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CodyCooper (Talk | contribs) |
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+ | {{Portal_Part|Physics| | ||
+ | {{Div col|colwidth=12em|rules=yes|gap=1em|small=yes}} | ||
+ | * [[PhysicsEngines]] — Options for physics engines in OpenSimulator. | ||
+ | * [[Physics Engine Interface]] — what methods and such exist in a Physics module | ||
+ | {{Div col end}} | ||
+ | }} | ||
+ | |||
+ | {{Portal_Part|Regions/Scenes| | ||
+ | {{Div col|colwidth=12em|rules=yes|gap=1em|small=yes}} | ||
+ | * [[Overview of How Regions Work]] | ||
+ | * [[OpenSim: Permissions]] — Notes on object permissions & definition of the ObjectFlags variable. | ||
+ | * [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features. | ||
+ | {{Div col end}} | ||
+ | }} | ||
+ | |||
+ | {{Portal_Part|Scripting| | ||
+ | {{Div col|colwidth=12em|rules=yes|gap=1em|small=yes}} | ||
+ | * [[Scripting Documentation]] — How to use scripts and what limitations apply. | ||
+ | * [[LSL Status]] — A list of LSL-functions that are available in OpenSimulator. | ||
+ | * [[OSSL]] — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function | ||
+ | * [[OSSL Script Library/ModSendCommand]] - A mechanism for in-world scripts to use a generic modSendCommand() and the link_message event to communicate with region modules. | ||
+ | * [[OSSL_Script_Library/ModInvoke]] - A mechanism for region modules to make new functions available to in-world scripts without patching the OpenSimulator runtime. | ||
+ | * [[ScriptEngines]] — Information about script engines (chiefly XEngine). | ||
+ | * [[Scripts Performance]] - Factors that affect script performance, and how to measure them | ||
+ | {{Div col end}} | ||
+ | }} | ||
+ | |||
+ | |||
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}} | }} | ||
+ | {{Portal_Part|Integration| | ||
+ | {{Div col|colwidth=12em|rules=yes|gap=1em|small=yes}} | ||
+ | * [[AuthIntegration]] - How to integrate external authentication systems (such as web frontends) with OpenSimulator's authentication system. | ||
+ | * [[ClothingManipulation]] - How to set clothing on avatars using external ROBUST service calls. | ||
+ | * [[UserManipulation]] - How to create users in OpenSimulator via external calls through ROBUST (only available when running in grid configuration). | ||
+ | * [[RemoteAdmin]] - How to use the remote admin plug-in. Some functions (e.g. user creation) are only available when running in standalone configuration. | ||
+ | * [[RegionIntegration]] - Integrating a region and the things within it (scene objects, etc.) with external sources of data and webpages. | ||
+ | * [[RestConsole]] - Description how to use the REST remote console | ||
+ | * [[REST]] - Information about the REST interface to assets, inventory, etc. | ||
+ | * [[Webinterface]] - Integrating the external face of OpenSimulator with the web. | ||
+ | * [[Services]] - Contains general information on the default OpenSimulator services (asset, inventory, etc.) and more detailed information of HTTP interfaces for some services. | ||
+ | * [[Known Web Interfaces within OpenSim]] - The set of CAPS, XMLRPC, or REST entry points in the project. | ||
+ | {{Div col end}} | ||
+ | }} | ||
+ | {{Portal_Part|Inventory| | ||
+ | {{Div col|colwidth=12em|rules=yes|gap=1em|small=yes}} | ||
+ | * [[User Inventory Architecture]] - A general page that aims to detail the user inventory mechanisms in OpenSimulator. | ||
+ | {{Div col end}} | ||
+ | }} | ||
+ | |||
+ | {{Portal_Part|Map| | ||
+ | {{Div col|colwidth=12em|rules=yes|gap=1em|small=yes}} | ||
+ | * [[Map]] - Mapping overview | ||
+ | * [[Warp3DImageModule]] — This is an improved map image module. | ||
+ | {{Div col end}} | ||
+ | }} | ||
+ | |||
+ | {{Portal_Part|Permissions| | ||
+ | {{Div col|colwidth=12em|rules=yes|gap=1em|small=yes}} | ||
+ | * [[Permissions (Server)]] — Permissions system as implemented on the region server. | ||
+ | * [[OpenSim: Permissions]] — Notes on how object permissions are handled on the client. | ||
+ | {{Div col end}} | ||
+ | }} | ||
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Revision as of 12:31, 6 April 2019
Source Code Repository Access OpenSimulator uses git as its source code repository. Checkout git clone git://opensimulator.org/git/opensim See Source Code Repository for more details. See Using Git for more Details on installing and using GIT with OpenSimulator.org You can also browse the source code for OpenSimulator using a web browser. We have Ohloh page, which takes various statistics of the OpenSimulator code base.
libOpenMetaverse contains the source code of libOpenMetaverse for versions >= 0.9.1.0 General
Architecture
Formats
Physics
Regions/Scenes
Scripting
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Contributing Submitting Patches Please review Submitting code to OpenSim Feature Proposals Larger changes may require feature proposals depending on whether they introduce or significantly change existing functionality. Please use your judgement to determine whether this is required. For more details please see the Feature Proposals page. Developer Documentation Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the Main Page). If you can't find what you want here you might want to try looking in the User Documentation. Development
Testing
Services
Communications
Database
Integration
Inventory
Map
Permissions
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