2022
  • ...Distance = true and ParcelLayerViewDistance = 128. This governs the amount parcel layer info that gets sent to the viewer upon editing terrain. ...UserProfiles so that the parcel name is used for a ProfilePick and not the parcel owners name. This change also fixes a bug where if the avatar enters and do
    9 KB (1,399 words) - 18:35, 21 November 2015
  • ...02: what would be *really* nice is finding a way to make terrain texture a parcel setting (but of course that would require a viewer change) [11:25] Nebadon Izumi: I know in megas too alot of LSL didnt work right
    29 KB (4,422 words) - 22:57, 25 October 2015
  • ...ature" brought in by LL viewer code, for the "Privacy" features along with Parcel Privacy ...ossing code but people would look forward to it working without a bunch of lsl hacks
    32 KB (5,016 words) - 22:59, 25 October 2015
  • ...be ok when parcel updates can be sent for view distance with out the ghost parcel bug [11:46] Nebadon Izumi: and support much more in terms of LSL
    40 KB (6,161 words) - 04:15, 28 October 2015
  • * Parcel sales persistence supported a été ajouté au module de base de données S * La suppression d'un seul capteur LSL ne supprime plus tous les autres capteurs pour les autres scripts de la pri
    15 KB (2,393 words) - 22:14, 24 October 2015
  • [18:17] Chris Hart: land doesn't rely on php - you can do parcel sales for 0 without using external modules ...have access to certain functionality. Examples include who could use C# or LSL, and who had access to which levels of osFunctions. Right now it's everyone
    51 KB (7,860 words) - 22:23, 24 October 2015
  • [11:42] Marcus Llewellyn: Is it a sinbgle parcel? [11:43] Nebadon Izumi: it may have 1 parcel
    36 KB (5,330 words) - 22:28, 24 October 2015
  • [10:37] xstorm Radek: lsl i still use a lot ...e region owners a way to do it in the estate tools or parcel owners in the parcel window
    40 KB (6,160 words) - 22:38, 24 October 2015
  • [10:10] BlueWall Slade: ohhh - the lsl events [10:26] Richardus Raymaker: how is LSL with latest opensim versions ?
    33 KB (5,033 words) - 22:38, 24 October 2015
  • ...ichardus Raymaker: whats the use of a fast pc if opensim seems to mix your lsl code or get out of synch whit what you see in editor. and happy i found som [11:06] Richardus Raymaker: i try to edit slow in lsl. but still sometimes..
    49 KB (7,354 words) - 22:40, 24 October 2015
  • [11:23] Richardus Raymaker: have you test this in sl beta to see hwhat parcel count the give it ? ...ichardus Raymaker: soory i mean the snappytree nebadon. did you lookm what parcel count it have ?
    29 KB (4,316 words) - 22:41, 24 October 2015
  • [2012/07/31 11:13] Richardus Raymaker: andrew no that sim have only 1 parcel ...2/07/31 11:44] Justin Clark-Casey: yeah, in this case, it's the scene and lsl threads that have stopped, everything else (such as in and out udp packet t
    35 KB (4,186 words) - 22:43, 24 October 2015
  • [2012/10/02 11:21] Richardus Raymaker: no, i always can fly over a banned parcel if you go around 140 meters [2012/10/02 11:32] Andrew Hellershanks: Allen, that is probably what the LSL Wiki states for llSleep()
    45 KB (5,888 words) - 22:48, 24 October 2015
  • [11:06] Richardus Raymaker: Firestorm have broken LSL editor. but yes for iupload thats only choice. or zen [11:43] Nebadon Izumi: maybe not this parcel
    70 KB (10,526 words) - 22:48, 24 October 2015
  • ...aymaker: firestorm is terrible. if you can login you still have the broken LSL editor otaku. ...] Richardus Raymaker: Justin, the mass.cp error is nothing thats wrong in lsl code ? possible a wrog parameter that opensim cant handle ?
