Developer Documentation

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== Source Code Repository Access ==
 
== Source Code Repository Access ==
  
OpenSimulator uses git as its source code repository. Checkout
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OpenSimulator uses git as its source code repository.
  
 
  git clone git://opensimulator.org/git/opensim
 
  git clone git://opensimulator.org/git/opensim
 +
  
 
See [[Source Code Repository]] for more details.  
 
See [[Source Code Repository]] for more details.  
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See [[Using Git]] for more Details on installing and using GIT with OpenSimulator.org
 
See [[Using Git]] for more Details on installing and using GIT with OpenSimulator.org
  
You can also browse the source code for OpenSim [http://opensimulator.org/viewgit/?a=shortlog&p=opensim using a web browser].
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You can also browse the source code for OpenSimulator [http://opensimulator.org/viewgit/?a=shortlog&p=opensim using a web browser].
  
We have [http://www.ohloh.net/projects/4753?p=OpenSim Ohloh page], which takes various statistics of the OpenSimulator code base.
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[[opensim-libs git repository]] contains the source code to some of the 3rd party libraries built and included in OpenSimulator.
  
This is also a [[opensim-libs SVN repository]] which contains the source code to some of the 3rd party libraries built and included in OpenSim.
+
[https://bitbucket.org/opensimulator/libopenmetaverse libOpenMetaverse] contains the source code of libOpenMetaverse for versions  >= 0.9.1.0
 +
( the code for dotnet 6 needed for OpenSimulator 0.9.3.0 is on its branch dotnet6 )
  
==Submitting Patches==
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'''See Also:'''
 +
 
 +
[http://opensimulator.org/viewgit/?a=rss-log&p=opensim OpenSimulator git commits RSS feed]
 +
 
 +
[https://www.openhub.net/p/opensimulator OpenSimulator Project Metrics] can be found on the Synopsys Black Duck Open Hub website.
 +
 
 +
== Contributing ==
 +
 
 +
=== Submitting Patches ===
 
Please review [[Submitting code to OpenSim]]
 
Please review [[Submitting code to OpenSim]]
 +
 +
=== Feature Proposals ===
 +
Larger changes may require feature proposals depending on whether they introduce or significantly change existing functionality.  Please use your judgement to determine whether this is required.
 +
 +
For more details please see the [[Feature Proposals]] page.
  
 
== Developer Documentation ==
 
== Developer Documentation ==
Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the [[Main Page]]). If you can't find what you want here you might want to try looking in the [[User Documentation]].
+
Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the [[Main Page]]). If you can't find what you want here you might want to try looking in the [[User Documentation]].
  
 
==== General ====
 
==== General ====
* [[Development Team]] — OpenSim is brought to you by...
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* [[Organization]] - Guidelines about core developers and how one becomes a member.
* [[Release Cycle]] — How to create an OpenSimulator release.
+
* [[Development Team]] — OpenSimulator is brought to you by...
* [[Automated Release Building]]
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* [[Release Cycle]] How to create an OpenSimulator release.
* [[On revisions, tags and branches]]
+
* [[Branches]] — Overview of how we use repository branches and tags.
* [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSim.
+
* [[Automated Release Building]] - How releases are built
* [[Coding standards]] — Coding conventions for developers.
+
* [[Hacking OpenSim for fun and profit]] A starters guide for programming OpenSimulator.
* [[Automated Testing]] — How to write tests for OpenSim.
+
* [[Coding standards]] Coding conventions for developers.
* [[Debugging Unit Tests]] — How to debug the automated tests.
+
* [http://www.metaverseink.com/blog/opensim/policies-for-patching-opensimulator/ Patch Policies] — Because coding standards don't tell the whole story.
* [[Branches]] — An overview of the repository branches and what they are for.
+
* [[Codebase overview]] - Very broad overview of the codebase.
* [[Monodevelop]] — How to use the [[monodevelop]] IDE for editing C# solutions.
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* [[Monodevelop]] How to use the [[monodevelop]] IDE for editing C# solutions.
* [[Creating New Solution]] — How to create new solution according to OpenSim conventions.
+
* [[Debugging]] - Information about debugging OpenSimulator.
* [[Performance]] — Information about performance in OpenSim, including studies on where the bottlenecks are.
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* [[Performance]] Information about performance in OpenSimulator, including studies on where the bottlenecks are.
* [[Mono]] — The tips for implementing with Mono.
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* [[Glossary]] - A glossary of terms used in OpenSimulator.
 +
* [[Research Papers]] - A list of research papers about OpenSimulator
  
