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  • [12:09] BlueWall.Slade @gateway.bluewallvirtual.net:8002: texture uuid? [12:10] posh prim: hello
    51 KB (7,553 words) - 22:45, 25 October 2015
  • ... viewers, au moins, jusqu'à ce qu'ils aient reçu toutes les données de texture. Les besoins de bande passante de transfert sont au maximum quand un viewer Elements d'objets ~= # prim
    33 KB (5,244 words) - 10:42, 4 December 2023
  • ...ahlia, u could have an osl method to pass the uuid of the uploaded maptile texture? ...ne mesh with 30k faces and a single mat starts to look really weird when a texture only gets applied to one face by mistake/viewer glitch
    36 KB (5,420 words) - 22:47, 25 October 2015
  • ... to make a script that will deactivate or clear them, and use them in that prim. ...mated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]
    13 KB (1,838 words) - 16:48, 19 October 2020
  • [10:57] Nebadon Izumi: just standard texture on faces type of stuff [10:58] Nebadon Izumi: 1 prim each
    47 KB (7,219 words) - 22:54, 25 October 2015
  • [2015/07/14 11:28] Richardus.Raymaker @hypergrid.org:8002: well, material texture = asset. but. ...id.org: does anyone know what the Texture blending stuff is on the Diffuse texture tab?
    38 KB (5,086 words) - 22:55, 25 October 2015
  • [11:15] Aine.Caoimhe @refugegrid.com:8002: it's all keyframe type texture calls....no dynamic draws [11:16] Aine.Caoimhe @refugegrid.com:8002: it uses a texture with the alphabet and numbers on it
    29 KB (4,313 words) - 22:56, 25 October 2015
  • [11:04] Richardus.Raymaker @hypergrid.org:8002: jcikups gone. but my skin texture too [11:10] Kayaker Magic: filling in one texture at a time
    14 KB (2,178 words) - 22:56, 25 October 2015
  • [11:12] Nebadon Izumi: than make it the root prim [11:17] Aine.Caoimhe @refugegrid.com:8002: it's a "click on this and texture it"
    28 KB (4,222 words) - 22:57, 25 October 2015
  • ...aw suits like that make more money off the suit than they ever would off a texture [11:33] Marcus.Llewellyn @users.osgrid.org: The creator of the texture may care, and has very real legal rights over it.
    68 KB (10,426 words) - 04:10, 28 October 2015
  • ...ncogrid.org: exist a way to manipulate the content of a child non scripted prim with a script on the root? manipulate mean get/set data like name key... th [11:08] Web.Rain @hg.francogrid.org: not the child prim but its inventory
    34 KB (5,156 words) - 04:12, 28 October 2015
  • ...wants vehicles to move freely through them. Presumably he will control the prim content and visitors will not bring a lot of content. ...e.Caoimhe @refugegrid.com:8002: I hope it's 99% prim cubes with a building texture on it
    40 KB (6,161 words) - 04:15, 28 October 2015
  • [11:03] Nebadon Izumi: I saw that happen when texture pipeline is disrupted ...grid.com:8002: so you think somehow inventory transfer interferes with the texture pipeline for her?
    36 KB (5,249 words) - 23:02, 25 October 2015
  • This script will put a region map on the containing prim, and will instantly teleport the user to the map location that they clicked // Put a region map on a prim, and use that to teleport around.
    3 KB (402 words) - 10:53, 14 December 2017
  • ... enfants ne pivotent plus si une rotation est appliquée uniquement sur la prim racine. * Les scripts qui sont supprimés d'une prim sont placés dans la poubelle au lieu de disparaître.
