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  • 37 B (3 words) - 01:55, 4 May 2011
  • | water and water texture | create prim
    18 KB (2,368 words) - 11:16, 4 December 2023
  • | Texture pipeline, Groups, ObjectUpdates | Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS mai
    25 KB (3,301 words) - 10:26, 19 March 2024
  • [11:29] You: ok is there anything that can be done in our end to block the texture steal<br /> [11:31] Justin Clark-Casey: what is texture stealing?<br />
    18 KB (2,880 words) - 02:07, 4 March 2012
  • [11:08] <WrightPla> <Nebadon Izumi in Wright Plaza>: yea theres a texture bug<br /> [11:08] <WrightPla> <Neas Bade in Wright Plaza>: what is the texture bug?<br />
    69 KB (11,006 words) - 02:05, 4 March 2012
  • <br /> [10:19] Teravus Ousley: If you sit on a prim, you won't be able to talk. :D We found that out yesterday :D <br /> [10:30] Teravus Ousley: If you sit on a prim, you won't be able to chat
    51 KB (8,183 words) - 02:06, 4 March 2012
  • ...ates about where 'you' are otherwise, you'd freeze in place until all that texture data is downloaded The types are: Resend, Land, Task, wind, clouds, texture, and asset types.
    9 KB (1,577 words) - 01:33, 26 November 2014
  • [11:06] Adam Frisby: a sim should have a copy of every texture in prims in it<br /> ...Teravus Ousley: Land packets.. wind packets, cloud packets, asset packets, texture packets, task packets, ..<br />
    19 KB (3,016 words) - 02:06, 4 March 2012
  • [10:58] Charles Krinkeb: Maybe we should head out into the "Texture Garden" for this meeting?<br /> [11:00] Justin Clark-Casey: mw is working on texture download, isn't he?<br />
    36 KB (5,538 words) - 02:06, 4 March 2012
  • <br>[12:04] Ubit Umarov: ie direct apply a baked texture UUID on a mesh face <br>[12:05] Gavin.Hird @grid.xmir.org:8002: how did you obtain the baked texture you applied to the mesh surface?
    38 KB (6,199 words) - 21:02, 7 January 2020
  • ...ents' - and pounced on it; when I saw that first void region with a single prim and blood red sun on my client I realized that "this is epic. This is the f ...t to DeepGrid and I could build things. Of course, I could not walk on any prim as there were no collisions, but nonetheless if was fun and interesting to
    18 KB (3,161 words) - 21:03, 8 January 2022
  • <br /> [11:06] Monk Zymurgy: i had lots of prim loss..until mySQL..all very stable now ...[Scene]: NullReferenceException in ... ' over and over again each time the prim storage routine runs.
    47 KB (7,060 words) - 02:08, 4 March 2012
  • ...[11:13] Teravus Ousley: It's possible.. the count gets decreased when the 'texture complete' callback gets called <br />[11:13] Teravus Ousley: it gets increased when a texture request starts
    39 KB (5,991 words) - 02:08, 4 March 2012
  • | Sets the prim to a private HTTP:// url for use by this script. The http_request() event w triggered & the prim would serve as a "prim-server" for the private HTTP:// url. Also Returns a key that is the handle
    34 KB (4,859 words) - 17:38, 28 November 2020
  • <br />[11:07] Teravus Ousley: how are the asset/texture stats? <br />[11:09] You: teravus: were you talking to me re: asset/texture stats?
    33 KB (5,200 words) - 02:08, 4 March 2012
  • ...lt in a poor experience for viewers, at least until they have received all texture data. The requirement for upload bandwidth peaks when a viewer enters a re ...s UDP movement messages from connected avatars. However, in comparison to texture download, the bandwidth required is trivial - an approximate rule of thumb
    29 KB (4,562 words) - 10:41, 4 December 2023
  • * [[Drawing commands]] - How to use the texture draw functions supported in OSSL. * [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.
    12 KB (1,818 words) - 12:05, 6 June 2023
  • <br /> [10:53] Ken West: hehe, is the script on the webpage prim available some where if we want to try the script on our sim? <br /> [11:00] You: Thank you for putting the web page on a prim back up, Tx Oh.
