OsSetDynamicTextureData
From OpenSimulator
string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, integer timer)
C#: string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer) | |
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| Threat Level | VeryLow |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
// Example of OsSetDynamicTextureData used to render custom drawings on a prim default { state_entry() { string CommandList = ""; // Storage for our drawing commands CommandList = osSetPenSize( CommandList, 3 ); // Set the pen width to 3 pixels CommandList = osSetPenColour( CommandList, "Red" ); // Set the pen color to red CommandList = osMovePen( CommandList, 28, 78 ); // Upper left corner at <28,78> CommandList = osDrawFilledRectangle( CommandList, 200, 100 ); // 200 pixels by 100 pixels // Now draw the rectangle osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 ); } } | |
The script osTextBoard.lsl from the standard OpenSimulator Library also uses this function.
| Parameters | ||
| Name | Description | Remarks |
| dynamicID | UUID of already existing dynamic texture. Intended to accept UUID from a previous call to OsSetDynamicTextureXXXX functions in order to provide modification of an existing dynasmic texture | NOT IMPLEMENTED YET |
| contentType | specifies the type of the data parameter.
The following values are allowed:
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| data | Contains a series of drawing instructions. See Drawing commands for details | |
| extraParams | additional optional parameters in the following format: [param]:[value],[param]:[value]
Multiple parameters are separated by commas. The following ones are supported:
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| timer | specify a time interval to update the texture | NOT IMPLEMENTED YET |
Notes:
- The dynamicID parameter is not yet implemented. The value passed will be ignored.
- The timer parameter is not yet implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.
See Also