    15 KB (2,393 words) - 22:14, 24 October 2015
  • ...badon Izumi: my understanding about physics is thats passed as part of the prim property [10:52] Nebadon Izumi: and how to interpret the physics data from prim properties
    46 KB (6,955 words) - 22:20, 24 October 2015
  • [10:23] Nebadon Izumi: it uses the root prim position for camera [10:24] Nebadon Izumi: or also if i make the seat cushion the root prim its fine
    27 KB (4,052 words) - 22:20, 24 October 2015
  • [10:42] Nebadon Izumi: prim animation [10:42] Nebadon Izumi: texture animation
    19 KB (2,808 words) - 22:21, 24 October 2015
  • [10:15 AM] Nebadon Izumi: these avatars only use one texture [10:17 AM] Nebadon Izumi: thing is though these avatars only use 1 texture
    26 KB (4,023 words) - 22:21, 24 October 2015
  • [10:18 AM] Justin Clark-Casey: possible the sculpt texture isn't properly loaded when the mesher wants to mesh [10:25 AM] Nebadon Izumi: the texture gets distored
    25 KB (3,713 words) - 22:21, 24 October 2015
  • [10:41] Nebadon Izumi: like a prim got moved 100's of meters from her [10:45] Nebadon Izumi: not realizing they have select prim
    24 KB (3,620 words) - 22:24, 24 October 2015
  • [11:10] Marcus Llewellyn: I tried to copy a script from the child prim of a linkset into an inventory folder. It just didn't happen. [11:12] Marcus Llewellyn: You can't copy a script from a child prim in a linkset to inventory?
    42 KB (6,457 words) - 22:26, 24 October 2015
  • [11:14] Richardus Raymaker: yup. but try to cross a border with a prim. "evil" [11:19] Richardus Raymaker: ok, prim count seems to fail to on mega
    24 KB (3,494 words) - 22:27, 24 October 2015
  • [2012/01/03 10:48] Nebadon Izumi: that just move the prim around [2012/01/03 11:19] Justin Clark-Casey: sounds like a texture download that hasn't completed
    59 KB (7,296 words) - 22:32, 24 October 2015
  • [11:29] Richardus Raymaker: for now the best fix seems more scip[ts in 1 prim if you need speed ...more inpartciles. some fairy one did not do anything. maby because missing texture. need to jump in that more
    35 KB (5,164 words) - 22:34, 24 October 2015
  • ...t, I just had a lot of login lag for everyone and when I unlinked the 300+ prim object it seemed to go better for everyone ...ndrew Hellershanks: It has to rebuild the array everytime it (un?)linked a prim.
    22 KB (3,257 words) - 22:37, 24 October 2015
  • ...: in sl you dont get stuck on stairs. depedns on direction you walk on the prim. never tried if it still exist [11:38] dan banner: walking over a prim one way doesnt mean you can walk back across the other direction
    26 KB (3,780 words) - 22:37, 24 October 2015
  • [10:49] Sarah Kline: woot I gain one extra prim on my land ...56] Andrew Hellershanks: I need to work on some houses and finish updating texture viewers but I seldom spend time in worlds these days
    44 KB (6,546 words) - 22:38, 24 October 2015
  • ...us Raymaker: bluewall, do you know if opensim have the same linit fro Max. prim description length - 127 bytes ? [11:22] Justin Clark-Casey: well, technically it's a mesh rather than a prim
    29 KB (4,316 words) - 22:41, 24 October 2015
  • [2012/07/03 11:43] Nebadon Izumi: ive gone over the configurations and every prim in the entire sim [2012/07/03 11:46] Nebadon Izumi: low prim, low scripts
    30 KB (3,799 words) - 22:41, 24 October 2015
  • ... sensors. are there opther lsl command to read uuid from remote NOT linked prim ? ... sensors. are there opther lsl command to read uuid from remote NOT linked prim ? lsl collision dont work on llsetpos
    31 KB (4,985 words) - 22:44, 24 October 2015
  • [2012/08/14 11:11] Nebadon Izumi: and to my surprise the Animated texture bug in the viewer seems fixed [2012/08/14 11:20] Nebadon Izumi: in SL physics settings get stored in a prim property I beleive
    83 KB (10,692 words) - 22:45, 24 October 2015
  • [11:29] Arielle Popstar: i find too much texture coloring problems with v3 viewers [11:37] Justin Clark-Casey: prim inventory
    37 KB (5,542 words) - 22:45, 24 October 2015
