Developer Documentation
From OpenSimulator
(→Users) |
(→Client Stacks) |
||
Line 67: | Line 67: | ||
==== Client Stacks ==== | ==== Client Stacks ==== | ||
+ | * [[LLUDP ClientStack]] - Information on the LLUDP client stack used by OpenSimulator to send and receive UDP packets from viewers implementing the Linden Labs virtual environment protocol. | ||
* [[Sim Throttles]] — Information on how OpenSimulator handles throttling of packets to the client. | * [[Sim Throttles]] — Information on how OpenSimulator handles throttling of packets to the client. | ||
Revision as of 10:18, 18 July 2013
Source Code Repository Access
OpenSimulator uses git as its source code repository. Checkout
git clone git://opensimulator.org/git/opensim
See Source Code Repository for more details.
See Using Git for more Details on installing and using GIT with OpenSimulator.org
You can also browse the source code for OpenSimulator using a web browser.
We have Ohloh page, which takes various statistics of the OpenSimulator code base.
This is also an opensim-libs git repository which contains the source code to some of the 3rd party libraries built and included in OpenSimulator.
Contributing
Submitting Patches
Please review Submitting code to OpenSim
Feature Proposals
Larger changes may require feature proposals depending on whether they introduce or significantly change existing functionality. Please use your judgement to determine whether this is required.
For more details please see the Feature Proposals page.
Developer Documentation
Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the Main Page). If you can't find what you want here you might want to try looking in the User Documentation.
General
- Development Team — OpenSimulator is brought to you by...
- Release Cycle — How to create an OpenSimulator release.
- Automated Release Building
- On revisions, tags and branches
- Hacking OpenSim for fun and profit — A starters guide for programming OpenSimulator.
- Coding standards — Coding conventions for developers.
- Branches — An overview of the repository branches and what they are for.
- Monodevelop — How to use the monodevelop IDE for editing C# solutions.
- Debugging - Information about debugging OpenSimulator.
- Performance — Information about performance in OpenSimulator, including studies on where the bottlenecks are.
- Mono — The tips for implementing with Mono.
- Glossary - A glossary of terms used in OpenSimulator.
Development
- Mantis Bug Tracking — Mantis is the issue tracking tool of OpenSimulator.
- Continuous Integration — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.
- OpenSimulator GForge — Project hosting for OpenSimulator related projects.
Testing
- Testing - General testing information.
- Automated Testing - Writing Automated tests for OpenSimulator.
- Prim Linking Testing - Test cases for in world link/unlinking of prims.
- pCampBot - A facility for stress-testing a simulator.
Architecture
- OpenSim: Introduction and Definitions — A work in progress describing the high level components of OpenSimulator
- Technical Reference — A technical description of the simulator operation.
- Grid Architecture Diagram
- Plugins — The types of plugins used in OpenSimulator.
- Region module basics - The basics of how to create a region module, and where example code can be found in the OpenSimulator source tree.
Services
- Connectors — A description of OpenSimulator's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
- Services - A description of the grid and simulator services used by OpenSimulator.
Client Stacks
- LLUDP ClientStack - Information on the LLUDP client stack used by OpenSimulator to send and receive UDP packets from viewers implementing the Linden Labs virtual environment protocol.
- Sim Throttles — Information on how OpenSimulator handles throttling of packets to the client.
Communication Protocols
- Communication Protocols - Introduction to the various communication protocols used by OpenSimulator. This includes viewer to OpenSimulator protocols, inter-region protocols and grid service protocols.
- Agent Domain / Service - Details about the GridForge hosted Agent Domain/Service code (legacy doc since this LL inspired work has long been abandoned).
Database
- Database Documentation — Information on the database schemas used in OpenSimulator
- MonoSqlite — How the database model currently works.
- LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields
Entity Transfer
- Logout - information about user logout.
- SimulatorLoginProtocol - information about user login.
- Teleports - documentation on how user teleports are handled in different scenarios (within region, within simulator, between simulators, etc.).
Formats
- OpenSim Archives - Opensim Region Archive (OAR) file format.
