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  • [11:36] Richardus Raymaker: yeah. but verhicles like trains and simbrders. sound diffiuclt
    39 KB (5,852 words) - 04:58, 25 October 2015
  • [11:16] Nebadon Izumi: time for some physical trains :)
    29 KB (4,317 words) - 22:41, 25 October 2015
  • ...ule [ENTITY TRANSFER MODULE]: Teleport of Richardus Raymaker from Astro to Trains was refused because
    39 KB (5,467 words) - 22:45, 25 October 2015
  • [11:15] Richardus Raymaker: dan, that dont work with planes trains etc.
    24 KB (3,494 words) - 22:27, 24 October 2015
  • [2012/05/22 11:26] BlueWall Slade: I have been experimenting with trains in SL
    39 KB (5,125 words) - 22:39, 24 October 2015
  • ...ice for animals etc. i dont think its usefull for some verhicle types like trains.. ...lvirtual.net:8002: I've seen notes where people are starting to use it for trains
    49 KB (7,354 words) - 22:40, 24 October 2015
  • [11:27] Richardus Raymaker: the math.h error happens when trains start to collide sofar i remeber or start to get crazy [11:31] Richardus Raymaker: i hope i can test bullet again in 2 weeks. now my trains are more stable to..
    49 KB (7,405 words) - 22:49, 24 October 2015
  • ...] Richardus Raymaker: I cant figure out why i get problems with 3 physics trains. some strat to flip on there nose sometimes.. [11:25] Richardus Raymaker: hmm, sofar i know onmy trains it worked fine mike
    23 KB (3,527 words) - 22:49, 24 October 2015
  • [11:25] Richardus Raymaker: my physical train run fine with 2 trains. if am starting nr. 3 at some point it derail. [11:28] Robert Adams: my order, at the moment, is cars (trains?), then boats, then airplanes
    36 KB (5,394 words) - 22:50, 24 October 2015
  • [11:23] Richardus Raymaker: robert, you maby know why the trains looked wrong on your screen ? ...out, yesterday he took me to his sandbox to show me his wonderfuly working trains...
    29 KB (4,305 words) - 22:50, 24 October 2015
  • [11:51] BlueWall Slade: trains, boats, planes, etc. would be nice here
    42 KB (6,181 words) - 04:33, 25 October 2015
  • ...how you need to let a scipted verhicle cross a simborder. like the do with trains in sl as example
    40 KB (4,937 words) - 04:50, 25 October 2015
  • [11:21] Freaky.Tech @freakytech.spdns.de:8002: hopefully trains looking better than those I encountered on grids already ;)
    39 KB (5,777 words) - 04:56, 25 October 2015
  • [11:55] Richardus Raymaker: well, decided that var is best for trains , flying and boats
    31 KB (4,598 words) - 04:56, 25 October 2015
  • <br>[11:20] Selby.Evans @grid.kitely.com:8002: In SL, trains used to stop and wait at region crossings. <br>[11:23] Selby.Evans @grid.kitely.com:8002: With stop and wait, the SL trains usually got through
    32 KB (5,388 words) - 20:26, 27 June 2017
  • <br />[12:17] Andrew Hellershanks: Gavin, Do you have working trains?
    32 KB (4,925 words) - 19:52, 12 May 2020
  • ...o railway on the Atoll continent, but I did not bother to find out how the trains moved at the time <br />[11:45] Kayaker Magic: Some trains llSensor for a sequence of names in track prims,
    39 KB (6,323 words) - 20:02, 26 May 2020

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