  • ...Tesla: LinksitTargets are asking for perms if the script is in a different prim instead of autogranting them.. [11:58] Nebadon Izumi: well you could just make a collada terrain prim
    32 KB (4,887 words) - 22:46, 24 October 2015
  • [11:10] Justin Clark-Casey: tx: you're trying the new dynamic texture reuse setting? [11:17] Richardus Raymaker: well, yu need to move the prim , and this the smallest example i could make to let it run endless andrew
    24 KB (3,612 words) - 22:47, 24 October 2015
  • ...et:8002: at one point, LL started having the viewer bake the parts to keep texture theft down [11:33] Justin Clark-Casey: before expiry, the deep scan records all the texture uuids still in use and updates the times in the cache
    32 KB (4,940 words) - 22:47, 24 October 2015
  • [11:03] Nebadon Izumi: its just the mesh prim though [11:17] Richardus Raymaker: hmm that phot/texture is still white
    70 KB (10,526 words) - 22:48, 24 October 2015
  • [11:30] Hiro Protagonist: It may require more than a simple prim [11:41] Justin Clark-Casey: a higher number of max http texture cons at once, for instance
    29 KB (4,346 words) - 22:49, 24 October 2015
  • ...ans if you make a shirt, and give it to someone they might get it with the texture you added [11:26] Sarah Kline: out of the box it had a white texture blank
    25 KB (3,707 words) - 04:33, 25 October 2015
  • [11:09] BlueWall Slade: I rode my prim rocket up and when it came back to the ground I work somewhere off-world [11:53] Hiro Protagonist: yeah I havent got the texture yet either
    25 KB (3,558 words) - 04:33, 25 October 2015
  • ... way Neb, making 4 no-copy prims and then a cop prim, and setting the copy prim as the root of the coalesced? [11:45] Dahlia Trimble: well maybe not, its concievable that existing texture face descriptions could be adequate
    42 KB (6,181 words) - 04:33, 25 October 2015
  • ... if that's not fixing it then maybe it's some issue with the initial baked texture themselves.... [11:47] Hiro Protagonist: LOL I thought someone had found a prim spma sploit and its teravus ousley
    37 KB (5,468 words) - 04:34, 25 October 2015
  • [11:42] Nebadon Izumi: it could be a freebie prim you distribute as an IAR [12:09] Justin Clark-Casey: yeah. In addition to cross border texture baking not working
    33 KB (4,911 words) - 04:37, 25 October 2015
  • [11:19] Dahlia Trimble: is there supposed to be a texture on that big screen on the right? It looks all white to me [11:32] Nebadon Izumi: it usually shoots you to the root prim
    29 KB (4,442 words) - 04:39, 25 October 2015
  • [11:39] BlueWall Slade: justin - that texture is as pic of a hung avatar... [11:41] Nebadon Izumi: it was considerbly faster rezzing the 45k prim klein bottle
    40 KB (5,888 words) - 04:40, 25 October 2015
  • [11:09] Justin Clark-Casey: if only you could put everything inside a tiny prim [11:26] Tiffany Magic: Two people sitting on a prim and moving.
    33 KB (5,121 words) - 04:40, 25 October 2015
  • ...de @gateway.bluewallvirtual.net:8002: in what way are these different from prim properties? [11:41] Teravus Ousley: It's fun to keep a lot of texture byte[] references around.
    30 KB (4,416 words) - 04:41, 25 October 2015
  • ...ger sewell: oh off topic but I had a resident ask me about setting the max prim size to 1024x1024 for sim surounds what does anyone think of that good or i [11:10] Nebadon Izumi: prim physics can not go over borders
    49 KB (7,582 words) - 05:08, 25 October 2015
  • <br>[12:09] Arielle Popstar: so you cant use a no modify texture on a wearable? ...hing with it and sell it, or give it away that is totally disregarding the texture creators rights
    49 KB (7,988 words) - 06:11, 3 August 2017
  • ...costume this year that was a transparent mask to hide her head, and a neck prim that squirted out blood particles. [2015/12/01 11:32] Kayaker Magic: I almost jumped when the Simulator Version prim shouted at me!
    64 KB (8,342 words) - 19:53, 8 December 2015

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