Category:Scripts
From OpenSimulator
(→rotates the prim) |
(→Particles) |
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llParticleSystem([ | llParticleSystem([ | ||
PSYS_PART_FLAGS, PSYS_PART_EMISSIVE_MASK //PSYS_PART_TARGET_POS_MASK | PSYS_PART_FLAGS, PSYS_PART_EMISSIVE_MASK //PSYS_PART_TARGET_POS_MASK | ||
− | | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK, //| PSYS_PART_WIND_MASK,//PSYS_PART_FOLLOW_VELOCITY_MASK, | + | | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK, |
+ | //|PSYS_PART_WIND_MASK, | ||
+ | //PSYS_PART_FOLLOW_VELOCITY_MASK, | ||
PSYS_SRC_PATTERN, | PSYS_SRC_PATTERN, | ||
// *** Choose 1 pattern from the following *** | // *** Choose 1 pattern from the following *** | ||
// PSYS_SRC_PATTERN_EXPLODE, | // PSYS_SRC_PATTERN_EXPLODE, | ||
− | + | PSYS_SRC_PATTERN_DROP, | |
− | //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY, | + | // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY, |
− | //PSYS_SRC_PATTERN_ANGLE_CONE, | + | // PSYS_SRC_PATTERN_ANGLE_CONE, |
− | + | // PSYS_SRC_PATTERN_ANGLE, | |
PSYS_SRC_ANGLE_BEGIN, 5.015, | PSYS_SRC_ANGLE_BEGIN, 5.015, | ||
Line 53: | Line 55: | ||
]); | ]); | ||
} | } | ||
+ | |||
default | default | ||
{ | { |
Revision as of 12:26, 25 June 2008
Hi all. As this page is still here i guess it's either been overlooked or it may be useful. I'll continue to put scripts that I've found that work.. It will i hope be obvious that they are not mine, and that i am not nor claim to be the author.
The scripts are gleemed from anywhere open source, and my thanks go out to all those bright people who write this stuff :-)
I am running opensim from the svn (Latest build daily) thing, then compile it in visual studio it occasionally wants to update the code to 2008 vers so i let it :-) where possible i will show the author and a link :-) Any problems let me know zoon@edenrealm.co.uk copy all below the "heading" into a new script in your in-world inventory, then drag and drop into your prim..... as if you didnt know :-) Samantha can be located on Openlife grid, Oh yes, i have played with the settings a little. There are lots of sources to look at and OsGrid would be a great place to start.
Contents |
Particles
// *** Fountian Particles *** // *** by Samantha Fuller *** // *** ver 1 for OLG alpha .5 - March 5 /08 *** integer on; start_particles() {
llParticleSystem([ PSYS_PART_FLAGS, PSYS_PART_EMISSIVE_MASK //PSYS_PART_TARGET_POS_MASK | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK,
//|PSYS_PART_WIND_MASK, //PSYS_PART_FOLLOW_VELOCITY_MASK,
PSYS_SRC_PATTERN,
// *** Choose 1 pattern from the following ***
// PSYS_SRC_PATTERN_EXPLODE, PSYS_SRC_PATTERN_DROP, // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY, // PSYS_SRC_PATTERN_ANGLE_CONE, // PSYS_SRC_PATTERN_ANGLE,
PSYS_SRC_ANGLE_BEGIN, 5.015, PSYS_SRC_ANGLE_END, 10.5, PSYS_PART_START_SCALE, <0.1, 0.3, 0.1>, PSYS_PART_END_SCALE, <5.05,5.05,5.05>, PSYS_PART_START_ALPHA, .9, PSYS_PART_END_ALPHA, 0.05, PSYS_PART_START_COLOR, <1.0, 1.0, 1.0>, PSYS_PART_END_COLOR, <1.0, 0.0, 1.0>, PSYS_PART_MAX_AGE, 5.5, PSYS_SRC_ACCEL, < 0.0, 0.0, 0.2>, PSYS_SRC_BURST_RATE, 0.500, PSYS_SRC_BURST_PART_COUNT, 10, PSYS_SRC_BURST_RADIUS, 1.075, PSYS_SRC_BURST_SPEED_MAX, 2, PSYS_SRC_BURST_SPEED_MIN, 1, PSYS_SRC_TARGET_KEY, llGetKey() ]);
}
default {
state_entry() { start_particles(); llSleep(6); //llParticleSystem([]); llWhisper(0,"particle change"); } touch_start(integer touches) { if (on == 0) { on = 1; start_particles(); llWhisper(0,"fountian on"); } else { on = 0; llParticleSystem([]); llWhisper(0,"fountian off"); } }
}
Sound loop
default {
state_entry() { llSetTimerEvent(9.9); llSay(0,"reset."); } timer() { llPlaySound("rightclick on your sound and copy the UUID here, with care",1.0); }
}
Smooth rotate texture
default {
state_entry() { float SPEED = 0.2; llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 0, 0, 1.0, 1000, SPEED); }
}
Sit and position
Just drop into an object and play with the vector rot stuff and llsitTarget till happy :-)
[code] default{
state_entry()
{ llSetText("sit here ", <0,1,0>,1); llSay(0,"started"); vector rot=<180.0, -180.0, 0.0>*DEG_TO_RAD; rotation finalrot=llEuler2Rot(rot); llSitTarget(<-0.35, 0.0, 0.75>,finalrot); } }
[end]
rotates the prim
I think this came from Nebaden :-).....
[code] default
{ state_entry() { llSetText("put your text in here", <1,1,1>,1); llTargetOmega(<0,0,1>, 0.2, 2); } }
[end of code].......
Will keep updating until told otherwise :-)
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Scripts"
The following 53 pages are in this category, out of 53 total.