==== Development Services ====
+
==== Development ====
* [http://opensimulator.org/mantis Mantis Bug Tracking] — Mantis is the issue tracking tool of OpenSimulator.
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* [http://opensimulator.org/mantis Mantis Bug Tracking] Mantis is the issue tracking tool of OpenSimulator.
* [http://panda.opensimulator.org/ Panda Building] — Panda builds the source base continuously and runs unit tests.
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* [http://jenkins.opensimulator.org/ Continuous Integration] — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.
* [http://forge.opensimulator.org/gf/ OpenSimulator GForge] — Project hosting for OpenSimulator related projects.
+
 
 +
==== Testing ====
 +
* [[Testing]] - General testing information.
 +
* [[Automated Testing]] - Writing Automated tests for OpenSimulator.
 +
* [[Prim Linking Testing]] - Test cases for in world link/unlinking of prims.
 +
* [[pCampBot]] - A facility for stress-testing a simulator.
  
 
==== Architecture ====
 
==== Architecture ====
* [[OpenSim:Introduction_and_Definitions | OpenSim: Introduction and Definitions]] — A work in progress describing the high level components of OpenSim
+
* [[OpenSim:Introduction_and_Definitions | OpenSim: Introduction and Definitions]] A work in progress describing the high level components of OpenSimulator
* [[:Category:Tech Reference|Technical Reference]] — A technical description of the simulator operation.
+
* [[:Category:Tech Reference|Technical Reference]] A technical description of the simulator operation.
 
* [[Grid Architecture Diagram]]
 
* [[Grid Architecture Diagram]]
* [[Connectors]] — A description of OpenSim's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
+
* [[Plugins]] — The types of plugins used in OpenSimulator.
* [[Plugins]] — The types of plugins used in OpenSim.
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* [[IRegionModule|Region module basics]] - The basics of how to create a region module, and where example code can be found in the OpenSimulator source tree.
 +
* [[Hypergrid Implementation]] - details on the internal implementation of the Hypergrid system in OpenSimulator.  For more general details also see the [[Hypergrid]] page.
  
==== Client Stacks ====
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==== Services ====
* [[Sim Throttles]] — Information on how OpenSim handles throttling of packets to the client.
+
* [[Connectors]] — A description of OpenSimulator's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
 +
* [[Services]] - A description of the grid and simulator services used by OpenSimulator.
  
==== Communication Protocols ====
+
==== Communication ====
* [[Communication Protocols]] - Introduction to the various communication protocols used by OpenSimulator.
+
* [[LLUDP ClientStack]] - Information on the LLUDP client stack used by OpenSimulator to send and receive UDP packets from viewers implementing the Linden Labs virtual environment protocol.
 +
* [[LLUDP Dissector]] - Lua code for a wireshark protocol dissector that can parse the message_template.msg file and use it to decode all the message fields from the LLUDP protocol
 +
* [[Communication Protocols]] - Introduction to the various communication protocols used by OpenSimulator.  This includes viewer to OpenSimulator TCP and UDP protocols (e.g. login, agent update message exchange, asset fetch, etc.), inter-region protocols and grid service protocols.  It also details methods by which arbitary UDP and TCP messages can be sent back and forth between clients/modified viewers and OpenSimulator region modules.
 +
* [[Agent Domain / Service]] - Details about the GridForge hosted Agent Domain/Service code (legacy doc since this LL inspired work has long been abandoned).
  
 
==== Database ====
 
==== Database ====
* [[Database Documentation]] — Information on the database schemas used in OpenSim
+
* [[Database Documentation]] Information on the database schemas used in OpenSimulator
* [[MonoSqlite]] — How the database model currently works.
+
* [[MonoSqlite]] How the database model currently works.
* [[LSL:PrimitiveParams]] — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields
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* [[LSL:PrimitiveParams]] Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields
  
==== File formats ====
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==== Formats ====
 
* [[OpenSim Archives]] - Opensim Region Archive (OAR) file format.
 