    25 KB (3,639 words) - 22:49, 24 October 2015
  • ... a land setting and whether voice chat is to be restricted to a given land parcel or not? [12:12] Nebadon Izumi: i meant the region radar LSL stuff
    33 KB (4,911 words) - 04:37, 25 October 2015
  • [11:06] Nebadon Izumi: but i always land at the parcel set landing zone [11:06] Nebadon Izumi: and if i clear the parcel one out
    25 KB (3,715 words) - 04:49, 25 October 2015
  • [11:44] Dahlia Trimble: maybe they have a telehub or a parcel teleport spot? [11:46] Justin Clark-Casey: andrew: what are the other lsl functions using a link num?
    33 KB (4,859 words) - 04:51, 25 October 2015
  • * Parcel data is now dealt with properly and supports rotations just like terrain an ...er option for Avatar on other parcels to see and chat with avatars on this parcel is now supported
    10 KB (1,600 words) - 16:20, 9 December 2022
  • ...:20] Andrew.Hellershanks @hg.osgrid.org: Sheera, I would have to check the LSL and OSSL functions. I'm not sure if there is a method of specifying a rotat <br>[11:27] Sheera Khan: but that would only work in the case where I'm on a parcel where the owner owns the scripted hugger too
    21 KB (3,499 words) - 20:21, 30 August 2016
  • <br>[11:30] Ubit Umarov: they ask for parcel data several time per second ...see if they can be adapted back into OpenSim. They completely re-wrote the LSL interpereter and it works very good.
    33 KB (5,346 words) - 20:25, 27 September 2016
  • ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} false ;; Allow parcel owners to assume god powers in their parcels
    57 KB (7,101 words) - 15:24, 8 November 2016
  • ...1:21] Gavin.Hird @grid.xmir.org:8002: It can happen in SL if you convert a parcel from group land to regular <br>[11:21] Andrew Hellershanks: It is usually the same one from the same parcel every time when it does happen.
    24 KB (3,938 words) - 20:10, 9 May 2017
  • | LSL Browser HUD ** Share Parcel with Group
    4 KB (537 words) - 18:02, 8 December 2018
  • ==LSL Constants== LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants<br />
    33 KB (4,421 words) - 17:27, 9 October 2020
  • * LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants === Additional constants for LSL functions/events ===
    15 KB (1,917 words) - 17:20, 1 January 2022
  • <br>[11:31] Vincent.Sylvester @hg.zetaworlds.com:8002: Anything within LSL that is not yet working would be nice to have, it's one of the most used ar <br>[11:36] Vincent.Sylvester @hg.zetaworlds.com:8002: With just a few LSL functions left to implement the QoL improvements are now something most peo
    33 KB (5,408 words) - 20:40, 25 July 2017
  • <br>[11:38] Ubit Umarov: anothe this is that it is LSL only <br>[11:38] Ubit Umarov: this converts LSL directly to IL
    19 KB (3,156 words) - 18:29, 13 March 2018
  • ...l perms work the way they are supposed to and if there is NO access to the parcel or region the NPC's will end up in the corner <br>[11:51] Ubit Umarov: i did fix that LSL secure httprequest, not in i a way also compatible with main use of SSL and
    14 KB (2,345 words) - 19:27, 18 September 2018
  • <br>[11:27] Bill Blight: Kayaker, can you go buy your parcel over on fest so we can clear the number and get our spreadsheets updated .. <br>[11:47] Ubit Umarov: lsl already allows changes it should not
    17 KB (2,765 words) - 20:50, 15 January 2019
  • <br />[11:22] Ubit Umarov: several changes on LSL even <br />[11:48] Ubit Umarov: and we can change the selected parcel
    40 KB (6,363 words) - 20:24, 26 November 2019
  • <br />[11:03] Bill Blight: when things slow down a bit, I'll make a parcel and some sky platforms at altitude ...im Dev team interested in a patch that alows to display profile pics using LSL ?
    49 KB (7,661 words) - 18:39, 21 July 2020
  • [11:41] Ubit Umarov: sure.. add lsl to our wiki :p [11:42] Ubit Umarov: a few lsl functions are not as current SL intencionaly
    17 KB (2,634 words) - 17:54, 18 May 2022
  • [11:22] Ubit Umarov: and in fact our code didn't do line per second, was more lsl ll functions calls per seconds [11:48] Ubit Umarov: Y only does LSL and its extensions..
