Category:Scripts
From OpenSimulator
Hi all. As this page is still here i guess it's either been overlooked or it may be useful. I'll continue to put scripts that I've found that work.. It will i hope be obvious that they are not mine, and that i am not nor claim to be the author.
The scripts are gleemed from anywhere open source, and my thanks go out to all those bright people who write this stuff :-)
I am running opensim from the svn (Latest build daily) thing, then compile it in visual studio it occasionally wants to update the code to 2008 vers so i let it :-) where possible i will show the author and a link :-) Any problems let me know zoon@edenrealm.co.uk copy all below the "heading" into a new script in your in-world inventory, then drag and drop into your prim..... as if you didnt know :-) Samantha can be located on Openlife grid, Oh yes, i have played with the settings a little. There are lots of sources to look at and OsGrid would be a great place to start.
Contents |
Particles
// *** Fountian Particles *** // *** by Samantha Fuller *** // *** ver 1 for OLG alpha .5 - March 5 /08 *** integer on; start_particles() { llParticleSystem([ PSYS_PART_FLAGS, PSYS_PART_EMISSIVE_MASK //PSYS_PART_TARGET_POS_MASK | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK, //|PSYS_PART_WIND_MASK, //PSYS_PART_FOLLOW_VELOCITY_MASK, PSYS_SRC_PATTERN, // *** Choose 1 pattern from the following *** // PSYS_SRC_PATTERN_EXPLODE, PSYS_SRC_PATTERN_DROP, // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY, // PSYS_SRC_PATTERN_ANGLE_CONE, // PSYS_SRC_PATTERN_ANGLE, PSYS_SRC_ANGLE_BEGIN, 5.015, PSYS_SRC_ANGLE_END, 10.5, PSYS_PART_START_SCALE, <0.1, 0.3, 0.1>, PSYS_PART_END_SCALE, <5.05,5.05,5.05>, PSYS_PART_START_ALPHA, .9, PSYS_PART_END_ALPHA, 0.05, PSYS_PART_START_COLOR, <1.0, 1.0, 1.0>, PSYS_PART_END_COLOR, <1.0, 0.0, 1.0>, PSYS_PART_MAX_AGE, 5.5, PSYS_SRC_ACCEL, < 0.0, 0.0, 0.2>, PSYS_SRC_BURST_RATE, 0.500, PSYS_SRC_BURST_PART_COUNT, 10, PSYS_SRC_BURST_RADIUS, 1.075, PSYS_SRC_BURST_SPEED_MAX, 2, PSYS_SRC_BURST_SPEED_MIN, 1, PSYS_SRC_TARGET_KEY, llGetKey() ]); } default { state_entry() { start_particles(); llSleep(6); //llParticleSystem([]); llWhisper(0,"particle change"); } touch_start(integer touches) { if (on == 0) { on = 1; start_particles(); llWhisper(0,"fountian on"); } else { on = 0; llParticleSystem([]); llWhisper(0,"fountian off"); } } }
Sound loop
default { state_entry() { llSetTimerEvent(9.9); llSay(0,"reset."); } timer() { llPlaySound("rightclick on your sound and copy the UUID here, with care",1.0); } }
Smooth rotate texture
default { state_entry() { float SPEED = 0.2; llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 0, 0, 1.0, 1000, SPEED); } }
Sit and position
Just drop into an object and play with the vector rot stuff and llsitTarget till happy :-)
default{ state_entry() { llSetText("sit here ", <0,1,0>,1); llSay(0,"started"); vector rot=<180.0, -180.0, 0.0>*DEG_TO_RAD; rotation finalrot=llEuler2Rot(rot); llSitTarget(<-0.35, 0.0, 0.75>,finalrot); } }
rotates the prim
I think this came from Nebaden :-).....
[code] default
{ state_entry() { llSetText("put your text in here", <1,1,1>,1); llTargetOmega(<0,0,1>, 0.2, 2); } }
[end of code].......
Will keep updating until told otherwise :-)
Subcategories
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Pages in category "Scripts"
The following 53 pages are in this category, out of 53 total.