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Documentazione per Sviluppatori

Puoi vedere i correnti top 10 bugs per i prossimi sviluppi


Generale

Development

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

File formats

Grid

Integration

  • Webinterface — How to mashup with the web.
  • RemoteAdmin — How to use the remote admin plug-in.
  • REST — Information about the REST interface to assets, inventory, etc.

Modules

  • Region module basics - The basics of how to create a region module, and where example code can be found in the OpenSim source tree.

Permissions

Physics

Regions

Threading

Scripting

Search

Testing

Proposals

  • A better SimCrossing - A work in progress about implementing a smooth simcrossing
  • OpenID - Proposal for using OpenID in OpenSim
  • AssetServerProposal - Proposal for a distributed asset server
  • SETPCICP - Proposal for evaluation of SETP/CICP as alternative OpenSim protocol.

Proposed projects

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

SVN Access

You can browse the source code for OpenSim using a web browser or via SVN.

  • Anonymous Checkout
svn co http://opensimulator.org/svn/opensim/trunk
  • Developer Checkout
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk

Recent SVN Commits

correct the default avatar_terminal_velocity value that I accidentally left in... (Fri, 10 Feb 2012 18:29:33 -0800)
Commit by jjustincc  :: rb92b9228ef5c /OpenSim/Region/Physics/OdePlugin/OdeScene.cs: correct the default avatar_terminal_velocity value that I accidentally left in whilst testing
Clamp ODE character velocity. Make ODE falling character 54m/s by default. If... (Fri, 10 Feb 2012 18:29:33 -0800)
Commit by jjustincc  :: rf49897a4195d / (3 files in 2 dirs): Clamp ODE character velocity. Make ODE falling character 54m/s by default. If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (Fri, 10 Feb 2012 16:13:41 -0800)
Commit by jjustincc  :: raab30f5e6709 /OpenSim/Framework/Console/CommandConsole.cs: Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Make ScenePresence.MovementFlag a private only settable value to reduce... (Fri, 10 Feb 2012 16:13:41 -0800)
Commit by jjustincc  :: re7fd7322095d /OpenSim/Region/Framework/Scenes/ScenePresence.cs: Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
Change parser to leave embedded quotes alone if the pattern is recognized as an... (Fri, 10 Feb 2012 16:08:10 -0800)
Commit by melanie  :: r5023cc86f095 /OpenSim/Framework/Console/CommandConsole.cs: Change parser to leave embedded quotes alone if the pattern is recognized as an OptionSet long option


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