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| − | I keep checking here for scripts but there ar'nt any, So I hope its ok,
| + | <!-- Moved each of the scripts that were on this page to their own page. See below. --> |
| − | I thought i'd put the scripts that I've found that work..
| + | Several LSL and/or OSSL scripts that were contributed by users of OpenSim |
| − | It will i hope be obvious that they are not mine, and that i am not the author.
| + | |
| | | | |
| − | The scripts are gleemed from anywhere open source, and my thanks go out to all
| + | [[Category:Scripting]] |
| − | those bright people who write this stuff :-)
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| − | | + | |
| − | I am running opensim from the svn (Latest build daily) thing, then compile it in visual studio
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| − | it occasionally wants to update the code to 2008 vers so i let it :-)
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| − | where possible i will show the author and a link :-)Any problems let me know zoon@edenrealm.co.uk
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| − | copy all below the "heading" into a new script in your in-world inventory, then drag and drop into your prim.....
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| − | as if you didnt know :-) Samantha can be located on Openlife grid, Oh yes, i have played with the settings a little
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| − | | + | |
| − | == Particles ==
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| − | | + | |
| − | | + | |
| − | // *** Fountian Particles ***
| + | |
| − | // *** by Samantha Fuller ***
| + | |
| − | // *** ver 1 for OLG alpha .5 - March 5 /08 ***
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| − | integer on;
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| − | start_particles()
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| − | {
| + | |
| − | llParticleSystem([
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| − | PSYS_PART_FLAGS, PSYS_PART_EMISSIVE_MASK //PSYS_PART_TARGET_POS_MASK
| + | |
| − | | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK, //| PSYS_PART_WIND_MASK,//PSYS_PART_FOLLOW_VELOCITY_MASK,
| + | |
| − | PSYS_SRC_PATTERN,
| + | |
| − | // *** Choose 1 pattern from the following ***
| + | |
| − | // PSYS_SRC_PATTERN_EXPLODE,
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| − | PSYS_SRC_PATTERN_DROP,
| + | |
| − | //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY,
| + | |
| − | //PSYS_SRC_PATTERN_ANGLE_CONE,
| + | |
| − | //PSYS_SRC_PATTERN_ANGLE,
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| − | | + | |
| − | PSYS_SRC_ANGLE_BEGIN, 5.015,
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| − | PSYS_SRC_ANGLE_END, 10.5,
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| − | PSYS_PART_START_SCALE, <0.1, 0.3, 0.1>,
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| − | PSYS_PART_END_SCALE, <5.05,5.05,5.05>,
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| − | PSYS_PART_START_ALPHA, .9,
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| − | PSYS_PART_END_ALPHA, 0.05,
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| − | PSYS_PART_START_COLOR, <1.0, 1.0, 1.0>,
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| − | PSYS_PART_END_COLOR, <1.0, 0.0, 1.0>,
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| − | PSYS_PART_MAX_AGE, 5.5,
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| − | PSYS_SRC_ACCEL, < 0.0, 0.0, 0.2>,
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| − | PSYS_SRC_BURST_RATE, 0.500,
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| − | PSYS_SRC_BURST_PART_COUNT, 10,
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| − | PSYS_SRC_BURST_RADIUS, 1.075,
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| − | PSYS_SRC_BURST_SPEED_MAX, 2,
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| − | PSYS_SRC_BURST_SPEED_MIN, 1,
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| − | PSYS_SRC_TARGET_KEY, llGetKey()
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| − | ]);
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| − | }
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| − | default
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| − | {
| + | |
| − | state_entry()
| + | |
| − | {
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| − | start_particles();
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| − | llSleep(6);
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| − | //llParticleSystem([]);
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| − | llWhisper(0,"particle change");
| + | |
| − | }
| + | |
| − | touch_start(integer touches)
| + | |
| − | {
| + | |
| − | if (on == 0)
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| − | {
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| − | on = 1;
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| − | start_particles();
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| − | llWhisper(0,"fountian on");
| + | |
| − | }
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| − | else
| + | |
| − | {
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| − | on = 0;
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| − | llParticleSystem([]);
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| − | llWhisper(0,"fountian off");
| + | |
| − | }
| + | |
| − | }
| + | |
| − | }
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| − | | + | |
| − | | + | |
| − | == Sound loop ==
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| − | default
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| − | {
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| − | state_entry()
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| − | {
| + | |
| − | llSetTimerEvent(9.9);
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| − | llSay(0,"reset.");
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| − | }
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| − |
| + | |
| − | timer()
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| − | {
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| − | llPlaySound("rightclick on your sound and copy the UUID here, with care",1.0);
| + | |
| − | }
| + | |
| − | }
| + | |
| − | | + | |
| − | | + | |
| − | == Smooth rotate texture ==
| + | |
| − | | + | |
| − | default
| + | |
| − | {
| + | |
| − | state_entry()
| + | |
| − | {
| + | |
| − | float SPEED = 0.2;
| + | |
| − | llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 0, 0, 1.0, 1000, SPEED);
| + | |
| − | }
| + | |
| − | }
| + | |
| − | | + | |
| − | | + | |
| − | | + | |
| − | == Sit and position ==
| + | |
| − | Just drop into an object and play with the vector rot stuff and llsitTarget till happy :-)
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| − | default{
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| − | state_entry()
| + | |
| − | {
| + | |
| − | llSetText("sit here ", <0,1,0>,1);
| + | |
| − | llSay(0,"started");
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| − | vector rot=<180.0, -180.0, 0.0>*DEG_TO_RAD;
| + | |
| − | rotation finalrot=llEuler2Rot(rot);
| + | |
| − | llSitTarget(<-0.35, 0.0, 0.75>,finalrot);
| + | |
| − | }
| + | |
| − | }
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| − | | + | |
| − | | + | |
| − | Will keep updating until told otherwise :-)
| + | |