Developer Documentation

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== Source Code Repository Access ==
 
== Source Code Repository Access ==
  
OpenSimulator uses git as its source code repository. Checkout
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OpenSimulator uses git as its source code repository.
  
 
  git clone git://opensimulator.org/git/opensim
 
  git clone git://opensimulator.org/git/opensim
 +
  
 
See [[Source Code Repository]] for more details.  
 
See [[Source Code Repository]] for more details.  
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You can also browse the source code for OpenSimulator [http://opensimulator.org/viewgit/?a=shortlog&p=opensim using a web browser].
 
You can also browse the source code for OpenSimulator [http://opensimulator.org/viewgit/?a=shortlog&p=opensim using a web browser].
  
We have [http://www.ohloh.net/projects/4753?p=OpenSimulator Ohloh page], which takes various statistics of the OpenSimulator code base.
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[[opensim-libs git repository]] contains the source code to some of the 3rd party libraries built and included in OpenSimulator.
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[https://bitbucket.org/opensimulator/libopenmetaverse libOpenMetaverse] contains the source code of libOpenMetaverse for versions  >= 0.9.1.0
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( the code for dotnet 6 needed for OpenSimulator 0.9.3.0 is on its branch dotnet6 )
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'''See Also:'''
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[http://opensimulator.org/viewgit/?a=rss-log&p=opensim OpenSimulator git commits RSS feed]
  
This is also an [[opensim-libs git repository]] which contains the source code to some of the 3rd party libraries built and included in OpenSimulator.
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[https://www.openhub.net/p/opensimulator OpenSimulator Project Metrics] can be found on the Synopsys Black Duck Open Hub website.
  
 
== Contributing ==
 
== Contributing ==
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==== General ====
 
==== General ====
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* [[Organization]] - Guidelines about core developers and how one becomes a member.
 
* [[Development Team]] — OpenSimulator is brought to you by...
 
* [[Development Team]] — OpenSimulator is brought to you by...
* [[Organization]] - Guidelines and standards about core developers and how one becomes a member.
 
 
* [[Release Cycle]] — How to create an OpenSimulator release.
 
* [[Release Cycle]] — How to create an OpenSimulator release.
* [[Automated Release Building]]
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* [[Branches]] — Overview of how we use repository branches and tags.
* [[On revisions, tags and branches]]
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* [[Automated Release Building]] - How releases are built
 
* [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSimulator.
 
* [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSimulator.
 
* [[Coding standards]] — Coding conventions for developers.
 
* [[Coding standards]] — Coding conventions for developers.
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* [http://www.metaverseink.com/blog/opensim/policies-for-patching-opensimulator/ Patch Policies] — Because coding standards don't tell the whole story.
 
* [[Codebase overview]] - Very broad overview of the codebase.
 
* [[Codebase overview]] - Very broad overview of the codebase.
* [[Branches]] — An overview of the repository branches and what they are for.
 
 
* [[Monodevelop]] — How to use the [[monodevelop]] IDE for editing C# solutions.
 
* [[Monodevelop]] — How to use the [[monodevelop]] IDE for editing C# solutions.
 
* [[Debugging]] - Information about debugging OpenSimulator.
 
* [[Debugging]] - Information about debugging OpenSimulator.
 
* [[Performance]] — Information about performance in OpenSimulator, including studies on where the bottlenecks are.
 
* [[Performance]] — Information about performance in OpenSimulator, including studies on where the bottlenecks are.
 
* [[Glossary]] - A glossary of terms used in OpenSimulator.
 
* [[Glossary]] - A glossary of terms used in OpenSimulator.
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* [[Research Papers]] - A list of research papers about OpenSimulator
  
 
==== Development ====
 
==== Development ====
 
* [http://opensimulator.org/mantis Mantis Bug Tracking] — Mantis is the issue tracking tool of OpenSimulator.
 
* [http://opensimulator.org/mantis Mantis Bug Tracking] — Mantis is the issue tracking tool of OpenSimulator.
 
* [http://jenkins.opensimulator.org/ Continuous Integration] — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.
 
* [http://jenkins.opensimulator.org/ Continuous Integration] — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.
* [http://forge.opensimulator.org/gf/ OpenSimulator GForge] — Project hosting for OpenSimulator related projects.
 
  
 
==== Testing ====
 
==== Testing ====
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* [[Plugins]] — The types of plugins used in OpenSimulator.
 