* [[OpenSim Archives]] - Opensim Region Archive (OAR) file format.
* [[Inventory Archives]] - OpenSim Inventory Archive (IAR) file format
+
* [[Inventory Archives]] - OpenSimulator Inventory Archive (IAR) file format
 +
* [[Asset Formats]] - OpenSimulator asset formats. This includes serialized object formats and appearance formats.
  
==== Grid ====
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==== Integration ====
* [[Asset Server problems]] - list of known problems with the asset server
+
* [[AuthIntegration]] - How to integrate external authentication systems (such as web frontends) with OpenSimulator's authentication system.
* [[Teleports]] - some diagrams about OGP and Hypergrid teleport sequences
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* [[ClothingManipulation]] - How to set clothing on avatars using external ROBUST service calls.
* [[Agent Domain / Service]] - Details about the GridForge hosted Agent Domain/Service code
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* [[UserManipulation]] - How to create users in OpenSimulator via external calls through ROBUST (only available when running in grid configuration).
 +
* [[RemoteAdmin]] - How to use the remote admin plug-in.  Some functions (e.g. user creation) are only available when running in standalone configuration.
 +
* [[RegionIntegration]] - Integrating a region and the things within it (scene objects, etc.) with external sources of data and webpages.
 +
* [[RestConsole]] - Description how to use the REST remote console
 +
* [[REST]] - Information about the REST interface to assets, inventory, etc.
 +
* [[Webinterface]] - Integrating the external face of OpenSimulator with the web.
 +
* [[Services]] - Contains general information on the default OpenSimulator services (asset, inventory, etc.) and more detailed information of HTTP interfaces for some services.
 +
* [[Known Web Interfaces within OpenSim]] - The set of CAPS, XMLRPC, or REST entry points in the project.
 +
 
 +
==== Inventory ====
 +
* [[User Inventory Architecture]] - A general page that aims to detail the user inventory mechanisms in OpenSimulator.
  
 
==== Map ====
 
==== Map ====
* [[Warp3DImageModule]] — This is an improved map image module.
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* [[Map]] - Mapping overview
 
+
* [[Warp3DImageModule]] This is an improved map image module.
==== Modules ====
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* [[IRegionModule|Region module basics]] - The basics of how to create a region module, and where example code can be found in the OpenSim source tree.
+
  
 
==== Permissions ====
 
==== Permissions ====
* [[Permissions (Server)]]   — Permissions system as implemented on the region server.
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* [[Permissions (Server)]] Permissions system as implemented on the region server.
* [[OpenSim: Permissions]] — Notes on how object permissions are handled on the client.
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* [[OpenSim: Permissions]] Notes on how object permissions are handled on the client.
  
 
==== Physics ====
 
==== Physics ====
* [[PhysicsEngines]]   — Options for physics engines in OpenSim.
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* [[PhysicsEngines]] Options for physics engines in OpenSimulator.
* [[Physics Engine Interface]] — what methods and such exist in a Physics module
+
* [[Physics Engine Interface]] what methods and such exist in a Physics module
  
==== Regions ====
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==== Regions/Scenes ====
* [[Overview of How Regions Work]] - notes from ter_afk to rknop in #opensim-dev, cleaned up a bit
+
* [[Overview of How Regions Work]]
* [[OpenSim: Permissions]] — Notes on object permissions & definition of the ObjectFlags variable.
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* [[OpenSim: Permissions]] Notes on object permissions & definition of the ObjectFlags variable.
 
* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.
 
* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.
 +
* [[Universal Time in OpenSim]] - How time zones are handled in OpenSimulator grid/regions
  
 
==== Scripting ====
 
==== Scripting ====
* [[Scripting_Documentation]] — How to use scripts and what limitations apply.
+
* [[Scripting Documentation]] How to use scripts and what limitations apply.
* [[LSL_Status]]   — A list of LSL-functions that are available in OpenSim.
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* [[LSL Status]] A list of LSL-functions that are available in OpenSimulator.
* [[OSSL]] — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
+
* [[OSSL]] Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
* [[OpenSim.Region.ScriptEngine]] — How the ScriptEngine looks internally.
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* [[OSSL Script Library/ModSendCommand]] - A mechanism for in-world scripts to use a generic modSendCommand() and the link_message event to communicate with region modules.
 +
* [[OSSL_Script_Library/ModInvoke]] - A mechanism for region modules to make new functions available to in-world scripts without patching the OpenSimulator runtime.
 +
* [[ScriptEngines]] — Information about script engines (chiefly XEngine).
 +
* [[Scripts Performance]] - Factors that affect script performance, and how to measure them
  
