Source Code Repository Access
General
Architecture
Formats
- OpenSim Archives - Opensim Region Archive (OAR) file format.
- Inventory Archives - OpenSimulator Inventory Archive (IAR) file format
- Asset Formats - OpenSimulator asset formats. This includes serialized object formats and appearance formats.
Physics
Regions/Scenes
Scripting
- Scripting Documentation — How to use scripts and what limitations apply.
- LSL Status — A list of LSL-functions that are available in OpenSimulator.
- OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
- OSSL Script Library/ModSendCommand - A mechanism for in-world scripts to use a generic modSendCommand() and the link_message event to communicate with region modules.
- OSSL_Script_Library/ModInvoke - A mechanism for region modules to make new functions available to in-world scripts without patching the OpenSimulator runtime.
- ScriptEngines — Information about script engines (chiefly XEngine).
- Scripts Performance - Factors that affect script performance, and how to measure them
Sound
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Contributing
Submitting Patches
Please review Submitting code to OpenSim
Feature Proposals
Larger changes may require feature proposals depending on whether they introduce or significantly change existing functionality. Please use your judgement to determine whether this is required.
For more details please see the Feature Proposals page.
Developer Documentation
Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the Main Page). If you can't find what you want here you might want to try looking in the User Documentation.
Development
- Mantis Bug Tracking — Mantis is the issue tracking tool of OpenSimulator.
- Continuous Integration — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.
Testing
Services
- Connectors — A description of OpenSimulator's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
- Services - A description of the grid and simulator services used by OpenSimulator.
Communications
- LLUDP ClientStack - Information on the LLUDP client stack used by OpenSimulator to send and receive UDP packets from viewers implementing the Linden Labs virtual environment protocol.
- Communication Protocols - Introduction to the various communication protocols used by OpenSimulator. This includes viewer to OpenSimulator TCP and UDP protocols (e.g. login, agent update message exchange, asset fetch, etc.), inter-region protocols and grid service protocols. It also details methods by which arbitary UDP and TCP messages can be sent back and forth between clients/modified viewers and OpenSimulator region modules.
- Agent Domain / Service - Details about the GridForge hosted Agent Domain/Service code (legacy doc since this LL inspired work has long been abandoned).
Database
- Database Documentation — Information on the database schemas used in OpenSimulator
- MonoSqlite — How the database model currently works.
- LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields
Integration
- AuthIntegration - How to integrate external authentication systems (such as web frontends) with OpenSimulator's authentication system.
- ClothingManipulation - How to set clothing on avatars using external ROBUST service calls.
- UserManipulation - How to create users in OpenSimulator via external calls through ROBUST (only available when running in grid configuration).
- RemoteAdmin - How to use the remote admin plug-in. Some functions (e.g. user creation) are only available when running in standalone configuration.
- RegionIntegration - Integrating a region and the things within it (scene objects, etc.) with external sources of data and webpages.
- RestConsole - Description how to use the REST remote console
- REST - Information about the REST interface to assets, inventory, etc.
- Webinterface - Integrating the external face of OpenSimulator with the web.
- Services - Contains general information on the default OpenSimulator services (asset, inventory, etc.) and more detailed information of HTTP interfaces for some services.
- Known Web Interfaces within OpenSim - The set of CAPS, XMLRPC, or REST entry points in the project.
Inventory
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