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Please use the Information Template to announce new things, the other languages are added as well
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=== What is OpenSimulator? ===
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{{FrontPageSidebar}}
  
OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes.
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OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.
  
== Latest News ==
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OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework],on Unix-like machines over the [http://www.mono-project.com/ Mono] framework and now on several plaforms on unified [https://dotnet.microsoft.com/ .NET]. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].
  
=== OpenSim 0.4 Released! ===
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Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. However, OpenSimulator is not just a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large. So only a subset of viewers for Second Life  do implement Opensimulator features, see [[Compatible Viewers]].
  
The OpenSim team is happy to announce the first alpha release of OpenSim, version 0.4.  This release focuses on stand-alone mode (with one or more regions).  Some stuff works, a lot doesn't.  If it breaks, you get to keep '''both''' pieces.
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OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!
  
Stuff that works:
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=== Features ===
* standalone mode with one or more regions
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* basic physics (no object collisions)
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* persistence of users, prims, assets, and inventory via [http://www.sqlite.org/ sqlite]
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* basic building, custom-texture uploads
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* avatar editing
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More advanced physics, in-world scripting, grid mode, and support for other database backends are not supported in this release, though they may work from time-to-time before crashing with an earth-shattering kaboom!  All of these are under active development, and are being worked on for the 0.5 release.
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* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
 +
* Supports 3D virtual spaces of variable size.
 +
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
 +
* Supports realtime Physics Simulation, with multiple engine options.
 +
* Supports clients that create 3D content in real time.
 +
* Supports inworld scripting using LSL/OSSL.
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* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].
  
Source distributions in both .tar.gz and .zip can be found at the [http://dist.opensimulator.org/ OpenSim Downloads site].
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For a more extensive list, see the [[Feature Matrix]].
  
== Getting Started with OpenSim ==
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=== Running an OpenSimulator-Based World ===
  
* [[OpenSim: Install]] &mdash; How to install the simulator software.
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*[[Download|Downloading OpenSimulator]]  
* [[OpenSim: Configuration]] &mdash; How to configure the simulator for various modes.
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*[[Dependencies|Required Dependencies]]
* [[OpenSim: Network settings]] &mdash; How to setup the network for the simulator.
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*[[Build Instructions|Building OpenSimulator]]  
* [[OpenSim: Maintenance]] &mdash; How to upgrade and backup your installation.
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*[[Configuration|Configuring and Running OpenSimulator]]  
* [[OpenSim: Running]] &mdash; How to run standalone, local grid & public grid modes, and server side commands.
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*[[Server Commands]]  
* [[OpenSim: Connecting]] &mdash; How to connect to an OpenSim server.
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*[[FAQ|Frequently Asked Questions]]
* [[Troubleshooting]] &mdash; How to trouble shoot your OpenSim installation.
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* [[FAQ]] &mdash; Frequently asked questions.
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== OpenSim Development ==
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=== Participating in the OpenSimulator Community ===
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OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:
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* Participate via [[IRC]].  There are channels for users and developers.
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* Participate via the [[Mailing Lists]].  There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.
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* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.  Don't be afraid of making mistakes - they can be easily corrected.
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* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker].  If you're submitting code, please read through the [[Contributions Policy]] before starting.
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* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
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* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].
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* Participate in the weekly [[Office Hours]] for OpenSimulator development.
  
The [[Development Team|OpenSim Team]] is currently working towards the 0.5 release of OpenSim.  See the [[Roadmap]] for details.
 
  
Top 10 bugs we are working on [[Top 10 Bugs]] are a dynamic list of those bugs that affect forward progress.
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{{Layout_box2|1=
 
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=== Pages by Category: ===
'''Recent Changes'''
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'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br />
<rss>http://cia.vc/stats/project/opensim/.rss|max=5|title=none</rss>
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}}
 
