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==== Development ====
 
==== Development ====
 
* [[Release Cycle]]
 
* [[Release Cycle]]
 +
* [[Automated Release Building]]
 
* [[On revisions, tags and branches]]
 
* [[On revisions, tags and branches]]
 
* [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSim.
 
* [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSim.

Revision as of 07:57, 9 October 2009

Technical Reference -> Terms -> Developer Documentation

Contents

Developer Documentation

General

Development

Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

File formats

Grid

Web Integration

Modules

Permissions

Physics

Protocols

Regions

Threading

Scripting

Search

Testing

Proposals

Proposed projects

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev

Interest Groups

  • OpenSim Quality Focus Group - A proposed group for developers interested in improving the quality of OpenSim as we head towards beta status.

Git Access

You can browse the source code for OpenSim using a web browser or via git.

  • Anonymous Checkout - see Download
  • Developer Checkout
git clone ssh://USERNAME@opensimulator.org/var/git/opensim

Submitting Patches

Please review Submitting_code_to_OpenSim

Recent Git Commits

Xengine: more on division by Zero (UbitUmarov) (Fri, 18 Oct 2019 07:02:32 -0700)
Xengine: more on division by Zero UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
Yengine: Also error on division by Zero (UbitUmarov) (Fri, 18 Oct 2019 06:16:37 -0700)
Yengine: Also error on division by Zero UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/YEngine/MMRScriptBinOpStr.cs
add LSL_Integer osIsNotValidNumber(LSL_Float v) (UbitUmarov) (Thu, 17 Oct 2019 15:33:11 -0700)
add LSL_Integer osIsNotValidNumber(LSL_Float v) UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
simplify last code a bit (UbitUmarov) (Thu, 17 Oct 2019 14:40:54 -0700)
simplify last code a bit UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
Xengine: Error on division by Zero. Yengine will take a lot more work. If your script gets killed by this, don't bother us, your script is just BAD (UbitUmarov) (Thu, 17 Oct 2019 13:35:34 -0700)
Xengine: Error on division by Zero. Yengine will take a lot more work. If your script gets killed by this, don't bother us, your script is just BAD UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs

UNIQ6eb80ded3b4c0ae9-cleanpage-00000001-QINU

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