    32 KB (5,025 words) - 02:09, 4 March 2012
  • ...h purging stuff that negative is it might be a negative offset from a root prim in a group perhaps? <br /> [10:58] Teravus Ousley: linksets have prim that are a wide variety locations
    55 KB (8,371 words) - 02:10, 4 March 2012
  • <br /> [10:24] Teravus Ousley: hmm, potentially. But I don't know the texture pipeline beyond the texturesending module .. so .. Unable to tell you. <br /> [10:48] Teravus Ousley: well, at some point I'm going to rework the texture pathways on the server through clientview... but work is absorbing a signif
    53 KB (7,993 words) - 02:10, 4 March 2012
  • ... factor in every last vertex and shape it into something nifty and easy to texture <br /> [10:43] Teravus Ousley: .. visualizing the output of prim-->mesh in physics for OpenSimulator
    81 KB (12,032 words) - 02:14, 4 March 2012
  • <br /> [10:35] Kay Douglas: Upload Texture it's possible ? ...Kay Douglas: Actually i'm to linden lab but it's more expensive and upload texture loool
    40 KB (5,914 words) - 02:15, 4 March 2012
  • ...ularity (Alpha) and LSL scripts. Sometimes when I edit the script inside a prim, the script reverts to an earlier version when I do the save. ...e and linke child prim with Omega rotation everything stops working in the prim
    27 KB (4,025 words) - 04:59, 25 October 2015
  • '''Primshapes''' ''Describes prim shapes, colors and textures ''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to | Texture || longblob || YES || || NULL ||
    4 KB (513 words) - 06:25, 31 July 2022
  • * set terrain heights <corner> <min> <max> [<x>] [<y>] - Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it * set terrain texture <number> <uuid> [<x>] [<y>] - Sets the terrain <number> to <uuid>, if <x> o
    28 KB (4,382 words) - 14:56, 22 March 2024
  • * No form of prim equivalence is implemented for meshes. ...ote locations on reattach. Such editing is still imperfect since the root prim location is not preserved properly.
    21 KB (3,278 words) - 00:14, 25 January 2014
  • [11:06] Cuteulala Artis: we need a real prim moon that we can program rockts to fly to :P and take a few days to gt ther [11:30] Mata Hari: all it needs to do is choke on one texture send and the tp will fail because all assets haven't been received at the d
    32 KB (4,988 words) - 22:21, 25 October 2015
  • [11:29] posh prim is online. [11:42] Sarah Kline: stop everybody thinking gosh its only 1 prim!
    25 KB (3,693 words) - 22:21, 25 October 2015
  • ...e to see the limit of how big a physical prim can be removed if the linked prim that is larger then 64 meters is set as physics none? [11:13] Richardus Raymaker: Nebadon, mesh or prim one ? mabty the collisions ?
    20 KB (3,061 words) - 22:22, 25 October 2015
  • [11:16] Mata Hari: it's prim karma....they were very good in their previous life so they get reincarnate [11:22] fine.Dreadlow @come.2fine.de:8002: hmm how do you know it? 1 prim per minute ? :D
    42 KB (6,479 words) - 22:23, 25 October 2015
  • ...ert Adams: I think the floating problem is terrain height -- standing on a prim works but terrain is displayed a little low ...y gets sent once as a texture for column #1 and the other 19 just get sent prim params
    42 KB (6,441 words) - 22:23, 25 October 2015
  • [2014/04/22 11:10] posh prim: is offline. [2014/04/22 11:12] Nebadon Izumi: if i dont erase that prim it always comes back next door and the one where its supposed to be is gone
    26 KB (3,419 words) - 22:25, 25 October 2015
  • ...P messages to appropriate handling code (e.g. selection handling code if a prim is selected). ...ronously due to issues if they are processed out of order (e.g. multi-face texture changes not occuring properly). Others may be synchronous by default where
    6 KB (981 words) - 12:01, 4 December 2023
  • ...ences on FS, in the Rendering page, there is an option to restrict maximum texture resolution to 512px. How does that work? Does the server downsample 1024 te <br />[11:36] Gavin.Hird @grid.xmir.org:8002: as they us 4x the memory per texture
    28 KB (4,405 words) - 20:28, 17 November 2020
  • | The maximum dimensions of a physical prim. This is a single number which applies to X, Y and Z co-ordinates. This wil | The maximum dimensions for a non-physical prim. This is a single number which applies to X, Y and Z co-ordinates. This wil
    7 KB (1,077 words) - 03:20, 29 December 2021
  • [11:41] Andrew Hellershanks: It can skip any texture that is only on a prim in the vertical plane. [12:11] Justin Clark-Casey: tbh though, script size is dwarfed by texture and serialized object sizes
    36 KB (5,439 words) - 22:28, 25 October 2015
  • ...TP URL a client will use to perform a particular action, for example get a texture data.<br> | GetTexture || used to get texture data via HTTP instead of via UDP.
