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  • * Supports inworld scripting using LSL/OSSL. ... related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web. In the forge there are over a dozen regis
    5 KB (677 words) - 20:19, 25 April 2024
  • <br>[11:29] Bill Blight: Gavin have you looked at the lsl syntax xml that is now in master <br>[11:30] Bill Blight: seems to me makes more sense to pull the lsl/ossl syntax from the version of opensimulator you are running than hope you
    32 KB (5,308 words) - 20:55, 12 February 2019
  • | Patches, scripting improvements, LSL compiler | Implementation of LSL functions and other scripting tidbits.
    25 KB (3,301 words) - 10:26, 19 March 2024
  • ... displayed grahically in the worldmap, the server console shows some error related to openjpeg, the current session freezes... This can occur if a thread converting a script from LSL to C# runs out of room on the stack. It particularly effects Windows 64-bi
    34 KB (5,041 words) - 16:49, 26 September 2023
  • ...ou need to install "mono-complete" for some OpenSimulator features such as LSL script commands. = Related Software =
    6 KB (813 words) - 15:42, 27 November 2023
  • * [[LSL:PrimitiveParams]] — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields * [[LSL Status]] — A list of LSL-functions that are available in OpenSimulator.
    11 KB (1,470 words) - 15:44, 27 November 2023
  • ...es fonctionnalités d'OpenSimulator, comme par exemple certaines commandes LSL. Vous devez également utiliser au moins la version Mono V2.4.2 (Ubuntu 10. * [[Related Software|Section logiciels associés]].
    5 KB (664 words) - 08:45, 2 March 2022
  • ...t has made a number of changes to the OS code again this week. Several are related to handling of notecards. <br />[11:43] Ubit Umarov: possible related to their own sistems?
    24 KB (3,730 words) - 20:29, 11 February 2020
  • ...of scripts as well as speed up the development of llFunctions for the main LSL script engine. It currently has some advantages and disadvantages versus th * 100% NOT LSL compatible - It does not resemble LSL/C/C# at all.
    13 KB (2,152 words) - 23:16, 21 November 2018
  • ...language supports a subset of the Linden Labs Second Life script language (LSL) plus its own extensions (OSSL). == LSL in a nutshell ==
    12 KB (1,818 words) - 12:05, 6 June 2023
  • This is a page which lists software packages that are related to OpenSimulator but are not part of the core project. Opensimulator is not * A list of alternative LSL editors is at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors#Notepad
    12 KB (1,855 words) - 12:36, 3 July 2023
  • [11:00] Nebadon Izumi: for LSL anyway ...Hellershanks: Kayaker, I was having a problem with Singularity (Alpha) and LSL scripts. Sometimes when I edit the script inside a prim, the script reverts
    27 KB (4,025 words) - 04:59, 25 October 2015
  • [11:17] Freaky.Tech @freakytech.spdns.de:8002: related to Bob, they recently updated to 0.7.6 on their grid ...Tech @freakytech.spdns.de:8002: I encountered a few cases but it is mostly related to asset transfers
    68 KB (10,560 words) - 22:18, 25 October 2015
  • ...lark-Casey: it's a brainstorming meeting, no formal agenda as long as it's related to opensimulator ...ic: I asked a few weeks ago if mega regions are depricated, 'cause lots of LSL frunctions DON"T WORK there. Justin said not depricated yet...
    45 KB (6,729 words) - 22:19, 25 October 2015
  • <br>[11:12] Kayaker.Magic @grid.kitely.com:8002: I use FS for the LSL pre-processor. ...aves: I suspect the problem is with the computation of child regions as it related to a users set draw distance, the servers 'default view distance' and comm
    21 KB (3,339 words) - 21:30, 24 January 2017
  • [11:11] Mata Hari: a related issue....if more people start using mesh and the full mats capabilities the ...ata, sounds like wherever you have been visiting has some other issues not related specifically to materials
    41 KB (6,299 words) - 22:20, 25 October 2015
  • ...shanks @hg.osgrid.org: The default at the moment. i haven't changed any GC related setting. ...org: yea, that's all it should be for the most part. Possibly some terrain related issues.
