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  • '''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folde === Why doesn't my world map update when I edit the terrain? ===
    14 KB (2,225 words) - 01:42, 25 February 2022
  • | Terrain, Performance | LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers
    25 KB (3,301 words) - 10:26, 19 March 2024
  • <br>[11:20] Ubit Umarov: 911 has some mitigation for those missing prims/terrain patchs <br>[11:59] Andrew Hellershanks: Arielle, I often use voice inworld.
    38 KB (6,199 words) - 21:02, 7 January 2020
  • ...lks on "Mortville". Plywood boxen, no persistent storage, walking into the terrain, doubled chat and it was absolutely wondrous. ...st version of the Search was introduced on OSGrid, to see if it would work inworld.
    18 KB (3,161 words) - 21:03, 8 January 2022
  • '''2.''' Téléchargez un fichier inworld et nommez-le de manière unique. Cela permettra d'isoler l'UUID du dossier == Questions concernant OpenSim "Inworld" (dans le monde) ==
    17 KB (2,601 words) - 13:27, 26 February 2022
  • <br /> [11:51] Cozmos Enzo: can inworld voice be enabled yet? <br /> [11:54] peavy ibanez: i use terrain fill so ,not a big deal
    33 KB (4,918 words) - 02:09, 4 March 2012
  • ...aker: only problem i have installed the server again. but my var dont show terrain ...aymaker: but i firts need to know why i dont see the pinhead on my var. no terrain visible at all. only with some cams you see flash
    30 KB (4,617 words) - 22:20, 25 October 2015
  • [11:08] Richardus Raymaker: sorry to ask again robert. the terrain edit code is not in master? ...e base terrain loayout with external editor. but the parts now i need todo inworld. am just waiting a bit longer
    29 KB (4,397 words) - 22:21, 25 October 2015
  • [11:13] Cuteulala Artis: i cant seem to make a mesh terrain past 256 ...dus Raymaker: hmm. cant say it. my 0.8dev is still empty. until i can edit terrain normal. but for now it seems fine
    32 KB (4,988 words) - 22:21, 25 October 2015
  • [11:14] Richardus Raymaker: and terrain edit worrks sofar i tested acceptable. loading is still slow ...: hmm, 2048 is slow laoding. 1280 var works fine think its 1 minute before terrain is loaded
    36 KB (5,474 words) - 22:25, 25 October 2015
  • ...g pressing. I'm justing wondering if there is a special URL to passdata to inworld objects via remote_data events. ...uldn't be super difficult to fix, probably means making sure we only check terrain height instead of z>=0 in some places
    24 KB (3,538 words) - 22:26, 25 October 2015
  • ...ow a contributing factor...it's certainly something I've been experiencing inworld far more in the last 3-4 months than ever before [11:59] Nebadon Izumi: yes but with mesh terrain
    54 KB (7,903 words) - 22:41, 25 October 2015
  • [11:04] Aine.Caoimhe @refugegrid.com:8002: it's compelely expected that his inworld experience would be horrible ...ams @home.livingroomcam.us:14559: an strange interaction with a particular terrain painting tool will not get fixed right away
    75 KB (11,162 words) - 22:43, 25 October 2015
  • [11:17] Nebadon Izumi: really good for terrain [11:18] Nebadon Izumi: if you want to make mesh terrain from scratch
    32 KB (4,849 words) - 20:27, 3 November 2015
  • ...] Aine.Caoimhe @refugegrid.com:8002: I had to do them 1 by 1 then assemble inworld ...ew Hellershanks: Use the modelling coordinates to let you quickly move the inworld items.
    23 KB (3,490 words) - 22:57, 25 October 2015
  • ...dus Raymaker: dahlia where you the one that saw a fast,slow,fast movememnt inworld ? [19:20] Nebadon Izumi: we need Terrain section
    51 KB (7,860 words) - 22:23, 24 October 2015
  • ...: there seems to be an ODE collision error between the point of a cone and terrain, or many types of prims ...not compile to inventory - so its harder to do fast script work unless its inworld to begin with
    24 KB (3,620 words) - 22:24, 24 October 2015
  • [10:29] Justin Clark-Casey: I'm wondering if it's related to terrain setting, since that takes an OdeLock [10:42] Richardus Raymaker: imprudence is a bit off for me, until inworld sounds are fixt.
