OSSL Implemented

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(added link to osUnixTimeToTimestamp)
Line 125: Line 125:
 
*[[Technical Reference|Technical Reference Page]]
 
*[[Technical Reference|Technical Reference Page]]
  
[[Category:Users]] [[Category:Support]] [[Category:Tech_Reference]] [[Category:Help]] [[Category:Configuration]] [[Category:Getting_Started]] [[Category:Development]] [[Category:Todo]] [[Category:Proposal]]
+
[[Category:Users]] [[Category:Support]] [[Category:Tech_Reference]] [[Category:Help]] [[Category:Configuration]] [[Category:Getting_Started]] [[Category:Development]] [[Category:Todo]] [[Category:Proposal]] [[Category:OSSL]]

Revision as of 01:49, 23 November 2010


Technical Reference -> Terms -> Status Page -> OSSL Implemented Functions  


Current OSSL Functions Implemented

Updated October.21.2010 From OpenSimulator Master/Dev Source.

Special Note:   Some Functions as shown use "double" as a Value instead of "float" these vary for purposes of accuracy as shown Below. 

(Float is short for "floating point", and just means a number with a point something on the end.)

The difference between the two is in the size of the numbers that they can hold. For float, you can have up to 7 digits in your number. For doubles, you can have up to 16 digits. To be more precise, here's the official size: ( float: 1.5 × 10-45 to 3.4 × 1038 ) ( double: 5.0 × 10-324 to 1.7 × 10308 )

Each of these functions has an threat level associated to it. See Threat level for more information and an overview of each function's level.



See Also

Personal tools
General
About This Wiki