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<!--
'''Handy Documentation'''
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<cleanpage title=hide cats=hide />
* [[OpenSim: Testing]] &mdash; What is tested.
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[[Category:Getting Started]]
* [[OpenSim: TechRef]] &mdash; A technical description of the simulator operation.
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[[Category:Development]]
* [[OpenSim: Grids]] &mdash; Known Public grids currently available.
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[[Category:Support]]
* [[Opensim: 0.4 Release Target Discussion]]
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[[Category:Help]]
* [[Opensim: 0.5 Release Target Discussion]]
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[[Category:Configuration]]
* [[OpenSim: Class Diagrams]]
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-->
* [[OpenSim: Scripting]] &mdash; How to use scripts and what limitations apply.
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* [[PhysicsEngines]]  &mdash; Options for physics engines in OpenSim.
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* [[MonoSqlite]] &mdash; How the database model currently works.
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* [[Monodevelop]] &mdash; How to use the [[monodevelop]] IDE for editing C# solutions.
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* [[llFunction implementation status]] &mdash; What LSL commands has been implemented.
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* [[OpenSim.Region.ScriptEngine]] &mdash; How the ScriptEngine looks internally.
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* [[RegionModules]] &mdash; The various modules that are used in the RegionServer and how to write new ones.
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* [[OpenSim: Screenshots]] &mdash; Various OpenSim screenshots.
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* [[OpenSim: Threading strategy]] &mdash; How threading is implemented and handled.
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* [[Special Building]] &mdash; Special building instructions.
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== Participating in the OpenSim Community ==
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OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.  Please see the [[Contributions Policy]] for more details.
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If you ''need help'' or ''want to help'' the best way to get in touch is [[IRC]] (chat network). There is a lot of activity there every day.
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=== Getting online ===
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There are at least two public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]].
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Also, the OpenSim developers hold [[office hours]] once a week in-world.
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=== IRC ===
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IRC on EFNet, channel #OpenSim. Download an IRC client like [http://www.xchat.org/ X-Chat] (or [http://www.silverex.org/ here] for Windows) and go to EFNet (server irc.efnet.net), channel #OpenSim. If you have Firefox, you can also use the [https://addons.mozilla.org/firefox/addon/16 Chatzilla] IRC client (In the menu, Tools > Chatzilla). If you already have an IRC client installed you can just follow [irc://irc.efnet.net/OpenSim this link].
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=== Mailing lists ===
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* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim
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* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim
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* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits
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=== Source Code ===
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You can browse the source code for opensim at [http://opensimulator.org/cgi-bin/viewcvs.cgi OpenSim SVN browser]
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'''Anonymous Checkout'''
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svn co http://opensimulator.org/svn/opensim/trunk
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'''Developer Checkout'''
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svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk
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=== Bugs ===
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You can report bugs at the [http://bug.opensecondlife.org/ Mantis opensim bug tracker].  There are also RSS feeds available of the bug tracker:
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* [http://bug.opensecondlife.org/issues_rss.php?project_id=0 All issues]
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* [http://bug.opensecondlife.org/issues_rss.php?project_id=9 OpenSim Planning]
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* [http://bug.opensecondlife.org/issues_rss.php?project_id=10 libsecondlife Overview]
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** [http://bug.opensecondlife.org/issues_rss.php?project_id=4 libsecondlife-cs]
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** [http://bug.opensecondlife.org/issues_rss.php?project_id=13 libsecondlife-web]
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* [http://bug.opensecondlife.org/issues_rss.php?project_id=11 OpenSim Overview]
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** [http://bug.opensecondlife.org/issues_rss.php?project_id=16 OpenAsset]
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** [http://bug.opensecondlife.org/issues_rss.php?project_id=15 OpenGrid]
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** [http://bug.opensecondlife.org/issues_rss.php?project_id=5 OpenSim]
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** [http://bug.opensecondlife.org/issues_rss.php?project_id=17 OpenUser]
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* [http://bug.opensecondlife.org/issues_rss.php?project_id=18 Architecture working group]
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** [http://bug.opensecondlife.org/issues_rss.php?project_id=21 Agent domain services]
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** [http://bug.opensecondlife.org/issues_rss.php?project_id=20 Architecture specifications]
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** [http://bug.opensecondlife.org/issues_rss.php?project_id=19 Mudata]
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** [http://bug.opensecondlife.org/issues_rss.php?project_id=22 Region domain services]
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Latest revision as of 13:19, 25 April 2024

[edit] What is OpenSimulator?

Image of past Moment:
Opensimulator Community Conference 2013
Downloads:

Windownload.png Binaries Zip (0.9.2.2)
Linuxdownload.png Binaries Tarball (0.9.2.2)
Windownload.png Source Zip (0.9.2.2)
Linuxdownload.png Source Tarball (0.9.2.2)
Download.png Diva distro (0.9.2.1). Binary, all OSs

sha1 hashes

Other downloads may be found at either the Download page, or the OpenSim Release Repository

OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the Hypergrid) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.

OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in C#, running both on Windows over the .NET Framework,on Unix-like machines over the Mono framework and now on several plaforms on unified .NET. The source code is released under a BSD License, a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see History.

Out of the box, OpenSimulator can be used to simulate virtual environments similar to Second Life™, given that it supports the core of SL's messaging protocol. However, OpenSimulator is not just a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large. So only a subset of viewers for Second Life do implement Opensimulator features, see Compatible Viewers.

OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!

[edit] Features

  • Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
  • Supports 3D virtual spaces of variable size.
  • Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
  • Supports realtime Physics Simulation, with multiple engine options.
  • Supports clients that create 3D content in real time.
  • Supports inworld scripting using LSL/OSSL.
  • Provides unlimited ability to customize virtual world applications through the use of scene plugin modules.

For a more extensive list, see the Feature Matrix.

[edit] Running an OpenSimulator-Based World

[edit] Participating in the OpenSimulator Community

OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:

  • Participate via IRC. There are channels for users and developers.
  • Participate via the Mailing Lists. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.
  • Contribute to this wiki, making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.
  • Report bugs or submit patches via our mantis bug tracker. If you're submitting code, please read through the Contributions Policy before starting.
  • Create an OpenSimulator related project hosted on the Forge or elsewhere on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
  • Participate to open content creation for OpenSimulator. More details at Artist Home.
  • Participate in the weekly Office Hours for OpenSimulator development.


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