* [[Plugins]] — The types of plugins used in OpenSimulator.
 
* [[IRegionModule|Region module basics]] - The basics of how to create a region module, and where example code can be found in the OpenSimulator source tree.
 
* [[IRegionModule|Region module basics]] - The basics of how to create a region module, and where example code can be found in the OpenSimulator source tree.
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* [[Hypergrid Implementation]] - details on the internal implementation of the Hypergrid system in OpenSimulator.  For more general details also see the [[Hypergrid]] page.
  
 
==== Services ====
 
==== Services ====
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==== Communication ====
 
==== Communication ====
 
* [[LLUDP ClientStack]] - Information on the LLUDP client stack used by OpenSimulator to send and receive UDP packets from viewers implementing the Linden Labs virtual environment protocol.
 
* [[LLUDP ClientStack]] - Information on the LLUDP client stack used by OpenSimulator to send and receive UDP packets from viewers implementing the Linden Labs virtual environment protocol.
* [[Communication Protocols]] - Introduction to the various communication protocols used by OpenSimulator.  This includes viewer to OpenSimulator TCP and UDP protocols, inter-region protocols and grid service protocols.  It also details methods by which arbitary UDP and TCP messages can be sent back and forth between clients/modified viewers and OpenSimulator region modules.
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* [[LLUDP Dissector]] - Lua code for a wireshark protocol dissector that can parse the message_template.msg file and use it to decode all the message fields from the LLUDP protocol
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* [[Communication Protocols]] - Introduction to the various communication protocols used by OpenSimulator.  This includes viewer to OpenSimulator TCP and UDP protocols (e.g. login, agent update message exchange, asset fetch, etc.), inter-region protocols and grid service protocols.  It also details methods by which arbitary UDP and TCP messages can be sent back and forth between clients/modified viewers and OpenSimulator region modules.
 
* [[Agent Domain / Service]] - Details about the GridForge hosted Agent Domain/Service code (legacy doc since this LL inspired work has long been abandoned).
 
* [[Agent Domain / Service]] - Details about the GridForge hosted Agent Domain/Service code (legacy doc since this LL inspired work has long been abandoned).
  
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* [[MonoSqlite]] — How the database model currently works.
 
* [[MonoSqlite]] — How the database model currently works.
 
* [[LSL:PrimitiveParams]] — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields
 
* [[LSL:PrimitiveParams]] — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields
 
==== Entity Transfer ====
 
* [[Logout]] - information about user logout.
 
* [[SimulatorLoginProtocol]] - information about user login.
 
* [[Teleports]] - documentation on how user teleports are handled in different scenarios (within region, within simulator, between simulators, etc.).
 
  
 
==== Formats ====
 
==== Formats ====
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* [[OpenSim: Permissions]] — Notes on object permissions & definition of the ObjectFlags variable.
 
* [[OpenSim: Permissions]] — Notes on object permissions & definition of the ObjectFlags variable.
 
* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.
 
* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.
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* [[Universal Time in OpenSim]] - How time zones are handled in OpenSimulator grid/regions
  
 
==== Scripting ====
 
==== Scripting ====
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* [[OSSL Script Library/ModSendCommand]] - A mechanism for in-world scripts to use a generic modSendCommand() and the link_message event to communicate with region modules.
 
* [[OSSL Script Library/ModSendCommand]] - A mechanism for in-world scripts to use a generic modSendCommand() and the link_message event to communicate with region modules.
 
* [[OSSL_Script_Library/ModInvoke]] - A mechanism for region modules to make new functions available to in-world scripts without patching the OpenSimulator runtime.
 
* [[OSSL_Script_Library/ModInvoke]] - A mechanism for region modules to make new functions available to in-world scripts without patching the OpenSimulator runtime.
* [[OpenSim.Region.ScriptEngine]] — How the ScriptEngine looks internally.
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* [[ScriptEngines]] — Information about script engines (chiefly XEngine).
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* [[Scripts Performance]] - Factors that affect script performance, and how to measure them
  
 
==== Search ====
 
==== Search ====
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==== Statistics ====
 
==== Statistics ====
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* [[Stats Manager]] - Information about the main statistics monitor used in OpenSimulator and how to add/remove extra stats from modules.
 
* [[Web Statistics Module]] - The web statistics module documentation and counter wish list.
 
* [[Web Statistics Module]] - The web statistics module documentation and counter wish list.
  
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* [[Userlevel]] — Explanation of permissions granted via "God Mode"/Admin Status.
 
