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  • [11:19] Dahlia Trimble: is there supposed to be a texture on that big screen on the right? It looks all white to me [11:32] Nebadon Izumi: it usually shoots you to the root prim
    29 KB (4,442 words) - 04:39, 25 October 2015
  • [11:39] BlueWall Slade: justin - that texture is as pic of a hung avatar... [11:41] Nebadon Izumi: it was considerbly faster rezzing the 45k prim klein bottle
    40 KB (5,888 words) - 04:40, 25 October 2015
  • [11:09] Justin Clark-Casey: if only you could put everything inside a tiny prim [11:26] Tiffany Magic: Two people sitting on a prim and moving.
    33 KB (5,121 words) - 04:40, 25 October 2015
  • ...de @gateway.bluewallvirtual.net:8002: in what way are these different from prim properties? [11:41] Teravus Ousley: It's fun to keep a lot of texture byte[] references around.
    30 KB (4,416 words) - 04:41, 25 October 2015
  • ...ger sewell: oh off topic but I had a resident ask me about setting the max prim size to 1024x1024 for sim surounds what does anyone think of that good or i [11:10] Nebadon Izumi: prim physics can not go over borders
    49 KB (7,582 words) - 05:08, 25 October 2015
  • <br>[12:09] Arielle Popstar: so you cant use a no modify texture on a wearable? ...hing with it and sell it, or give it away that is totally disregarding the texture creators rights
    49 KB (7,988 words) - 06:11, 3 August 2017
  • ...costume this year that was a transparent mask to hide her head, and a neck prim that squirted out blood particles. [2015/12/01 11:32] Kayaker Magic: I almost jumped when the Simulator Version prim shouted at me!
    64 KB (8,342 words) - 19:53, 8 December 2015
  • [11:11] Nebadon Izumi: and a non-owner grabs the prim ...igured out why, when I teleport into a region I've been to many times, the texture console shows me downloading zillions of textures... it is like the cache i
    29 KB (4,359 words) - 04:46, 25 October 2015
  • [11:05] Richardus Raymaker: no scripted prim can cross at all ? well i have a trick in my mind to let it look like its c [11:05] Nebadon Izumi: heh wow Justin 38000 texture requests?
    28 KB (4,161 words) - 21:32, 21 February 2019
  • ...Andrew Hellershanks: Singularity alpha has a reference to materials on the texture tab [11:43] Andrew Hellershanks: Group position has the location of the root prim, then there is the parameter for object rotation.
    29 KB (4,410 words) - 04:57, 25 October 2015
  • [11:14] Bob.Solo @avirtualworld.dyndns.org:8002: and once you get 500 prim it goes to 9 fps [11:15] Bob.Solo @avirtualworld.dyndns.org:8002: we have 1500 prim and it takes it down
    62 KB (9,093 words) - 20:40, 5 January 2016
  • ...le , and don't care if they are a fancy mesh avatar right off the bat or a prim box <br>[11:29] LaNani Sundara: you know that that 4 texture limit sends the viewer a response to tell it to try again later?
    37 KB (6,030 words) - 20:26, 9 October 2018
  • ...ent approprié (par exemple, le code du traitement de la sélection si une prim est sélectionnée.) ...r s'ils étaient traités dans l'ordre (par exemple, la modification d'une texture multi-face ne pourrait pas se faire correctement). D'autres peuvent être t
    7 KB (1,229 words) - 14:29, 23 April 2016
  • ...100 (or more) items in prim inventory it can be very slow to work with the prim contents. ... make and use texture viewers where I could have hundreds of textures in a prim it directly impacts me.
    38 KB (6,345 words) - 21:13, 5 July 2016
  • <br>[11:22] Robert Adams: prim in region counts could easily have problems. there are places where computa ...ummary we went from being able handle 30+ avs on 15k prim region with hich prim neighbours to iit falling over and load time going from few mins to 30 mins
    26 KB (4,110 words) - 04:56, 13 September 2016
  • ...o a xmas tree ribbon, the part you see of it is actually the inside of the prim after its cut ...hows on there, then when you click done, or ok, it reverts to the previous texture
    17 KB (2,832 words) - 05:41, 20 October 2016
  • ;; Minimum size where a prim can be physical. Affects resizing of ;; Maximum size where a prim can be physical. Affects resizing of
    57 KB (7,101 words) - 15:24, 8 November 2016
  • ;; Si l'option est false alors, la texture référencée par MaptileStaticUUIDsera utilisée à la place et qui peut - ;# {MaptileStaticUUID} {} {Id de l'asset pour une texture de carte statique} {} 00000000-0000-0000-0000-000000000000
    67 KB (8,887 words) - 15:04, 15 November 2016
  • <br>[10:59] Sheera Khan: there's the texture animation though <br>[11:02] Andrew.Hellershanks @hg.osgrid.org: That might be done using the texture animation function call.
    13 KB (2,054 words) - 22:15, 27 December 2016
  • ...:37] Andrew.Hellershanks @hg.osgrid.org: I just completed the updates to a texture viewer I've been working on. I just need to complete the testing. ...cts show up on the map as a rectangular prim with one side missing and the texture is all white. Where the side is missing the sides end in a point. IIRC, it
    28 KB (4,601 words) - 21:22, 3 January 2017

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