LsGetWindlightScene

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= lsGetWindlightScene =
 
= lsGetWindlightScene =
 
== Function ==
 
== Function ==
[[list]] lsGetWindlightScene([[list]] rules);
+
'''list''' lsGetWindlightScene('''list''' rules);
  
Get a list of the current [[Windlight]] settings in the scene
+
Get a list of the current [http://wiki.secondlife.com/wiki/WindLight_settings Windlight settings] in the scene
* [[list]] rules - a list of the [[LightShare Parameters]] to retrieve
+
* '''list''' rules - a list of the [[LightShare Parameters]] to retrieve
  
 
An empty rules list will return an empty result list.
 
An empty rules list will return an empty result list.

Revision as of 09:10, 3 August 2011

Contents

lsGetWindlightScene

Function

list lsGetWindlightScene(list rules);

Get a list of the current Windlight settings in the scene

An empty rules list will return an empty result list.

Caveats

The list returned by this function cannot be passed directly to lsSetWindlightScene without triggering C# exceptions from the Simulator.

Examples

list rules_to_get = [ WL_WATER_COLOR ];
list settings;
 
  default {
    state_entry() {
      settings = [[lsGetWindlightScene]](rules_to_get);
      llOwnerSay("Water color is: "+llList2String(settings,1));
    }
  }

Water color is: <4.000000,38.000000,64.000000>

Notes

Returned rules contain pairs of data in the form of the parameter requested followed by the current value. In the example above, the request returns [ 0, <4.000000,38.000000,64.000000> ] when used with default LightShare settings in a region.

See Also

Functions

Articles

Deep Notes

All Issues

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