* [[Userlevel]] — Explanation of permissions granted via "God Mode"/Admin Status.
  
== Communication ==
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== Discussing Documentation ==
A good first point of contact is the [[IRC|#opensim-dev IRC]] channel. The OpenSimulator developers also hold [[office hours]] once a week in-world on Tuesdays at "Wright Plaza" on http://osgrid.org. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter.
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A good first point of contact is the [[IRC|#opensim-dev IRC]] channel. The OpenSimulator developers also hold [[office hours]] once a week in-world on Tuesdays.
 
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There is also a [[Mailing Lists|development mailing list]] when development discussion takes place.
 
There is also a [[Mailing Lists|development mailing list]] when development discussion takes place.
  
== Recent Git Commits ==
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== More About the Dev Infrastructure ==
<rss>http://opensimulator.org/viewgit?a=rss-log&p=opensim|max=5|title=none</rss>
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See the [[Infrastructure]] page for more details on the software infrastructure that supports OpenSimulator development.
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== Next Gen OpenSim==
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Development ideas and discussion related a a future "next gen" OpenSim
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* [[Next Gen]]
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== Recent Git Commits ==
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<rss>http://opensimulator.org/viewgit?a=rss-log&p=opensim|max=8|title=none</rss>
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[[Category:Getting Started]]
 
[[Category:Getting Started]]
 
[[Category:Development]]
 
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Latest revision as of 07:44, 27 November 2023

Contents

[edit] Source Code Repository Access

OpenSimulator uses git as its source code repository.

git clone git://opensimulator.org/git/opensim


See Source Code Repository for more details.

See Using Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSimulator using a web browser.

opensim-libs git repository contains the source code to some of the 3rd party libraries built and included in OpenSimulator.

libOpenMetaverse contains the source code of libOpenMetaverse for versions >= 0.9.1.0 ( the code for dotnet 6 needed for OpenSimulator 0.9.3.0 is on its branch dotnet6 )

See Also:

OpenSimulator git commits RSS feed

OpenSimulator Project Metrics can be found on the Synopsys Black Duck Open Hub website.

[edit] Contributing

[edit] Submitting Patches

Please review Submitting code to OpenSim

[edit] Feature Proposals

Larger changes may require feature proposals depending on whether they introduce or significantly change existing functionality. Please use your judgement to determine whether this is required.

For more details please see the Feature Proposals page.

[edit] Developer Documentation

Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the Main Page). If you can't find what you want here you might want to try looking in the User Documentation.

[edit] General

[edit] Development

  • Mantis Bug Tracking — Mantis is the issue tracking tool of OpenSimulator.
  • Continuous Integration — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.

[edit] Testing

[edit] Architecture

[edit] Services

  • Connectors — A description of OpenSimulator's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
  • Services - A description of the grid and simulator services used by OpenSimulator.

[edit] Communication

  • LLUDP ClientStack - Information on the LLUDP client stack used by OpenSimulator to send and receive UDP packets from viewers implementing the Linden Labs virtual environment protocol.
  • LLUDP Dissector - Lua code for a wireshark protocol dissector that can parse the message_template.msg file and use it to decode all the message fields from the LLUDP protocol
  • Communication Protocols - Introduction to the various communication protocols used by OpenSimulator. This includes viewer to OpenSimulator TCP and UDP protocols (e.g. login, agent update message exchange, asset fetch, etc.), inter-region protocols and grid service protocols. It also details methods by which arbitary UDP and TCP messages can be sent back and forth between clients/modified viewers and OpenSimulator region modules.
  • Agent Domain / Service - Details about the GridForge hosted Agent Domain/Service code (legacy doc since this LL inspired work has long been abandoned).

[edit] Database

  • Database Documentation — Information on the database schemas used in OpenSimulator
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields

[edit] Formats

  • OpenSim Archives - Opensim Region Archive (OAR) file format.
  • Inventory Archives - OpenSimulator Inventory Archive (IAR) file format
  • Asset Formats - OpenSimulator asset formats. This includes serialized object formats and appearance formats.

