Developer Documentation

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* [[Mono]] — The tips for implementing with Mono.
 
* [[Mono]] — The tips for implementing with Mono.
  
==== Development Services ====
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==== Development ====
 
* [http://opensimulator.org/mantis Mantis Bug Tracking] — Mantis is the issue tracking tool of OpenSimulator.
 
* [http://opensimulator.org/mantis Mantis Bug Tracking] — Mantis is the issue tracking tool of OpenSimulator.
 
* [http://jenkins.opensimulator.org/ Continuous Integration] — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.
 
* [http://jenkins.opensimulator.org/ Continuous Integration] — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.
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* [[:Category:Tech Reference|Technical Reference]] — A technical description of the simulator operation.
 
* [[:Category:Tech Reference|Technical Reference]] — A technical description of the simulator operation.
 
* [[Grid Architecture Diagram]]
 
* [[Grid Architecture Diagram]]
* [[Connectors]] — A description of OpenSim's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
 
 
* [[Plugins]] — The types of plugins used in OpenSimulator.
 
* [[Plugins]] — The types of plugins used in OpenSimulator.
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==== Services ====
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* [[Connectors]] — A description of OpenSim's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
  
 
==== Client Stacks ====
 
==== Client Stacks ====

Revision as of 15:49, 18 April 2012

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

See Using Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSimulator using a web browser.

We have Ohloh page, which takes various statistics of the OpenSimulator code base.

This is also an opensim-libs git repository which contains the source code to some of the 3rd party libraries built and included in OpenSimulator.

Submitting Patches

Please review Submitting code to OpenSim

Developer Documentation

Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the Main Page). If you can't find what you want here you might want to try looking in the User Documentation.

General

Development

Architecture

Services

  • Connectors — A description of OpenSim's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.

Client Stacks

  • Sim Throttles — Information on how OpenSimulator handles throttling of packets to the client.

Communication Protocols

Database

  • Database Documentation — Information on the database schemas used in OpenSimulator
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields

File formats

Grid

  • Teleports - some diagrams about OGP and Hypergrid teleport sequences
  • Agent Domain / Service - Details about the GridForge hosted Agent Domain/Service code

Integration

  • AuthIntegration - How to integrate external systems (such as web frontends) with OpenSimulator.
  • UserManipulation - How to create users in OpenSimulator via external calls through ROBUST (only available when running in grid configuration).
  • RemoteAdmin - How to use the remote admin plug-in. Some functions (e.g. user creation) are only available when running in standalone configuration.
  • RestConsole - Description how to use the REST remote console
  • REST - Information about the REST interface to assets, inventory, etc.
  • Webinterface - How to mashup with the web.
  • Known Web Interfaces within OpenSim - The set of CAPS, XMLRPC, or REST entry points in the project.

Map

Modules

  • Region module basics - The basics of how to create a region module, and where example code can be found in the OpenSimulator source tree.

Permissions

Physics

Regions

Scripting

  • Scripting Documentation — How to use scripts and what limitations apply.
  • LSL Status — A list of LSL-functions that are available in OpenSimulator.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.

Search

Statistics

Testing

Threading

Users

  • Userlevel — Explanation of permissions granted via "God Mode"/Admin Status.

Feature Proposals

Please see the Feature Proposals page.

Communication

A good first point of contact is the OpenSimulator IRC, on irc.freenode.net channels #opensim / #opensim-dev / #osgrid / #opensim-scripting. The OpenSimulator developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a development mailing list when development discussion takes place.

Recent Git Commits

missing file (UbitUmarov) (Thu, 21 Nov 2024 20:02:41 -0800)
missing file UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
add llGetStartString and limited llRezObjectWithParams for testing (UbitUmarov) (Thu, 21 Nov 2024 20:01:03 -0800)
add llGetStartString and limited llRezObjectWithParams for testing UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Interfaces/IEntityInventory.cs
be more restrict when sending object contents asset ids, like when ower also should not see (UbitUmarov) (Tue, 19 Nov 2024 17:51:12 -0800)
be more restrict when sending object contents asset ids, like when ower also should not see UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Scenes/SceneObjectPartInventory.cs
change UI god cancelation on arrival decision code a bit (UbitUmarov) (Tue, 19 Nov 2024 15:13:50 -0800)
change UI god cancelation on arrival decision code a bit UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/GodController.cs
do tell viewers about UI god cancelation on arrival (UbitUmarov) (Tue, 19 Nov 2024 15:05:59 -0800)
do tell viewers about UI god cancelation on arrival UbitUmarov <ajlduarte at sapo dot pt> .../Avatar/UserProfiles/UserProfileModule.cs

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