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Technical Reference -> Terms -> Developer Documentation

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

See Using_Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSim using a web browser.

Submitting Patches

Please review Submitting_code_to_OpenSim

Developer Documentation

Please be aware that some of this documentation may be out of date.

General

Development

Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

  • Database Documentation — A map of grid and region instances used in OpenSim
  • Database_Schema — Information on the database schemas used in OpenSim
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields

File formats

Grid

Web Integration

Modules

Permissions

Physics

Protocols

Regions

Threading

Scripting

  • Scripting_Documentation — How to use scripts and what limitations apply.
  • LSL_Status — A list of LSL-functions that are available in OpenSim.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.

Search

Testing

Proposals

Proposed projects

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev

Recent Git Commits

let llSetBuoyancy work on attachments. But unlike at sl, the effect is not removed when the script or its prim is removed/deattached. SO use with care. THis lmitation was a reason why we did not let is work on attachments (UbitUmarov) (Fri, 05 Sep 2025 11:22:12 -0700)
let llSetBuoyancy work on attachments. But unlike at sl, the effect is not removed when the script or its prim is removed/deattached. SO use with care. THis lmitation was a reason why we did not let is work on attachments UbitUmarov <ajlduarte at sapo dot pt> .../Region/Framework/Scenes/SceneObjectGroup.cs
cosmetics (UbitUmarov) (Wed, 27 Aug 2025 15:46:22 -0700)
cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/TerrainData.cs
cosmetics (UbitUmarov) (Sun, 24 Aug 2025 17:28:30 -0700)
cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Server/Base/ServerUtils.cs
add a missing foldername urlencode on xinventory folder update (UbitUmarov) (Sun, 24 Aug 2025 16:12:55 -0700)
add a missing foldername urlencode on xinventory folder update UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Server/Base/ServerUtils.cs
change api,yengine compile and serial version numbers (this will force scripts recompile and return to start state) (UbitUmarov) (Thu, 21 Aug 2025 14:27:47 -0700)
change api,yengine compile and serial version numbers (this will force scripts recompile and return to start state) UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Runtime/LSL_Constants.cs

UNIQ564f9b4e4fb29d67-cleanpage-00000001-QINU

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