 
==== Search ====
 
==== Search ====
 
* [[OpenSim.Region.DataSnapshot]] - Shiny new data gathering/search system
 
* [[OpenSim.Region.DataSnapshot]] - Shiny new data gathering/search system
 
* [[ImageService]] - Shiny new region module for serving search-related images
 
* [[ImageService]] - Shiny new region module for serving search-related images
 +
 +
==== Sound ====
 +
* [[Sound Protocol]] - Technical information about the sound protocols (e.g. UDP messages between viewer and server).
  
 
==== Statistics ====
 
==== Statistics ====
 +
* [[Stats Manager]] - Information about the main statistics monitor used in OpenSimulator and how to add/remove extra stats from modules.
 
* [[Web Statistics Module]] - The web statistics module documentation and counter wish list.
 
* [[Web Statistics Module]] - The web statistics module documentation and counter wish list.
 
==== Testing ====
 
* [[Automated_Testing]] — Writing Automated tests for OpenSim.
 
* [[Debugging Unit Tests]] — Debugging unit tests.
 
* [[Prim_Linking_Testing]] — Test cases for in world link/unlinking of prims.
 
  
 
==== Threading ====
 
==== Threading ====
* [[OpenSim: Threading strategy]] — How threading is implemented and handled.
+
* [[Threading]] Information on the way that threads are used in OpenSimulator.
 
+
==== Web Integration ====
+
* [[Webinterface]] — How to mashup with the web.
+
* [[RemoteAdmin]] — How to use the remote admin plug-in.
+
* [[RestConsole]] - Description how to use the REST remote console
+
* [[REST]] — Information about the REST interface to assets, inventory, etc.
+
* [[Known Web Interfaces within OpenSim]] — The set of CAPS, XMLRPC, or REST entry points in the project.
+
 
+
==Feature Proposals==
+
If you want to propose a feature, you should do so on the opensim-dev mailing list.  If there is interest or if you plan to write the code yourself, you can create a page here.  Please do not propose features in the Mantis bug tracker.
+
 
+
== Templates ==
+
 
+
* [[Feature Proposal Template]] - Use this template for your document.
+
 
+
== Present ==
+
  
* [[A better SimCrossing]] - A work in progress about implementing a smooth simcrossing
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==== Users ====
* [[OpenID]] - Proposal for using OpenID in OpenSim
+
* [[Appearance Troubleshooting]] - Also contains useful information about avatar behave and the relevant message exchanges between the viewer and the simulator.
* [[AssetServerProposal]] - Proposal for a distributed asset server
+
* [[Attachment Protocols]] - Information on the attachment protocols used by viewers and OpenSimulator.
 +
* [[Name Binding]] - Some information on how OpenSimulator (and Second Life) binds user UUIDs to names (e.g. 25bf6e60-91c0-4d28-8349-ba254cd4388e -> Jane Doe).
 +
* [[Userlevel]] — Explanation of permissions granted via "God Mode"/Admin Status.
  
=== Past ===
+
== Discussing Documentation ==
 +
A good first point of contact is the [[IRC|#opensim-dev IRC]] channel. The OpenSimulator developers also hold [[office hours]] once a week in-world on Tuesdays.
 +
There is also a [[Mailing Lists|development mailing list]] when development discussion takes place.
  
* [[Creating profiles not used for login]] - RFC for alternative ways of creating profiles that will never be used for login
+
== More About the Dev Infrastructure ==
* [[OpenSim Profile Anchors]] - a mechanism for retaining creator information for offline item transfers
+
* [[Explicit Object Serialization]] - a proposal to explicitly serialize scene objects rather than using automatic .NET XML serialization
+
* [[Opensim: 0.5 Release Target Discussion]]
+
* [[Opensim: 0.6 Release Target Discussion]]
+
* [[Opensim: Future Release Discussion]]
+
  
==== Proposed projects ====
+
See the [[Infrastructure]] page for more details on the software infrastructure that supports OpenSimulator development.
* [[OpenWiredux: Taking the next step]]
+
  
