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  • '''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folde === Why doesn't my world map update when I edit the terrain? ===
    14 KB (2,225 words) - 01:42, 25 February 2022
  • | Terrain, Performance | LiDAR-based sculpties, real-world terrain, <br />pursuit of civic paraverses, virtual Emergency Operations Centers
    25 KB (3,301 words) - 10:26, 19 March 2024
  • <br>[11:20] Ubit Umarov: 911 has some mitigation for those missing prims/terrain patchs <br>[11:59] Andrew Hellershanks: Arielle, I often use voice inworld.
    38 KB (6,199 words) - 21:02, 7 January 2020
  • ...lks on "Mortville". Plywood boxen, no persistent storage, walking into the terrain, doubled chat and it was absolutely wondrous. ...st version of the Search was introduced on OSGrid, to see if it would work inworld.
    18 KB (3,161 words) - 21:03, 8 January 2022
  • '''2.''' Téléchargez un fichier inworld et nommez-le de manière unique. Cela permettra d'isoler l'UUID du dossier == Questions concernant OpenSim "Inworld" (dans le monde) ==
    17 KB (2,601 words) - 13:27, 26 February 2022
  • <br /> [11:51] Cozmos Enzo: can inworld voice be enabled yet? <br /> [11:54] peavy ibanez: i use terrain fill so ,not a big deal
    33 KB (4,918 words) - 02:09, 4 March 2012
  • ...aker: only problem i have installed the server again. but my var dont show terrain ...aymaker: but i firts need to know why i dont see the pinhead on my var. no terrain visible at all. only with some cams you see flash
    30 KB (4,617 words) - 22:20, 25 October 2015
  • [11:08] Richardus Raymaker: sorry to ask again robert. the terrain edit code is not in master? ...e base terrain loayout with external editor. but the parts now i need todo inworld. am just waiting a bit longer
    29 KB (4,397 words) - 22:21, 25 October 2015
  • [11:13] Cuteulala Artis: i cant seem to make a mesh terrain past 256 ...dus Raymaker: hmm. cant say it. my 0.8dev is still empty. until i can edit terrain normal. but for now it seems fine
    32 KB (4,988 words) - 22:21, 25 October 2015
  • [11:14] Richardus Raymaker: and terrain edit worrks sofar i tested acceptable. loading is still slow ...: hmm, 2048 is slow laoding. 1280 var works fine think its 1 minute before terrain is loaded
    36 KB (5,474 words) - 22:25, 25 October 2015
  • ...g pressing. I'm justing wondering if there is a special URL to passdata to inworld objects via remote_data events. ...uldn't be super difficult to fix, probably means making sure we only check terrain height instead of z>=0 in some places
    24 KB (3,538 words) - 22:26, 25 October 2015
  • ...ow a contributing factor...it's certainly something I've been experiencing inworld far more in the last 3-4 months than ever before [11:59] Nebadon Izumi: yes but with mesh terrain
    54 KB (7,903 words) - 22:41, 25 October 2015
  • [11:04] Aine.Caoimhe @refugegrid.com:8002: it's compelely expected that his inworld experience would be horrible ...ams @home.livingroomcam.us:14559: an strange interaction with a particular terrain painting tool will not get fixed right away
    75 KB (11,162 words) - 22:43, 25 October 2015
  • [11:17] Nebadon Izumi: really good for terrain [11:18] Nebadon Izumi: if you want to make mesh terrain from scratch
    32 KB (4,849 words) - 20:27, 3 November 2015
  • ...] Aine.Caoimhe @refugegrid.com:8002: I had to do them 1 by 1 then assemble inworld ...ew Hellershanks: Use the modelling coordinates to let you quickly move the inworld items.
    23 KB (3,490 words) - 22:57, 25 October 2015
  • ...dus Raymaker: dahlia where you the one that saw a fast,slow,fast movememnt inworld ? [19:20] Nebadon Izumi: we need Terrain section
    51 KB (7,860 words) - 22:23, 24 October 2015
  • ...: there seems to be an ODE collision error between the point of a cone and terrain, or many types of prims ...not compile to inventory - so its harder to do fast script work unless its inworld to begin with
    24 KB (3,620 words) - 22:24, 24 October 2015
  • [10:29] Justin Clark-Casey: I'm wondering if it's related to terrain setting, since that takes an OdeLock [10:42] Richardus Raymaker: imprudence is a bit off for me, until inworld sounds are fixt.
    28 KB (4,171 words) - 22:24, 24 October 2015
  • [10:49] Richardus Raymaker: so less inworld scripts there [11:15] Nebadon Izumi: it uses my sculpted terrain
    44 KB (6,546 words) - 22:38, 24 October 2015
  • [10:17] Richardus Raymaker: i know i have seen meshes that never appears inworld [10:31] Richardus Raymaker: its more problem (viewer side) that terrain edit etc. where in the past sometimes slow. not done much anymore with mega
    33 KB (5,033 words) - 22:38, 24 October 2015

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