    28 KB (4,171 words) - 22:24, 24 October 2015
  • [10:49] Richardus Raymaker: so less inworld scripts there [11:15] Nebadon Izumi: it uses my sculpted terrain
    44 KB (6,546 words) - 22:38, 24 October 2015
  • [10:17] Richardus Raymaker: i know i have seen meshes that never appears inworld [10:31] Richardus Raymaker: its more problem (viewer side) that terrain edit etc. where in the past sometimes slow. not done much anymore with mega
    33 KB (5,033 words) - 22:38, 24 October 2015
  • [11:46] Nebadon Izumi: is when you are editing terrain in a sim your not directly in [11:46] Marcus Llewellyn: When I edit terrain, I get the nost lag if ai make lots of small edits. If I hold brush (kepe t
    32 KB (4,887 words) - 22:46, 24 October 2015
  • ... Raymaker: ok, thats old problem. i can play local from inventory. but not inworld ...0] Teravus Ousley still cannot figure out why he sometimes falls into the terrain ..... and then ends up at -16billionZ
    23 KB (3,527 words) - 22:49, 24 October 2015
  • ...lly dahlia shows up today, had some wierd problems experimenting with mesh terrain [11:14] Nebadon Izumi: sometimes im hovering above the terrain up to like 10m
    25 KB (3,707 words) - 04:33, 25 October 2015
  • ...maybe someone had it before: whats necessary to get higher resolutions for terrain textures? [11:21] tx Oh: no clue about higher resolution terrain textures? bad idea?
    49 KB (7,582 words) - 05:08, 25 October 2015
  • [11:17] Richardus Raymaker: hmm forgot to check.. is the terrain edit working correct in 0.7.6 ? i sw the strength slider did not work right [11:29] Antoni.Gaudi @art.no-ip.org:9000: and INWORLD
    25 KB (3,662 words) - 05:07, 25 October 2015
  • ...to make a matis but we check ed about a region going pkantom when you edit terrain it only happens with BulletSim with ODE every thing is fine [11:19] Richardus Raymaker: i understand the terrain edit is improved to ?
    25 KB (3,715 words) - 04:49, 25 October 2015
  • [11:16] Nebadon Izumi: with my terrain [11:17] Nebadon Izumi: and fall through terrain
    41 KB (6,352 words) - 04:57, 25 October 2015
  • [11:24] Nebadon Izumi: its impossible to delete these inworld anymore [11:25] Nebadon Izumi: they also are inviisble inworld
    35 KB (5,348 words) - 20:46, 29 December 2015
  • [11:17] Andrew Hellershanks: In the past physical prims partly sitting in the terrain cause problems. ... @hypergrid.org:8002: Hmm, small avatars have spom eproblems for longer on terrain
    62 KB (9,093 words) - 20:40, 5 January 2016
  • <br>[11:09] James.atLLOUD @hg.osgrid.org: Inworld ironically is a big challenge. <br>[11:10] James.atLLOUD @hg.osgrid.org: inworld audio
    15 KB (2,488 words) - 20:18, 13 December 2016
  • | Edit Terrain * Copy Inworld
    4 KB (537 words) - 18:02, 8 December 2018
  • ...d them as they did is a valid option.. just not for the use they gave them inworld after ...ight @grid.opensim.life:8002: spheres will give you more responsiveness to terrain, but that is not always wanted
    48 KB (8,028 words) - 20:53, 12 July 2017
  • ...:03] Arielle.Popstar @bound2.no-ip.org:8002: do the other platforms have inworld building? ...f the other platforms that are purely mesh based having much in the way of inworld building other than basic use of objects created outside the viewer and imp
    37 KB (6,026 words) - 20:36, 12 December 2017
  • <br>Short notice about the internal representation of terrain z-values, the httptests-branch and the status of SSL ...osgrid.org: seems it be good if Opensim started looking at adding inworld build tools and simplify ones already there
    41 KB (6,630 words) - 20:02, 10 April 2018
  • <br>[11:12] Kayaker Magic: I re-did the terrain on two regions with a script, and got lots of red error messages in the con ...] Andrew.Hellershanks @hg.osgrid.org: Kayaker, Where you using the inworld terrain editing tools at the time of the red text?
    22 KB (3,657 words) - 19:15, 4 September 2018
  • <br >[11:33] Ubit Umarov: npcs can mess up one inworld experience <br >[11:53] Ubit Umarov: bc not rezzing a avatar overlapping terrain or a object was a sling shot to the moon
    20 KB (3,253 words) - 19:06, 30 April 2019
  • ...ion about region caching: It only works for objects in the region? Why not terrain patches? <br>[11:15] Kayaker Magic: and terrain is not sent with similar network traffic?
    26 KB (4,261 words) - 20:46, 17 December 2019
  • ...hat Alicia did for her (universe/world?) project where you can edit a mesh inworld. That would be an interesting feature to have. [11:56] Ubit Umarov: terrain ??
    33 KB (5,220 words) - 17:52, 18 May 2022
  • | Terrain, performance | Sculptures basées sur LiDAR, terrain réel, <br />poursuite des paraverses civiques, centres d'opérations d'urg
    27 KB (3,702 words) - 17:10, 1 July 2022
  • ...w Hellershanks: Right. I always forget that as I don't get in to RPG stuff inworld. ...2: I have seen something like that. Like there is an invisible bump in the terrain
    31 KB (4,930 words) - 17:45, 18 May 2022
  • [11:20] Andrew Hellershanks: If I have to go a long way inworld I fly (when allowed) or run. [11:41] Ubit Umarov: i still didnt look to ODE ray/terrain code :)
    17 KB (2,663 words) - 19:29, 31 May 2022

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