    11 KB (1,507 words) - 12:33, 31 March 2021
  • ... terrain heights <coin> <min> <max> [<x>] [<y>] - Définit les hauteurs de texture du terrain sur le coin #<corner> à <min>/<max>, si <x> ou <y> sont spécif * set terrain texture <numéro> <uuid> [<x>] [<y>] - Définit le terrain <numéro> à <uuid>, si
    34 KB (5,530 words) - 09:23, 11 September 2021
  • * No form of prim equivalence is implemented for meshes. ...ect with textures now also creates a user inventory item for each uploaded texture.
    7 KB (1,014 words) - 14:37, 31 January 2015
  • ...11:31] Allen.Kerensky @icemoon.no-ip.org:8002 pictures a test av with 255-prim link sets on every attachment and HUD point, all prims scripted with 0.5s t ...1:32] Allen.Kerensky @icemoon.no-ip.org:8002: "Teleport Denied - you're a prim hog - strip and try again"
    71 KB (8,843 words) - 22:35, 25 October 2015
  • [2014/10/07 11:46] Nebadon Izumi: we have 4 texture robust consoles running ... only way to do it is manually right-click every single one and use viewer texture refresh
    67 KB (8,268 words) - 22:36, 25 October 2015
  • [2014/09/23 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: materials texture UUIDs used to be referenced in scene object dynamic properties but that cha ...8002: so, then the only referenced asses would be in script, notecards and prim contents?
    68 KB (8,499 words) - 22:36, 25 October 2015
  • ... Aine.Caoimhe @aine.x64.me:10000: total of body + clothing (but excluding prim/scupt hair) is probably in the 150k-200k range at a guess ... Dahlia.Trimble @grid.wwweb3d.net:8002: viewer probably had to load a big texture or something that made the spike
    108 KB (13,487 words) - 22:37, 25 October 2015
  • ...ade @gateway.bluewallvirtual.net:8002: the normal map should look like the texture map (UV) ? ...lyn @grid.verymad.net:8002: Yeah... UV maps need to be the same across all texture maps.
    122 KB (15,207 words) - 22:38, 25 October 2015
  • ...ue: Edit > Preferences > Auido & Video > turn on automatic play Parcel and Prim media ...and heard it in singularity. Didn't need either of the "automatically play prim/parcel media" options set.
    125 KB (15,357 words) - 22:39, 25 October 2015
  • ... Wright Plaza has an insane number of textures. I had the info windows for texture queue and sim stats up, and I could see that when I had a full textures que [2014/11/18 11:34] Aine.Caoimhe @refugegrid.com:8002: it's that 20k-prim roller coaster you built....and it's physical :p
    45 KB (6,107 words) - 22:40, 25 October 2015
  • ;; Do we want to mesh sculpted prim to collide like they look? ;; If you are seeing sculpt texture decode problems
    4 KB (648 words) - 08:55, 28 May 2023
  • ...02: can be a texture, a sculpt or a mesh but I haven't seen it happen with prim attachments [2015/01/06 11:42] Nebadon Izumi: vs avatar with just prim attachments
    34 KB (4,588 words) - 22:42, 25 October 2015
  • * No form of prim equivalence is implemented for meshes. * Textures from uploaded meshes now show up as texture items in the user's inventory.
    14 KB (2,126 words) - 22:42, 16 March 2015
  • ...53] Dahlia.Trimble @grid.wwweb3d.net:8002: oh? I do edit scripts with the prim editor closed ....wwweb3d.net:8002: its usually not a problem to edit/save scripts with the prim editor closed for me
    32 KB (4,589 words) - 22:44, 25 October 2015

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