    14 KB (2,384 words) - 20:39, 29 November 2016
  • ...] Robert Adams: There were a bunch of changes to appearance and baking and related... that's a way of collecting problems it may have caused [11:43] Richardus Raymaker: the normal parametersfats lsl
    29 KB (4,397 words) - 22:21, 25 October 2015
  • [11:32] Dahlia Trimble: or maybe there's even a LSL finction? llGetVel()? cant remember [11:43] Key Gruin: that's a basic fault of lsl
    20 KB (3,061 words) - 22:22, 25 October 2015
  • [2014/04/08 11:05] Justin Clark-Casey: so, any opensim or related topics to discuss this week? ...s/omissions that might be why some of the errors exist (or are allowed) in LSL scripts.
    40 KB (5,356 words) - 22:24, 25 October 2015
  • ... I'm trying to figure out how to retrieve data from external websites. The LSL script and the external PHP script worked in 0.6.9 and still work in Avinat ...Andrew Hellershanks: The PHP script gets the data and sends the reply. The LSL script in world never receives the reply.
    20 KB (3,099 words) - 22:26, 25 October 2015
  • [11:16] Nebadon Izumi: ya no doubt related to something with osx ...ill start playing instantly, so it also might be a new viewer bug with the LSL code changes
    30 KB (4,486 words) - 22:26, 25 October 2015
  • ...4 11:03] Justin Clark-Casey: If I were to guess, I think the lag might be related to all those failing inventory requests [2014/10/14 11:44] Justin Clark-Casey: andrew: btw, I found the compiled lsl parser fails mysteriously when compiled under mono 3.2.4....
    108 KB (13,487 words) - 22:37, 25 October 2015
  • ...] Mata Hari: I only brought it up because the same cause of that could be related to the change event not correctly working for CHANGED_REGION [2014/11/11 11:45] Mata Hari: I do that a bit via the LSL http functions and a home server
    34 KB (4,571 words) - 22:40, 25 October 2015
  • [11:36] Justin Clark-Casey: bluewall: not related ...53] BlueWall.Slade @gateway.bluewallvirtual.net:8002: nothing performance related, just features.
    36 KB (5,378 words) - 22:40, 25 October 2015
  • [11:02] Nebadon Izumi: there is LSL for that maybe? [11:02] Justin Clark-Casey: yeah, lsl will probably be necessary
    32 KB (4,589 words) - 22:44, 25 October 2015
  • [11:09] Aine.Caoimhe @refugegrid.com:8002: I think it might also be related to the one AiAustin opened re issues on inventory transfer as well [11:09] Seth.Nygard @refugegrid.com:8002: yes, it may very well be related to that
    38 KB (5,351 words) - 22:44, 25 October 2015
  • ...er @hypergrid.org:8002: PhysX can be intressting. but it need to work with lsl the same as SL. and then you can expand it with OSSL ... Kayaker Magic: I don't understand that argument: Why must PhysX work with LSL the way SL does? ODE does not. BulletSim does not. Why not PhyX also?
    53 KB (8,056 words) - 22:46, 25 October 2015
  • ...14] Richardus.Raymaker @hypergrid.org:8002: your sure thats just not slow lsl and a busy simulator ? [11:40] Jak Daniels: but I can see how that is related to the walk look up/down bug
    51 KB (7,553 words) - 22:45, 25 October 2015
  • ...ygard @refugegrid.com:8002: Ubit and I worked last night to find a problem related to any server that has aliases. They are responsible for many of "Unable t ... engine but actaully have no idea what they do, not even documented on the lsl wiki
    32 KB (4,849 words) - 20:27, 3 November 2015
  • [11:16] Aine.Caoimhe @refugegrid.com:8002: is the folder mismatchc perhaps related to the FS bridge? ... @grid.spellscape.co.uk: the physics is ok, just doesnt always trigger the lsl event, maybe its xengine thats at fault
    41 KB (5,918 words) - 22:52, 25 October 2015
  • ... @hypergrid.org:8002: Ketframemotion is not reliable enough or its opensim LSL. ...drew Hellershanks didn't understand the question and how a program version related to the FPS number
    31 KB (4,543 words) - 22:52, 25 October 2015
  • ...tetr. still to maney (scripting) problems i not see in SL. i think Opensim LSL is just slow ...ks: I don't do any work involving HG so I'm not set up to test anything HG related.