==Communication==
+
== Next Gen OpenSim==
A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev / #osgrid / #opensim-scripting. The OpenSim developers hold [[office hours]] once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.
+
  
There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev
+
Development ideas and discussion related a a future "next gen" OpenSim
  
==Recent Git Commits==
+
* [[Next Gen]]
<rss>http://opensimulator.org/viewgit?a=rss-log&p=opensim|max=5|title=none</rss>
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== Recent Git Commits ==
 +
<rss>http://opensimulator.org/viewgit?a=rss-log&p=opensim|max=8|title=none</rss>
 +
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[[Category:Support]]
[[Category:Tech Reference]]  
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[[Category:Tech Reference]]
 
[[Category:Help]]
 
[[Category:Help]]
 
[[Category:Configuration]]
 
[[Category:Configuration]]
[[Category:Getting_Started]]
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[[Category:Getting Started]]
 
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Latest revision as of 07:44, 27 November 2023

Contents

[edit] Source Code Repository Access

OpenSimulator uses git as its source code repository.

git clone git://opensimulator.org/git/opensim


See Source Code Repository for more details.

See Using Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSimulator using a web browser.

opensim-libs git repository contains the source code to some of the 3rd party libraries built and included in OpenSimulator.

libOpenMetaverse contains the source code of libOpenMetaverse for versions >= 0.9.1.0 ( the code for dotnet 6 needed for OpenSimulator 0.9.3.0 is on its branch dotnet6 )

See Also:

OpenSimulator git commits RSS feed

OpenSimulator Project Metrics can be found on the Synopsys Black Duck Open Hub website.

[edit] Contributing

[edit] Submitting Patches

Please review Submitting code to OpenSim

[edit] Feature Proposals

Larger changes may require feature proposals depending on whether they introduce or significantly change existing functionality. Please use your judgement to determine whether this is required.

For more details please see the Feature Proposals page.

[edit] Developer Documentation

Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the Main Page). If you can't find what you want here you might want to try looking in the User Documentation.

[edit] General

[edit] Development

  • Mantis Bug Tracking — Mantis is the issue tracking tool of OpenSimulator.
  • Continuous Integration — OpenSimulator's Jenkins installation builds the source base after each commit and runs the regression tests.

[edit] Testing

[edit] Architecture

[edit] Services

  • Connectors — A description of OpenSimulator's connector architecture, used for linking region code with services (asset, inventory, etc.) in both local (standalone) and distributed (grid) configurations.
  • Services - A description of the grid and simulator services used by OpenSimulator.

[edit] Communication

  • LLUDP ClientStack - Information on the LLUDP client stack used by OpenSimulator to send and receive UDP packets from viewers implementing the Linden Labs virtual environment protocol.
  • LLUDP Dissector - Lua code for a wireshark protocol dissector that can parse the message_template.msg file and use it to decode all the message fields from the LLUDP protocol
  • Communication Protocols - Introduction to the various communication protocols used by OpenSimulator. This includes viewer to OpenSimulator TCP and UDP protocols (e.g. login, agent update message exchange, asset fetch, etc.), inter-region protocols and grid service protocols. It also details methods by which arbitary UDP and TCP messages can be sent back and forth between clients/modified viewers and OpenSimulator region modules.
  • Agent Domain / Service - Details about the GridForge hosted Agent Domain/Service code (legacy doc since this LL inspired work has long been abandoned).

[edit] Database

  • Database Documentation — Information on the database schemas used in OpenSimulator
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSimulator PrimitiveBaseShape fields

[edit] Formats

  • OpenSim Archives - Opensim Region Archive (OAR) file format.
  • Inventory Archives - OpenSimulator Inventory Archive (IAR) file format
  • Asset Formats - OpenSimulator asset formats. This includes serialized object formats and appearance formats.

[edit] Integration

  • AuthIntegration - How to integrate external authentication systems (such as web frontends) with OpenSimulator's authentication system.
  • ClothingManipulation - How to set clothing on avatars using external ROBUST service calls.
  • UserManipulation - How to create users in OpenSimulator via external calls through ROBUST (only available when running in grid configuration).
  • RemoteAdmin - How to use the remote admin plug-in. Some functions (e.g. user creation) are only available when running in standalone configuration.
  • RegionIntegration - Integrating a region and the things within it (scene objects, etc.) with external sources of data and webpages.
  • RestConsole - Description how to use the REST remote console
  • REST - Information about the REST interface to assets, inventory, etc.
  • Webinterface - Integrating the external face of OpenSimulator with the web.
  • Services - Contains general information on the default OpenSimulator services (asset, inventory, etc.) and more detailed information of HTTP interfaces for some services.
  • Known Web Interfaces within OpenSim - The set of CAPS, XMLRPC, or REST entry points in the project.

