Developer Documentation

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Undo temporarily)
Line 68: Line 68:
 
* [[REST]] — Information about the REST interface to assets, inventory, etc.
 
* [[REST]] — Information about the REST interface to assets, inventory, etc.
 
* [[Known Web Interfaces within OpenSim]] — The set of CAPS, XMLRPC, or REST entry points in the project.
 
* [[Known Web Interfaces within OpenSim]] — The set of CAPS, XMLRPC, or REST entry points in the project.
 +
 +
==== Map ====
 +
* [[Warp3DImageModule]] — This is an improved map image module.
  
 
==== Modules ====
 
==== Modules ====

Revision as of 13:09, 11 April 2011

Technical Reference -> Terms -> Developer Documentation

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

See Using_Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSim using a web browser.

Submitting Patches

Please review Submitting_code_to_OpenSim

Developer Documentation

Please be aware that some of this documentation may be out of date.

General

Development

Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

  • Database Documentation — Information on the database schemas used in OpenSim
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields

File formats

Grid

Web Integration

Map

Modules

Permissions

Physics

Protocols

Regions

Threading

Scripting

  • Scripting_Documentation — How to use scripts and what limitations apply.
  • LSL_Status — A list of LSL-functions that are available in OpenSim.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.

Search

Testing

Feature Proposals

Proposed projects

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev

Recent Git Commits

a few changes on osslEnable.ini (UbitUmarov) (Mon, 21 Oct 2019 03:34:32 -0700)
a few changes on osslEnable.ini UbitUmarov <ajlduarte at sapo dot pt> bin/config-include/osslEnable.ini
a few changes on osslEnable.ini (UbitUmarov) (Mon, 21 Oct 2019 03:25:40 -0700)
a few changes on osslEnable.ini UbitUmarov <ajlduarte at sapo dot pt> bin/config-include/osslEnable.ini
a few changes on LlGetObjectDetails (UbitUmarov) (Sun, 20 Oct 2019 02:55:13 -0700)
a few changes on LlGetObjectDetails UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
add a few lsl constants (UbitUmarov) (Sat, 19 Oct 2019 10:00:45 -0700)
add a few lsl constants UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
same for osSetDynamicTextureURLBlendFace(). thx djphil (UbitUmarov) (Sat, 19 Oct 2019 03:49:46 -0700)
same for osSetDynamicTextureURLBlendFace(). thx djphil UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs

Personal tools
General
About This Wiki