- Inventory Archives - OpenSimulator Inventory Archive (IAR) file format
- Asset Formats - OpenSimulator asset formats. This includes serialized object formats and appearance formats.
Integration
- AuthIntegration - How to integrate external authentication systems (such as web frontends) with OpenSimulator's authentication system.
- ClothingManipulation - How to set clothing on avatars using external ROBUST service calls.
- UserManipulation - How to create users in OpenSimulator via external calls through ROBUST (only available when running in grid configuration).
- RemoteAdmin - How to use the remote admin plug-in. Some functions (e.g. user creation) are only available when running in standalone configuration.
- RegionIntegration - Integrating a region and the things within it (scene objects, etc.) with external sources of data and webpages.
- RestConsole - Description how to use the REST remote console
- REST - Information about the REST interface to assets, inventory, etc.
- Webinterface - Integrating the external face of OpenSimulator with the web.
- Services - Contains general information on the default OpenSimulator services (asset, inventory, etc.) and more detailed information of HTTP interfaces for some services.
- Known Web Interfaces within OpenSim - The set of CAPS, XMLRPC, or REST entry points in the project.
Map
- Map - Mapping overview
- Warp3DImageModule — This is an improved map image module.
Permissions
- Permissions (Server) — Permissions system as implemented on the region server.
- OpenSim: Permissions — Notes on how object permissions are handled on the client.
Physics
- PhysicsEngines — Options for physics engines in OpenSimulator.
- Physics Engine Interface — what methods and such exist in a Physics module
Regions/Scenes
- Overview of How Regions Work
- OpenSim: Permissions — Notes on object permissions & definition of the ObjectFlags variable.
- OpenSim Load Balancing and Region Splitting - Instructions for using load balancing and region splitting features.
Scripting
- Scripting Documentation — How to use scripts and what limitations apply.
- LSL Status — A list of LSL-functions that are available in OpenSimulator.
- OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
- OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.
Search
- OpenSim.Region.DataSnapshot - Shiny new data gathering/search system
- ImageService - Shiny new region module for serving search-related images
Sound
- Sound Protocol - Technical information about the sound protocols (e.g. UDP messages between viewer and server).
Statistics
- Web Statistics Module - The web statistics module documentation and counter wish list.
Threading
- Threading — Information on the way that threads are used in OpenSimulator.
Users
- Appearance Troubleshooting - Also contains useful information about avatar behave and the relevant message exchanges between the viewer and the simulator.
- Attachment Protocols - Information on the attachment protocols used by viewers and OpenSimulator.
- Name Binding - Some information on how OpenSimulator (and Second Life) binds user UUIDs to names (e.g. 25bf6e60-91c0-4d28-8349-ba254cd4388e -> Jane Doe).
- Userlevel — Explanation of permissions granted via "God Mode"/Admin Status.
Communication
A good first point of contact is the #opensim-dev IRC channel. The OpenSimulator developers also hold office hours once a week in-world on Tuesdays at "Wright Plaza" on http://osgrid.org. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter.
There is also a development mailing list when development discussion takes place.
Recent Git Commits
- be more restrict when sending object contents asset ids, like when ower also should not see (UbitUmarov) (Tue, 19 Nov 2024 17:51:12 -0800)
- be more restrict when sending object contents asset ids, like when ower also should not see UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Scenes/SceneObjectPartInventory.cs
- change UI god cancelation on arrival decision code a bit (UbitUmarov) (Tue, 19 Nov 2024 15:13:50 -0800)
- change UI god cancelation on arrival decision code a bit UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/GodController.cs
- do tell viewers about UI god cancelation on arrival (UbitUmarov) (Tue, 19 Nov 2024 15:05:59 -0800)
- do tell viewers about UI god cancelation on arrival UbitUmarov <ajlduarte at sapo dot pt> .../Avatar/UserProfiles/UserProfileModule.cs
- cosmetics (UbitUmarov) (Mon, 18 Nov 2024 20:25:32 -0800)
- cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Data/MySQL/MySQLGroupsData.cs
- cosmetics (UbitUmarov) (Sun, 17 Nov 2024 19:00:26 -0800)
- cosmetics UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/YEngine/MMRScriptCodeGen.cs