LSL Status/Events
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What is the current LSL Event Status?
Introduction
Table Key
| Ready for Testing | Partially Implemented | Fully Implemented | Tested/Fail | Deprecated | Not supported |
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LSL Events Status
33 Events listed, 2 left to implement, 3 left to fully implement, 0 deprecated (r7035)
| Event | Done | Notes |
| at_rot_target | Yes | |
| at_target | Yes | |
| attach | Yes | |
| changed | Yes | |
| collision | Yes | |
| collision_end | Yes | |
| collision_start | Yes | |
| control | Yes | |
| dataserver | Yes | as of 8730 |
| Yes | ||
| experience_permissions | No | No plans to implement |
| experience_permissions_denied | No | No plans to implement |
| http_response | Yes | |
| land_collision | Yes | |
| land_collision_end | Yes | |
| land_collision_start | Yes | |
| link_message | Yes | |
| listen | Yes | |
| money | Since the implementation of a currency is not part of the OpenSimulator project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See Money for details - Ezekiel. | |
| moving_end | Partial | Only triggered by keyframemotion |
| moving_start | Partial | Only triggered by keyframemotion
|
| no_sensor | Yes | |
| not_at_rot_target | Yes | |
| not_at_target | Yes | |
| object_rez | Yes | |
| on_rez | Yes | |
| remote_data | Yes | ?? |
| run_time_permissions | Yes | |
| sensor | Yes | |
| state_entry | Yes | |
| state_exit | Yes | |
| timer | Yes | |
| touch | Yes | |
| touch_start | Yes | |
| touch_end | Yes |
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See Also
- LSL/OSSL Status Page
- LSL
- LSL Types Status Page
- LSL Events Status Page
- LSL Functions Status Page
- Kan-Ed Tests