    22 KB (3,454 words) - 17:50, 18 May 2022
  • | Corrections, améliorations des scripts, compilateur LSL | Mise en œuvre de fonctions LSL et d'autres éléments de script.
    27 KB (3,702 words) - 17:10, 1 July 2022
  • ...e this past week. There were updates to libOMV, a minor bug fix related to parcel dwell, and a change in how a users texture inventory is updated when upload [11:14] Ubit Umarov: on entering a parcel with hide avatar options, all avatars stopped :p
    19 KB (2,820 words) - 17:48, 18 May 2022
  • [11:25] Ubit Umarov: even if you do proper lsl in some cases ...ess issues getting complex things to work and time right in Y when done to LSL spec, which is the whole idea behind it
    20 KB (3,106 words) - 17:47, 18 May 2022
  • ...YEngine in conjunction just a pleasure to work with given the proximity to LSL standard which makes a lot of things easier to debug [11:30] Ubit Umarov: well non standard lsl things is also a Yengine option :)
    28 KB (4,483 words) - 17:47, 18 May 2022
  • [12:43 PM PT] Ubit Umarov: for example on users time on parcel i just use a simple decay [1:08 PM PT] Andrew Hellershanks: I just remembered there is an LSL function for getting amount of time that passed since the function was last
    26 KB (4,415 words) - 17:46, 18 May 2022
  • [11:09] Cuga.Rajal @rajal.org:9000: oh MrBlue might know about the physics lsl function issue [11:16] Cuga.Rajal @rajal.org:9000: yes I made it physical and call lsl to turn on physics too
    14 KB (2,130 words) - 17:44, 18 May 2022
  • ... its fine, does a datasnapshot then stacktraces on a uuid tryparse in some lsl list function ....Sylvester @hg.zetaworlds.com:8002: Even thought about just going into the lsl api and adding a try catch around all try parse
    15 KB (2,315 words) - 19:21, 5 July 2022
  • ...com: Also something about restricting media on prim in there based on some parcel option? ...it Umarov: ahh yes.. i also made the new parcel option" restrict MOAP to parcel" work
    35 KB (5,924 words) - 20:55, 28 February 2023
  • ...er @hg.zetaworlds.com: Only use we could possibly have for that is to deny parcel owners the use of NPCs on a estate level [12:06 PM PT] Ubit Umarov: the test was to compare the output of the lsl -> c# compiles, with exact strinb g match to what the compile did at the ti
    28 KB (4,699 words) - 19:21, 4 April 2023
  • ...T] Vincent.Sylvester @hg.zetaworlds.com: Let's see we had some changes to parcel details to go along with last weeks changes, so the code is a bit more read [11:04 AM PT] Vincent.Sylvester @hg.zetaworlds.com: It's on the LSL wiki now, it was part of the changes a couple days ago
    24 KB (4,018 words) - 19:30, 25 April 2023
  • ...0] Vincent.Sylvester @hg.zetaworlds.com:8002: Ubit did some updates on the lsl implemented functions list on the wiki [11:11] Ubit Umarov: yeah.. s a bout code changes i did add a few lsl functions
    31 KB (4,644 words) - 19:57, 2 May 2023
  • ...a UUID of 8b5fec65-8d8d-9dc5-cda8-8fdf2716e361 and that corresponds to the LSL constant TEXTURE_MEDIA] [See http://opensimulator.org/mantis/view.php?id=30 <source lang="lsl">
    28 KB (2,923 words) - 23:07, 2 June 2023
  • [11:34] Joe Magarac: I actually have a maze solver written in LSL. [11:37] Cuga.Rajal @rajal.org:9000: looking for the LSL... it's not in My Suitcase
    14 KB (2,209 words) - 19:04, 19 March 2024
  • [11:23 AM PT] Ubit Umarov: there is no itemkey on objects inventory LSL ... PT] Vincent.Sylvester @hg.zetaworlds.com: Dunno, but really the way both lsl and ossl have grown to have different naming schemes drives me nuts regular
    20 KB (3,507 words) - 19:31, 26 March 2024

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