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  • ...6] Cuteulala Artis: we need a real prim moon that we can program rockts to fly to :P and take a few days to gt there [11:12] Mircea Kitsune: Is it or will it be possible to make NPC's sit in vehicles and ride them to places?
    32 KB (4,988 words) - 22:21, 25 October 2015
  • <br>[11:07] George Equus: and an NPC to replace you entirely :) <br>[11:47] James atLLOUD: OS Community Conference in what, 2 weeks?
    12 KB (1,982 words) - 20:49, 21 November 2017
  • [11:17] Robert Adams: justincc: there was a bug about NPC and MoveToTarget... I glanced at the code and the problem wasn't obvious ...on a 256 size sim. a 2048 is *huge* rich. Even a 1024 took me 4 minutes to fly across. That's a lot of terrain.
    36 KB (5,474 words) - 22:25, 25 October 2015
  • ...:06] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Welcome to the OS developer meeting, Geo ... main computer wont boot at the moment so I'm not in a position to do much OS code development.
    82 KB (10,261 words) - 22:36, 25 October 2015
  • ...: Hm... that's an interesting point, Arielle. I wonder what it says on the os wiki page ...nother animation running)...I had to specifically do osAvatarStopAnimation(npc,"sit")
    122 KB (15,207 words) - 22:38, 25 October 2015
  • [11:09] Andrew Hellershanks: You just fly up and come in via the balcony. No TP. [11:09] Marcus Llewellyn: I don't even fly iin. I just sit immediately after TP.
    29 KB (4,393 words) - 04:14, 28 October 2015
  • [18:29] Andrew Hellershanks: I have a question about the database tables in OS. Any idea what estate_groups is for (if it is used at all)? ...lershanks: Might be some message not sent to viewer or not responded to by OS.
    51 KB (7,860 words) - 22:23, 24 October 2015
  • ...ell: I'm very interested. We have mumble channels for various project, but OS is the only one that gives us trouble [10:14] Nebadon Izumi: heh NPC's in SL should be interesting
    27 KB (3,930 words) - 22:24, 24 October 2015
  • [11:09] Nebadon Izumi: if you fly up a bit [11:12] Marcus Llewellyn: I usually use the fly key to stop falling, so never noticed it before myself.
    36 KB (5,330 words) - 22:28, 24 October 2015
  • ...Richardus Raymaker: 'the NPC's here look much the same as pathfinder. only npc's cant walk around abjects right now ...badon Izumi: I do however need to add some checks into the breadcrumbs and npc attachment
    32 KB (4,594 words) - 22:37, 24 October 2015
  • [11:16] Andrew Hellershanks: k. I don't see them needing any NPC stuff. Thanks, justin. I'll go with 0.7.3 for now. ...me that we do not seem to handle animation priority properly with OSSL and NPC
    26 KB (3,780 words) - 22:37, 24 October 2015
  • [11:06] OtakuMegane Desu: Nobody bothers to compile Kokua for OS X:P ...rs are either no better, don't work with OPensim or don't get compiled for OS X. So I'm mostly stuck on Imp for the forseeable future
    25 KB (3,639 words) - 22:49, 24 October 2015
  • ...e would be enough wind from the open side of this building to allow you to fly a kite. :) <br>[11:22] vegaslon plutonian: you can specify a rotation on a npc but not a avatar right now
    21 KB (3,499 words) - 20:21, 30 August 2016
  • ...s><br>NPC]] || 0x01000000 ||Target is [[OSSLNPC|NPC]]. Use this instead of NPC ([http://justincc.org/blog/2012/07/25/this-week-in-opensim-dev-week-ending- | [[OSSL Constants/OS NPC FLY|OS_NPC_FLY]] || 0
    15 KB (1,917 words) - 17:20, 1 January 2022
  • <br />[11:34] Andrew Hellershanks: Gavin, nebadon has run OS on a Pi for some time. ...lershanks thinks this should be extracted and turned in to a wiki page for os.org. :)
    46 KB (7,316 words) - 19:50, 9 April 2019
  • <br />[11:27] Andrew Hellershanks: Are we really all talked out about OS topics for today? <br />[11:35] Bill Blight: But until a viewer dev decides to focus on OS instead of SL , we are kind of screwed
    26 KB (4,135 words) - 19:24, 23 April 2019
  • <br >[11:09] Bill Blight: Make a clone of Ubit, call it , "Angry NPC" ...grid.xmir.org:8002: what comes first? - Everyone move off of XP or move to OS 0.9.x
    20 KB (3,253 words) - 19:06, 30 April 2019
  • [11:17] Ubit Umarov: guess you just need to fly around to force regions to load [11:20] Andrew Hellershanks: Is that the limit in OS? Last time I read about the triangle limits it is was less than 64k.
    23 KB (3,616 words) - 17:49, 18 May 2022
  • [11:12] Misterblue Waves: at the moment, I have addon-modules that convert OS assets to GLTF formats, use the Cesium 3d tile scene definition for a LOD d [11:17] Andrew Hellershanks: Looking at the OS change log this past week most of the changes were related to libOMV.
    23 KB (3,573 words) - 17:45, 18 May 2022
  • ...16] Andrew Hellershanks: Vincent, best to keep it in the code. The core of OS should not be (too) dependant on external pages for its main functionality. ....com:8002: I been told it's normal, which is hard to believe, but pigs can fly also
    20 KB (3,077 words) - 19:19, 14 June 2022

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