    17 KB (2,604 words) - 22:53, 25 October 2015
  • ...ertem Paket ausgeliefert, um jedoch einige OpenSimulator Features, wie die LSL Script Kommandos, nutzen zu können, müssen Sie „mono-complete“ instal * [[Related Software|Verwandte Software Abschnitt]] - Hier können Sie Näheres zu Open
    6 KB (907 words) - 09:29, 23 April 2024
  • {{Quicklinks|Related Software}}{{ReleaseInfo}} * Eine Liste von alternativen LSL Editoren finden sie hier: http://wiki.secondlife.com/wiki/LSL_Alternate_Edi
    9 KB (1,249 words) - 14:40, 5 March 2023
  • ...riable UseLlCastRayV3 = false by default, as well as several new variables related to llCastRay ** Ignore the time the script spends sleeping. Many LSL functions have a sleep-delay at the end.
    9 KB (1,399 words) - 18:35, 21 November 2015
  • [11:25] Nebadon Izumi: I know in megas too alot of LSL didnt work right [11:39] Nebadon Izumi: not just LSL stuff
    29 KB (4,422 words) - 22:57, 25 October 2015
  • [11:20] Ubit Umarov: neighbors region is related to viewrange ...ossing code but people would look forward to it working without a bunch of lsl hacks
    32 KB (5,016 words) - 22:59, 25 October 2015
  • ... to the asp.net apps... maybe that will fix all the compatibility problems related to mono but im not sure [11:13] Marcus Llewellyn: LSL is a nuisance. ;)
    34 KB (5,156 words) - 04:12, 28 October 2015
  • [11:46] Nebadon Izumi: and support much more in terms of LSL [12:02] Aine.Caoimhe @refugegrid.com:8002: and the errors are profile-related for some weird reason
    40 KB (6,161 words) - 04:15, 28 October 2015
  • [10:32] BlueWall Slade: that camera thing might be related to the way we handle the avatar in the linkset [10:33] Eno Pix: well not for lsl for example
    27 KB (4,052 words) - 22:20, 24 October 2015
  • [10:56] BlueWall Slade: I like using gvim for an LSL editor!!! [11:04] Nebadon Izumi: and no Firestorm is not related to Spoton3d
    19 KB (2,808 words) - 22:21, 24 October 2015
  • [11:21] Andrew Hellershanks: After I finish some map related stuff in Search, profile will be next. What I really want to do is make sea ...maker: im curious to see a working script. from that i can try things. the lsl ones seems to fail
    32 KB (4,754 words) - 22:26, 24 October 2015
  • [2011/11/22 11:19] Nebadon Izumi: the other issues i saw were 100% related to the collision stuff [2011/11/22 11:33] Richardus Raymaker: loves LSL. feels like basic and delphi. :o still need to dig in C#
    54 KB (6,650 words) - 22:27, 24 October 2015
  • [2012/01/03 11:04] Justin Clark-Casey: video card related I suspect ... Nebadon Izumi: no doubt though some of the appeareance issues are driver related
    59 KB (7,296 words) - 22:32, 24 October 2015
  • [2012/01/24 11:20] Richardus Raymaker: lsl and timeings. have fun ! :O [2012/01/24 11:25] BlueWall Slade: it has to be someting related to time
    33 KB (4,297 words) - 22:35, 24 October 2015
  • ...hats going on anyone have anything they wanted to talk about opensimulator related? [11:19] Nebadon Izumi: but even LSL stuff seems and just trying to play animations in general
    26 KB (3,780 words) - 22:37, 24 October 2015
  • ...] Richardus Raymaker: sofar i know it worked fine. but i now always change lsl with space and save. then i get objects reset [10:26] Nebadon Izumi: anyone else have anything opensimulator related they wanted to bring up?
    31 KB (4,600 words) - 22:38, 24 October 2015
  • [11:35] Allen Kerensky: the LSL calls are not even stable yet [11:59] Nebadon Izumi: my guess is its something network related, but I can not be 100% certain of that
    40 KB (6,210 words) - 22:39, 24 October 2015
  • [2012/07/03 11:19] Justin Clark-Casey: it quite possibly was leap second related ...rk-Casey: the problem is timers are run on the same loop as a lot of other lsl stuff
    30 KB (3,799 words) - 22:41, 24 October 2015

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