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  • 37 B (3 words) - 01:55, 4 May 2011
  • | water and water texture | create prim
    18 KB (2,368 words) - 11:16, 4 December 2023
  • | Texture pipeline, Groups, ObjectUpdates | Performance testing, advanced scripting, high prim count builds, Client and server side bots, Animation Overrides, MANTIS mai
    25 KB (3,301 words) - 10:26, 19 March 2024
  • [11:29] You: ok is there anything that can be done in our end to block the texture steal<br /> [11:31] Justin Clark-Casey: what is texture stealing?<br />
    18 KB (2,880 words) - 02:07, 4 March 2012
  • [11:08] <WrightPla> <Nebadon Izumi in Wright Plaza>: yea theres a texture bug<br /> [11:08] <WrightPla> <Neas Bade in Wright Plaza>: what is the texture bug?<br />
    69 KB (11,006 words) - 02:05, 4 March 2012
  • <br /> [10:19] Teravus Ousley: If you sit on a prim, you won't be able to talk. :D We found that out yesterday :D <br /> [10:30] Teravus Ousley: If you sit on a prim, you won't be able to chat
    51 KB (8,183 words) - 02:06, 4 March 2012
  • ...ates about where 'you' are otherwise, you'd freeze in place until all that texture data is downloaded The types are: Resend, Land, Task, wind, clouds, texture, and asset types.
    9 KB (1,577 words) - 01:33, 26 November 2014
  • [11:06] Adam Frisby: a sim should have a copy of every texture in prims in it<br /> ...Teravus Ousley: Land packets.. wind packets, cloud packets, asset packets, texture packets, task packets, ..<br />
    19 KB (3,016 words) - 02:06, 4 March 2012
  • [10:58] Charles Krinkeb: Maybe we should head out into the "Texture Garden" for this meeting?<br /> [11:00] Justin Clark-Casey: mw is working on texture download, isn't he?<br />
    36 KB (5,538 words) - 02:06, 4 March 2012
  • <br>[12:04] Ubit Umarov: ie direct apply a baked texture UUID on a mesh face <br>[12:05] Gavin.Hird @grid.xmir.org:8002: how did you obtain the baked texture you applied to the mesh surface?
    38 KB (6,199 words) - 21:02, 7 January 2020
  • ...ents' - and pounced on it; when I saw that first void region with a single prim and blood red sun on my client I realized that "this is epic. This is the f ...t to DeepGrid and I could build things. Of course, I could not walk on any prim as there were no collisions, but nonetheless if was fun and interesting to
    18 KB (3,161 words) - 21:03, 8 January 2022
  • <br /> [11:06] Monk Zymurgy: i had lots of prim loss..until mySQL..all very stable now ...[Scene]: NullReferenceException in ... ' over and over again each time the prim storage routine runs.
    47 KB (7,060 words) - 02:08, 4 March 2012
  • ...[11:13] Teravus Ousley: It's possible.. the count gets decreased when the 'texture complete' callback gets called <br />[11:13] Teravus Ousley: it gets increased when a texture request starts
    39 KB (5,991 words) - 02:08, 4 March 2012
  • | Sets the prim to a private HTTP:// url for use by this script. The http_request() event w triggered & the prim would serve as a "prim-server" for the private HTTP:// url. Also Returns a key that is the handle
    34 KB (4,859 words) - 17:38, 28 November 2020
  • <br />[11:07] Teravus Ousley: how are the asset/texture stats? <br />[11:09] You: teravus: were you talking to me re: asset/texture stats?
    33 KB (5,200 words) - 02:08, 4 March 2012
  • ...lt in a poor experience for viewers, at least until they have received all texture data. The requirement for upload bandwidth peaks when a viewer enters a re ...s UDP movement messages from connected avatars. However, in comparison to texture download, the bandwidth required is trivial - an approximate rule of thumb
    29 KB (4,562 words) - 10:41, 4 December 2023
  • * [[Drawing commands]] - How to use the texture draw functions supported in OSSL. * [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.
    12 KB (1,818 words) - 12:05, 6 June 2023
  • <br /> [10:53] Ken West: hehe, is the script on the webpage prim available some where if we want to try the script on our sim? <br /> [11:00] You: Thank you for putting the web page on a prim back up, Tx Oh.
    32 KB (5,025 words) - 02:09, 4 March 2012
  • ...h purging stuff that negative is it might be a negative offset from a root prim in a group perhaps? <br /> [10:58] Teravus Ousley: linksets have prim that are a wide variety locations
    55 KB (8,371 words) - 02:10, 4 March 2012
  • <br /> [10:24] Teravus Ousley: hmm, potentially. But I don't know the texture pipeline beyond the texturesending module .. so .. Unable to tell you. <br /> [10:48] Teravus Ousley: well, at some point I'm going to rework the texture pathways on the server through clientview... but work is absorbing a signif
    53 KB (7,993 words) - 02:10, 4 March 2012

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