[edit] Integration

  • AuthIntegration - How to integrate external authentication systems (such as web frontends) with OpenSimulator's authentication system.
  • ClothingManipulation - How to set clothing on avatars using external ROBUST service calls.
  • UserManipulation - How to create users in OpenSimulator via external calls through ROBUST (only available when running in grid configuration).
  • RemoteAdmin - How to use the remote admin plug-in. Some functions (e.g. user creation) are only available when running in standalone configuration.
  • RegionIntegration - Integrating a region and the things within it (scene objects, etc.) with external sources of data and webpages.
  • RestConsole - Description how to use the REST remote console
  • REST - Information about the REST interface to assets, inventory, etc.
  • Webinterface - Integrating the external face of OpenSimulator with the web.
  • Services - Contains general information on the default OpenSimulator services (asset, inventory, etc.) and more detailed information of HTTP interfaces for some services.
  • Known Web Interfaces within OpenSim - The set of CAPS, XMLRPC, or REST entry points in the project.

[edit] Inventory

[edit] Map

[edit] Permissions

[edit] Physics

[edit] Regions/Scenes

[edit] Scripting

  • Scripting Documentation — How to use scripts and what limitations apply.
  • LSL Status — A list of LSL-functions that are available in OpenSimulator.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OSSL Script Library/ModSendCommand - A mechanism for in-world scripts to use a generic modSendCommand() and the link_message event to communicate with region modules.
  • OSSL_Script_Library/ModInvoke - A mechanism for region modules to make new functions available to in-world scripts without patching the OpenSimulator runtime.
  • ScriptEngines — Information about script engines (chiefly XEngine).
  • Scripts Performance - Factors that affect script performance, and how to measure them

[edit] Search

[edit] Sound

  • Sound Protocol - Technical information about the sound protocols (e.g. UDP messages between viewer and server).

[edit] Statistics

  • Stats Manager - Information about the main statistics monitor used in OpenSimulator and how to add/remove extra stats from modules.
  • Web Statistics Module - The web statistics module documentation and counter wish list.

[edit] Threading

  • Threading — Information on the way that threads are used in OpenSimulator.

[edit] Users

  • Appearance Troubleshooting - Also contains useful information about avatar behave and the relevant message exchanges between the viewer and the simulator.
  • Attachment Protocols - Information on the attachment protocols used by viewers and OpenSimulator.
  • Name Binding - Some information on how OpenSimulator (and Second Life) binds user UUIDs to names (e.g. 25bf6e60-91c0-4d28-8349-ba254cd4388e -> Jane Doe).
  • Userlevel — Explanation of permissions granted via "God Mode"/Admin Status.

[edit] Discussing Documentation

A good first point of contact is the #opensim-dev IRC channel. The OpenSimulator developers also hold office hours once a week in-world on Tuesdays. There is also a development mailing list when development discussion takes place.

[edit] More About the Dev Infrastructure

See the Infrastructure page for more details on the software infrastructure that supports OpenSimulator development.

[edit] Next Gen OpenSim

Development ideas and discussion related a a future "next gen" OpenSim

[edit] Recent Git Commits

be more restrict when sending object contents asset ids, like when ower also should not see (UbitUmarov) (Tue, 19 Nov 2024 17:51:12 -0800)
be more restrict when sending object contents asset ids, like when ower also should not see UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Scenes/SceneObjectPartInventory.cs
change UI god cancelation on arrival decision code a bit (UbitUmarov) (Tue, 19 Nov 2024 15:13:50 -0800)
change UI god cancelation on arrival decision code a bit UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/GodController.cs
do tell viewers about UI god cancelation on arrival (UbitUmarov) (Tue, 19 Nov 2024 15:05:59 -0800)
do tell viewers about UI god cancelation on arrival UbitUmarov <ajlduarte at sapo dot pt> .../Avatar/UserProfiles/UserProfileModule.cs
cosmetics (UbitUmarov) (Mon, 18 Nov 2024 20:25:32 -0800)
cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Data/MySQL/MySQLGroupsData.cs
cosmetics (UbitUmarov) (Sun, 17 Nov 2024 19:00:26 -0800)
cosmetics UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/YEngine/MMRScriptCodeGen.cs
oops let loop go on. Thanks Tampa (UbitUmarov) (Sat, 16 Nov 2024 16:01:55 -0800)
oops let loop go on. Thanks Tampa UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Addons/Groups/Service/GroupsService.cs
avoid possible null ref (UbitUmarov) (Fri, 15 Nov 2024 16:05:47 -0800)
avoid possible null ref UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Addons/Groups/Service/GroupsService.cs
few lsl constants (UbitUmarov) (Thu, 14 Nov 2024 14:30:13 -0800)
few lsl constants UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Runtime/LSL_Constants.cs


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