[edit] Inventory

[edit] Map

[edit] Permissions

[edit] Physics

[edit] Regions/Scenes

[edit] Scripting

  • Scripting Documentation — How to use scripts and what limitations apply.
  • LSL Status — A list of LSL-functions that are available in OpenSimulator.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OSSL Script Library/ModSendCommand - A mechanism for in-world scripts to use a generic modSendCommand() and the link_message event to communicate with region modules.
  • OSSL_Script_Library/ModInvoke - A mechanism for region modules to make new functions available to in-world scripts without patching the OpenSimulator runtime.
  • ScriptEngines — Information about script engines (chiefly XEngine).
  • Scripts Performance - Factors that affect script performance, and how to measure them

[edit] Search

[edit] Sound

  • Sound Protocol - Technical information about the sound protocols (e.g. UDP messages between viewer and server).

[edit] Statistics

  • Stats Manager - Information about the main statistics monitor used in OpenSimulator and how to add/remove extra stats from modules.
  • Web Statistics Module - The web statistics module documentation and counter wish list.

[edit] Threading

  • Threading — Information on the way that threads are used in OpenSimulator.

[edit] Users

  • Appearance Troubleshooting - Also contains useful information about avatar behave and the relevant message exchanges between the viewer and the simulator.
  • Attachment Protocols - Information on the attachment protocols used by viewers and OpenSimulator.
  • Name Binding - Some information on how OpenSimulator (and Second Life) binds user UUIDs to names (e.g. 25bf6e60-91c0-4d28-8349-ba254cd4388e -> Jane Doe).
  • Userlevel — Explanation of permissions granted via "God Mode"/Admin Status.

[edit] Discussing Documentation

A good first point of contact is the #opensim-dev IRC channel. The OpenSimulator developers also hold office hours once a week in-world on Tuesdays. There is also a development mailing list when development discussion takes place.

[edit] More About the Dev Infrastructure

See the Infrastructure page for more details on the software infrastructure that supports OpenSimulator development.

[edit] Next Gen OpenSim

Development ideas and discussion related a a future "next gen" OpenSim

[edit] Recent Git Commits

clear start string parameter on other rez cases (UbitUmarov) (Tue, 26 Nov 2024 13:06:56 -0800)
clear start string parameter on other rez cases UbitUmarov <ajlduarte at sapo dot pt> .../InventoryAccess/InventoryAccessModule.cs
revert some test code, not supposed to be in use (UbitUmarov) (Tue, 26 Nov 2024 11:57:47 -0800)
revert some test code, not supposed to be in use UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Application/Application.cs
missing sql code plus cosmetics (UbitUmarov) (Tue, 26 Nov 2024 11:45:54 -0800)
missing sql code plus cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Data/MySQL/MySQLSimulationData.cs
persist start string parameter (from rezobject) (UbitUmarov) (Tue, 26 Nov 2024 10:34:26 -0800)
persist start string parameter (from rezobject) UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Data/MySQL/MySQLSimulationData.cs
missing file (UbitUmarov) (Thu, 21 Nov 2024 20:02:41 -0800)
missing file UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
add llGetStartString and limited llRezObjectWithParams for testing (UbitUmarov) (Thu, 21 Nov 2024 20:01:03 -0800)
add llGetStartString and limited llRezObjectWithParams for testing UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Interfaces/IEntityInventory.cs
be more restrict when sending object contents asset ids, like when ower also should not see (UbitUmarov) (Tue, 19 Nov 2024 17:51:12 -0800)
be more restrict when sending object contents asset ids, like when ower also should not see UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Scenes/SceneObjectPartInventory.cs
change UI god cancelation on arrival decision code a bit (UbitUmarov) (Tue, 19 Nov 2024 15:13:50 -0800)
change UI god cancelation on arrival decision code a bit UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/GodController.cs


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